Author Topic: L'Aigle Megathread  (Read 14791 times)

0 Members and 1 Guest are viewing this topic.

Offline Riddlez

  • Major
  • *
  • Posts: 4845
    • View Profile
  • Nick: Riddlez
  • Side: Neutral
Re: L'Aigle Megathread
« Reply #60 on: January 20, 2015, 02:09:24 pm »
Again, I know this is pre-alpha. But there are loads of core-game bugs and what does docm update? That infantry isn't wearing winter uniforms as often and that it doesn't rain all the time?
That is some next level prioritising.

Absolutely ridiculous.

It's ridiculous that I focused on fixing actual bugs and issues before working on new content and features? What?

Advanced battle AI is impossible. The AI isn't nearly 50% cavalry. Cavalry isn't OP and I can easily defeat it with equal numbers of infantry. I personally feel that the bayonet combat works better than in NW, where it's just a ridiculous looking dance routine. I don't know what you mean about the artillery---that's objectively wrong.

Also, the leveling system is weird. you join as a ranker in the game, and you are now fully capable of leading your own party in the name of the ruler of the nation. Done.
Why not instead spend time working on a system that you actually work through the ranks of an excisting party and improve the system that has been shown in the freelancer module? Why invest time in making seven nations already, while you could just as well stick with one to four and work onthe the revolutionary changes you planend yo make, such as the improved battle AI and more complex economy system?

You clearly have no idea what kind of work these things take. Not knowing these things, you probably shouldn't comment on what should and should not be prioritised.

If anyone is disappointed by an alpha I made very clear is extremely rough, it's their own fault.


I'll just cease saying something. It seems you immediately deny anything that could be wrong with your mod. I am so sorry for hurting your feelings.
Probably one of the very few old-timers here who hasn't been a regimental leader.

Offline Andee

  • Donator
  • *
  • Posts: 4354
    • View Profile
  • Side: Union
Re: L'Aigle Megathread
« Reply #61 on: January 20, 2015, 02:15:40 pm »
This is getting bad. Let's not be rude.
xD

Offline Betaknight

  • Major
  • *
  • Posts: 2614
  • To Protect and To Serve
    • View Profile
  • Nick: Betaknight
  • Side: Union
Re: L'Aigle Megathread
« Reply #62 on: January 20, 2015, 06:57:06 pm »
Well keep in mind, he's been modding alone for the past three years... Maybe it would be time to allow more people to help you docm? There are many in TW that are capable. Just sayin, help would speed up the mod and give you more time
The first modder for NW.

Offline Akko

  • First Lieutenant
  • *
  • Posts: 1239
    • View Profile
  • Side: Confederacy
Re: L'Aigle Megathread
« Reply #63 on: January 20, 2015, 07:25:13 pm »
Well keep in mind, he's been modding alone for the past three years... Maybe it would be time to allow more people to help you docm? There are many in TW that are capable. Just sayin, help would speed up the mod and give you more time

Shhhhh....just let him work his mojo.

Offline Windflower

  • General
  • ****
  • Posts: 15021
  • ex PSG, 30th
    • View Profile
    • my jam
  • Side: Union
Re: L'Aigle Megathread
« Reply #64 on: January 20, 2015, 09:45:33 pm »
So rude

NAPL season 1 saw the greatest regiment winning
ribbit 🐸 cute? 😳 im not cute 😓 i mean my parents 👨‍👩‍👧 call me cute ☺️ but honestly 👉👈 ive never ❌ heard it 👂 from someone else 🗣 before 🥰 thanks i guess? 😳

Offline Furrnox

  • Lieutenant General
  • ***
  • Posts: 7984
  • Eternally incorrect, centre-left, asshole.
    • View Profile
  • Side: Neutral
Re: L'Aigle Megathread
« Reply #65 on: January 20, 2015, 10:10:32 pm »
Because both of these mods used this HORRIBLE HORRIBLE HORRIBLE aiming system from some Modder who doesnt know anything about MultiplayerPerformance.

