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Events: NA / NickyJ's Corrupt Friday Linebattle
« on: June 12, 2019, 03:21:11 am »NickyJ's Corrupt Friday Linebattle
Information
Teamspeak: irishsky.teamspeak3.com
Event Time: Fridays 8:00PM EST
[Weekly] Specialty Signups: Thursdays 7:00PM EST
Event Host: NickyJ
It is of the common opinion that Napoleonic Wars has been on a downward spiral for half a decade in terms admin competency, community cohesion, and enjoyment. In order to further this spiral and to profit from it, I bring to you all my Corrupt Friday Linebattle.
General Rules
Obey all commands given by admins. | No Intentional team killing. | No ramboing. | No spamming chat. | No using slurs in your username or chat messages.
If what you type in chat is enough to cancel, defund, or render a Youtube or Twitch streamer useless to funding my corrupt cabal, it is unacceptable and will be punished immediately. The funds from those streamers are used to support the ludicrous debauchery that takes place on our biweekly admin-only island getaways. No, you are not invited.
Pistols are considered melee weapons until an all charge, where they can be shot once but not reloaded. [Pistol Rules]
When 3 or less players are left on either team, all rules are waived for the rest of the round. [Rule of 3]
Firing out of line allowed inside buildings with 3+. [Garrison Rule]
All specialty unit caps are subject to admin discretion and may be reduced during events.
Obey all commands given by admins. | No Intentional team killing. | No ramboing. | No spamming chat. | No using slurs in your username or chat messages.
If what you type in chat is enough to cancel, defund, or render a Youtube or Twitch streamer useless to funding my corrupt cabal, it is unacceptable and will be punished immediately. The funds from those streamers are used to support the ludicrous debauchery that takes place on our biweekly admin-only island getaways. No, you are not invited.
Pistols are considered melee weapons until an all charge, where they can be shot once but not reloaded. [Pistol Rules]
When 3 or less players are left on either team, all rules are waived for the rest of the round. [Rule of 3]
Firing out of line allowed inside buildings with 3+. [Garrison Rule]
All specialty unit caps are subject to admin discretion and may be reduced during events.
Event Rules
Line Infantry
3 Players minimum allowed. 2 Officers maximum per line.
FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
May only use line and guard infantry classes. Dismounted cavalry are acceptable.
No spacing allowed when firing or reloading.
Crouching is not allowed when firing or reloading.
Skirms
16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
May crouch while firing or reloading.
A regiment must take either all riflemen or all light infantry, not both.
If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy
Light infantry
- Must keep 3 man spacing max and may NOT fire or reload in melee.
- May choose line or light infantry classes, but not foot guards.
Riflemen
- Must keep 5 man spacing max and may fire but not reload in melee.
Cavalry
16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
A regiment can only take one kind of cavalry, they may not take multiple classes.
All cavalry must stay in one cohesive unit.
At all charge, cavalry must dismount. They may finish a charge before doing so, and may ride to friendly infantry before dismounting.
Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.
Dragoons
- Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
- May fire while moving if within spacing.
- Dismounted dragoons are considered line infantry.
Artillery
Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
Maximum of 1 cannon and 1 howitzer, may be reduced during events at admin discretion. Any piece may be replaced with 2 rockets.
Sappers are given 70 build points.
Guards may only fire within 15 paces from an active arty piece.
Guards not in the vicinity of an active arty piece are considered line.
Artillery is considered active when artillery crew are loading or aiming one of their pieces.
Line Infantry
3 Players minimum allowed. 2 Officers maximum per line.
FOC*, FOL, and ROL is not allowed. *If any part of your line in melee (including the Officer) you must stop firing.
If less than 3 alive, line infantry must join a friendly unit or charge a nearby enemy.
May only use line and guard infantry classes. Dismounted cavalry are acceptable.
No spacing allowed when firing or reloading.
Crouching is not allowed when firing or reloading.
Skirms
16 Players, including 2 Officers maximum, allowed. May be reduced during events at admin discretion
May crouch while firing or reloading.
A regiment must take either all riflemen or all light infantry, not both.
If less than 3 alive, skirmishers must join a friendly unit or charge a nearby enemy
Light infantry
- Must keep 3 man spacing max and may NOT fire or reload in melee.
- May choose line or light infantry classes, but not foot guards.
Riflemen
- Must keep 5 man spacing max and may fire but not reload in melee.
Cavalry
16 Players, including 2 Officers maximum, allowed; the General unit counts as an Officer and may be replaced. May be reduced during events at admin discretion.
If less than 3 mounted, cavalry must join a friendly unit. May remain mounted though may NOT initiate melee. Can join existing melee.
A regiment can only take one kind of cavalry, they may not take multiple classes.
All cavalry must stay in one cohesive unit.
At all charge, cavalry must dismount. They may finish a charge before doing so, and may ride to friendly infantry before dismounting.
Dismounted cavalry are considered light infantry. Exception to dragoons who are considered line.
Dragoons
- Must keep 3 horse spacing max while firing and may NOT fire or reload in melee.
- May fire while moving if within spacing.
- Dismounted dragoons are considered line infantry.
Artillery
Only the regiment that has artillery may be affected by this ruleset, this is NOT universal.
Maximum of 1 cannon and 1 howitzer, may be reduced during events at admin discretion. Any piece may be replaced with 2 rockets.
Sappers are given 70 build points.
Guards may only fire within 15 paces from an active arty piece.
Guards not in the vicinity of an active arty piece are considered line.
Artillery is considered active when artillery crew are loading or aiming one of their pieces.
Applications
Code
[b]Regiment name:[/b]
[b]Regiment leader and Steam Profile:[/b]
[b]Average attendance:[/b]
[b]Do you understand the rules?[Y/N]:[/b]
Specialty Applications
Code
[b]Regiment name:[/b]
[b]Role Requested:[/b]
[b]Average attendance:[/b]