Topic Moved: https://www.fsegames.eu/forum/index.php?topic=44574.0
Information The 16te Saturday Siege Event is an event hosted every saturday at 7PM UK time. It features a wide range of possible units such as: Line, Rifles, Lights and Artillery! The event is hosted by the 16. Westphalen Infanterie-Jager Battalion The event will thus be held every saturday at 7PM UK time and will be hosted on the server 16te_Offical_EU
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Rules and Regulations for all players
- Note to sign up to the event we want your regiment to have at least 5+ people.
- No offensive or abusive names targeted towards a specific religion, state, place or person.
- No racial slurs towards any player.
- Try to keep the main for officers only.
- No trolling or insulting other regiments.
- Any problems like team killing or insults should be reported to the admin staff.
- Make sure you abide by the rules respective to your own class.
- Listen to the admins as they have the final say.
Violations of these rules may result in
- 1st violation: warning (this won't be applied when the violation is ramboing)
- 2nd violation: slay
- 3rd violation: kick/temp ban (this won't be applied when the violation is ramboing)
These punishments may vary from the gravity of the violation
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Rules for each unit type
Line Infantry (Attackers):
Spoiler - Only allowed to fire and move in line and no gap is allowed when outside the fort.
- Once inside or at the walls of the fort,they may disperse and neglect formation.
- As per usual siege events, they are allowed to FiC,RiC,OA,etc.
- Must have a minimum of 4 men to leave spawn. Less is counted as rambo.
Line Infantry (Defenders):
Spoiler - Can pick up rifles off the ground.
- Do not have to stay in line or any formation and can disperse inside the siege point or fort once spawned.
- Are allowed 1 musicians and 1 flag bearers.
Artillery (Attackers):
Spoiler - Can take artillery pieces of any type, keeping in mind the max artillery they can have (4).
- Are allowed a sapper. Flying constructions, ‘Troll building’, plank spamming and TNT use are not allowed)
Artillery (Defenders):
Spoiler - Can take artillery pieces of any type, keeping in mind the max artillery they can have (4).
- Are allowed a sapper. Flying constructions, ‘Troll building’, plank spamming and TNT use are not allowed)
- Are allowed to move out the fortress.
Lights/Rifles (Attackers):
Spoiler - Must have a minimum of 3 men to leave spawn. Less is counted as rambo.
- Must form some sort of line to leave spawn. Lights have to keep this line with a maximum of 2 man spacing.
- Skirms may disperse at many cover points outside the fort.
- Are allowed to spread out inside the fort.
- Are allowed to pick muskets as rifles or rifles as lights.
Lights/Rifles(Defenders):
Spoiler - Do not have to stay in line or any formation and can disperse inside the siege point or fort once spawned.
- Can leave the fortress. Skirms can disperse outside of the fortress. Lights have to keep a line formation but can have a 2 man spacing.
- Allowed to pick up muskets.
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Signup Information
Signup here with the following template |
Regiment Name:
Wanted Role:
Leaders or Representative's steam (link):
Back-up Representative's steam (link):
Expected Attendance:
Do you agree to abide by all the rules:
Would you like to sign up weekly:
Reserved spots
- Line: 2Ch, 18pp
- Lights: 16te, 68th, 15thYR
- Rifles: 16te, NJ
- Arty Regiment: 1pa, 45thN, 30pa, VGC
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Spots open!
- We have spots for Line and Lights spots open!
Artillery spots are currently filled
Join the event now!
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