Author Topic: 87th RIF Realism Event 07-25-15 @ 8pm EST  (Read 17336 times)

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Offline potus

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87th RIF Realism Event 07-25-15 @ 8pm EST
« on: December 28, 2014, 10:14:54 pm »


The Monthly Realism Event


Information



The realism line-battle event was created by the 87th Royal Irish Fusiliers. We want to create a new experience for participants. With more focus on teamwork. with a touch of a historical background on a certain engagement, more focus on tactics used, more communication between regiments. So in that aspect this event will be different than the traditional line-battles we attend.

We aim to provide an event where we focus on an actual engagement from the Napoleonic Wars. Our map maker, Hall, produces a custom map for each even based on that month's historical setting. The set of rules are enforced by admin(s) who are dedicated as spectators. Their goal is to encourage tactics that are similar to what would have happened in that time. will provide a stable server where players should have decent pings. We hope to host one of the most fun and well organized events in the community.

This is a North American based event. he server is high-performance and stable. It is rented from Amazon Web Services in Northern Virginia and it supports over 200 players.


Next upcoming Realism event: Saturday July 25th, 2015 (8 pm EST)
Details for the server will be handed out on the 87th TS at 7.30pm EST



|Sign-Up!|



Regiment Name:
Preferred Faction:
Preferred Class:
Estimate of numbers (Min. 10!):
Link to your regimental thread:
Can you put your large ego aside and follow orders from someone else?:
Do you agree to follow all the rules? and most important do you understand the rules? :

Make sure once you have signed up to add one of the organisers on Steam!

General or battalion commander sign up (for participating regiments only!)
Preferred faction:
Preferred role:
Are you familiar on the use of whisper lists?:
Are you a CO or regimental leader?:
Will you lead your army or battalion to glory or doom?





|Organizers|



Potus

Hall

Michaud

Beech



Mappers:

Hall


Admins:

Potus
Michaud
Hall
Beech



Liaisons:

Russia:
Beech

Brett

Macky

Ser Kyle




France:
Potus

Hall

Professor





|Regiments attending|

Regiments Attending

1tes Westfälisches Infanterie Regiment: (10-15)

19te Prussian Infantry Regiment:(13-22)

1st East Prussian Infantry: (10-22)

Pontifical Swiss Guard: (13-18)

2nd Coldstream Guards

87th Royal Irish Fusiliers: (20-25)

min 106 - max: 162



Team One: France
General: TBD
PSG (13-18) (Attached to Gen. HQ for Cav Scenario)

Batt. 1: TBD
87th (20-25)
PSG (15-20)
2nd CS






Team Two:Austria
General: TBD

Batt. 1: TBD
1st EPI (10-22)
1st WFI (10-15)
19te (13-22)





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Waiting List

-Empty-
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|Rules|
|READ THEM ALL!!|


Rules per class
Line Infantry:
minimum of 10 people no maximum
No spacings
No FoL
Must remain cohesive while charging until 10 paces from the enemy
10-15 1 officer and musician
15-25  (2 officers optional) 2 musicians
Center Company (Colour Company) Must have a Flag bearer and at least one musician.

Light Infantry:
10 minimum 15 maximum plus 1 officer
Left of the center (colour) company
may have 1 man spacings in line deployed from Battalion line may have up to 3 man spacing.
No FoL
Must remain cohesive while charging until 10 paces from the enemy
If Light infantry isn't in your factions roster 1 will be assigned to you

Guard Infantry:
10 minimum 20 maximum plus officer and musicians
Right of the center (colour) company
No spacings
Must be guard unit ( ex.Coldstream or 1er Grenadiers)
No FoL
Must remain cohesive while charging until 10 paces from the enemy.

Skirmish (Rifles) Infantry:
8 Max plus officer, may have hornist
attached to headquarters
5 man spacings
may use natural cover
No FoL
Must remain cohesive while charging until 10 paces from the enemy
Unit varies on scenario So they will not always be available

Cavalry:
10 maximum plus officer, bugler, and bearer
attached to headquarters
unit will be assigned by admins
Cav may skirmish when dismounted or mounted with no more that 5 man spacing between troopers.
Must remain cohesive while charging until 10 paces from the enemy
Unit varies on scenario So they will not always be available


Artillery:
5 maximum Artillerists
5 Arty Guard Max
1 Sapper
Build Points will be 120 per side. NO DOOM FORTS
number of guns will depend on scenario and scaling
Artillery and arty guards acts as light infantry if they lose their guns but may reclaim at will.

