Posted by TitaniumNation on reddit:
Sapper Bugs:
-If you place a plank at a steep enough angle (one end high than the other), you can subsequently jump and place a plank on top of it to create a floating plank platform. You can keep jumping and placing into the sky until you run out of points.
-Digging an earthwork builds it slightly less than undigging. This means that if you undig it once, you can then dig it back up twice. If you keep repeating this process (Undig, Dig, Dig), the earthwork will grow until it reaches max model size (like twice as high as default), then start climbing into the sky.
Cavalry Bugs:
-A mounted lancer has only a down attack (not including couch), but a dismounted lancer has up and down attack. A dismounted lancer can hold an up attack and then mount a horse. It will result in holding an up attack while mounted, which doesnt really provide a benefit, but is still unintended.
Musician Bugs
-If you click on a song and immediately switch weapons, it will play the song but allow you to run around at full speed. This also allows you to do other weird things like stacking songs and quickly switching around.
Also, I dunno if this is still a thing, but sometimes a song (piano, organ, or unit instruments) which has just begun playing as a round ends continues playing in that exact same spot on the next map.
the plank thing is on the list. i haven't looked into fixing that yet.
the earthwork thing where you dig into the sky has been fixed. the issue was that you dig up for +6 and you undig for -8. so you would undig for -8, then dig for +6(2 short of where you were before) then dig again for another +6. this would mean you are 4 cm higher. rinse and repeat. after doing various things, it came to me, why not make them factors of 6? so i made it -12, and +6. from what i seen, there is no overflow anymore. it stays where it should. i also had to change the health gained per dig. will have to be tested on a live server(and not one on my comp, that i made), but i think its good to go.
the lancer bug is noted. idk if its fixable. ill talk to vince and see if its something that can be fixed. it may be as simple as adding a check somewhere when it comes to mounting and unmounting horses, or annoying as something on TW end that we cant fix. i will say, as i have used it myself and seen others use it, this bug/exploit doesn't give you any advantages really, and lots of disadvantages.
i think the musicians playing music with their swords are out is fixable. as is the music still playing when the rounds ends or map changes.
There is a reason we HAVE to patch it.. more on that later.
Curious what you mean by this. Is Warband getting an update?
I can't see much that needs to be changed in NW.
Only thing is remove the extra iron flesh from sailors. Groupfighting server admins have to slay players that go sailor, since there is no option to disable that class.
This is a feature suggestion.. sounds like the patch is for bugs, but anyway: Maybe a "Groupfighting" server setting - which makes all class stats identical, equips them with a melee only musket, and removes horses. Would be cool to let players play as any class they like in groupfighting without admins having to worry about unfair stats.
just change the armor sailors have in the items kind file. give their pants both the armor for legs and the normal armor for their chest. i did this already in patch, but people could do that now in their files. i think a while back i even posted my file in the NA GF thread, but idk if lable ever put it in. they have the same iron flesh. by making those changes, you don't have to worry about the bs pirates anymore. i did give the marine officers more health, as it was lower than everyone elses for some reason. (same health as other inf)
as for making them all spawn with bayos. it is doable, but that and the changing of all the stats is probably best left to each server, rather than a overarching patch. that would probably require a lot of work. some servers already have some of that done anyways, and they can quickly bring that stuff over to the new files.
First off, woah.
Secondly, here are my suggestions:
1. The IMG glitch (although this is, from my knowledge, a Warband issue)
2. The movement/bayonet delay - otherwise known as ghost reach. I'm not sure whether this is a hitbox issue or a bayonet range issue, but being able to stab people when the bayonet doesn't actually hit them isn't the fairest. (I understand that may be a non possibility.)
3. As has already been said, the animation glitch is important to remove
If I think of more i'll post
Also consider a reticule change? That shouldn't be too hard
idk about the first one. will need more info.
ghost reach is on a lot of weapons. it is when the weapons length is longer than the weapon itself.(what you see on screen) you can make a vodka bottle hit people 20 feet away in melee mode.
the old heavy cav swords were notorious for this.(having ghost range)
depending on the weapon, it is done for balance or just necessary for it to work.(con hammer) i would guess the best way to "fix" that would be to reduce bayonet range, but that has a lot of other issues tied with it. unless you are referring to something else regarding bayos and their ghost range. i did buff the british bayos as they were shorter than other factions bayonets.(they are all now the same length)
animation glitch where you see one thing and others see something else is being looked into, but no promises.
i will be making another post shortly. i want it to be separate from this one.