Author Topic: Medical Units and Horn Orders  (Read 2201 times)

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Offline Emperor Napoleon

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Medical Units and Horn Orders
« on: January 20, 2013, 06:19:43 pm »
There is 2 issues I would like to address in this post, medical units and horn orders

1. I think it would be nice if there was a unit which could heal  others, just to make it interesting. Im not entirely sure if this is possible, but its just an idea!

2. Would be nice also if skirms and cav had horn options to sounds orders, like in North and South. It would add some realism.

Just came to mind, thought why no post them here!

Good luck if you choose them!

Offline michaelroelant

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Re: Medical Units and Horn Orders
« Reply #1 on: January 21, 2013, 12:07:56 am »
i agree that a medic unit would make the game more interesting,
The horn already have some order options but they could do with a few more yeah

Offline Hekko

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Re: Medical Units and Horn Orders
« Reply #2 on: January 21, 2013, 12:41:12 pm »
Medics belong in the land of fairies, unicorns and warlocks. Some abstraction is required regarding how health works, but rather that than people running around hitting you with a saw replenishing your health.

Cornetts do indeed have some orders.

Offline Kator Viridian

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Re: Medical Units and Horn Orders
« Reply #3 on: January 21, 2013, 10:36:08 pm »
Medics belong in the land of fairies, unicorns and warlocks. Some abstraction is required regarding how health works, but rather that than people running around hitting you with a saw replenishing your health.

Cornetts do indeed have some orders.


Ah dear the ARMA OA mods ... trying to keep smithy alive with a lot of CPR and nothing else waiting for I think kaiser I think to hurry the hell up and give him some morphene and other stuffs to revive him. That was intense whilst being shot at.

But honestly seen as the game has a lack of realism or historical accuracy having someone who can passively heal over time would not be a bad thing ... it would be another reason to be historically accurate and disreguard any "Rules (None existant) of war" and shoot medical personell.

Offline Emperor Napoleon

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Re: Medical Units and Horn Orders
« Reply #4 on: January 31, 2013, 11:35:38 am »
It would be nice if there was Horse Artillery too.... I don't think thats possible though.

Offline 4th Hawkens

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Re: Medical Units and Horn Orders
« Reply #5 on: February 26, 2013, 07:17:23 pm »
medics in NW would be awesome. if it was really realistic then the should go around with clevers and hack peoples legs and arms off like they did in thr actual NW

Offline Niophoris

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Re: Medical Units and Horn Orders
« Reply #6 on: March 20, 2013, 09:03:45 pm »
I think people should slowly heal overtime but it should take awhile, maybe some sort of medic unit that could bandage people up or something, there could be a little animation to go along with it lawl

Offline Aztir

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Re: Medical Units and Horn Orders
« Reply #7 on: March 23, 2013, 07:08:40 pm »
where is that pic olafson made from mm regarding medics!?

Offline SneakyFellow

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Re: Medical Units and Horn Orders
« Reply #8 on: May 02, 2013, 11:02:38 am »
Medics sound cool. They could have their own buff too like when medic is close by it could give you a increased health buff :D hehe actually that probably wouldn't work but still a medic would be fun to have in NW :)
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