Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - G.I.C.Augustus

Pages: 1
1
Events: EU / ♞2Lr Friday Linebattle♞[Unique Scripts]
« on: July 25, 2018, 09:48:10 pm »
Welcome to the Friday-event of the 2. Leibregiment

We are the only linebattle in ‘Napoleonic Wars’ using and offering different scripts to increase the tactical depth and the atmosphere. For these scripts no mod is needed.

General Rules

Rulebraking will be punished with slays/kicks/bans (no warning).
[‘Officer aim’ means that you are not allowed to shoot officers].
No hostility/offending with/against the administration.
Every officers is responsible for his own men.
Officers are not allowed to fire in charge.
Officers are not allowed to leave their unit (15 men spacing max).
Make sure you have read the rules carefully and have passed them along to your men.
One contact needs to stay on our teamspeak during the event takes place (19:30-21:00 UTC+2; 17:30-19:00 UTC/20:00-21:00 German Time).
Only officers are allowed to use the global chat ('All-Chat').
We want you to use the chat only for necessary stuff (The need is at the discretion of the administration).
No discussion about the interpretation of the rules during the event. Officers can talk to us after the event.
No spam/flame at the event.
If 3 men or less, you have to join another unit, but you still have to follow your class-rules.
No ramboing (No one is allowed to attack a unit on his own, you need to attack as unit [3+ men]).
Officers are not allowed to pick up rifles/muskets.
Only riflemen are allowed to pick up rifles.
No musketoons.
Every signed up/registered unit can spawn with to medics (=sergeants/ensings/flag bearer/...).
Artillery may not spawn ensings (the sappers have the scalpel).
Only two officers are allowed for each unit (except artillery).
Only choose ingame classes suitable for the registered/signed up class.
(for example, do not choose guards ingame, if you signed up as line).
There are either riflemen or Light Infantry on each side, you have to choose which class you are playing. Only one spot for both classes per side.
No ‘officer aim’ (You are not allowed to aim or shoot at officers).
If the Administration orders an ‘allcharge’, no one is allowed to shoot. Counteractions are punished.
There will be one medic per team. The medic needs to be chosen from the artillery unit and needs to stay there during the hole LB.


Scripts

Bleeding script
Bleeding script
If one of you is hurt, he begins to bleed and slowly bleed to death if not healed.Your sergeants/ensigns will be, next to their flag function, medics. They spawn with a scalpel, with that they can (with a hit on the wounded) heal the wound and stop the bleeding. The scalpel is dropped, when the player dies, even if he holds something else in his hands (same mechanics like the ramrod).
[close]

Grenadier script
Grenadier script
Registered grenadiers spawn with a grenade in play (except officers). This grenade can be thrown, but you have to be in a formation.
When hitting the ground, they start to fizzle and smoking. After 1-3 seconds the grenades explode. The maximal  damage in the center of the explosion will be 50%.
The grenade has a 5% chance of exploding in the hand of the thrower (only hits the thrower, reduced damage, thrower will not die, but will start to bleed).
Grenades cannot be picked up. So every grenadier has only one throw each round. The grenade is only effective in a throwing-range of 40 metres (if you throw it too far, it will not explode)
The grenades are not too strong, you can run away from them when they are on the ground, so in the end it is a tactical element, to spread the enemies formation and causing chaos before the charge.
[close]


Carcass ammunition for artillery
Carcass ammunition
Artillery will get another kind of ammunition - Carcass ammunition. Exploding a few metres above the ground, it will spread fire to the ground. The fire lasts a bit on the ground and everyone will suffer constantly an health malus, while standing in the fire. The carcass-ammunition will fly like shot by a howitzer (even when shot by a cannon).
[close]


Several scripts to enforce the rules
several scripts
Automatic slay for ‘officer aim’(= ‘officer aim’) (algorithm will check for real ‘officer aim’)
Several class limits enforced
Script blocks the players from picking the wrong weapons from the ground
Planks are deactivated
[close]

Special rules for some classes
[Light Infantry] May crouch.
[Light Infantry] May use two men spacing in their line.
[Light Infantry] May not shooting in charge.
[Light Infantry] Is not allowed to spread out and fire alone, must be in line when shooting.
[Light Infantry] No shooting out of formation (Needs to shoot in line).
[Light Infantry] May not officer aim.
[Cavalry] Dragoons and officers are allowed to fire from horseback (when standing in formation).
[Cavalry] If 3 or less, cavalry must dismount and join another unit.
[Cavalry] Dismounted cavalry (if enough to form a own unit) must follow the rules of the Light Infantry.
[Cavalry] May not ‘officer aim’.
[Riflemen] May not spawn/use a bayonet.
[Riflemen] May fire in charge.
[Riflemen] May reload in charge.
[Riflemen] May have 5 men spacing in their formation.
[Riflemen] May crouch.
[Riflemen] May not ‘officer aim’.
[Riflemen] Joining another unit, riflemen must follow their rules.
[Grenadiers] Needs to play as guard-infantry.
[Grenadiers] If there are not enough line, you maybe will play infantry (the administration will you tell it before the event starts).
[Grenadiers] May not shoot in charge or throw their grenades
[Grenadiers] May not crouch.
[Grenadiers] May not mix your line up with other classes.
[Grenadiers] No shooting out of formation or throwing grenades out of formations.
[Grenadiers] No ‘officer aim’.
[Artillery] May bring one (1) sapper.
[Artillery] Sappers are not allowed to use bugs.
[Artillery] Is allowed to take 2 cannons (no howitzer)
[Artillery] Artillery-guard need to select the 'Arty-Guard'- unit, otherwise their do not count as artillery-guard.
[Artillery] Artillery-guard may fight as skirmishers near the cannons/ position of artillery (may fire in charge/reload in charge)
[Artillery] Artillery-guard is not allowed to ‘officer aim’.
[Artillery] May not intentionally ‘officer aim’.
[Artillery] Moving away from the artillery position, you need to form a line and follow their rules.

