For now I am all for a reduction in sailor armor.
Fix the naval map spawnsbe more specific.
There is a reason we HAVE to patch it.. more on that later. So might aswell do more than only 1 thing whilst we're at it.Sorry to press on you Vince, I have always appreciated the work you put into this game. But what constitutes it being "broken"? Who told you its broken? What did people tell you needs fixing? If you mean addressing things like the state of melee then I hope you don't because you could do more harm than good. People are very defensive about this subject.
I can't spend much of my time on this because i'm mostly working on BCOF so Thunderstormer will do the bulk of the work here to collect things together and what to patch.
It would be a patch for the community and hopefully also by the community.. You guys can contribute, perhaps even ask if your mods can be added to the game for everyone to play.. I'm open for that.
This does not include new units and other things, I think it won't be worth it to add more textures, meshes and thus memory usage to the game.. it is running quite smooth.. and we have a lot of units.. what do you guys think?
In any case the mods must be stable, and 100% your own work if you allow it to be put into the DLC.
I know the game is old now, but we should not let it die because its in a broken state.
cheers.
Thank you! if you don't want to post them public you can send them in a PM. no problem.That takes out the units of that replaced-nation,a new faction might add variety and different weapons always give you a different feeling,consider the Spanish with different clothing or the Ottomans with a ingame French level roster.Pitting the newer units against older ones is also an area of interest.
I prefer if you forward them to Thunderstormer, he collects them all.
Cheers.
About adding new units/factions.. i mean i'ts not fully off the table, but i don't think its going to do anything to boost the game to a higher level, people just generally replace units in the game with their mods, if they want to..
Maybe some updated admin tools? Like something Thunderstormer has already made with the revive script, or stuff like from Wustis' Admin Tool where you can hit f8 or 9 and see players name and a lot of other features.I wont make any promises as to what will be in, but i would like to see some of the stuff i did in the game that i believe people will like.(some of these may of been done by others as well)
Just would be helpful imo
Whats the point? At this point you might as well just leave it. People would be more up for a new faction or something like that, get some interest back in rather than putting out bug fixes... Don't take this as me saying don't bother, I am just giving my sincere opinion as someone who has been playing since MM and I thank you with my heart for making the mod/DLC.
Something like East India Company etc. or a copy and paste re skin of the Ottomans for example or just even a unit overhaul like you did for the last update with Sailors, Hussars etc. I gave this thread to 15 people in the 18e teamspeak and they all said exactly the same as me. We personally don't think that the reason the game is dying is because of the gameplay and mechanics itself, its because of the lack of diversity between the content, partially this could be due to regiments always playing the same units all the time.
The obvious things like the Admin chat crashing server bug and the multiple flag crash should be fixed but thats a given. Interested to see what actually happens with this.
P.S. Don't give people in 18e a reason to make me schedule events please, I am happy in my grave ;(
Whats the point? At this point you might as well just leave it. People would be more up for a new faction or something like that, get some interest back in rather than putting out bug fixes... Don't take this as me saying don't bother, I am just giving my sincere opinion as someone who has been playing since MM and I thank you with my heart for making the mod/DLC.
Something like East India Company etc. or a copy and paste re skin of the Ottomans for example or just even a unit overhaul like you did for the last update with Sailors, Hussars etc. I gave this thread to 15 people in the 18e teamspeak and they all said exactly the same as me. We personally don't think that the reason the game is dying is because of the gameplay and mechanics itself, its because of the lack of diversity between the content, partially this could be due to regiments always playing the same units all the time.
The obvious things like the Admin chat crashing server bug and the multiple flag crash should be fixed but thats a given. Interested to see what actually happens with this.
P.S. Don't give people in 18e a reason to make me schedule events please, I am happy in my grave ;(
Pretty much this + fix the "I'm downblocking but really sideblocking" glitch. Aside from that, I don't think anything is worth changing.
A big bug is the French light infantry (voltigeur) officer unit being considered as a "ranker" and not providing any officer aim buff like the other infantry officers would normally do, as well as not being able to say AI commands out loud more frequently like the other officer classes. They also recieve a speed buff like a light infantry ranker unit would from the light Flag Bearer bonus, so they are wrongfully considered as "rankers" by the game.Ill talk to vince about it, and see what he wants done with that. perhaps officers also get the speed buff as well? ill add it to the list. i would imagine making the officer instead of ranker should be an easy fix.(guess we will find out)
I think this is actually compensated for, musketry stats wise, for the voltigeurs due to the lack of an officer aim buff, but patching it to behave properly like the other infantry units in the game would be a great bug fix.
something like this for map selection? https://www.fsegames.eu/forum/index.php?topic=9596.0SpoilerWhats the point? At this point you might as well just leave it. People would be more up for a new faction or something like that, get some interest back in rather than putting out bug fixes... Don't take this as me saying don't bother, I am just giving my sincere opinion as someone who has been playing since MM and I thank you with my heart for making the mod/DLC.
Something like East India Company etc. or a copy and paste re skin of the Ottomans for example or just even a unit overhaul like you did for the last update with Sailors, Hussars etc. I gave this thread to 15 people in the 18e teamspeak and they all said exactly the same as me. We personally don't think that the reason the game is dying is because of the gameplay and mechanics itself, its because of the lack of diversity between the content, partially this could be due to regiments always playing the same units all the time.
The obvious things like the Admin chat crashing server bug and the multiple flag crash should be fixed but thats a given. Interested to see what actually happens with this.
P.S. Don't give people in 18e a reason to make me schedule events please, I am happy in my grave ;(
Pretty much this + fix the "I'm downblocking but really sideblocking" glitch. Aside from that, I don't think anything is worth changing.[close]
yeah, it's glitch where on the client's screen it shows a up or down block but to the opponent it shows a sideblock. That would be a great fix if possible.
edit: maybe also make map selection easier. For example, finding maps for any 1v1 or a linebattle event can take quite a long time because most of the maps have giant hills and the terrain is not suitable. Anyway to generate better maps or take out the ones that are unplayable?
Only thing I really want is when you are spectating, you can see the names/banners of the people that are playing. Maybe make it so the names come up color coded but just something like that would be nice.might be possible. perhaps assign a key to turn it on or off. idk how to do presentations though(idk if there are any good tutorials) which is what the above is. ill add it to the list. no promises.
Maybe also add the different levels of admin for everyone. I know thundersnow made it for NW and some others made it for PW and Naticve so that would be really cool if it got added into the game. Could also go the mercs route and add it through GUID but passwords would be alright too.
What I really want is some kind of dynamic timer that adjusts based on population. The short timers work for when its low pop, but those few times we get a sizable population suddenly the rounds are timing out with 10 people left.a dynamic timer would be nice. as would a dynamic map list. at the same time, it wouldn't work on every server. might be possible to set something up for na1, if its populated constantly. at the same time, admins can always change it if need be.
Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
I would be interested in the idea of putting forward a team that could on a somewhat regular basis puts out community made maps, units and scripts etc. Kinda like what Roblox does, tons of game modes that alot of kids play that were made by the community.Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Like freelancers?I would be interested in the idea of putting forward a team that could on a somewhat regular basis puts out community made maps, units and scripts etc. Kinda like what Roblox does, tons of game modes that alot of kids play that were made by the community.Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Could do something like a community spotlight every month, 1 unit, 1 script/mod (Maybe? Admin tools by Kannade is a good example) and 1 map then implement them on a monthly or quarterly basis? Do that for a year while everyone waits for BCoF and Bannerlord. I know at least 50 people that would play if they knew the game was having some life breathed into it.
Would also be absolutely minimal effort by the FSE team to focus on their project. Along with still keeping the game smooth. They are just maps and units/skins. Only for a year, not indefintely. I know the reason people are turned off by this game isn't the mechanics or (very minimal) bugs, its the lack of content, the same thing every other day for what, 3 years is tedious :)
Yeah, just bringing together the vast modding community. Perhaps do what WoT has done, "Community Contributers" ? Have them run the spotlight?Like freelancers?I would be interested in the idea of putting forward a team that could on a somewhat regular basis puts out community made maps, units and scripts etc. Kinda like what Roblox does, tons of game modes that alot of kids play that were made by the community.Exactly, I'm working hard on BCOF, but you guys in the community could get together and make a patch to make the game better, why not right?Is there actually any point in adding new units to a game that's well sad to say but dying? Of course, I am a fan of your work Vince I truly do appreciate all the time and effort that you've spent into developing not only the game but the community itself, I just feel that there isn't any needs to patch the game, many would disagree with me and I respect their opinions but this is my opinion, I feel like you might as well just put the time into BCoF.Vince said he won't be putting much work into this it will be thunderstormer doing most of it I believe.
Could do something like a community spotlight every month, 1 unit, 1 script/mod (Maybe? Admin tools by Kannade is a good example) and 1 map then implement them on a monthly or quarterly basis? Do that for a year while everyone waits for BCoF and Bannerlord. I know at least 50 people that would play if they knew the game was having some life breathed into it.
Would also be absolutely minimal effort by the FSE team to focus on their project. Along with still keeping the game smooth. They are just maps and units/skins. Only for a year, not indefintely. I know the reason people are turned off by this game isn't the mechanics or (very minimal) bugs, its the lack of content, the same thing every other day for what, 3 years is tedious :)
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?If its a custom map then its not a bug..
