The left part of the ammo counter does not display the ammuniton in the magazine, just the total amunition of it.
The left part of the ammo counter does not display the ammuniton in the magazine, just the total amunition of it.
Actually.. That is intended.
The left part of the ammo counter does not display the ammuniton in the magazine, just the total amunition of it.
Actually.. That is intended.
Uh, are you sure? because it is 0/*total ammunition of the weapon* no matter what. Even after you load in and fire off all the rounds.
Not really a bug but I have a lot of trouble attaching bayonets.I think that only riflemen can attach bayonets.
The only real problem I see with the mod atm is the lag :P
And not all knives are attachable. Check the FAQ for more details.Not really a bug but I have a lot of trouble attaching bayonets.I think that only riflemen can attach bayonets.
The only real problem I see with the mod atm is the lag :P
Trenches that are glitched, and people getting stuck into them..This bug is on the dev list. It seems props randomly disappear. They work on it! :)Spoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F3332965292416004913%2FBD1DBDDCA18BABE160227B41D7DEDB897E88098E%2F&hash=4c487787e163693f4eab3a91578b018abe598cd5)[close]
Tottaly agreed with what Friedrich pointed out. At this point I can't really say the French light machine guns are any good. I've tried it but the guns seem inaccurate and on top of that what Friedrich said. I don't really see a lot of people playing with them either, probably because of that reason.
Not really a bug, but I tested with the scope and yo can't hit the targets under my crosshair in the below screenshot because of the crater edge, it would be nice to be able to shoot out without having to stand up :PSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F577888220398203122%2F0CF940AA7C640F63BC25C4A73E6FB4A430F6896A%2F&hash=0a4df80fc388ce265fe0a72a3651595445f0e484)[close]
*Okay, *thanks *bye.Tottaly agreed with what Friedrich pointed out. At this point I can't really say the French light machine guns are any good. I've tried it but the guns seem inaccurate and on top of that what Friedrich said. I don't really see a lot of people playing with them either, probably because of that reason.
Totally* k thx bi
gok&dek co. - lel nerds talk to each other irl, at least on the phone #demscrubzBit rich coming from work internetz stealer. Be gone arab. :-*
I hear a faint ringing sound in the background as I play and it's driving me nuts. I'm not sure if I have tinnitus or if it's coming from my speakers- it doesn't seem to be doing it for other mods.I thought it was just me! I hear it too.
gok&dek co. - lel nerds talk to each other irl, at least on the phone #demscrubz
I keep losing connection to any server I try to connect to
Not really a bug. But you need an easy way to tell the medic your hurt like in blood and Iron.Have you played as medic yet? Medics see an icon over people's heads when they are bleeding. They know when you need help.
The left part of the ammo counter does not display the ammuniton in the magazine, just the total amunition of it.
Actually.. That is intended.
Uh, are you sure? because it is 0/*total ammunition of the weapon* no matter what. Even after you load in and fire off all the rounds.
It's Pistol Rounds/Rifle Rounds.
Not really a bug. But you need an easy way to tell the medic your hurt like in blood and Iron.Have you played as medic yet? Medics see an icon over people's heads when they are bleeding. They know when you need help.
gok&dek co. - lel nerds talk to each other irl, at least on the phone #demscrubzBit rich coming from work internetz stealer. Be gone arab. :-*
Now no off-toptic plox. You scrubs keep dragging me into it.
Not really a bug. But you need an easy way to tell the medic your hurt like in blood and Iron.Have you played as medic yet? Medics see an icon over people's heads when they are bleeding. They know when you need help.
Not really a bug. But you need an easy way to tell the medic your hurt like in blood and Iron.Have you played as medic yet? Medics see an icon over people's heads when they are bleeding. They know when you need help.
but they just ignore you most of the times ;D
Maybe it should go off the scope every time you bolt the rifle so you have to aim again.
