Author Topic: War of 1812: News Corner: Final Version Features.  (Read 27266 times)

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Offline usnavy30

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #30 on: December 10, 2014, 05:59:38 am »
I fucking love you navy! Rip 1stEPG
;) Indeed may it R.I.P.
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline usnavy30

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War of 1812 News Corner - Phase II Patch Changelog
« Reply #31 on: December 19, 2014, 09:08:36 pm »
Changelog
Progress {onwards after 0.5} for Phase II Patch

Important: Phase II Patch will be in Late War configuration for uniforms and troops. Therefore, make sure your mod folder is in late war configuration before applying to 0.5 mod folder.

Resource
Resource_early

item_kinds1
item_kinds1_early (delete)

troops
troops_early

How can you check in-game? The very first instance is the character uniform preview on the Multiplayer main menu, early war shako and pants vs late war tombstone shako and pants difference.

Militia Unit Tab created for militia units
Militia Unit Tab is Centered below Cavalry Tab
[close]
Militia units can now be used in Siege mode

New idle flag holding animation by Raddeo
New musket idle hold and walking animations by DanP346

Tomahawk melee speed decreased from 117 -> 90
Tomahawk throwing speed increased from 90 -> 117
Max ammo of tomahawks reduced from 4 -> 2
Tomahawks can be picked up on the ground now.
Max ammo of arrows reduced from 30 -> 15

---U.S.---
-14th U.S. Infantry Regiment added:
-Early war  brown uniforms along with red facings with blue half-gaitered pants:
Early War 14th U.S. Ranker
[close]
-Late war  blue uniforms with white rolled pants
-14th U.S. Line Infantry AI bot added

-Added a test fur cap to Frontier Militia ranker:
Frontier Militia Ranker with Fur Cap
[close]
-New York Militia and Pennsylvania Militia have their own pants coded for ranker/sergeant
-Early War New York Militia Ranker/Sargeant & Pennsylvania Militia Ranker/Sargeant have long-tailed coats.
-5th Maryland moved to Cav/Militia tab as third militia unit
-5th Maryland unit name changed to '5th Maryland Militia Infantry Regiment'
-5th Maryland unit sub-name changed from 'Volunteer Infantry' to 'Militia'
-U.S. Musician/Sapper swords are the same length as British musician sword now.
-U.S. Artillery Officer now have a cannon lighter than a pistol with ammo

-U.S. Commander Battle Commands & Shouts added, courtesy of Comrade Crimson

---U.K.---
-Highlander bagpiper pennon is normal again I guess it was just me  ???
-Missing backpack belt attached mesh #6 added to Voltigeur Sgt
-Glengarry 2nd Militia Battalion now has blue shakos and blue rifle pants:
Glengarry 2nd Militia Battalion Ranker
[close]

-U.K. Commander Battle Command & Shouts added, courtesy of Comrade Crimson

-Native American War cries added, courtesy of Comrade Crimson

Native Auxiliary unit overhauled:
Melee Warrior
[close]
Bowman
[close]
Variant Ranker
[close]
Tenskwatawa (The Prophet)
[close]
Bow & arrows added
Gunstock club added
Throwing spears added
War club needs texturing
New tomahawks need texturing

Native weapon models courtesy of DarthTaco
Native weapon models are in need of texturing/UV-mapping

Maps added:
-Bladensburg (Battle)
-Fort McHenry (Night) (Siege)
-Longwoods (Siege)
-Chateauguay (Battle)
-Fort York (Siege)
-Stoney Creek (Day) (Battle)
-Stoney Creek (Night) (Battle)

Multiplayer profile menu reverted to vanilla for legibility.

I have mentioned it three times in this post, but again, a huge special thanks to Comrade Crimson for his generous voicework. Added a note of this to the credits list on the installer. Also a huge thanks to DarthTaco for his native weapon models, added to credits list on installer as well.

Mini-modifications thread made to document animations and the like.

Note to General Community
We are in need of sceners for additional maps and modellers/texturers. If you would like to join our mod team please PM me on Steam or here on FSE.
[close]
« Last Edit: January 12, 2015, 07:01:14 am by usnavy30 »
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline NicolasKiyoshi

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #32 on: December 21, 2014, 07:23:54 am »
First of all, how many arrows will the indians carry? Second, i will certainly love to arrow spam the enemy musketeers with this bowman new class :D

Offline Blitz_craig

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #33 on: December 22, 2014, 12:13:27 am »
First of all, how many arrows will the indians carry? Second, i will certainly love to arrow spam the enemy musketeers with this bowman new class :D

The bowman is currently set-up to get 15 arrows. The arrows will do much less damage then musket or rifle balls. The only back-up weapon the bowman receives is a knife.

Offline KurassierNixon

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #34 on: December 22, 2014, 06:02:58 am »
First of all, how many arrows will the indians carry? Second, i will certainly love to arrow spam the enemy musketeers with this bowman new class :D

The bowman is currently set-up to get 15 arrows. The arrows will do much less damage then musket or rifle balls. The only back-up weapon the bowman receives is a knife.

Shouldn't they do more than or as much damage as musket balls? I mean i'd rather have soft lead in my leg than a rigid arrowhead. Although I dont really know the real life deaths in 1812 caused by arrow wounds.