What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?there are maps that have spawn points near the map edge. and when it starts spawning people in, they get deployed farther and farther back. Eventually, people will spawn behind the barrier. If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.
Can confirm the flag bug still exists as of two weeks ago, I may or may not have been involved in crashing a server ::)What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?there are maps that have spawn points near the map edge. and when it starts spawning people in, they get deployed farther and farther back. Eventually, people will spawn behind the barrier. If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.
There were a few maps on NA1 back in the day with this issue. Between the constant asking people to get back on the map, or people staying back there when admins weren't on, then delayed the round. i went through and "fixed" those maps so they wouldn't happen anymore. i am kinda wanting to go and fix all those maps, and remove things like getting on to rooftops by climbing up fireplaces. Things like that. The thing is, how many people/servers still use vanilla maps? while each map wouldn't take too much time,(i would assume), it still may not be worth it,
also, are people/servers still crashing because of the flags bug? i haven't heard it be an issue in a long time, and may of been fixed in one of taleworlds patches.
how up to date is the server? is everything up to date including the taleworlds stuff?Can confirm the flag bug still exists as of two weeks ago, I may or may not have been involved in crashing a server ::)What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?there are maps that have spawn points near the map edge. and when it starts spawning people in, they get deployed farther and farther back. Eventually, people will spawn behind the barrier. If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.
There were a few maps on NA1 back in the day with this issue. Between the constant asking people to get back on the map, or people staying back there when admins weren't on, then delayed the round. i went through and "fixed" those maps so they wouldn't happen anymore. i am kinda wanting to go and fix all those maps, and remove things like getting on to rooftops by climbing up fireplaces. Things like that. The thing is, how many people/servers still use vanilla maps? while each map wouldn't take too much time,(i would assume), it still may not be worth it,
also, are people/servers still crashing because of the flags bug? i haven't heard it be an issue in a long time, and may of been fixed in one of taleworlds patches.
Thanks for doing this!Tbh, idk either. hussars are normally pretty quiet. maybe others know.
I'm not sure if it's really a bug, though I heard talk of it some time back, but sometimes depending on the angle of approach, you don't hear horse hoofbeats approaching, often from behind, until the horse is essentially on top of you. It makes for cav sneak attacks. I wonder if that's possible to fix.
Can confirm the flag bug still exists as of two weeks ago, I may or may not have been involved in crashing a server ::)What about that one bug where sometimes at spawn there's an invisible wall you can run behind that the other team can't get to?there are maps that have spawn points near the map edge. and when it starts spawning people in, they get deployed farther and farther back. Eventually, people will spawn behind the barrier. If they don't cross the barrier, then they cant be reached unless they are shot or an admin Tps through.
There were a few maps on NA1 back in the day with this issue. Between the constant asking people to get back on the map, or people staying back there when admins weren't on, then delayed the round. i went through and "fixed" those maps so they wouldn't happen anymore. i am kinda wanting to go and fix all those maps, and remove things like getting on to rooftops by climbing up fireplaces. Things like that. The thing is, how many people/servers still use vanilla maps? while each map wouldn't take too much time,(i would assume), it still may not be worth it,
also, are people/servers still crashing because of the flags bug? i haven't heard it be an issue in a long time, and may of been fixed in one of taleworlds patches.
Sapper Bugs:
-If you place a plank at a steep enough angle (one end high than the other), you can subsequently jump and place a plank on top of it to create a floating plank platform. You can keep jumping and placing into the sky until you run out of points.
-Digging an earthwork builds it slightly less than undigging. This means that if you undig it once, you can then dig it back up twice. If you keep repeating this process (Undig, Dig, Dig), the earthwork will grow until it reaches max model size (like twice as high as default), then start climbing into the sky.
Cavalry Bugs:
-A mounted lancer has only a down attack (not including couch), but a dismounted lancer has up and down attack. A dismounted lancer can hold an up attack and then mount a horse. It will result in holding an up attack while mounted, which doesnt really provide a benefit, but is still unintended.
Musician Bugs
-If you click on a song and immediately switch weapons, it will play the song but allow you to run around at full speed. This also allows you to do other weird things like stacking songs and quickly switching around.
There is a reason we HAVE to patch it.. more on that later.Curious what you mean by this. Is Warband getting an update?
Overhaul how the poke work in melee. I mean for most of them there is a reason, either it the speed modifier or the distance, but sometime your hit will just bounce off the nose of an enemy at close range... And with that, poking someone can sometime even let you stuned for a few secs, wich is enough to take a free hit without anything u can do about it. I'm not sure if you would consider that a bug but i thought it was worth mentioning (i'm actually suprised that no one pointed this out yet, it always seems to me like one of the main issues of the melee system).Got my support on that.
I would imagine that you would have to overhaul how the momentum system and general melee systems workOverhaul how the poke work in melee. I mean for most of them there is a reason, either it the speed modifier or the distance, but sometime your hit will just bounce off the nose of an enemy at close range... And with that, poking someone can sometime even let you stuned for a few secs, wich is enough to take a free hit without anything u can do about it. I'm not sure if you would consider that a bug but i thought it was worth mentioning (i'm actually suprised that no one pointed this out yet, it always seems to me like one of the main issues of the melee system).Got my support on that.
That's alot of re writing.I would imagine that you would have to overhaul how the momentum system and general melee systems workOverhaul how the poke work in melee. I mean for most of them there is a reason, either it the speed modifier or the distance, but sometime your hit will just bounce off the nose of an enemy at close range... And with that, poking someone can sometime even let you stuned for a few secs, wich is enough to take a free hit without anything u can do about it. I'm not sure if you would consider that a bug but i thought it was worth mentioning (i'm actually suprised that no one pointed this out yet, it always seems to me like one of the main issues of the melee system).Got my support on that.
Posted by TitaniumNation on reddit:the plank thing is on the list. i haven't looked into fixing that yet.QuoteSapper Bugs:
-If you place a plank at a steep enough angle (one end high than the other), you can subsequently jump and place a plank on top of it to create a floating plank platform. You can keep jumping and placing into the sky until you run out of points.
-Digging an earthwork builds it slightly less than undigging. This means that if you undig it once, you can then dig it back up twice. If you keep repeating this process (Undig, Dig, Dig), the earthwork will grow until it reaches max model size (like twice as high as default), then start climbing into the sky.
Cavalry Bugs:
-A mounted lancer has only a down attack (not including couch), but a dismounted lancer has up and down attack. A dismounted lancer can hold an up attack and then mount a horse. It will result in holding an up attack while mounted, which doesnt really provide a benefit, but is still unintended.
Musician Bugs
-If you click on a song and immediately switch weapons, it will play the song but allow you to run around at full speed. This also allows you to do other weird things like stacking songs and quickly switching around.
Also, I dunno if this is still a thing, but sometimes a song (piano, organ, or unit instruments) which has just begun playing as a round ends continues playing in that exact same spot on the next map.
There is a reason we HAVE to patch it.. more on that later.Curious what you mean by this. Is Warband getting an update?
I can't see much that needs to be changed in NW.
Only thing is remove the extra iron flesh from sailors. Groupfighting server admins have to slay players that go sailor, since there is no option to disable that class.
This is a feature suggestion.. sounds like the patch is for bugs, but anyway: Maybe a "Groupfighting" server setting - which makes all class stats identical, equips them with a melee only musket, and removes horses. Would be cool to let players play as any class they like in groupfighting without admins having to worry about unfair stats.
First off, woah.idk about the first one. will need more info.
Secondly, here are my suggestions:
1. The IMG glitch (although this is, from my knowledge, a Warband issue)
2. The movement/bayonet delay - otherwise known as ghost reach. I'm not sure whether this is a hitbox issue or a bayonet range issue, but being able to stab people when the bayonet doesn't actually hit them isn't the fairest. (I understand that may be a non possibility.)
3. As has already been said, the animation glitch is important to remove
If I think of more i'll post
Also consider a reticule change? That shouldn't be too hard
musicians playing music while their sword is out as an example.we shall see what happens to that one.
Best part of the game why you do this :'(
You guys are mentioning things that are not really what Vince and thunder are talking about... Spectator modes are not bug fixes lone you silly goose!Suggesting new factions like you did are bugs???????????????!
I don´t know if it has been said already, but a system like in comp native (from spec view) could possibly boost the expierience, aswell in comp NW scene for people who record and upload it.glanced at the video. looks neat. thing is that presentation stuff are done client side. something like that would probably be best left to someone who is making something for the competitive side only rather than in an overall patch.
Such as this:Spoilerhttps://www.youtube.com/watch?v=2wtcNzJW6Nc[close]
I am not that much into coding and so on, but this could aswell be adapted to a coming (?) NW Mod for BL later on... Just as an idea.
I like the idea of fixing bugs on this game, since it is not as much dying as many people (including myself) have thought some time ago.. Keep it up :)
whats the deal with hitting someones upblock and getting stunned long enough for the enemy to downstab youit involves a bunch of things like weight, and how they hit you, momentum etc,. if memory serves.
also, servers being able to IP-ban someone to prevent them from using different keys?
