(https://i.imgur.com/qwzMXnj.jpg?2)
(https://i.imgur.com/FuIAtED.gif)|Hoods Brigade Friday Line Battle [8:00] P.M [EST]|(https://i.imgur.com/FuIAtED.gif)
Welcome to the official forum page for the Hoods Brigade Friday line battle. The information listed underneath is what you will need to sign up for the event, and the rules for the event
Hoods Brigade Official Teamspeak IP: 185.249.196.154:9004, Sign ups open at [7:30] P.M [EST]
Head Admin's Steam: https://steamcommunity.com/profiles/76561198248306096/
(https://i.imgur.com/FuIAtED.gif)|Hoods Brigade, Line Battle Rules|(https://i.imgur.com/FuIAtED.gif)
General Rules
- Firing in charge is allowed
- You are only allowed to reload while on cover (Such as fences/buildings/ect), however, you may not reload while charging another unit or a counter charge
- You must have 3 or more persons to sign-up for any class
-All units may fire while charging.
-One officer per regiment/ 1 pistol per regiment
-No reloading in charge unless defending a building.
-No Trolling or insulting Admins.
-No TNT allowed.
-No reloading on the move.
-Two NCOs max per line. If your line is very large, you may request more NCOs from the head admin and he will grant you some.
- All units can use cover
- Regiments may request more Sergeant's if needed
- Skirmisher & Sharpshooters are different units
- Arty may have two sappers max.
-Limit on Non-Combatant classes are: Only one unit is allowed per Non-Combatant Class (Drummers, Fifer, Bulgar, Priest, & Medic). Example, you can not go all drummers during an event. However, you are allowed to carry one Flag Bearer, one Fifer, and one priest.
- Specialty's cannot split up into two companies
Infantry
- Must be in perfect line when firing in the open (when in cover 1 man spacing)
- Crouching is allowed when not in combat, If you are shooting at people or they are shooting at you, it is combat (in man made cover you can always crouch)
- one officer is allowed for every six men, and two NCO's are allowed for every four men.
- Infantry may only bring Infantry rifles. Buck N Balls are allowed
- Colonel's may mount but cannot stay mounted in combat. However FoH is allowed if the Colonel is directly behind his line
Artillery
-Artillery are allowed a maximum of TWO engineer's.
-Four cannons each for both teams max (must be equal on each team).
-As arty you may have arty guards, they must stay near the artillery (unless they move out as a line with 3 or more people in line formation). Arty Guard is not limited to number of people a regiment can bring.
-Artillery Guard to be considered arty guard must stay within 10 paces from the Artillery Encampment. This means they can stay in the current skirmisher rules, and reload on themselves. However, once Artillery Guard advances beyond the 10 paces limit, they must act as line. Failure to do so may result in a Slay or Temp Ban.
-Arty May capture enemy Guns that were in use by the enemy, however, cannot use any additional guns if more have spawned on the map on the enemy side only those that were former enemy cannons.
-Max of one arty Officer per gun.
Cavalry
-Cavalry are not allowed to fire from horseback (officers included).
-As dismounted cav you have the same rules as skirmishers.
-A regiment may only sign up for a MAX of 15 cav.
-All members must go the same unit.
-Cavalry regiments are allowed a maximum of two NCOs.
Sharpshooters
-Sharp regiments are allowed a five-man spacing.
-Sharpshooters MUST go as the sharpshooter class.
-Two NCOs max per sharp regiment. These NCOs may use rifles that can fix bayonets.
-A regiment may only sign up for a MAX of 15 sharps.
-Sharps must take sharp rifles, Hawken rifle or Kentucky rifle.
Skirmishers
-Skirmish regiments are allowed a three-man spacing.
-Skirmishers may always crouch.
-One officer per skirm group.
-Two NCOs max per skrim group. These NCOs may use rifles that can fix bayonets.
-Skirm groups MUST bring Mississippi rifles or Lorenz rifles.
-A regiment may only sign up for a MAX of 15 skirms.