Flying Squirrel Entertainment
Mount & Blade Warband: Napoleonic Wars => Modifications => Topic started by: Wolffe on March 21, 2018, 10:19:31 am
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Hey there me again.
ive made some new flag models, they work all fine and look great in game (all for NW).
only problem is that theyre static. anyone know a way to get them waivy'ish if you get what i mean?
Thanks in advance!
https://www.youtube.com/watch?v=BH8AqTWFs9k
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As far as I can remember You need to assign a proper shader to their material in order for them to move. [NW uses "pennon_shader" for colours"
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You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
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You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
The default NW colour shader is called "pennon_shader". You need to assign it to the material youre using on the colour.
(https://i.gyazo.com/742c9d3459118c9d0eba4b470e932f10.png)
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You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
The default NW colour shader is called "pennon_shader". You need to assign it to the material youre using on the colour.
(https://i.gyazo.com/742c9d3459118c9d0eba4b470e932f10.png)
yu da best :-*
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You need to assign a proper shader to their model in order for them to move
alright thats one step closer. but where do i find this or make this (im fine with making partciles but ive never messed with making shaders)
The default NW colour shader is called "pennon_shader". You need to assign it to the material youre using on the colour.
(https://i.gyazo.com/742c9d3459118c9d0eba4b470e932f10.png)
new problem!
ive assigned the shader to every dds file but 2 flags turn out white (and with different textures for some reason) and the rest hasnt changed
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Did you import the texture into the BRF file? I don't know anything different that could cause such problem.
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Did you import the texture into the BRF file? I don't know anything different that could cause such problem.
the white flags have been fixed and they work! but the rest of the flags for some reason dont wave. ive applied the shader tho
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Well, I've never seen such a bug, and thus I think im won't be able to further help you, sorry.
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Well, I've never seen such a bug, and thus I think im won't be able to further help you, sorry.
Alright thanks for the help in the first place tho.