Some Reddit Brigade people have suggested limiting the amount of ammunition carried by artillery, for realism. I don't agree with changing it, for gameplay's sake, but there it is.tbh i dont see a point in doing that. most lbs with arty wouldn't last long enough where it would matter.(infantry get 30 rounds but how often do you use them all? very very rarely.) you would have to balance arty around their limited ammo. possibly even finding a way to add ammo back as well. it would be a lot of work for little gain. this might be the first time i ever heard of this idea.
• Amazing Grace should be played with drums and bagpipes, and not just bagpipes. It's a game breaking glitch, really.
• Some people (perhaps due using other mods) can hide their banner, trolling others into teamkilling them or just being annoying. I hope you can fix that.
• Can't remember if it was a random map or a badly custom map, but some stones would pop out of the ground and people would be able to "enter" the said stone. Perhaps make some objects completely round and not half open?
• Calvary can be heard from the end of the map.
• Playing music while running.
• Stacking planks on top of each other
• Playing piano non-stop, even after dying.
• Bullets and ghost bullets - the visual bullets do not represent the areas they actually hit.
• Cannons pass through trees and stones.
• Not really a glitch, but some mappers don't know how to make walls destructible resulting in cannons passing through walls. Perhaps make it easier or automatic process so mappers don't have to bother with that?
• Picking cannon balls / ammunition twice (taking up 2 equip slots) will allow you to reload the cannon without ever picking up the ammunition ever again.
that was before he edited the post you fuckYou guys are mentioning things that are not really what Vince and thunder are talking about... Spectator modes are not bug fixes lone you silly goose!Suggesting new factions like you did are bugs???????????????!
Double flag server crash
admin text crashing the server
Being able to run while surrendering
placing building items down to fast.
animation issues where on your screen you are down blocking, but on everyone elses you are side blocking as an example
Infinitely artillery ammunition with no need to take another.
Stacking planks into the sky.
various scripts for scene props check for valid prop with "greater than 0", that causes some rare and random bugs from time to time, if the actual prop has the ID 0.
Better synchronisation for doors. and cannons not reseting. making sure they go back to the correct state.
No serverside check for naked bodyparts.
Mucisians playing music when the map changes(maybe round, dont remember) and keeps playing through the next round
lancers doing up attacks on horse back by dismounting, doing an up attack, mounting, and the game keeps the attack direction and animation
musicians playing music while their sword is out as an example
You guys are mentioning things that are not really what Vince and thunder are talking about... Spectator modes are not bug fixes lone you silly goose!Suggesting new factions like you did are bugs???????????????!
1. The IMG glitch (although this is, from my knowledge, a Warband issue)Is that the character in admin/different chats? If so, it's definitely a Warband rather than NW issue, but because it's specific to admin chat in NW it's not a massive issue. If it's a different bug then ignore me.
Showed it to Thunder last night. Def Warband, potentially fixable though as it's related to images1. The IMG glitch (although this is, from my knowledge, a Warband issue)Is that the character in admin/different chats? If so, it's definitely a Warband rather than NW issue, but because it's specific to admin chat in NW it's not a massive issue. If it's a different bug then ignore me.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-1YTaNNOf2YA%2FUIlBcSbiYAI%2FAAAAAAAAC8o%2FoVCEuTfNY6s%2Fs1600%2Fzoom_0c5fb6add3f3572b05191c9664609d6a.jpg&hash=3bb2acd82fe8a0dae90aa3e4c53463ecb1f6a670)
"After a long year of golden era, the time of the end has come to the heavy cavalry. Event the mightiest, the strongest of them - the cuirassiers couldn't stand the cataclism which the patch was for them. One by one, firstly people, then whole regiments turned their cloacs and joined the hussars. Right now nobody from the elite of cavalry community doesn't even think about creating a heavy cavalry regiment. But, it may sound impossible but we can change it.
What do I want:
- Little thing that would buff heavy vs other cav, so it'll be playable again
How can we reach it?
Well, i have few ideas, those are:
- Realism - cuirass invulnerable to melee dmg as a one hitpoint (OMG GTFO FAG)
- Restoring old heavy horses health
- Nerfing hussars (OMG GTFO FAG)
- Other buffs (speed, sword, maneuverable etc
Another thing that bothers me is magical hussar's sabre thrust, which even without bonus from speed is somehow able to kill even a cuirassier from behind. Just sain'
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-1YTaNNOf2YA%2FUIlBcSbiYAI%2FAAAAAAAAC8o%2FoVCEuTfNY6s%2Fs1600%2Fzoom_0c5fb6add3f3572b05191c9664609d6a.jpg&hash=3bb2acd82fe8a0dae90aa3e4c53463ecb1f6a670)
"After a long year of golden era, the time of the end has come to the heavy cavalry. Event the mightiest, the strongest of them - the cuirassiers couldn't stand the cataclism which the patch was for them. One by one, firstly people, then whole regiments turned their cloacs and joined the hussars. Right now nobody from the elite of cavalry community doesn't even think about creating a heavy cavalry regiment. But, it may sound impossible but we can change it.
What do I want:
- Little thing that would buff heavy vs other cav, so it'll be playable again
How can we reach it?
Well, i have few ideas, those are:
- Realism - cuirass invulnerable to melee dmg as a one hitpoint (OMG GTFO FAG)
- Restoring old heavy horses health
- Nerfing hussars (OMG GTFO FAG)
- Other buffs (speed, sword, maneuverable etc
Another thing that bothers me is magical hussar's sabre thrust, which even without bonus from speed is somehow able to kill even a cuirassier from behind. Just sain'
I was asking about patch in January 2014.. Now its 2017. Here it is https://www.fsegames.eu/forum/index.php?topic=12221.0 with whole discussion under the main post.
I haven't played NW in ages, so I'm not exactly up to date with all the current bugs. However, I've been looking at the requests for new units and factions, and came up with a quick and easy way to implement this.
Deep in the cesspits of the Skins & OSP Resources (https://www.fsegames.eu/forum/index.php?board=168.0) subforum, there are some wonderfully crafted skin packs that fully convert entire factions. Raddeo's Duchy of Warsaw skin pack (https://www.fsegames.eu/forum/index.php?topic=5396.msg177816#msg177816) is the first that comes to my mind, but there are many others out there that can easily be turned into new factions. I do remember seeing a Spanish full conversion somewhere.
At the same time, you could also expand the current factions' rosters to include some individual skins. Betaknight made some really awesome skins (https://forums.taleworlds.com/index.php/topic,227972.0.html) back in the day, and so did Attila the Nun (https://www.fsegames.eu/forum/index.php?topic=540.0) and Marks (https://www.fsegames.eu/forum/index.php?topic=12349.0). Those are the ones I remember, at least. I haven't looked at that subforum in years.
In any case, if you guys want to add new factions or skins, you won't need to make new textures and models. Just ask these modders if you can add their stuff to the game.
((Also, shameless self promotion :) (https://www.fsegames.eu/forum/index.php?topic=3563.0)))
fix the russian bug, the 1st unit spawns with sticks sometimes like wtf? my regiment finds it hard to play with this bug so please fix! thank you
- love from iran
from what i understand, its a warband issue that TW would have to fix. in the mean time, only have people you trust be admins.Showed it to Thunder last night. Def Warband, potentially fixable though as it's related to images1. The IMG glitch (although this is, from my knowledge, a Warband issue)Is that the character in admin/different chats? If so, it's definitely a Warband rather than NW issue, but because it's specific to admin chat in NW it's not a massive issue. If it's a different bug then ignore me.
Hi guys, I've been working on a few mods for our local server for a year or so now. Most of them are for personal server use, such as an auto admin that can detect kills that are FOL or Rambo and revive the victim automatically. But there's a few things I've come across that might be useful.
First, in the way of bugs:
Not sure if this one's a bug or an intentionally dropped feature but I noticed when I was going through some of the cannonball code (I don't remember exactly where) that certain sapper deployables were meant to have a "wall" value of 1 and not 3 but due to a bad for loop didn't actually ever gain this value. This would mean that it would take 3 planks (or what have you) to stop a cannonball instead of the current 1.
While on that topic I think you should give a "wall" value of 2 to some of the thinner destructible walls so that a cannon both damages them, and penetrates to potentially damage people/buildings behind also. (a value of 2 would stop the cannonball after hitting a second wall) some of the thicker fortress walls would make sense to keep the same though.
Another minor tweak that may help server and client performance that I get my regiment to use is the lowering of the strength/time of smoke output by explosions in the "make explosion at position" script. This means there isn't massive amounts of frame drops after a while bunch of explosions go off at once.
Now for mods:
One mod I made a while ago but everyone on our servers seem to enjoy is the item pickup mod. This allows any weapon item props placed by the map maker on the map to be picked up, allowing for the creation of armories and the like for seige defence or whatever. At the moment it's just set to spawn the item where it was placed every 12 seconds or so (with an appropriate depsawn timer to avoid buildup) but could be changed to only work once or more/less frequently.
I believe I mentioned this one to Vincenzo when he visited our TS a while ago, I think that's when I was working on my naval arty mod? IDK.
I also made a payload mod so that map makers could place down waypoint markers that an explosive cart would follow when pushed and explode at its destination. Think TF2 or overwatch. (with a remove/addition of other props coded in to get rid of those pesky non destructible portcullis too or add new seige ladders for stage two of the fight,etc.)