At this point I can't really say the French light machine guns are any good. I've tried it but the guns seem inaccurate and on top of that what Friedrich said. I don't really see a lot of people playing with them either, probably because of that reason.If you shoot while running, you won't hit anything. But if you're stationary, it's quite easy to get head shots at long distance. If you know how to use it, it's very easy to get to the top of the scoreboard. The only issue is the lack ammunition, which is why when you play the class, its better to partner with someone else using the ammunition bearer class.
I hear a faint ringing sound in the background as I play and it's driving me nuts. I'm not sure if I have tinnitus or if it's coming from my speakers- it doesn't seem to be doing it for other mods.
I hear a faint ringing sound in the background as I play and it's driving me nuts. I'm not sure if I have tinnitus or if it's coming from my speakers- it doesn't seem to be doing it for other mods.
The ringing comes from shells. Personally, I don't really like it. Either we'll improve the sound or remove it.
Visual Bug: German Engineer is missing his legs (i.e. theres gaps between his coat and boots).
Ill try and get some screens at some point.
Not sure if this a bug, but When using the mortar you can rapid fire it if you hold f when you fire and then right as it finishes loading spam left click and there is no wait time to firing.Yes, you can already reload while keeping your ears shut.
After installing the patch I accidently killed a guy with my bandage, while being a medic.Yeah, I've seen that too. The bandage still does damage.
A possible one i just found is that if you try changing the type of grenade held by French heavy grenadiers, it will change the pistol to the ruby pistol and lock it there. You cant change the pistol back unless you select a different class and go back to it.It isn't just the French heavy grenadiers, pretty much all the selection arrows are glitchy as hell :-\
yeah but the french grens were the only ones i saw that actually changed the equipmentA possible one i just found is that if you try changing the type of grenade held by French heavy grenadiers, it will change the pistol to the ruby pistol and lock it there. You cant change the pistol back unless you select a different class and go back to it.It isn't just the French heavy grenadiers, pretty much all the selection arrows are glitchy as hell :-\
The mod is great with endless enjoyment...however a few bugs I find and looking out for now are annoying time to time.Will add more should I find any soon.Large imagesI have asked my friend Scoots to use his uploaded screenshots on FSE forum to report this texture bug of the faces, very odd indeed and sorry Mufasa for the teamkill I thought I saw an enemy camping the window when I threw the grenade inside T_T
Also the chat display messes up I assume Load Textures on Demand is to blame. Cannot confirm yet if LToD was on/off.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F796312802376460425%2F57E32EB9A92D204203F3030A8BCF5FDAB75F406F%2F&hash=9766544c288f9e8946fd3c0ead92d951cc132808)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F796312802376457385%2FF227364CB38CEF00C983F0FC5FE9024B1C13B772%2F&hash=86d80a921479f0469ccfbbdec71ecf2bc41a38ac)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F796312802376455431%2F01F37EE51C999C38990663636B013DFF6CA6EBB6%2F&hash=073998ba01e57c92612c96cc829c2c1024b31cea)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F796312802376453351%2F2CCEEDE9CC5255EB4DBFD1127D33F9E937514ED8%2F&hash=f0aebe93b003a1296b09d88f8e9288ad851bd96a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F796312802376451329%2F603DE55959F9D2AB3F2317BC541CF5967047A908%2F&hash=629b276fc74e073ce9061174567bdb09f4d1bb05)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F796312802376447361%2F21222A3E76A69EFF5BADA9B333215DA8EA3BFC71%2F&hash=bd4953ae4a38445b86881b7997fd3391469b3c24)
And on my end sometimes the trench collision meshes break like this pier did on a NW siege map.. poor guys fell into the water.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F577888220406107533%2F5C936AE7B8681B3E5C9D469B1F67D45836E7E976%2F&hash=9fa0514d4b0b66bdd8997e406e8466d94ec6afaf)[close]
