Siege battle--> Technical <--
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this. - Hardware issue
- The flag sometimes gets captured even though there more defenders than offenders in its region. - I've never seen this. It may be that the defenders are too far from the flag.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have. - AFAIK this works fine on a smaller scale, indicating a hardware issue
- Players sometimes spawn at wrong locations (probably fault of mapmakers). - Mapping issue
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa. - Mapping issue
--> Performance <--
- Massive siege battles allways have lag. - Hardware issue (Game is already optimised as much as it can be)
- Cause low FPS, even on pretty decent computers (probably more engine related then something else, but still...) - Hardware issue (Game is already optimised as much as it can be)
- Sometimes destroying a wall, causes huge lagspikes. - I don't experience this particularly, unless you're talking about when you're standing on the wall as it's destroyed, in which case it's an engine & hardware issue
Conquest--> Technical <--
- The tickets timer can sometimes go below zero.
Got to 42:15 in this youtube video and look closely at the tickets timer of France: - Hardware issue, the result of the server lagging.
--> Performance <--
- Even though conquest has less performance and connection issues, it still isn't optimal. - Hardware issue (Game is already optimised as much as it can be)
Graphical- Sometimes models don't load properly which can lead to rather funny screenshots :p
- Engine issue
Well these are the first few bugs i could think of, will update the list if I find some more.