Other than that I've had a few other little pet projects that wouldn't be for everyones tastes like:
- Option for Maps to remove player weapons on spawn so you can do jail break/alarmed camp style battles. ( used with the aforementioned item spawning mod for armories)
- naval arty. Places small swivel cannons on the moving small boats and carronades on the larger ones. Also makes both boats destructible with cannonball penetration (using "wall" values)
- Gatling gun. This one just turns a cannons canister rounds into a Gatling gun that fires out a stream of 100 shots that you can stop and start.
As for the revive button: we were thinking of implementing this on our servers, as well as a global mute button to stop chat spammers.
We were thinking of replacing the temp ban button with revive as temps are harder to clear than perms. Also because MOV_Hikkupz makes enough mistakes to warrant a revive button already and removing the option to ban someone irreversibly for an hour can only be an improvement :P
To avoid the 30 second dead agent limit you could try using a "on agent wounded or killed" trigger to store the death details on the players slots. (I believe there's already death position slots there).
Well I think that's about it from me. Feel free to take or leave any of that.
Oh, and another thing that comes to mind is rockets...
Currently gravity isn't applied correctly to them. They have a constant downwards acceleration programmed into them but it's applied in the local rocket props z-direction not the global z-direction. This isn't a problem for all the other arty as the ball/shell doesn't rotate in the air so the z-directions remain aligned with the ground. Not so with rockets which twist and turn in the air sometimes causing rockets that point at the sky to accelerate towards you anyway...
some of them cant be from what it sounds like. we shall see. because this post is really long, i wrote in red.(hope i colored them all)Double flag server crash
No clue what this could be.
i dont want to say how people do it. i may have fixed it. will require more testing.admin text crashing the server
I imagine this is the same exploit that is currently still working on PW and other modules. MS doesn't provide any means of validating string input so you can send what you want and crash the server. Requires WSE to fix.Being able to run while surrendering
Force the walk state when a player is playing the surrender animation.
yea, i will have to look into it, but it makes you go into a walking stance already. if you push keys are the right moment, you can make it so you run and surrender.placing building items down to fast.
Use a serversided timer. build_timer >= 0.5
yep, a timer to prevent one person from spamming was the plan.animation issues where on your screen you are down blocking, but on everyone elses you are side blocking as an example
No clue what could cause this I myself have never seen this. You could always debug broadcast message and see what it is sending to all the players.
it is a weird issue that has been around for a long time, at least on NW.Infinitely artillery ammunition with no need to take another.
Never had this happen to me. I suppose this bug lies within the NW MS system rather than the engine itself.
it is an exploit. i believe i know how to fix it. just a matter of getting to it and testing.Stacking planks into the sky.
Plenty of ways to fix this, You could check the Z height of the map and limit it for props. You could make players only build when they are within a grid or the ground,...
yea, this one will take some work if i had to guess, we will see.various scripts for scene props check for valid prop with "greater than 0", that causes some rare and random bugs from time to time, if the actual prop has the ID 0.
NW MS bug.
will have to go through and change stuff to ge-1 i think, instead of ge 0.Better synchronisation for doors. and cannons not reseting. making sure they go back to the correct state.
NW MS bug.
i know of one cannon thing that doesnt fix when rounds end.No serverside check for naked bodyparts.
I don't know if the MS has a function like this but you can just check the body armour value I suppose. 0 meaning he is naked. If troops also have 0 you can just get the item_kind of the armour piece if it's a nullptr it means he doesn't have any on him.
i will see if i can make stuff server side when it comes to units getting items.Mucisians playing music when the map changes(maybe round, dont remember) and keeps playing through the next round
Only play sound if the animation is correct.
just need to add a bit when the round ends to stop music from being played.lancers doing up attacks on horse back by dismounting, doing an up attack, mounting, and the game keeps the attack direction and animation
while the mounting animation plays and he has a lance check if his attack direction is an upswing if so reset it.
yep, idk if i will get around to fixing it, as it is minor, and doesnt give you anything in terms of advantages. we will see anywaysmusicians playing music while their sword is out as an example
Only play sound if the animation is correct.
yea, will have to look into this one. people change weapons while they select a song, which means they play and fight.
I have never used MS to code something so I don't what it "can't" "can" do. You can always use WSE and code your own functions for MS to get all of the above problems fixed. However I discussed this with Vincenzo he doesn't want it implemented for NW so I highly doubt some of the issue's given above will be fixed.
How about increasing the melee speed back to how it was in 2012-2013?+1
Jumping through windows (horses)
Seriously? Nobody is going to mention the game-breaking exploit that cavalry players have been using for ages? I've seen Sillywilly, Thunderstormer, IB, and multiple other known cavalry players use this and ultimately win rounds. They were able to flank by jumping through a window on the vanilla NA1 maps back when it was populated. Is there NO way to fix the horses jumping through windows?lol. in the 5 years i have played NA1 and 4 that i admined, i dont recall seeing seen one person banned for doing it, or threatened with a ban. Before i was a senior admin, LG who was(still is) the/a senior admin approved of it.
You used to be tempbanned for doing this, iirc
An easier copy paste
Jumping through windows (horses)
Can we at least get the melee changed slightly so the meta can change again?i wont be changing the melee speed of weapons, or range of this and that that would effect the meta. you or others are free to do that on your servers though.
As mentioned above, adding invisible barriers while mapping is enough to "fix" the problem where people can jump through windows. Bullets can easily go through in and out, but not players or horses.i wouldn't mind buffing bracing by letting you turn a bit more before it stops it. idk if its possible to just increase a braced bayos range but not the actual weapon.
I honestly like the fact we can jump through windows. I have yet to see a horse do the same, as it's a quite rare thing anyways.
I personally wouldn't call this an exploit, and I have yet to see cav doing that suicide charge. You'll end up trapped in a building, most likely dead. Cav wouldn't even be able to hit the players, as they wouldn't be able to swing their weapons.
I would however recommend testing around with the the anti cav position of bayonets while crouched (crouching while cav charges at you to take the horse down). Perhaps add slightly more range to it.
But this has nothing to do with bug fixes.
I might add more posts or edit this as I think of more, not sure which would be better.
1. Class limits enabled effect commander battle - i.e. can set the percentage of players that can choose cav
2. Specifically for NW - this coming from a bot server supplier - that bots would act more like native bots and not try to reload and shoot from 10m away. Maybe they can increase the distance the bots switch from reloading/shooting to melee
3. Also that bots would destroy defenses like in for example - Full Invasion. I know one of the creators usnavy30 still floats around on this forum and taleworlds.
The object "mm_sp_crate_explosive" levitates after the explosion. This should be fixed.it does? are you able to recreate that? are you referring to some millisecond where a crate may float in the air when it explodes before it disappears?(which idk if it does)
Also from my other post, I guess you have multiple threads.seen this in the other thread. i did put them down in the list of suggestions. the first one is something i want to look into, just not sure where to check.(haven't looked into it yet)I might add more posts or edit this as I think of more, not sure which would be better.
1. Class limits enabled effect commander battle - i.e. can set the percentage of players that can choose cav
2. Specifically for NW - this coming from a bot server supplier - that bots would act more like native bots and not try to reload and shoot from 10m away. Maybe they can increase the distance the bots switch from reloading/shooting to melee
3. Also that bots would destroy defenses like in for example - Full Invasion. I know one of the creators usnavy30 still floats around on this forum and taleworlds.
There's a glitch someone showed me, but I don't know how to do it, where if an arty ranker gets a flag, and posts it right behind the cannon and then grabs the cannon to shoot, they are infinitely thrown backwards gaining speed every second, and then eventually going so fast they teleport, and usually die from fall damage at some point.spent a few minutes trying to recreate it with no luck. if you find a more reliable way of recreating it, let me know.
Probably not possible, but I've seen a suggestion to have customised patches or something, like the logo of a reg (the player-created kind) on a shoulder or backpack or whatever.U joking right?
it does? are you able to recreate that? are you referring to some millisecond where a crate may float in the air when it explodes before it disappears?(which idk if it does)
or are you referring to a stack of crates that blow up, but the top one doesn't right away?
Probably not possible, but I've seen a suggestion to have customised patches or something, like the logo of a reg (the player-created kind) on a shoulder or backpack or whatever.Would be nice to maybe rename some of the units or give them new skins. We've had the same stuff for years now.
Oh I just remembered one that bugs the crap out of me.....82 maps? yikes. if you have 82 maps, i would guess there would be a few that dont get played that often, maybe aren't as like as your other maps, been there a while so they start to get old, etc,. i guess my point is, couldn't you just rename a few of them, so they are still on the server, and replace them with some new maps. you can always go back to the older ones.
I'm currently full at 82 maps AI meshed for bot Survival, which I even mapped most of the developer maps. Which you guys can actually have the meshed versions from me if you want to put into the new patch.
But on to the point, we want to add even more maps, but since it's full, we only have the custom maps left. But we always have the maps voteable for the public, and people can't vote the custom maps. I know it might be a client thing though not a server side fix.
i'll add it to the list. though, this is probably a minor one as you said.it does? are you able to recreate that? are you referring to some millisecond where a crate may float in the air when it explodes before it disappears?(which idk if it does)
or are you referring to a stack of crates that blow up, but the top one doesn't right away?