Vince spend a week fixing it for IE.. It works now, even with 200 players. But it was the reason why BearForce and IE crashed...

Olafson trash talker Nr.1

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3996
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: L'Aigle Megathread
« Reply #66 on: January 20, 2015, 10:18:52 pm »
Tts true though. People shouldn't be allowed to mod if they suck at it so bad that it will crash any server.

Or well, they can mod all they want, but they should warn other users that it is not optimized.
« Last Edit: January 20, 2015, 10:22:28 pm by Olafson »

Offline Docm30

  • First Lieutenant
  • *
  • Posts: 730
  • Retired.
    • View Profile
  • Side: Neutral
Re: L'Aigle Megathread
« Reply #67 on: January 20, 2015, 10:56:53 pm »
I'll just cease saying something. It seems you immediately deny anything that could be wrong with your mod. I am so sorry for hurting your feelings.

I denied what you said because most of it was either wrong or confused. If the best defence you have for your argument is to claim I only refuted it because my feelings are hurt, it must be a pretty weak argument.

Anyway, it's non-sense to say I deny that anything is wrong with the mod when I stressed over and over and over again that it's a very early alpha is a filled with problems.

Offline Andee

  • Donator
  • *
  • Posts: 4354
    • View Profile
  • Side: Union
Re: L'Aigle Megathread
« Reply #68 on: January 20, 2015, 11:04:50 pm »
I like the mod. If you have a bug to report, just report like a normal person. I'm sure Docm knows a bit more than everyone else on what needs to be worked on.
xD

Offline Olafson

  • FSE Developer
  • ****
  • Posts: 3996
  • #friendsforever
    • View Profile
  • Nick: FSE_Olafson
  • Side: Union
Re: L'Aigle Megathread
« Reply #69 on: January 21, 2015, 02:06:30 pm »
Yes, the mod is great. Just the formation thing kinda bored me after a while. But its all WIP so yeh.

Offline Akko

  • First Lieutenant
  • *
  • Posts: 1239
    • View Profile
  • Side: Confederacy
Re: L'Aigle Megathread
« Reply #70 on: January 22, 2015, 02:05:56 am »
I just like the mod as is. I assume the bugs are being fixed and updates will come when Docm finishes them and sees fit.  :P

Offline Akko

  • First Lieutenant
  • *
  • Posts: 1239
    • View Profile
  • Side: Confederacy
Re: L'Aigle Megathread
« Reply #71 on: January 30, 2015, 05:21:06 am »
Bumping this thread
Spoiler
[close]

Offline Lord_John

  • Second Lieutenant
  • *
  • Posts: 207
  • Hey !
    • View Profile
    • Youtube Channel
  • Nick: Lord_John
  • Side: Neutral
Re: L'Aigle Megathread
« Reply #72 on: February 10, 2015, 05:07:04 pm »

Parade in Paris
Spoiler
[close]

Forward the reserves !
Spoiler
[close]

Offline TheRedRedcoat

  • First Lieutenant
  • *
  • Posts: 1228
  • uhh
    • View Profile
  • Nick: u
  • Side: Union
Re: L'Aigle Megathread
« Reply #73 on: February 21, 2015, 11:20:22 pm »
How'd you get all your men in the city like that?

Edit: any advice on winning sieges? I always get rekt attacking cities.

Offline Siwi

  • Donator
  • *
  • Posts: 2055
  • Where is BCoF
    • View Profile
  • Nick: -|- Where is BCoF -|-
  • Side: Confederacy
Re: L'Aigle Megathread
« Reply #74 on: February 22, 2015, 04:27:35 am »
How'd you get all your men in the city like that?

Edit: any advice on winning sieges? I always get rekt attacking cities.
Have more men, don't just charge, volley and advance.
Quote from: George W. Bush on 9/11
Battle Cry of Freedom was an inside job
NW Leaderboards
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
NA_Groupfighting
 
Check out the site
 
_________________