North American Line Battle (Hosted by Reddit Brigade)
We're hosting a Monday NA Linebattle on our server, NW_Reddit_Brigade. Goal is a fairly laid back linebattle but we will be using rules very similar to the Hardcore Linebattle rules, so if you are at all new to these, please read the rules super extra special careful like.
Monday's at 8:00pm EST
TeamSpeak: 220.127.116.11Reddit Brigade Linebattle Administration
channel (right near the top)
This line battle will be held weekly. Regiment leaders will receive the server name and password via TeamSpeak in the NW Reddit Brigade Line Battle Administration channel. Server should always be NW_Reddit_Brigade unless we encounter...difficulties.
We will likely cycle specialty unit openings every week; i.e., skirmishers and arty only one week, arty and cav only the next, skirmishers and cav only the next, etc. Any regiment may apply for any position for each battle, though I will not allow the same regiment to take the same role twice in a row unless no one else volunteers for the position. Example: Reddit applies for cav one week, they are not allowed to have cav the next week unless no other regiment takes cav.
We will play best of 3 rounds on 2 maps, followed by a Sudden Death single round tiebreaker on another, likely preset map, if needed. A traditional fun round will conclude the night if time allows. There will be a 20 minute time limit on each round. This is to encourage less camping when only 10% of players remain. There will be no draws that result in staying on the map an extra round. If there was a clear winner before the draw, they will be given the win. If it was a close enough match, no winner may be announced, and the tiebreaker sudden death round just becomes more likely to decide a victor later. Basically this means absolutely no more than 3 rounds per map, and that we won't be around doing 3 long maps over 3 long hours.
If your regiment is in this event
and you would like to apply for a special position (artillery, cavalry, skirmishers) make a post
in the following format:
You do not need to sign up for line infantry.
In the subject, place "[Role] Application for [Date]" ( For example, Cavalry Application for 4/20/12 )
Number of members:
Position applied for last week (if any):
Remember we try to cycle special roles each week to mix things up a bit.
Please familiarize yourself with the event rules. Violators will be slain with no warning and much laughter.
Rules are modeled after 5arge's Tuesday/Friday Hardcore linebattle rules, with only a few tweaks.
Event Rules as decreed by the Immortal God Emperor himself
-Officers and NCOs are responsible for enforcing the event rules within their ranks. Failure to do so will result in the entire regiment being punished.
-All regiments must agree that they understand and intend to follow the event rules before they are allowed to attend.
-Violation of any written event rule will result in an automatic slay. This is your warning. If an entire line or a majority of one is guilty of breaking any rule, they are likely to be purged with the holy hand grenade.
-If either side has 3 soldiers or less alive, the rules governing combat may be ignored in order to expedite an end to the round.
-Postponing defeat will result in an automatic slay. In the event of small groups not yet under the 3 man no rule threshold, the time limit may be reduced to force a round conclusion.
Guidelines for Infantry and Skirmishers:
-Lines of more than 10 musket armed soldiers must fight in two ranks.
-Skirmisher units may never exceed 13 armed soldiers. The musician or flag bearer counts to this limit. The Officer does not.
-Soldiers should only fire their muskets while in a properly spaced line formation (skirmishers must use a skirmish line).
-"One space" is the width of your avatar on screen
-Infantry should have less than 1 space between them
-Light Infantry (skirmisher w/ bayonet) may have 3 spaces between them
-Riflemen may have up to 5 spaces between them
-Skirmishers (riflemen or light infantry) may crouch at any time, but Infantry may only crouch if they are out of combat, or in the front of a two rank line (even behind cover, earthworks, sandbags, etc.)
-If only 2 men remain in a line, they must immediately join a friendly line OR charge directly toward their enemy into melee
-No troops, skirmisher or infantry or anyone, may fire out of or into a building, formation or not. The reason for this rule here is due to the fact that we play random maps and buildings will thus rarely be around. So I've decided a blanket rule of no firing was more appropriate than one for everyone being allowed to fire. So if you enter a house, switch to melee because you ain't shooting, skirm or infantry.
-If an Infantry regiment splits into two separate lines during battle, both lines must fight in two ranks regardless of numbers.
Guidelines for Cavalry:
-Cavalry units may never exceed 13 soldiers. The musician or flag bearer counts to this limit. The Officer does not.
-Cavalry may fire muskets from horseback, but must be in a line as with Infantry. Dragoon lines may fire while moving so long as they maintain proper spacing the entire time they are moving and firing.
-Dismounted Cavalry are considered Light Infantry. They still must be in a group of 3 to act as light infantry however. If they cannot fall in with friendly dismounted cav or light infantry, they must fall in with regular line infantry and follow line infantry rules.
-Cavalry must stay together and fight as a cohesive group. Lone cavalry who are fighting far from the rest of their unit may be slain for ramboing. If only one cav remains, they will not be considered rambo. Cav do not have to dismount after a certain amount of casualties. Just be sure to always have all active and mounted cav fighting together.
Guidelines for Engineers:
-Engineer units may never exceed 4 soldiers.
-Infantry and Skirmisher regiments may have 1 Engineer in their unit.
-Musket armed Engineers are considered Light Infantry.
-Engineers must stay within a reasonable distance from the group they are attached to at all times. Straying more than ~40 paces from their group will be considered ramboing.
Guidelines for Artillery:
-Each faction is allowed 2 guns, one must be cannon and one must be a howitzer. 2 rockets count as 1 gun, and 2 rockets may replace either the cannon or howitzer, or both. In battles without cavalry or not a large turnout of people in general, artillery may be limited to 1 gun.
-Each gun can have a crew of 3 Artillerymen and 2 Bodyguards.
-Artillery Bodyguards may choose Infantry or Engineer classes.
-Artillery Bodyguards may kneel and fire as long as they are within 5 paces of an active cannon. Active cannons are cannons with artillery crew manning them in some way. If there is no crew, it is not active.
Guidelines for Officers:
- Pistols are horribly inaccurate weapons and as such are to be considered on par with melee weapons. They may be fired freely by anyone from anywhere, on horseback or on foot.
-Any player in command of 40 or more other players via TeamSpeak, may play as the General class.
-The General may not fight from horseback, the horse is for avoiding combat. The general is allowed to fall in with their allied cavalry regiment and fight with them for as long as he is near them. Otherwise the general may only fight to defend himself if absolutely necessary (this should really only be when a faster cavalry unit is able to catch up to the general's slower horse).
-If dismounted, the General may pickup a firearm and is treated as Light Infantry.
Regiment name (average expected attendance)
1st AL (10)
1st RGJ (20)