Screenshoots:Spoiler(https://i.imgur.com/xrDBhob.jpg)[(https://i.imgur.com/M03kXmP.jpg)[close]
mm_sp_crate_explosive is special crate react on hit. It explode on weapon impact.
I dont seen this object on any standard map, but will be nice if you fix that.
some units were using a light cav saber, that was shorter than the french one. i made them the same in my patch.Probably not possible, but I've seen a suggestion to have customised patches or something, like the logo of a reg (the player-created kind) on a shoulder or backpack or whatever.Would be nice to maybe rename some of the units or give them new skins. We've had the same stuff for years now.
I do recall that there was a hussar cavalry unit that had a light infantry sabre which made them inferior to others; Is this still a thing?
on behalf of me and the russian community: please don't patch our autoblocks, thank you.but you're not... wait..
Make bayonets of all nations same length + Blocking glitch.
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?It's a problem with warband, simply use alt+enter instead, it doesnt crash
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?eh, do you know what might cause it? because, in the 5 years i have been playing, i maybe crashed a dozen times.
I actually crash from alt + enter instead of alt-tabbingI am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?It's a problem with warband, simply use alt+enter instead, it doesnt crash
When you're at it, why not fix the bug that Blocks are sometimes wrongfully displayed. (If that's possible, obviously I don't know)13:03 - FSE_Vincenzo: I dont think you want to spend too much time on warband engine anymore so take it as you want to.. but i was talking with the community the other day and there are some issues. they would love to see fixed. one of them is that sometimes when your blocking, on your screen your blocking for instance up, but towards the server is send a difirent block, like a left block.. and other players see left block and can kill you obviously with an upper. I suppose its a race condition or something, or that visually the direction is chose from mouse movement later or earlier than the package send?
"we know the issue but we don't want to fix it because it will create new bugs" - Taleworlds employeeIf they have, would they tell you?
Have they disclosed yet what anti-cheat they are planning to use?
Is anyone aware of any issues regarding doors not reseting properly when the round ends or things like that?
We fixed cannons not reseting properly between rounds, and swievil cannons acting funny. they should now stay in their pos(and return to starting rotation) rather than falling inside objects when you reset.
I am unsure if it's based on NW or M&B:Warband, but some people crash while alt tabbing from the game. Is this possible to fix?This worked for me, idk about others:
Does anyone point out mannequins problem when reseting the map? If they are broken, they stay on the ground :-\
Does anyone point out mannequins problem when reseting the map? If they are broken, they stay on the ground :-\
which prop is that exactly?
I don't really see the point in adding new units or factions, even if it's completely community made, it won't add something really new, people can install skins already from the 1000 mods if they want to to spice up the game, it would not add something special or new to the expansion.
I would say Napolonic Wars is pretty feature complete as it is, i don't think there are any real features we can add that will change the game spectacularly. Unless you guys can think of some?
Instead I decided that the patch should focus mostly on fixing things that are already there. Our list is getting already quite long and were still fixing new things every day.
In light of things the best thing would be a complete patch that is only server side. meaning servers can be updated. to be more secure against cheaters, more robust, and better running. whilst not forcing anyone to update.
Things like the betty mod, naked people, spamming props, its all fixed, ship health problems, crashing bugs like the flags.. and some cheats will be impossible.. it would actually make the game better.
After discussion with the FSE team, we are looking into a patch for NW. The general idea arose to patch NW for another perhaps last time. The idea is to squash any exploits, bugs and other things that have been plaguing the game for ages
So, this thread is for you all to help point out said bugs, and if there are any fixes that you made, or where to find them. if we can get all the various fixes together, we can update the game that will hopefully make sure it lasts longer while not being plagued with cheaters or annoying bugs.
because this is a serious thread, please don't fill it with "this should of been done years ago" or things like that. What has been done is done. I will just remove those comments. So, if you would like to help out, please post about the issues above. Even if you don't know how to fix a bug, or where the bug is in the code, you can still post to let us know about it.
Another subject to discuss is about mods. There have been some good mods over the years. If there is a mod everyone loves and is good, we may be able to put it in the base game with the authors consent. You would be given credit for your work.
The more you help out, the better and faster this will go. The more people that see this, the better.
There may be some balance changes as well.(depends.) So i will make another thread and link to it. talk about balance to your hearts content in that thread. The primary goal will be to fix the issues above but if there is a good consensus about an issue, we can look into balancing it. here is the link
https://www.fsegames.eu/forum/index.php?topic=36935.0
HITBOXES
They can be a bit disjointed but I think that's just from how often they updateHITBOXES
What is wrong with them?
Why didn't you put before and after as the same uniform?they were made by vince over the course of a few days. And it doesn't really matter.
I'm not sure if you could do it but there is a man who made an incredible admin script (https://www.fsegames.eu/forum/index.php?topic=25629.msg1112754#msg1112754). Perhaps you could contact him about getting that put into NW itself?we did, and it is not going to happen for a variety of reasons.
Also, did you all edit heavy cavalry aside from saber length?
no no dont add anything just put all the energy into Bcof 8)ahahahahahahaha
was this just a prank?more or less what xethos said. been working on fixing tree meshes that were really off. time consuming and mind numbing changing each xyz coordinate at a time. not to mention all of the meshes i am adding to some of these trees. this will hopefully mean every tree has the mesh better match the main tree trunk and it will mean that the main branches of said tree will stop bullets. they use to have just a giant ball up in the tree to stop bullets.
If you could make boulders stop cannon rounds that'd be pretty cool too.problem is that you could make rocks and the like stop cannon balls on custom maps, but not on random maps, going off a past convo i had. I decided against it because confusing people if they are safe or not would be bad thing to have.
There is a reason we HAVE to patch it.. more on that later.
13:03 - FSE_Vincenzo: I dont think you want to spend too much time on warband engine anymore so take it as you want to.. but i was talking with the community the other day and there are some issues. they would love to see fixed. one of them is that sometimes when your blocking, on your screen your blocking for instance up, but towards the server is send a difirent block, like a left block.. and other players see left block and can kill you obviously with an upper. I suppose its a race condition or something, or that visually the direction is chose from mouse movement later or earlier than the package send?
13:06 - Daegoth_TW: we probably fixed it on bannerlord but it may be a little bit problematic to try to fix it on warband
The community will take care of such a port.Which would be a breach of licence.
Wait.. so there can't be a NW mod for Bannerlord? ???The community will take care of such a port.Which would be a breach of licence.
Wait.. so there can't be a NW mod for Bannerlord? ???The community will take care of such a port.Which would be a breach of licence.
Not using these assets from the current NW no.
tbh, it doesn't matter if FSE makes a NW for banner lord or not. Assuming they(TW) are as open to letting people making mods for that game as they were for warband, someone will be making an NW mod for it. This DLC was just too popular for it not to have some sort remake, whether that is by FSE or someone else. Now, whether or not it will be a DLC or not is the question. Of course the other question will be is if someone else does make it as a DLC, will they make it to be good as this one was, or just something to cash in on.a.k.a holdfast
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?There is already a unit that buffs arty reload speed.
You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?There is already a unit that buffs arty reload speed.
As for the sapper officer. Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.
server side only update is the plan. want new units or whatever? convince vince to make it a full patch.You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?There is already a unit that buffs arty reload speed.
As for the sapper officer. Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.
Why no new units? Like 1 new line or guard regiment per nation/faction?
is there a date for the release of this patch?not really. if this com battle stuff works, without giving me errors, and there is nothing else Vince wants added, probably really soon. Trouble is making sure the com stuff works.
server side only update is the plan. want new units or whatever? convince vince to make it a full patch.You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?There is already a unit that buffs arty reload speed.
As for the sapper officer. Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.
Why no new units? Like 1 new line or guard regiment per nation/faction?
Fuck off Marx you moved to Holdfast and NW is dead rememberserver side only update is the plan. want new units or whatever? convince vince to make it a full patch.You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?There is already a unit that buffs arty reload speed.
As for the sapper officer. Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.
Why no new units? Like 1 new line or guard regiment per nation/faction?
And how would one go about convincing Vince? ;)
Fuck off Marx you moved to Holdfast and NW is dead rememberserver side only update is the plan. want new units or whatever? convince vince to make it a full patch.You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?There is already a unit that buffs arty reload speed.
As for the sapper officer. Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.
Why no new units? Like 1 new line or guard regiment per nation/faction?
And how would one go about convincing Vince? ;)
And how would one go about convincing Vince? ;)talk to him on steam or via PM.
And how would one go about convincing Vince? ;)talk to him on steam or via PM.
in other news, if these last few tests go well, and we get no more errors, then i think the patch is done. check the server thread for more info.
And how would one go about convincing Vince? ;)
anti-cheat pls
Fuck off Marx you moved to Holdfast and NW is dead rememberserver side only update is the plan. want new units or whatever? convince vince to make it a full patch.You should add in some kind of engineering officer that could give a buff to artillery reload or something similar. Or buff the speed at which sappers build. Would that be possible?There is already a unit that buffs arty reload speed.
As for the sapper officer. Eh, technically might be possible to make a buff, but we aren't adding new units, and generally you don't want too many sappers to begin with(less people fighting and what not), so making a sapper officer doesn't seem like a good idea in that respect.
Why no new units? Like 1 new line or guard regiment per nation/faction?
