Author Topic: ART moving without limber  (Read 3613 times)

0 Members and 1 Guest are viewing this topic.

Offline Bayernkini

  • Private
  • *
  • Posts: 2
    • View Profile
    • Command & Colors Napoleonics
  • Side: Union
ART moving without limber
« on: November 13, 2012, 08:37:16 am »
Hello,
it would be nice, if a cannon could be moved without limber, if at least 4 men are available at a cannon.
Moving should be surely "slower" than with a limber and  only a few meters.

Offline Gragnok

  • Donator
  • *
  • Posts: 190
    • View Profile
  • Nick: 1stEB_Col_Gragnok
  • Side: Neutral
Re: ART moving without limber
« Reply #1 on: November 13, 2012, 10:14:12 am »
That could be nice but i suspect the devs are somewhat busy with Battlecry Freedom and will be for the foreseeable future.
Do not go gentle into that good night.
Rage, rage against the dying of the light.

Offline MackCW

  • Lieutenant Colonel
  • *
  • Posts: 4523
    • View Profile
  • Side: Neutral
Re: ART moving without limber
« Reply #2 on: November 13, 2012, 02:27:34 pm »
They did say one more patch and thats it though. Can't remember when or where it was said.

Offline Coconut

  • Colonel
  • *
  • Posts: 2839
  • "Just do a headbob" - DarthJezus 2012
    • View Profile
  • Nick: Coconut
  • Side: Confederacy
Re: ART moving without limber
« Reply #3 on: November 13, 2012, 10:29:39 pm »
Yeah i saw olaf say there was going to be one more patch maybe a major patch.

Offline Desparin

  • Sergeant Major
  • *
  • Posts: 319
  • Bullets have the right of way!
    • View Profile
  • Nick: 88th_Pte_Ralph_Fitzgerald
  • Side: Neutral
Re: ART moving without limber
« Reply #4 on: November 14, 2012, 03:30:51 pm »
Hmm, removing the limbers could work. Although perhaps small calibre horse artillery, less range/smaller cannonball - but quicker to move. Historically horse artillery was generally attached to regiments on campaign for close-range support.

Offline Friedrich

  • Donator
  • *
  • Posts: 1977
  • 84e. Est. 2010. Official Non-Regiment Hopper.
    • View Profile
  • Nick: Friedrich
  • Side: Union
Re: ART moving without limber
« Reply #5 on: November 15, 2012, 12:06:24 pm »
Problem is: where is the sense? The maps are commonly too small that the range has no effect in that game. Second is to say, a cannon ball from a 6 pounder has the same effect on a line as a 12 pounder. And I fear everyone is then using the 6 pounder, because it should have a shorter reloading time and it is faster in moving.

As an suggestion I would say: nerf the rockets! Nerf the area damage, because it could not be, that the rockets cause the same explosion like a explosive shell from a howitzer. It should make an instent kill for the direct hit on an unit and damage nearby players but dont make a significant explosion. Maybe it can set up the nearby terrain under a small fire, but that's it. And remove the damage on buildings, normally a rocket should only make a scratch on a wall!. So rocket batteries are more common in lbs, because of fun and nerfed effectivenessxD



Offline Cyco_Tatertot

  • First Lieutenant
  • *
  • Posts: 277
  • "Give me liberty, or give me death!"
    • View Profile
    • http://www.youtube.com
  • Nick: Cyco_Tatertot / ILR_LtCol_Tatertot
  • Side: Union
Re: ART moving without limber
« Reply #6 on: November 17, 2012, 05:07:34 am »
Perhaps it could work better on a larger map like The Battle of Manassas in N&S
" title="

Offline Desparin

  • Sergeant Major
  • *
  • Posts: 319
  • Bullets have the right of way!
    • View Profile
  • Nick: 88th_Pte_Ralph_Fitzgerald
  • Side: Neutral
Re: ART moving without limber
« Reply #7 on: November 17, 2012, 03:29:10 pm »
Perhaps it could work better on a larger map like The Battle of Manassas in N&S

Yeah, I was mostly considering use for larger maps. Is always frustrating when there's pretty much just 2 teams of arty firing at each other at the end of a Linebattle

Offline Pinball Wizard

  • Donator
  • *
  • Posts: 1033
    • View Profile
  • Side: Confederacy
Re: ART moving without limber
« Reply #8 on: November 17, 2012, 04:28:26 pm »
I really like the idea, sometimes the horses move a tad to much or too little, and you're just stuck in a bad spot. Being able to move it up or back a little would really help everyone out.

Offline Blobmania

  • Major
  • *
  • Posts: 1833
  • Damn Sexy.
    • View Profile
  • Nick: Blobmania
  • Side: Neutral
Re: ART moving without limber
« Reply #9 on: November 19, 2012, 09:45:10 am »
I'm not speaking for the developers here, but it seems like something that should be modded rather than coded as an official feature.
Spoiler
[close]

If a cat sits in a box in the woods and no-one is around to hear it, is it alive?