-Each Line company Must bring at least 10 Riflemen plus Officer.
-To keep this realistic there will
no reticles and no banners-Each line Company (NW regiment) must assemble in double ranks (or the historically accurate column marching for each nation provided they have ten or more men)
-If a regiment starts taking casualtie during battle and have less than 10 men they may form up in a single line if they want.
-No fewer than 3 NW Regiments will be paired up to make a Battalion. (there may be scenarios where we team up only 2 regiments for balance reasons or so)
-Each Battalion is made up of at least 3 NW regs. 1 taking Guard, 1 standard line which takes the Reg Colours and 1 Light Inf or another standard Line on the discretion of the admin.
-Each battalion is under command of a Battalion commander. Each battalion may deploy inside his ‘zone of influence’
-If the Battalion commander falls in battle then the ‘zone of influence’ falls upon the center company i.e. the colours.
-Each Center Company must have at least one flag bearer (British regiments can take a regimental flag and the king's colours) and at least one musician. (These may be assigned by the regiment commander before the battle or during the battle).
example: General
Commander Commander
Light infantry - Center company (colors) - Grenadier company Line infantry - Center company (colors) - Grenadier company
-Each regiment must march forward in half-step (walking / use the shift key) unless the regiment is charging ,retreating, or wheeling into position. Regiments can move at double-step (running) for a short period of time (no more than 30 seconds).
-Each side will have one General in command of the whole side. Each Battalion will be commanded by a commander picked by the regiments in the battalion or selected by the admins.
-Line infantry must fight shoulder to shoulder with no spaces.
-light company may fight in up to 2 man spacing's
-Skirmishers may have up to a 5 man interval between troops.
a) Skirmishing is the ability to hide behind natural cover.
-Cav, artillery and Skirms will be selected by admins if the scenario calls for them.
-Artillery and arty guards acts as light infantry if they lose their guns but may reclaim at will. the amount of Guns artillery can take will be based upon the scenario and the discretion of Admins.
-Sappers are limited to the artillery. Build Points will be 120 per side. NO DOOM FORTS
-Cav may skirmish when dismounted or mounted with no more that 5 man spacing between troopers. 1 Man out of 4 must stay back to “Hold” the other troopers horses.
-Lines of 3 or less must fall back to another line or stand and die.
-3 or less left on a side all rules go out the window.
-FOL is NOT PERMITTED!
-Maintain unit cohesion in a charge i.e. don’t fan out halfway across the map you can try to dodge bullets but please keep charging until a halt is called.
-There will be dedicated admins
-Admin is always right. If you feel they are wrong then kindly ask questions about how it is wrong.
-Punishment is warning, slaying, then banning. Always will be in that order.
-Making fun of and or discriminating against other units will result in the kicking and possible banning of the individual who is doing said infraction.
-Always contact the admin through steam privately with any complaints about other regiments.
-If a remainder of a regiment reforms with a skirmish or light company they may adopt that fighting stance i.e. join a skirmish line take that interval of spacing.
Fighting indoors
-Can have any amount of troops at a window.
-Once two regiments enter a building and begin fighting all line rules go out the window until one regiment is left
-NO RACISM
-NO DISRESPECTING OTHER REGIMENTS take it to steam if you want to swear and piss each other off
-NO TROLLING