Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => Topic started by: Wolffe on March 21, 2018, 10:19:31 am

Title: Present ma Colours!
Post by: Wolffe on March 21, 2018, 10:19:31 am
Hey there me again.
ive made some new flag models, they work all fine and look great in game (all for NW).
only problem is that theyre static. anyone know a way to get them waivy'ish if you get what i mean?
Thanks in advance!

https://www.youtube.com/watch?v=BH8AqTWFs9k
Title: Re: Present ma Colours!
Post by: Johny_Nawalony on March 21, 2018, 10:38:13 am
As far as I can remember You need to assign a proper shader to their material in order for them to move. [NW uses "pennon_shader" for colours"
Title: Re: Present ma Colours!
Post by: Wolffe on March 21, 2018, 10:40:23 am
You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
Title: Re: Present ma Colours!
Post by: Johny_Nawalony on March 21, 2018, 10:42:21 am
You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
The default NW colour shader is called "pennon_shader". You need to assign it to the material youre using on the colour.
(https://i.gyazo.com/742c9d3459118c9d0eba4b470e932f10.png)
Title: Re: Present ma Colours!
Post by: Wolffe on March 21, 2018, 12:35:04 pm
You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
The default NW colour shader is called "pennon_shader". You need to assign it to the material youre using on the colour.
(https://i.gyazo.com/742c9d3459118c9d0eba4b470e932f10.png)
yu da best :-*
Title: Re: Present ma Colours!
Post by: Wolffe on March 21, 2018, 01:13:50 pm
You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
The default NW colour shader is called "pennon_shader". You need to assign it to the material youre using on the colour.
(https://i.gyazo.com/742c9d3459118c9d0eba4b470e932f10.png)



new problem!

ive assigned the shader to every dds file but 2 flags turn out white (and with different textures for some reason) and the rest hasnt changed
Title: Re: Present ma Colours!
Post by: Johny_Nawalony on March 21, 2018, 01:39:58 pm
Did you import the texture into the BRF file? I don't know anything different that could cause such problem.
Title: Re: Present ma Colours!
Post by: Wolffe on March 21, 2018, 01:44:17 pm
Did you import the texture into the BRF file? I don't know anything different that could cause such problem.
the white flags have been fixed and they work! but the rest of the flags for some reason dont wave. ive applied the shader tho
Title: Re: Present ma Colours!
Post by: Johny_Nawalony on March 21, 2018, 09:24:11 pm
Well, I've never seen such a bug, and thus I think im won't be able to further help you, sorry.
Title: Re: Present ma Colours!
Post by: Wolffe on March 22, 2018, 07:49:04 am
Well, I've never seen such a bug, and thus I think im won't be able to further help you, sorry.
Alright thanks for the help in the first place tho.