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Messages - TheDoctor

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16
I want airplanes, and Koalas, and subs, and subway

17
The Mess Hall / Re: Festung Breslau Event
« on: May 30, 2016, 12:51:51 am »
The server is up for pubs at any time

18
Modifications / Re: I know I know, not a mod for NW but HELP NEEDED
« on: May 29, 2016, 03:16:39 pm »
Don't know if this is still relevant or not but I'm working on an video game for an independent company i'm co-starting and I JUST finished modeling an M1 Garand that i can let you use if you still need it. :)

Here is what I just made tonight:
M1 Garand
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Is there any way I could get that model to use for this mod? (if you have a texture too that would be cool too.)

19
The Mess Hall / Re: Festung Breslau Event
« on: May 28, 2016, 05:11:37 pm »
Since this mod hasn't been played in such a long time we are still working on the rules. This past wednesday we did a small event in which the germans won every round. What happened was there was 1 large regiment playing as the germans and 3 smaller ones as Russians. This lead to disorganization amongst the Russians and to their ultimate destruction.    At the moment I am close to finishing a patch for the mod that would add the United States.


Pubs might be allowed, however at the moment we ask that all pubs come onto the teamspeak (will be posted soon) and they join one of the regs going or they can join the conscript legion (bunch of mercs  / pubs). There is no way to slay so rule breakers will be met with an admin messege warning them and possibly a kick. If kicked they can rejoin and fix their mistake. There is no reset button so the reset is the admin's order for both teams to TK just to kill everyone to restart the round.

20
It should obviously be banned since it is the cause of all hatred and banning its symbol will eliminate all racism. Oh, and screw freedom of expression.

Obama supported the taking down of the Confederate flag in SC

21
The Mess Hall / Festung Breslau Event
« on: May 25, 2016, 01:22:59 pm »
As I am making a mod for this glorious WW2 mod and it is nearing its completion some friends and I have decided to start hosting events. My mod for this will add the US faction, weapons, and cloths (UK may be added later). The event will be hosted on Wednesday at 8pm est. Sign ups begin at 7:30pm est.

Sign ups are done at 7:30 est on this TS : basementstudio.eu:9995

Download link for current version. NEW version coming soon with USA
https://docs.google.com/file/d/0B_XEt5J8_HVnQkJpd0h4ZzItMFk/edit


Events will start next week.


Must have At least 6 in your squad to request the following specialties
Snipers (max of 2) can be requested and if granted will replace the two SMG in the squad.
HMG (max of 1) can be requested and if granted will replace the two SMG in the squad

23
Foreign Intervention / Re: The Artardians
« on: May 25, 2016, 01:18:29 pm »
if this is the siege i think it is, then i'd like to say that its very stupid when a line moves out in 3 (like your rules state). Then they get hit by a cannonball and only 1-2 remaining. Then they just continue charging the wall as they're normally close to it, but then they get called out by an admin for rambo even though they can't control whether they get hit by a cannonball or not.
You slayed me and my guys multiple times without realizing we had just been shot, or a cannonball hit us, we moved out in lines of 3.

And good luck doc :D
The tards of the arts will never die

24
I personally don't think it should be banned, its freedom of speech and the supreme court should have stepped in and said that. In the Skokie case of 1977. The supreme court ruled that the the Swastika was representing freedom of speech.

National Socialist Party of America v. Skokie, Illinois historical info:
Spoiler
In the 1977 case, the National Socialist Party of America wanted to hold a Nazi rally, law enforcement stepped in and stopped it. Keep in mind Skokie is a dominantly Jewish town. This case went all the way to the supreme court and the supreme court ruled that the Swastika itself is a form of freedom of speech.
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If they allow the Swastika to be allowed as a freedom of speech then I think that the flag should be allowed to fly wherever it wants to be flown. It's also the fact, do we want to get rid of the flag and erase that part of our past? I don't think it should be banned also because it represents a civil war that took place roughly 85 year after the birth of the USA. It should stand to remind us not to go down that path again.

Plus the Civil War was a huge help in in the end of slavery (I know that the civil war didn't officially end slavery, but it put us on the path). Great Britain was the first country to end the slave trade. Then things like the Haitian revolution and our own civil war helped put the world on the path to no slavery. Also keep in mind that before the triangle trade of the Atlantic, slavery was not based upon race.

Okay I'm done rambling. If you want to talk more about to find me or reply or something.

Also sorry to revive this dead thread, I was scrolling through and saw it, I read through some of it and wanted to say something.
Just let this thread die, it will never be changed.

