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Quote from: Savolainen5 on January 18, 2016, 02:20:35 pmPls no pyramids, I'm a slave and am still traumatised from losing everyone I know the last time I worked on one back in Egypt.Those were some dark times.. Many brothers were lost to the ruthless overseers who muted and banned all who dare contradict the teachings of the great Squirrels.
Pls no pyramids, I'm a slave and am still traumatised from losing everyone I know the last time I worked on one back in Egypt.
Is there a download yet for this mod?
Quote from: Milky on January 22, 2016, 03:13:17 amIs there a download yet for this mod?this is not a mod but a game
I'm not going to spam anymore. I've tried to stop Ghost by fighting him with his own weapons - but I've failed. The Messhall is his again.
Quote from: Dazzer on January 22, 2016, 07:25:55 amQuote from: Milky on January 22, 2016, 03:13:17 amIs there a download yet for this mod?this is not a mod but a gameR u sure
Any new news ?
This is a bit off topic, but this concerns on how ranks will work in the new clan system. Will there be a set number of ranks, and will we be able to change the name of the ranks if we so desire?
Quote from: TheBoberton on November 25, 2012, 04:42:07 pmQuote from: Peter on November 25, 2012, 04:10:46 pmRegiment names are not going to be forced, but the ranks quite possibly are. This is not 100% due to historical accuracy.The discussion (there was one, and it was lengthy) was centred around the benefits of giving freedom of choice over the benefits of for instance having a global rank structure. This means that everyone can easily see and recognise what a rank means, and we can use this system coupled with our medals and clan ranking to basically put another layer on the individual player. As in, instead of getting to call his private rank spacetrooperz.. He can instead be shown to be a Private of the 103rd (Fighting Dogs) and we can also show their clan rank, with his rewards, his medals etc.With the sole exception of the Russians*, I've yet to see a ranking system that isn't easily recognisable. Thus the issue isn't very.. prominent in the community. The one space-based regiment I've run into (The 00th, of course.) has a very simple to understand system in place. I simply see no reason to restrict what ranks one could use simply because of a fringe-group of people, who haven't, as of yet, even appeared in the community.[* This is with historically correct ranks, as well.]Edit; And as a further note, I really don't see why ranks would even be important. Perhaps I am alone, but when I play games, I don't play them to show off that I'm a leader, but to enjoy the game itself. (Hence my lack of identifying signature, actually.)Its kind of sad to see regiments that want to bring their own regiment into this new game but still keep their own ranks. For example the 00th, Imperial Eagle Clan, imperial Japanese army, Goons with Spontoons and the reddit. I think these regiments have unique ranks and regiment names and I would hope that they would be able to keep them. Most of these regiments have supported NW and have never ruined my "immersion" in game. I feel its unfair to give them no choice but to change their regiment name or deal with these ranks.
Quote from: Peter on November 25, 2012, 04:10:46 pmRegiment names are not going to be forced, but the ranks quite possibly are. This is not 100% due to historical accuracy.The discussion (there was one, and it was lengthy) was centred around the benefits of giving freedom of choice over the benefits of for instance having a global rank structure. This means that everyone can easily see and recognise what a rank means, and we can use this system coupled with our medals and clan ranking to basically put another layer on the individual player. As in, instead of getting to call his private rank spacetrooperz.. He can instead be shown to be a Private of the 103rd (Fighting Dogs) and we can also show their clan rank, with his rewards, his medals etc.With the sole exception of the Russians*, I've yet to see a ranking system that isn't easily recognisable. Thus the issue isn't very.. prominent in the community. The one space-based regiment I've run into (The 00th, of course.) has a very simple to understand system in place. I simply see no reason to restrict what ranks one could use simply because of a fringe-group of people, who haven't, as of yet, even appeared in the community.[* This is with historically correct ranks, as well.]Edit; And as a further note, I really don't see why ranks would even be important. Perhaps I am alone, but when I play games, I don't play them to show off that I'm a leader, but to enjoy the game itself. (Hence my lack of identifying signature, actually.)
Regiment names are not going to be forced, but the ranks quite possibly are. This is not 100% due to historical accuracy.The discussion (there was one, and it was lengthy) was centred around the benefits of giving freedom of choice over the benefits of for instance having a global rank structure. This means that everyone can easily see and recognise what a rank means, and we can use this system coupled with our medals and clan ranking to basically put another layer on the individual player. As in, instead of getting to call his private rank spacetrooperz.. He can instead be shown to be a Private of the 103rd (Fighting Dogs) and we can also show their clan rank, with his rewards, his medals etc.
Hmm... Since a lot of you people do not like the idea of "forced" ranks, I think it is best to make them a bit more dynamic...
I don't quite understand the fuss. These ranks were never incorporated into the game before and now that some ranks can be incorporated, people are pissed because their special, non-historical ranks can't be in the game? Pls.