And how would one go about convincing Vince? ;)
Fuck off Chriseh I play Holdfast because NA NW is dead. And i never said i was done with NW especially if they are going to update it and help bring some life back into the game. Especially NA.
Please buff the prussian hussars ;)why is that.
More Admin tools is probably something this game could need*cough*kanade's admintool *cough*
because they can not keep up with the french, for examplePlease buff the prussian hussars ;)why is that.
Hows that? they have the same speed for horses and the same riding skillbecause they can not keep up with the french, for examplePlease buff the prussian hussars ;)why is that.
Hows that? they have the same speed for horses and the same riding skillbecause they can not keep up with the french, for examplePlease buff the prussian hussars ;)why is that.
itm_hussar_horse_prussia_1,itm_hussar_horse_prussia_2
["hussar_horse_prussia_1","Light Horse", [("prussian_cuirassier_horse1",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
["hussar_horse_prussia_2","Light Horse", [("prussian_cuirassier_horse2",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
itm_hussar_horse_french
["hussar_horse_french","Light Horse", [("french_hussards_horse",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
Hows that? they have the same speed for horses and the same riding skillbecause they can not keep up with the french, for examplePlease buff the prussian hussars ;)why is that.
itm_hussar_horse_prussia_1,itm_hussar_horse_prussia_2
["hussar_horse_prussia_1","Light Horse", [("prussian_cuirassier_horse1",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
["hussar_horse_prussia_2","Light Horse", [("prussian_cuirassier_horse2",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
itm_hussar_horse_french
["hussar_horse_french","Light Horse", [("french_hussards_horse",0)], itp_merchandise|itp_type_horse, 0, 400,abundance(70)|body_armor(6)|hit_points(80)|difficulty(3)|horse_speed(45)|horse_maneuver(50)|horse_charge(19)|horse_scale(104),imodbits_horse_basic|imodbit_champion],
And sword ?i made all the light cav swords the same length so none of the hussars have an advantage over each other.
Does that also apply to the Carabiniers-à-Cheval, sword? I recall it being amazing and it was my favorite sword in the game due to it's difference versus traditional heavy cav sabers.yes. some heavy swords were slightly nerfed while others were buffed. which means some of the other units using the same swords are effected as well.
Will we get patch-notes via Steam?It's an optional patch, so I doubt it.
Will we get patch-notes via Steam?We will make a thread with all the changes. you can see the test thread for what has been fixed so far.
Could the shovel's length be adjusted? The shovel texture is short, but the weapon has ghost reach that's almost equal to a musket.it is longer actually, and that was before we made the muskets a tad shorter.
More Admin tools is probably something this game could need*cough*kanade's admintool *cough*
siegethis happened in the last siege event i was in :-\
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
are any of these issues still in the game.Never had the door work the otherway around but the not being able to respawn and the lives counter glitch still happens to me
siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
- The flag sometimes gets captured even though there more defenders than offenders in its region.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have.
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.
my experience is no to the above, but that is not to say they aren't still there.
and in Conquest
- The tickets timer can sometimes go below zero.
my experience with this game mode is basically 0.
siegethis happened in the last siege event i was in :-\
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
are any of these issues still in the game.Never had the door work the otherway around but the not being able to respawn and the lives counter glitch still happens to me
siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
- The flag sometimes gets captured even though there more defenders than offenders in its region.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have.
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.
my experience is no to the above, but that is not to say they aren't still there.
and in Conquest
- The tickets timer can sometimes go below zero.
my experience with this game mode is basically 0.
are any of these issues still in the game.
siege
- At massive siege battle events, some players cannot respawn and have to go to spectator and back to fix this.
- The flag sometimes gets captured even though there more defenders than offenders in its region.
- At massive siege battle events, the lives left counter does not work at all which makes it unclear how many lives you actually have.
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.
my experience is no to the above, but that is not to say they aren't still there.
and in Conquest
- The tickets timer can sometimes go below zero.
my experience with this game mode is basically 0.
Maybe add a few more banners ;o?
I haven't played conquest in a while but did a few months ago and the tickets did go below zero. Could be wrong tho. Not sure if it's fixed now. Also, if you are playing conquest and you want to reset the map. You can't go to the admin panel in the server and hit "reset" in the bottom right because it doesn't work and/or crashes the server if i remember correctly. Don't know if it's still a problem or already fixed but just wanted to put it out there in case it is something that can be solved.Conquest's reset button doesn't reset the points counter, so any pre-round deaths count on the scoreboard until the map is switched.
are any of these issues still in the game.
siege
- A door in a castle sometimes works the otherway arround, when it is visually closed it is actually open and vice versa.
nvm im still autisticRIGHT NEWS
We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!Spoiler(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)[close]
Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!Spoiler(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)[close]
Where was this?Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!Spoiler(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)[close]
well, depends on what part you are referring to, but the unit post is here.Where was this?Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!Spoiler(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)[close]
Shoutbox, long gone now however.If he was joking, just ignore meh.Where was this?Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!Spoiler(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)[close]
Ah I see. Good to see you're still around kicking.well, depends on what part you are referring to, but the unit post is here.Where was this?Clearly you aren't up to speed with things, they are adding another unknown faction,2 gamemodes and Olaf has made a thread on newer units.We need more of things like this, not silly fixes, why not add new factions, this is Napoelons war! I will not accept the fact a shitty game like Holdfast who rips from NW is besting us. I demand more historical factions, hell. You should even add the Ottomans Camel riders and Swordsmen! Make it more diverse damn it!Spoiler(https://i.gyazo.com/337f25e08c8090a3036622c3949e4da0.png)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)[close]
https://www.fsegames.eu/forum/index.php?topic=37622.msg1632622#msg1632622
wb, nice to see you again as well. :)
Ah I see. Good to see you're still around kicking.
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
Ah I see. Good to see you're still around kicking.wb, nice to see you again as well. :)
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
the game only really dropped off in the last year or so in pop in a real noticeable way. It still has more players than holdfast. the revolution thing was in the begging of 2013 and didn't kill the game.
the new units we are adding add more diversity in looks and maybe even gameplay. any new units(from you, or others) will only add to it, which is nice.
things are still being worked on, but we are trying to make the game run better than it was before. We still have things to do and things to test.
I know this sounds dumb and has been mentioned but has melee been changed in any way? Usually developers constantly change the core aspect of the game to evolve the meta and keep players learning and entranced. Look at CSGO, DOTA, LoL, and really any game ever. I don't think it would hurt NW to change it slightly to force players to reinvent themselves.As far as I know, not really. The melee I find has been the best melee I have found. Simple yet effective. I think if there were to be any changes to melee, I would look at the medieval game called Kingdom Come: Deliverance. Maybe something to look at or, perhaps the witcher for sword play maybe.
Ah I see. Good to see you're still around kicking.
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)
the game only really dropped off in the last year or so in pop in a real noticeable way. It still has more players than holdfast. the revolution thing was in the begging of 2013 and didn't kill the game.
the new units we are adding add more diversity in looks and maybe even gameplay. any new units(from you, or others) will only add to it, which is nice.
things are still being worked on, but we are trying to make the game run better than it was before. We still have things to do and things to test.
Once upon a time, it was 2013. Everyone got their panties due to a change in how the melee speed was being adjusted. Devs refused to change it, or something alike. People complained, they wanted to boycott. Didn't affect much, it ended up more being a meme in itself honestly.Ah I see. Good to see you're still around kicking.
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)
the game only really dropped off in the last year or so in pop in a real noticeable way. It still has more players than holdfast. the revolution thing was in the begging of 2013 and didn't kill the game.
the new units we are adding add more diversity in looks and maybe even gameplay. any new units(from you, or others) will only add to it, which is nice.
things are still being worked on, but we are trying to make the game run better than it was before. We still have things to do and things to test.
Anyone mind telling me what this revolution thing was all about?
It was more then just that ;), I wasn't there but if you look up the older topics in the Forum/Website section, you'll find the dark side.Once upon a time, it was 2013. Everyone got their panties due to a change in how the melee speed was being adjusted. Devs refused to change it, or something alike. People complained, they wanted to boycott. Didn't affect much, it ended up more being a meme in itself honestly.Ah I see. Good to see you're still around kicking.
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)
the game only really dropped off in the last year or so in pop in a real noticeable way. It still has more players than holdfast. the revolution thing was in the begging of 2013 and didn't kill the game.
the new units we are adding add more diversity in looks and maybe even gameplay. any new units(from you, or others) will only add to it, which is nice.
things are still being worked on, but we are trying to make the game run better than it was before. We still have things to do and things to test.
Anyone mind telling me what this revolution thing was all about?
There's a lot of context missing in those posts, generally there were jokes that were jokes then. Some might see it as facts now when in those times it was more of a joke and troll. Yes there was some annoyances with the developers at that point in time, but I don't think that evolved to anything big afterwards.It was more then just that ;), I wasn't there but if you look up the older topics in the Forum/Website section, you'll find the dark side.Once upon a time, it was 2013. Everyone got their panties due to a change in how the melee speed was being adjusted. Devs refused to change it, or something alike. People complained, they wanted to boycott. Didn't affect much, it ended up more being a meme in itself honestly.Ah I see. Good to see you're still around kicking.