Unit sizes

Line Infantry:    3-30
Light Infantry:    3-15
Grenadiers: 3-10
Artillery:    1-15
Cavalry:    3-20
Riflemen:   3-12
(If you have more than 12 men, you must follow the rules of the Light Infantry. So you can bring 15 men, but then you are not allowed to fire in charge and reload in charge.)

Important

We meet at 17:30 UTC on our teamspeak. You will always be asked, if you read the rules and also passed them on to your men. Missing the meeting does not exempt you from to confirm the reading and passing of the rules, you automatically do it by attending the event. Rulebreakings may be punished without warnings and regiments might gather strikes, which might lead to a ban from the event, if you gather too many. The event starts exactly at 20:00-21:00 UTC+2 (18:00 UTC/20:00-21:00 German Time). If you, or your men come too late, you might miss the first round.


Teamspeak: 2lr.linebattle.org

2
Events: EU / ♚ k.k. Event [Friday] ♚
« on: December 12, 2017, 08:17:33 pm »

Welcome to the Friday- Event of the Imperial Army (Kaiserliches Heer)



General Rules

Officeraim is not allowed!
Fire in Charge is not allowed!
Reload in Charge is not allowed!
You are counted as in a charge, when one of your men was hit, holding a block, or holding an attack.
To not be in a charge anymore, you need to clearly distance yourself from the fighting area.
Move and Shoot in Formation!
No crouching!
Only two Officers per Regiment.
Flag bearer, musicians and surgeons are allowed, but count as a regular man.
Officers are not allowed to pick up weapons!
The chat is only to be used for necessary stuff. We might slay/kick/ban without warnings.
Stupid comments in the chat regarding slays/kicks/bans will be punished aswell!
Allcharge means: no shooting.
The admin might dismount the cavalry in allcharge for balancing.

Close Combat Rules

Close Combat Areas will be defined by the admin in the beginning of the linebattle!
Artillery positions are Close Combat Areas by default!
You may crouch in Close Combat Areas!
Attackers of a Close Combat Area may shoot in charge!
Defenders of a Close Combat Area may shoot and reload in charge!

Special Rules for some Classes

[Light Infantry] May crouch.
[Light Infantry] May have up to 2 men spacing.
[Light Infantry] Still has to move and shoot in formation.
[Light Infantry] Seeing them standing behind a hill and seeing soldiers moving up, shooting and moving down on their own, will be slayed.
[Cavalry] When dismounted, but still enough to form an own unit, cavalry follows rules the of light infantry.
[Cavalry] Your men are absolutly prohibited to leave a charge on their own to charge a near unit, that is clearly not part of your actual charge.
[Rifles] May crouch.
[Rifles] May have up to 4 men spacing.
[Rifles] May move and shoot without formation.
[Rifles] FiC and RiC allowed.
[Rifles] May not pick up Muskets.
[Rifles] If you tell the admins before the event starts, you can bring up to 12 men, but you are not allowed anymore to FiC and RiC (except for CC like everyone else).
[Artillery] Can use cannons/howitzers, in total up to 2
[Artillery] May aim for the officers with their cannons
[Artillery] May get officeraimed aswell
[Artillery] Sapper is not allowed to use explosives or bugs (planks-bug, earthwall-bug)



Unit sizes (also some rules)

Line Infantry:3-30
Light Infantry:3-12
Artillery:1-10
Cavalry:3-15
Rifles:3-8

If you fall lower than the minimum numbers, (dismount and) join another unit of the same class, or a unit of a class above your own class in the upper list, or the artillery.
Officers are included in these numbers.
No exceptions will be made to these numbers.


Important (read this under all circumstances)

We meet at 18:30 GMT (19:30 CET) in teamspeak. You will always be asked, if you read the rules (all 4 parts of it) and also passed them on to your men. Missing the meeting does not exempt you from to confirm the reading and passing of the rules, you automaticly do it by attending the event. Rulebreakings may be punished without warnings and regiments might gather strikes, which might lead to a ban from the event, if you gather too many. The event starts exactly at 19:00 GMT (20:00 CET). If you, or your men come too late, you might miss the first round.

Teamspeak: kaiserlichesheer.eu



Procedure

30 - Meeting (make sure to include your regimental tag into your TS-name)
40/45 - Password will be set and people can join the server and play freely if they want
50 - Till now final map will be found and set and officers already on the server can now vote to keep or change it
55 - Everyone will be swapped to spec and teams will be assigned
00 - Linebattle starts, regiments or soldiers not on the server yet, might miss the first round





Pages: 1