The mod is great with endless enjoyment...however a few bugs I find and looking out for now are annoying time to time.Will add more should I find any soon.Large imagesI have asked my friend Scoots to use his uploaded screenshots on FSE forum to report this texture bug of the faces, very odd indeed and sorry Mufasa for the teamkill I thought I saw an enemy camping the window when I threw the grenade inside T_T
Also the chat display messes up I assume Load Textures on Demand is to blame. Cannot confirm yet if LToD was on/off.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F796312802376460425%2F57E32EB9A92D204203F3030A8BCF5FDAB75F406F%2F&hash=9766544c288f9e8946fd3c0ead92d951cc132808)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F796312802376457385%2FF227364CB38CEF00C983F0FC5FE9024B1C13B772%2F&hash=86d80a921479f0469ccfbbdec71ecf2bc41a38ac)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F796312802376455431%2F01F37EE51C999C38990663636B013DFF6CA6EBB6%2F&hash=073998ba01e57c92612c96cc829c2c1024b31cea)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F796312802376453351%2F2CCEEDE9CC5255EB4DBFD1127D33F9E937514ED8%2F&hash=f0aebe93b003a1296b09d88f8e9288ad851bd96a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F796312802376451329%2F603DE55959F9D2AB3F2317BC541CF5967047A908%2F&hash=629b276fc74e073ce9061174567bdb09f4d1bb05)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F796312802376447361%2F21222A3E76A69EFF5BADA9B333215DA8EA3BFC71%2F&hash=bd4953ae4a38445b86881b7997fd3391469b3c24)
And on my end sometimes the trench collision meshes break like this pier did on a NW siege map.. poor guys fell into the water.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F577888220406107533%2F5C936AE7B8681B3E5C9D469B1F67D45836E7E976%2F&hash=9fa0514d4b0b66bdd8997e406e8466d94ec6afaf)[close]
Medics can sometimes attach bayonets (without having a bayonet in their inventory!) to their bandages, making them INVALID ITEMs. Same goes for the Morphine.This seems to be an intermittant thing with several classes. I can't figure out what exactly the cause is, but I have twice had this happen with the French Elite Grenadier class. I believe I tried all combinations of weapons without it working, so it seems to be something external. I've also had it happen with medics before.
Please fix the backpack, (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F544f1382e22dbb09bed3ab68a8b262ce&hash=45770bdbfeaf1b0d26162e05a1af22a9395278a4)
I like the backpacks as they are. It makes them so bouncy and jolly.Please fix the backpack, (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F544f1382e22dbb09bed3ab68a8b262ce&hash=45770bdbfeaf1b0d26162e05a1af22a9395278a4)
I know what you're talking about but why would you upload such a tiny image which, when clicked on, starts downloading what is probably malware?
They're too big.Better than too small :P
You can re-size them very easily through forum codes.
You can re-size them very easily through forum codes.
Cool, I'll try that.
[img height=100 width=200]https://www.fsegames.eu/images/media/fse.png[/img]
When I get on the official US servers they seem to have random lag spikes; everyone just walks forward the way they where facing. Is this just me or what... Thanks!Not just you, many have experienced this too, it 's called rubberbanding. Very annoying and the team is working on it.
Game crash on map change.
Might just be a warband error
(https://i.imgur.com/tE3gKeE.jpg)
A lot don't seem to have LODs either.That would cause problems I think... especially on high pop servers. Blame Betaknight! >:(
Umh... That wasn't my mg, plus thebresource file for the mg is completely out of order (I am more confused as to which parts actually function etc). i'll give a look at the mg again and resource folder.A lot don't seem to have LODs either.That would cause problems I think... especially on high pop servers. Blame Betaknight! >:(
Not a bug but many objects are very high poly when they shouldnt be which is probably contributing to the lag. The german MG is 20k, the ammo thing along for the french MG is 13k, and more things. A lot don't seem to have LODs either.How's it standing with the scene props? I recall having said that during the testing. Never checked it though.
