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Quote from: Riddlez on January 19, 2015, 04:50:05 pmAgain, I know this is pre-alpha. But there are loads of core-game bugs and what does docm update? That infantry isn't wearing winter uniforms as often and that it doesn't rain all the time?That is some next level prioritising.Absolutely ridiculous. It's ridiculous that I focused on fixing actual bugs and issues before working on new content and features? What?Advanced battle AI is impossible. The AI isn't nearly 50% cavalry. Cavalry isn't OP and I can easily defeat it with equal numbers of infantry. I personally feel that the bayonet combat works better than in NW, where it's just a ridiculous looking dance routine. I don't know what you mean about the artillery---that's objectively wrong.Quote from: Riddlez on January 19, 2015, 04:50:05 pmAlso, the leveling system is weird. you join as a ranker in the game, and you are now fully capable of leading your own party in the name of the ruler of the nation. Done. Why not instead spend time working on a system that you actually work through the ranks of an excisting party and improve the system that has been shown in the freelancer module? Why invest time in making seven nations already, while you could just as well stick with one to four and work onthe the revolutionary changes you planend yo make, such as the improved battle AI and more complex economy system?You clearly have no idea what kind of work these things take. Not knowing these things, you probably shouldn't comment on what should and should not be prioritised.If anyone is disappointed by an alpha I made very clear is extremely rough, it's their own fault.
Again, I know this is pre-alpha. But there are loads of core-game bugs and what does docm update? That infantry isn't wearing winter uniforms as often and that it doesn't rain all the time?That is some next level prioritising.Absolutely ridiculous.
Also, the leveling system is weird. you join as a ranker in the game, and you are now fully capable of leading your own party in the name of the ruler of the nation. Done. Why not instead spend time working on a system that you actually work through the ranks of an excisting party and improve the system that has been shown in the freelancer module? Why invest time in making seven nations already, while you could just as well stick with one to four and work onthe the revolutionary changes you planend yo make, such as the improved battle AI and more complex economy system?
Well keep in mind, he's been modding alone for the past three years... Maybe it would be time to allow more people to help you docm? There are many in TW that are capable. Just sayin, help would speed up the mod and give you more time
NAPL season 1 saw the greatest regiment winning
Because both of these mods used this HORRIBLE HORRIBLE HORRIBLE aiming system from some Modder who doesnt know anything about MultiplayerPerformance.Vince spend a week fixing it for IE.. It works now, even with 200 players. But it was the reason why BearForce and IE crashed...
I'll just cease saying something. It seems you immediately deny anything that could be wrong with your mod. I am so sorry for hurting your feelings.
How'd you get all your men in the city like that?Edit: any advice on winning sieges? I always get rekt attacking cities.
Battle Cry of Freedom was an inside job