Author Topic: Developer Blog 4 - Motion Capture Animations  (Read 30964 times)

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Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #45 on: December 10, 2012, 04:03:41 pm »
How about a move where you hold someone down and cigarette burn their nipple (That was a joke btw)
Oh, you.


Looks good gentlemen!

Can't wait to see more.

Oh stop it ;)

Offline Vincenzo

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #46 on: December 10, 2012, 06:24:13 pm »
Make a new kick animation!

That would be epic!
We have made several, not sure how they will be implemented though, We do not want the warband kick system but a much better one.


Forgive me if this has been asked in another location. Will there be a "prone" feature? I feel it would make the game more immersive, as that offers more options and was actually done in the war. You don't have to make a moving animation for it, and I understand if you think it unbalances the game.

Perhaps have it as a server option?
We recorded prone animations, so far we do not wish to have prone movement or reloading for balancing reasons.


Cavalry and artillery animations. My question is how would you do that.
Beeing creative with props and other items.


Is the hand to hand combat look good?
I attempted some pretty nice fighting animations, I think they will do fine.


maybe a silly question but do you guys all life in one house? or do you guys just use a small studio or something? I am just curious :3

+ AWSOME!. much <3 for you guys :D
We all live in our own places, but we met up in Germany for this animation recording.



Offline Rejenorst

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #47 on: December 11, 2012, 01:31:01 am »
Met up at camp Olaf :D
Spoiler

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Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #48 on: December 11, 2012, 08:33:44 am »
You should hold a BCoFcon.... Like minecon.... ;)

Offline Wolfy

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #49 on: December 11, 2012, 09:33:28 am »
You should hold a BCoFcon.... Like minecon.... ;)
+1 Do it! ;D

Offline MaHuD

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #50 on: December 11, 2012, 10:39:38 am »
You should hold a BCoFcon.... Like minecon.... ;)
Just donate enough to get the highest tier.
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #51 on: December 11, 2012, 02:23:09 pm »
You should hold a BCoFcon.... Like minecon.... ;)
Just donate enough to get the highest tier.

Unfortunately I don't have one million euro :(

Offline Betaknight

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #52 on: December 11, 2012, 11:19:19 pm »
Any chance of some good charging cav animation with also a saluting animation? or could you like remove your hat and wave with it? or like in a idle position you could put your gun down on the ground and hold from the top like some pics do:
Spoiler
[close]
or a charging animation with the bayonet ( must be a good one cause i love me some charging)?
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Offline Wolfy

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #53 on: December 11, 2012, 11:28:30 pm »
Spoiler
Make a new kick animation!

That would be epic!
We have made several, not sure how they will be implemented though, We do not want the warband kick system but a much better one.


Forgive me if this has been asked in another location. Will there be a "prone" feature? I feel it would make the game more immersive, as that offers more options and was actually done in the war. You don't have to make a moving animation for it, and I understand if you think it unbalances the game.

Perhaps have it as a server option?
We recorded prone animations, so far we do not wish to have prone movement or reloading for balancing reasons.


Cavalry and artillery animations. My question is how would you do that.
Beeing creative with props and other items.


Is the hand to hand combat look good?
I attempted some pretty nice fighting animations, I think they will do fine.


maybe a silly question but do you guys all life in one house? or do you guys just use a small studio or something? I am just curious :3

+ AWSOME!. much <3 for you guys :D
We all live in our own places, but we met up in Germany for this animation recording.
[close]
Vince  :-*
« Last Edit: December 11, 2012, 11:30:14 pm by Wolfy »

Offline The Bowman

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #54 on: December 12, 2012, 05:05:09 pm »
Runing and realoading animations are essential. Also, I'd like to see some hand to hand combat animations.

Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #55 on: December 12, 2012, 05:09:26 pm »
If you read what was up there previously, it has all been covered

Offline Maroon

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #56 on: December 12, 2012, 06:14:53 pm »
How about a animation similair to this suggestion? It would greatly iprove the efficiency of cavalry charges, and be extremely epic :D
Also, it had already be implemented in WFaS, through a sword named 'Koncerz', and it's bloody awesome!

Offline Wasabi21

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #57 on: May 01, 2013, 02:34:59 pm »
Maybe another cool animations would be coughing at too much smoke and  closing the ears with hands when firing with artellery....
(I just read all "News & announcements" and I am very impressed by your work and will soon hit the donate button  ;D )

Offline Betaknight

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #58 on: May 04, 2013, 06:25:13 am »
I like ghe artillery having to close ears and eyes. That aould make it look realistic :D
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Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #59 on: May 04, 2013, 09:02:25 am »
I like ghe artillery having to close ears and eyes. That aould make it look realistic :D

That'd look cool, but wouldnt it get annoying if you were locked in the animation while firing cannister at a charging line, making it impossible to run or something?