Press 'p' twice with a weapons that aren't supposed to be able to be equipped with bayonets (i.e. Pistols and Truncheons) cause the weapon to be replaced with an "Invalid Object" that is an invisible dagger with blunt damage and uses the unarmed blocking animation.Yeah, it's a known bug, but the Devs need help figuring out what causes it. It is not always repeatable, so there is some external factor which seems to make it possible.
Gives FPS lag which doesn't help the situation.
Some maps have a spawn bug. Instead of spawning at the flag you selected - it'll put you in a different one. Even if that other one is owned by the enemy. I know of about 3 maps with this problem. Unfortunately I don't know the map names.
One has three trenches called flag or trench 0, 1 and 2. If you try to spawn at the middle one - you appear in the south one instead.
Another map (in the picture) makes you spawn at the Northern Bunker whenever you try to spawn at the no mans land flag.
(https://i.imgur.com/AMlj5Ud.png)
This "usually" most often happens when say Team 1, has no-one near Spawn 2. Team 2, then gets some random spawns at Spawn 2, which is not theirs at all.
Not much to be done with it, if IE devs discovered a fix, FSE can give a patch for all, finally fixing this prob.
That is a custom made map.
That is a custom made map.
Yes it is. I want to display these bugs as I wanted to show map glitches aren't limited to the regular/included maps and secondly I'm hopeing you can fix this.
That is a custom made map.
Yes it is. I want to display these bugs as I wanted to show map glitches aren't limited to the regular/included maps and secondly I'm hopeing you can fix this.
Thats the 15th IE HvB, we know that objects are disappearing but there is nothing we can do. That's IE coding making things disappear. Even happens on the maps the IE dev team put together for the mod.
We were trying some of our custom siege maps, and lots of items were either gone from the start or disappearing during the rounds (sometimes totally where you could walk through, other times still there, invisible and you could still walk over them/around/etc).
That is a custom made map.
Yes it is. I want to display these bugs as I wanted to show map glitches aren't limited to the regular/included maps and secondly I'm hopeing you can fix this.
Thats the 15th IE HvB, we know that objects are disappearing but there is nothing we can do. That's IE coding making things disappear. Even happens on the maps the IE dev team put together for the mod.
We were trying some of our custom siege maps, and lots of items were either gone from the start or disappearing during the rounds (sometimes totally where you could walk through, other times still there, invisible and you could still walk over them/around/etc).
Stuff that's gone from the start is due to them not being included as scene props in IE, it's never a good idea to reuse NW maps in a mod unless the developers say that they've kept the NW props. Otherwise you will get the props disappearing, or being replaced by other props.
I read all this and I still haven't see anyone talk about how u can't shoot though barbwire or how LMG's can shoot though alot of scene props. other then that I like this mod alotYou can shoot through barbed wire as long as the bullet doesn't hit the wire itself, you cab shoot in between the wires.
I read all this and I still haven't see anyone talk about how u can't shoot though barbwire or how LMG's can shoot though alot of scene props. other then that I like this mod alotYou can shoot through barbed wire as long as the bullet doesn't hit the wire itself, you cab shoot in between the wires.
This map.
Every time I join IE_Official_EU2 there is this map or Hill 87.
The problem here are the spawns that are completly random, and it's impossible to organize the game.
At least give the possibility of making a pollSpoiler(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F434947627594415245%2F512412BB675D2C5CB468C30AE5D3C1735A112545%2F&hash=1074ef310e69ed4f8254f7b5f23a2169de8851e3)[close]
When ever I go onto the server list the game crashes.Let me guess, Steam Workshop version. The workaround instructions should work, and I hope they do not revert the changes done on itself.
Have you closed IE_Official_EU2?
french neck aren't connected to body
french neck aren't connected to body
Do you have a screenshot?
Yeah I know that second issue, but I won't fix it.