Offline Blitz_craig

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #35 on: December 24, 2014, 07:34:12 pm »
First of all, how many arrows will the indians carry? Second, i will certainly love to arrow spam the enemy musketeers with this bowman new class :D

The bowman is currently set-up to get 15 arrows. The arrows will do much less damage then musket or rifle balls. The only back-up weapon the bowman receives is a knife.

Shouldn't they do more than or as much damage as musket balls? I mean i'd rather have soft lead in my leg than a rigid arrowhead. Although I don't really know the real life deaths in 1812 caused by arrow wounds.

Bullets travel at a much higher velocity than arrows and therefore apply more force when hitting a target. The soft lead ball flattens out on impact causing it to transmit more of it's energy into the target and it smashes bone on it's way through instead of just clipping it as an arrow would. Therefore, bullets get more more pierce and damage points in the game. This is the way it has always been in the other modules that have both firearms and arrows such as "With Fire and Sword".
« Last Edit: December 25, 2014, 01:12:40 am by Blitz_craig »

Offline NicolasKiyoshi

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #36 on: January 02, 2015, 11:20:35 pm »
First of all, how many arrows will the indians carry? Second, i will certainly love to arrow spam the enemy musketeers with this bowman new class :D

The bowman is currently set-up to get 15 arrows. The arrows will do much less damage then musket or rifle balls. The only back-up weapon the bowman receives is a knife.

Shouldn't they do more than or as much damage as musket balls? I mean i'd rather have soft lead in my leg than a rigid arrowhead. Although I don't really know the real life deaths in 1812 caused by arrow wounds.

Bullets travel at a much higher velocity than arrows and therefore apply more force when hitting a target. The soft lead ball flattens out on impact causing it to transmit more of it's energy into the target and it smashes bone on it's way through instead of just clipping it as an arrow would. Therefore, bullets get more more pierce and damage points in the game. This is the way it has always been in the other modules that have both firearms and arrows such as "With Fire and Sword".

Hey, can't you give 30 arrows for the indians? 15 is too few.

Offline Blitz_craig

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #37 on: January 03, 2015, 06:11:34 pm »
Quote
Hey, can't you give 30 arrows for the indians? 15 is too few.

Considering the much faster rate of fire of the bow and the fact that arrows can be retrieved after they are fired and used again, giving 30 arrows per bowman would unbalance the game in our opinion.

Offline Dekkers

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Re: War of 1812 News Corner - Future units and maps preview front page!
« Reply #38 on: January 03, 2015, 06:16:45 pm »
The maps look better than the current NW ones. I like
Dekkers has become the community's designated old man with alzheimers who sits in the corner reminiscing about simpler times, happier times... "The spins" he wails "do you remember the SPINS!!!"

Offline KurassierNixon

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #39 on: January 06, 2015, 06:08:48 am »
First of all, how many arrows will the indians carry? Second, i will certainly love to arrow spam the enemy musketeers with this bowman new class :D

The bowman is currently set-up to get 15 arrows. The arrows will do much less damage then musket or rifle balls. The only back-up weapon the bowman receives is a knife.

Shouldn't they do more than or as much damage as musket balls? I mean i'd rather have soft lead in my leg than a rigid arrowhead. Although I don't really know the real life deaths in 1812 caused by arrow wounds.

Bullets travel at a much higher velocity than arrows and therefore apply more force when hitting a target. The soft lead ball flattens out on impact causing it to transmit more of it's energy into the target and it smashes bone on it's way through instead of just clipping it as an arrow would. Therefore, bullets get more more pierce and damage points in the game. This is the way it has always been in the other modules that have both firearms and arrows such as "With Fire and Sword".

Hey, can't you give 30 arrows for the indians? 15 is too few.
I agree. In a line battle that'd be no we're near enough. Would there be a way to refill arrows?

Offline Wastee

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #40 on: January 06, 2015, 04:09:07 pm »

"I may never make a list, and I may never make the hall of fame, but by God, I made the competitive mailing list" - Undisclosed Gamer

Offline usnavy30

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Re: War of 1812 News Corner - Future units preview page 2 & front page!
« Reply #41 on: January 06, 2015, 09:00:55 pm »
It is yet again, good ol' Church.  8)

Steam Workshop page for 1812 re-uploaded and being edited heavily right now. Took much less time than expected..
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline usnavy30

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Re: War of 1812 News Corner - Future units and maps preview front page!
« Reply #42 on: January 12, 2015, 03:46:50 am »
Militia can now be used in Siege mode with the upcoming patch for 1812
Militia Unit Tab is Centered below Cavalry Tab
[close]
« Last Edit: January 12, 2015, 07:01:50 am by usnavy30 »
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline usnavy30

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Re: War of 1812: News Corner - Future units and maps preview front page!
« Reply #43 on: January 13, 2015, 05:26:29 am »
Another update, fixed a bug in Conquest mode where name of Flags do not appear.
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline usnavy30

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Re: War of 1812: News Corner - Future units and maps preview front page!
« Reply #44 on: January 19, 2015, 01:43:00 am »
The phase II patch testing was useful and fun. Native Bowman needs a power draw nerf  ::)
Thanks to Dorf, the 27th, Panini, USADominic. You guys rock.
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.