25
Foreign Intervention / Re: The Artardians
« on: May 21, 2016, 03:24:28 pm »
Like the McGrangus Legion The Artardians are comprised of the "most" disciplined and the most skilled players of NaS.
Spoiler
this regiment is lead by Captain Artard and it consists of members of the DA. Has 5 permanent members and the rest are people that need a reg for the day. It is basically a reg of mercs. (claimed for captain artard, just waiting for him to get on and claim it).
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Spoiler
Doctor. I had to yell at the Artards over 6 times in the Sunday siege for ramboing, having too many officers, or going cavalry. Tell me how that is more disciplined than the 26th NC splitting into 2 lines and having artillery and having all 3 act out a plan perfectly with minimal loses?
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Spoiler
Well, for the rambo, I never saw that as I ran with them and I either saw them all go together or tag along with another line. I was even slain for "ramboing" even though I was right next to 2 guys (well 1 guy because seconds before the other was killed). For the officer thing, I went up to the admins and Moraine (one of the event admins) said something along the lines of you could be generals in the siege (so we did), and for the cav. Why does it matter if they dismount at spawn and bring pistols? They loose the ability of a bayonet in the charge.
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Gen staff and cav are illegal, read the rules. And I slayed multiple people who ran out of spawn towards the beach alone. But the mercs were the real problem.

Only 1 artardian was slayed according to my recording (recorded the whole event) and that was me (even though my line was right in front of me). As for the generals if the head admin says its ok and allowed, I will take his word over something else. As for the Gen Staff being illegal in sieges that is bull (or at least not enforced) because I see people as generals all the times in sieges and I have never seen them told they can't. As for the extras you slayed, you kept slaying Jesters regiment (not the artardians). You and francis did kick 2 of the artardians before the event started and during the beginning (before any rule was broken) probable because yall thought they were pubs. But there were only 4-5 people there and 2 of them were with me unless I died which in that case they continued the charge, the 4th guy some times was missing but we do know he was always with either us or the 1stTx / 1stMn

26
Foreign Intervention / Re: The Artardians
« on: May 20, 2016, 04:45:18 am »
Also the 5 permanent members wernt there (only 1 was and he didn't have much control over the 1stCO mercs)

27
Foreign Intervention / Re: The Artardians
« on: May 20, 2016, 04:44:09 am »
Like the McGrangus Legion The Artardians are comprised of the "most" disciplined and the most skilled players of NaS.
Spoiler
this regiment is lead by Captain Artard and it consists of members of the DA. Has 5 permanent members and the rest are people that need a reg for the day. It is basically a reg of mercs. (claimed for captain artard, just waiting for him to get on and claim it).
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Doctor. I had to yell at the Artards over 6 times in the Sunday siege for ramboing, having too many officers, or going cavalry. Tell me how that is more disciplined than the 26th NC splitting into 2 lines and having artillery and having all 3 act out a plan perfectly with minimal loses?
Well, for the rambo, I never saw that as I ran with them and I either saw them all go together or tag along with another line. I was even slain for "ramboing" even though I was right next to 2 guys (well 1 guy because seconds before the other was killed). For the officer thing, I went up to the admins and Moraine (one of the event admins) said something along the lines of you could be generals in the siege (so we did), and for the cav. Why does it matter if they dismount at spawn and bring pistols? They loose the ability of a bayonet in the charge.

28
Iron Europe / Re: Update plans are they dead ?
« on: May 18, 2016, 07:51:12 pm »
fix the crashes from too many hEavy MGs and it will explode with events

29
Union / Re: 1st Michigan Volunteer Sharpshooters - Recruiting Now
« on: May 18, 2016, 07:43:46 pm »
Spoiler
IMPORTANT NEWS






Thanks from the work of 1stDE Lt. Col Doctor , we the 1st Michigan Volunteer Sharpshooters now have a Class that is available to play.
This Class allows the user to play one of many randomly generated uniforms and with the option to choose one of two rifles - Hawken Rifle or Scoped Springfield.

WE ALSO NOW HAVE TOMAHAWKS...... Well Hand Axes but still pretty cool.

Once again thanks to Doctor for the awesome skin and if you wish to play along side this skin and fight with the Native Americans then contact either me or any 1st MIVS member for details.



Thank You.



Colonel John Reed - 1st Michigan Volunteer Sharpshooters.
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Changed the unit a bit. New shirt, Retextured and renamed Hand axe (now called Tomahawk), Scoped Springfield replaced with Kentucky Rifle, a few new hats, an officer, a support class, and a new scout.
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Can I have your child TheDoctor?  :-*

Do you like your full unit in the game? (your welcome)

30
Foreign Intervention / Re: The Artardians
« on: May 18, 2016, 02:44:54 pm »
It dosnt really fall under Union or Confed so I guess they have to foreign.

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