Author Topic: Lime Shot for Artillery  (Read 5389 times)

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Offline Windbusche

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Re: Lime Shot for Artillery
« Reply #15 on: March 24, 2013, 06:58:15 am »
We don't need cannon propelled Flashbang grenades.

Offline Archduke Sven

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Re: Lime Shot for Artillery
« Reply #16 on: March 24, 2013, 12:47:47 pm »
Not to mention the gameplay issues, since Quicklime wouldn't kill you directly it would be really annoying to be walking around blind or slowly losing health because your lungs are becoming concrete. Additionally i think i giant white cloud might cause server lag and then figuring out who is damaged, who is blind etc.

Also carcass shot wouldn't work either because of the server lag it would cause , so i think im happy with just explosive and canister.


told that bih don't @ me

Offline Kator Viridian

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Re: Lime Shot for Artillery
« Reply #17 on: March 24, 2013, 06:01:51 pm »
Kator, my point was that he said 'lime' in the title which can, and usually does, refer to calcium hydroxide, which isn't at all dangerous.

Just a joke.

*face desk because that's where my computer is*

RDRR?

Offline Emperor Napoleon

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Re: Lime Shot for Artillery
« Reply #18 on: March 24, 2013, 08:10:19 pm »
I new this would happen. I did obviously quick lime. Why would I suggest something safe for a warfare game?

And I didn't think of lag issues, and the fact that it would kill you slowly. Thanks for the "positive" feedback I suppose!

Offline Connzcdf

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Re: Lime Shot for Artillery
« Reply #19 on: March 24, 2013, 08:15:46 pm »
Can any one link me to a good history page for quicklime? I know what Lime does but I can't find anything about using it in shots for artillery.

Offline Nipplestockings

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Re: Lime Shot for Artillery
« Reply #20 on: March 24, 2013, 08:34:08 pm »
Haha, you guys are so derpy. Quicklime would be cool, but I agree that it would cause a lot of server lag. Also, quicklime shot was in both NTW and ETW, so shh.