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
wb, nice to see you again as well. :)
the game only really dropped off in the last year or so in pop in a real noticeable way. It still has more players than holdfast. the revolution thing was in the begging of 2013 and didn't kill the game.
the new units we are adding add more diversity in looks and maybe even gameplay. any new units(from you, or others) will only add to it, which is nice.
things are still being worked on, but we are trying to make the game run better than it was before. We still have things to do and things to test.
Anyone mind telling me what this revolution thing was all about?
cb is still a popular game mode. I enjoy playing it from time to time. it works properly, and has been improved imo.(even fixed that host a game bug last i checked regarding CBs) Grozni was kind enough to give us his code on making bots have instruments, and playing them. Though, at this point, between all the stuff i did, and the other devs, it will be somewhat hard to see his original code left. We added so many things to it. Tweaked it. etc,. to suit what we are doing. The server thread is where i listed all the server side only changes. It lists a lot of the stuff i did. With that being said, i haven't updated that thread since we started the client side patch. Dont want to reveal too much yet. Not to mention no one would be able to play or do much on there without the new files.Ah I see. Good to see you're still around kicking.wb, nice to see you again as well. :)
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
the game only really dropped off in the last year or so in pop in a real noticeable way. It still has more players than holdfast. the revolution thing was in the begging of 2013 and didn't kill the game.
the new units we are adding add more diversity in looks and maybe even gameplay. any new units(from you, or others) will only add to it, which is nice.
things are still being worked on, but we are trying to make the game run better than it was before. We still have things to do and things to test.
Ah you're right, been trying to recap what's happened here: https://www.fsegames.eu/forum/index.php?topic=37652.0;topicseen
incase anyone is interested in discussing a bit of a reflection on the current state of the game.
I think for modding, I honestly would just make the uniforms more independent of each other. I understand it's to save memory and space, plus to allow the engine to run smoother, but it has to be worked on. I don't know if Commander mode is still a thing, or if it even works properly at this moment. From my memory, last time it was buggy with units getting stuck or not firing. The lag from just the smoke and the lack of optimization from the engine has left me wondering if my system is just a toaster some times, is that still a problem?I know this sounds dumb and has been mentioned but has melee been changed in any way? Usually developers constantly change the core aspect of the game to evolve the meta and keep players learning and entranced. Look at CSGO, DOTA, LoL, and really any game ever. I don't think it would hurt NW to change it slightly to force players to reinvent themselves.As far as I know, not really. The melee I find has been the best melee I have found. Simple yet effective. I think if there were to be any changes to melee, I would look at the medieval game called Kingdom Come: Deliverance. Maybe something to look at or, perhaps the witcher for sword play maybe.
I think there's something still missing that people want, but is not being said or seeing properly... I'm not sure...cb is still a popular game mode. I enjoy playing it from time to time. it works properly, and has been improved imo.(even fixed that host a game bug last i checked regarding CBs) Grozni was kind enough to give us his code on making bots have instruments, and playing them. Though, at this point, between all the stuff i did, and the other devs, it will be somewhat hard to see his original code left. We added so many things to it. Tweaked it. etc,. to suit what we are doing. The server thread is where i listed all the server side only changes. It lists a lot of the stuff i did. With that being said, i haven't updated that thread since we started the client side patch. Dont want to reveal too much yet. Not to mention no one would be able to play or do much on there without the new files.Ah I see. Good to see you're still around kicking.wb, nice to see you again as well. :)
As for my 2 pennies, I can't recall all that well why the community went down again... But maybe it was due to some balancing patches that no one liked, and then also the revolution, combined with lack of update. Which of course as I understand is the reason why this is now going up, correct?
I would honestly try to put up new units and perhaps a new faction, haven't read olafson's post yet, but I think it'd be nice to see more variety and as well a chance to update the roster without changing multiple units at the same time. That's been annoying for a while.
edit: A new game mode might be far fetched, seeing how Iron Europe flopped due to the server demand stress it had. Honestly can someone remind me why the whole thing went down?
the game only really dropped off in the last year or so in pop in a real noticeable way. It still has more players than holdfast. the revolution thing was in the begging of 2013 and didn't kill the game.
the new units we are adding add more diversity in looks and maybe even gameplay. any new units(from you, or others) will only add to it, which is nice.
things are still being worked on, but we are trying to make the game run better than it was before. We still have things to do and things to test.
Ah you're right, been trying to recap what's happened here: https://www.fsegames.eu/forum/index.php?topic=37652.0;topicseen
incase anyone is interested in discussing a bit of a reflection on the current state of the game.
I think for modding, I honestly would just make the uniforms more independent of each other. I understand it's to save memory and space, plus to allow the engine to run smoother, but it has to be worked on. I don't know if Commander mode is still a thing, or if it even works properly at this moment. From my memory, last time it was buggy with units getting stuck or not firing. The lag from just the smoke and the lack of optimization from the engine has left me wondering if my system is just a toaster some times, is that still a problem?I know this sounds dumb and has been mentioned but has melee been changed in any way? Usually developers constantly change the core aspect of the game to evolve the meta and keep players learning and entranced. Look at CSGO, DOTA, LoL, and really any game ever. I don't think it would hurt NW to change it slightly to force players to reinvent themselves.As far as I know, not really. The melee I find has been the best melee I have found. Simple yet effective. I think if there were to be any changes to melee, I would look at the medieval game called Kingdom Come: Deliverance. Maybe something to look at or, perhaps the witcher for sword play maybe.
The biggest problem with CB are server owners having too many bots per squad or players in general on the server combined with the bots. While we are trying to make the game run better as of the whole(the engine doesn't help either), we cant help those with lower end servers who have the settings way too high for the server they are using.(not every server is like this, but i have been on way way way too many like this over the years) Sure, it is really neat seeing all those large lines and what not fighting, but when the server is super laggy, it kills the fun. Each player, bot, and horse all effect the server. When you have 500-800 of them, it will lag.
You will have to talk to olaf about any uniform related stuff.
I think there's something still missing that people want, but is not being said or seeing properly... I'm not sure...Idk? dont know what you are referring to.
If you miss something then say it. :PWoot woot
Most of the problems with commander battle are the high amount of bots and bad server settings, for instance many server owners dont know you have to limit your upstream in server settings or you will have players unable to change weapons for instance. at release ill put up some setting recommendations.
In any case, were putting a lot of content and fixes into the game, which hopefully helps with the longevity.
Could you add some spectator functionality like the person's name over their player model so I can tell people apart for frisbee? Maybe add it as an admin function?not going to happen. It is only a short step from there to making a way for any player, admin or not, to being able exploit it into giving them an unfair advantage.(not just in your frisbee thing)
It's already an exploitCould you add some spectator functionality like the person's name over their player model so I can tell people apart for frisbee? Maybe add it as an admin function?not going to happen. It is only a short step from there to making a way for any player, admin or not, to being able exploit it into giving them an unfair advantage.(not just in your frisbee thing)
that isn't a valid reason to make it even easier for people to make their own version where they can see where anyone is at at any time while they are alive.It's already an exploitCould you add some spectator functionality like the person's name over their player model so I can tell people apart for frisbee? Maybe add it as an admin function?not going to happen. It is only a short step from there to making a way for any player, admin or not, to being able exploit it into giving them an unfair advantage.(not just in your frisbee thing)
/sub/kick sturk no swearing on my christian minecraft server
Make it easier to slay people please. It can get really frustrating to scroll down a 200 player list to find the right person.Try installing this on your server. It was a godsend https://www.fsegames.eu/forum/index.php?topic=25629.0 (https://www.fsegames.eu/forum/index.php?topic=25629.0)
(Maybe make one slay tab for each team? At least that would limit it to 100 people per list.)
Also can you sticky this thread? I have a hard time finding it sometimes.
That's more clientside in terms of slaying. The only thing that it changes serverside if you choose to install it is just the addition of selecting custom maps. I've used it for a long time now but even then it's sometimes hard to slay people. (Especially if they move too fast for you to click their name before they die)Make it easier to slay people please. It can get really frustrating to scroll down a 200 player list to find the right person.Try installing this on your server. It was a godsend https://www.fsegames.eu/forum/index.php?topic=25629.0 (https://www.fsegames.eu/forum/index.php?topic=25629.0)
(Maybe make one slay tab for each team? At least that would limit it to 100 people per list.)
Also can you sticky this thread? I have a hard time finding it sometimes.
Also if it hasn't been mentioned before please add more banners a lot of regiments use the same banners currently.
Hi guys I am not sure if any of you know me but I am a senior admin on the EU Commander server, having been admin and playing on the server for a number of years now. I must say that the idea of this patch makes me a little nervous.For commander battle we added some things like anti rambo script as an option, preventing players from spreading line infantry as an option, having musicians and flag bearers in the group. etc.
We have been running successful scripts done for us by Kanade and have had them in action for a very long time now, anyway my chief concern is that whatever you are doing is going to mess up our server in some way.
My main concerns being that with this patch you may fundamentally change how units work and in some way disrupt the manner in which myself and my players have got used to playing commander battle over these past years.
Anyway despite what I’ve said I hope that this patch will be a positive and not negative thing for commander battle and await the results with an air of trepidation.
In relation to bug fixes there is one thing that could be quite useful and that is the weapon lag bug which affects commander battle servers, which stops players being able to cycle through their inventory for a period of time generally after the start of a round.
And I think ill throw up a 3 way merge tutorial for the scripters.
I thought Thunderstormer stated they'll post the patch notes on the forums?that is the plan.
Also, really cool commander battle changes Vince!
Please add more hp to the doors and gates, It seems to me that it is not realistic that the door breaks with 2-3 bayonet hits. In addition, there is no point in using the doors in sieges, as this does not change anything. In NW you need 1-2 hits with axe to destroy the door, while in native you will destroy the door with a big ax for a minute or more. Maybe + 400% hp to doors (about 10 bayonet hits to every door) and a little bit more for earth_gates and viking doors. Its so stupid, when massive gates destroying for 4 hits..Doors are not the main things to slow down the enemy like they are in native. You have bullets that you cant stop, you have arty shelling you as you attack, and sapper stuff for attacking and defending. Doors are not meant to be the thing that slows you down for minutes at a time.
Also... Can it be fixed?if you are referring to turning into a twizzler when you go to swing, that is a engine issue and cant be fixed.
Is there any ETA for release of this update?hopefully really soon. we are trying to wind things down.
*Gets on knees* PLEASE, PLEASE! Before Christmas!
*Gets on knees* PLEASE, PLEASE! Before Christmas!
I doubt that's very likely. A release before the new year is more likely though.
Looking forward to it nevertheless!
I'd rather have them make a really good patch than have them rush it because I'm inpatient.
i dont believe that is possible, but i am also not the one who works on the uniform stuff. vince knows more about this stuff than i.I'd rather have them make a really good patch than have them rush it because I'm inpatient.
Agreed, especially if their adding in factions, oh and Thunder. Is there a way that you can all make it so community skins can now be implanted into servers for all to see or something along those lines?
I know this is a crazy question probably going to ask this a lot, any release day? as in what month..same answer i gave before is the best i can give.
I'd rather have them make a really good patch than have them rush it because I'm inpatient.indeed. i dont want to release a buggy mess just to make some deadline. with the nature of coding, there will always be some bug, unforeseen consequence, or something you just have to live with. especially in a patch this big. still plenty to be worked on and tested.
Once the patch is released or even before it's a released, I assume there will be a fully detailed changelog of what was exactly added, changed, or fixed?that is the plan.
=)
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Mountain War Blademount warbandGet pissed at SteamHype for MWB Update
Some small sad news today.cya bb
We will push the release to after newyear, in the last week every day we tested we found countless bugs, fix them, repeat.. I am too scared to release something not perfect before christmas.
I will fly tomorow to the Netherlands, my home ground, and will spend the time with my family. If we would release today it would mean that when something is broken it won't be fixed before newyear, it's better to let you guys wait a week or two more and have something perfect in your hands.
Sorry guys!
See you next year. :) :-*
Hype is real! :)
Some small sad news today.
We will push the release to after newyear, in the last week every day we tested we found countless bugs, fix them, repeat.. I am too scared to release something not perfect before christmas.
I will fly tomorow to the Netherlands, my home ground, and will spend the time with my family. If we would release today it would mean that when something is broken it won't be fixed before newyear, it's better to let you guys wait a week or two more and have something perfect in your hands.
Sorry guys!
See you next year. :) :-*
A new reload animation would look nice. the current one, well quite frankly unrealistic and poorly made.Why would you want to patch that? It is a pretty funny glitch.
Also, do you know of the flag glitch? If you put a flag near a cannon and try to operate the cannon, it will simply teleport you around the map to whatever direction your back if facing.
If you dont know about this, pm me and I can show you in game at any time.
A new reload animation would look nice. the current one, well quite frankly unrealistic and poorly made.send how to do it to vince.
Also, do you know of the flag glitch? If you put a flag near a cannon and try to operate the cannon, it will simply teleport you around the map to whatever direction your back if facing.
If you dont know about this, pm me and I can show you in game at any time.
Its a mechanic you cant really explain. you need your eyes :oIt's pretty late to add suggestions for the patch right now. If the developers would even think of adding a new reloading animation, then it would probably be one that already exists.
What about the reload animation? any plan for that?
Its a mechanic you cant really explain. you need your eyes :oI am not in charge of what gets added or not. The main devs are. I just code stuff in or work on fixing bugs. With that being said, no. i do not think we will be adding in a new animation, at this stage.
What about the reload animation? any plan for that?
Its a mechanic you cant really explain. you need your eyes :oI am not in charge of what gets added or not. The main devs are. I just code stuff in or work on fixing bugs. With that being said, no. i do not think we will be adding in a new animation, at this stage.
What about the reload animation? any plan for that?
anyways, there is a chance the bug you speak of has already been fixed. We had 5 people coding one thing or another. are you able to record how you do it? it would make it easier for us to test it. the dev team is out of town currently or busy with holidays.
good to hear.Its a mechanic you cant really explain. you need your eyes :oI am not in charge of what gets added or not. The main devs are. I just code stuff in or work on fixing bugs. With that being said, no. i do not think we will be adding in a new animation, at this stage.
What about the reload animation? any plan for that?
anyways, there is a chance the bug you speak of has already been fixed. We had 5 people coding one thing or another. are you able to record how you do it? it would make it easier for us to test it. the dev team is out of town currently or busy with holidays.
I think it was patched. I could not get it to work.
Any ETA?i believe very soon.
I hope you're adding loot boxes$100 per box sounds fair right?
I hope you're adding loot boxes$100 per box sounds fair right?
dont forget the costs of new equipment every time you die or shoot your gun.I hope you're adding loot boxes$100 per box sounds fair right?
ye and you should delete factions from being playable except 1 and u have to pay 50€ for 1 more faction ez EA method
After Saturday thanksAny ETA?i believe very soon.
I'd like an unblockable bayonet/sword alongside a suit of bulletproof armour so that way I literally can't be stopped from killing peopleEven with those, you'll probably TK 2 people and then die by jumping down a river bank.
I'd like an unblockable bayonet/sword alongside a suit of bulletproof armour so that way I literally can't be stopped from killing people
that moment when the patch still has not come out
Alright you can release the patch, my tournament is over
that moment when the patch still has not come out
Dead.
You impatient scrubs get my hopes up whenever you bump this thread.its not coming out like bannerlord ^^
if we dont get a patch we will meme FSE to the groundpeople will meme FSE or in general regardless. This is the world we live in.
The patch notes look great from the FSE page I just read. I just wish that it would have come out a few years ago but I'm excited to see what this holds for us. Thanks to everyone, glad we could all come together to help fix the game and get some stuff addedLink? Cant find it :(
Thunder Saïd its not yet available for us to read.Bad Thunder :(
Will you be able to turn of medics?I'll answer questions like this or other features when the notes are released publicly or given the ok from the devs.
Patch notes already got leaked so .. ?Will you be able to turn of medics?I'll answer questions like this or other features when the notes are released publicly or given the ok from the devs.
The Patch itself is done. We are waiting on TW.
blog was incompletePatch notes already got leaked so .. ?Will you be able to turn of medics?I'll answer questions like this or other features when the notes are released publicly or given the ok from the devs.
The Patch itself is done. We are waiting on TW.
Saw the patch notes looks awesome ;D ;D ;DWhat ******* patch notes? WHERE? GIB.
what is the new faction ?!Rhineland
wut why a client state of FranceQuote from: Dark_Knight link=topic=36936.msg1646253#msg1646253 po=1515754762what is the new faction ?!Rhineland
what is the new faction ?!Rhineland
What about the Bavarians in france thenwhat is the new faction ?!Rhineland
Who cares about the new faction, they are adding coconuts!Liar! it's PALM TREES!!!
But what if the palm trees have coconuts?!?!?!?!?!?Who cares about the new faction, they are adding coconuts!Liar! it's PALM TREES!!!
what is the new faction ?!Rhineland
Most likely replaced with a new unitWhat about the Bavarians in france thenwhat is the new faction ?!Rhineland
PALM TREEEEEEEESSSSSSSSS!!!!
Rhineland is such a disappointing and boring choice. Why not Spain or Ottoman Empire?At least the rhine troops have some relevance to the mainland conflict unlike the Ottomans. Also, it's nice to have something that's not fully anti-French.
Although it's better than nothing, gotta admit.
guess cause both spain or ottoman empire didnt play a great role during the napoleonic wars
"but nob spain got under occupation during the nw and spanish ppl were against the french blabla"
still the spanish army didnt do much
Tbh I think Spain would've been a great choice but oh well...You said that twice now. :P
Tbh I think Spain would've been a great choice but oh well...You said that twice now. :P
guess cause both spain or ottoman empire didnt play a great role during the napoleonic wars
"but nob spain got under occupation during the nw and spanish ppl were against the french blabla"
still the spanish army didnt do much
Sure, I'm just saying that (atleast imo) it'd be a more interesting choice
Is it too late to give a suggestion of what to add?Probably since the patch comes out soon.
My problem is ima have to redo my mod pack when the update comes out :PI'm not 100% but I want to say that Vince said existing mods will carry over. Check his posts
You have to re-apply your mods for sure, we tried not to overwrite too many files, but in the end we did update a lot of brf files and textures. for sure any code changes you have to re-apply.My problem is ima have to redo my mod pack when the update comes out :PI'm not 100% but I want to say that Vince said existing mods will carry over. Check his posts