Battalion Commander:
no staff
Must use mounted class
in charge of a battalion
takes orders from the general
in charge of drilling units in his battalion

General:
may have a staff of 2
2 body guards
generals may be fired  upon at any time.
He must use his judgement to stay away from the action to survive.
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General Rules
-Each Line company Must bring at least 10 Riflemen plus Officer.
-To keep this realistic there will no reticles and no banners
-Each line Company (NW regiment) must assemble in double ranks (or the historically accurate column marching for each nation provided they have ten or more men)
-If a regiment starts taking casualtie during battle and have less than 10 men they may form up in a single line if they want.
-No fewer than 3 NW Regiments will be paired up to make a Battalion. (there may be scenarios where we team up only 2 regiments for balance reasons or so)
-Each Battalion is made up of at least 3 NW regs. 1 taking Guard, 1 standard line which takes the Reg Colours and 1 Light Inf or another standard Line on the discretion of the admin.
-Each battalion is under command of a Battalion commander. Each battalion may deploy inside his ‘zone of influence’
Spoiler
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-If the Battalion commander falls in battle then the ‘zone of influence’ falls upon the center company i.e. the colours.


-Each Center Company must have at least one flag bearer (British regiments can take a regimental flag and the king's colours) and at least one musician. (These may be assigned by the regiment commander before the battle or during the battle).
example:
                                                                                            General
                              Commander                                                                                                              Commander
Light infantry - Center company (colors) - Grenadier company                                         Line infantry - Center company (colors) - Grenadier company
Spoiler
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-Each regiment must march forward in half-step (walking / use the shift key) unless the regiment is charging ,retreating, or wheeling into position. Regiments can move at double-step (running) for a short period of time (no more than 30 seconds).
-Each side will have one General in command of the whole side. Each Battalion will be commanded by a commander picked by the regiments in the battalion or selected by the admins.
-Line infantry must fight shoulder to shoulder with no spaces.
-light company may fight in up to 2 man spacing's
-Skirmishers may have up to a 5 man interval between troops.
a) Skirmishing is the ability to hide behind natural cover.

-Cav, artillery and Skirms will be selected by admins if the scenario calls for them.
-Artillery and arty guards acts as light infantry if they lose their guns but may reclaim at will.  the amount of Guns artillery can take will be based upon the scenario and the discretion of Admins.
-Sappers are limited to the artillery. Build Points will be 120 per side. NO DOOM FORTS
-Cav may skirmish when dismounted or mounted with no more that 5 man spacing between troopers. 1 Man out of 4 must stay back to “Hold” the other troopers horses.
-Lines of 3 or less must fall back to another line or stand and die.
-3 or less left on a side all rules go out the window.
-FOL is NOT PERMITTED!
-Maintain unit cohesion in a charge i.e. don’t fan out halfway across the map you can try to dodge bullets but please keep charging until a halt is called.
-There will be dedicated admins
-Admin is always right. If you feel they are wrong then kindly ask questions about how it is wrong.
-Punishment is warning, slaying, then banning. Always will be in that order.
-Making fun of and or discriminating against other units will result in the kicking and possible banning of the individual who is doing said infraction.
-Always contact the admin through steam privately with any complaints about other regiments.
-If a remainder of a regiment reforms with a skirmish or light company they may adopt that fighting stance i.e. join a skirmish line take that interval of spacing.

Fighting indoors
-Can have any amount of troops at a window.
-Once two regiments enter a building and begin fighting all line rules go out the window until one regiment is left

-NO RACISM
-NO DISRESPECTING OTHER REGIMENTS  take it to steam if you want to swear and piss each other off
-NO TROLLING
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Administrative Rules
-3 Different teamspeaks to be used and distributed 
; Prussian Army ts3.1stepi.com (Prussian Army’s team)
;Tactical Rogue gaming 198.27.69.90 (87th’s team)

;87th TeamSpeak ny.jestservers.com:7049 for Server info and debriefs

-You must join the steam group!
-Information on the server info will be hand out on the 87th TS at 7.30pm EST!!!!
-Battalions will be formed one week before the event. Preferably Commanders and Generals also.
-Each faction will have a liaison from the organizers, He will inform you on updates, gather totals from the battalions in strengths
-We encourage other people to take up a role as General or Battalion commander. Preferably a different General and Battalion commander for each event!
-Each applying regiment will do a quick training session with the Organizers (87th) Where we go over the quick basics and the usage of the whisper lists. You have the opportunity to shrek our ass afterwards in a 1v1…

-CLEAR communication! this is not your general “event starts in 5 mins here is the password” Preferably regiments get on event day early on ts in order to set up the whisper lists, test them out and hey crazy idea here... Train a bit beforehand on the server with your battalion.
-Be as accurate as possible when you inform your liaison about your projected numbers. This help us for balancing the teams out as best as possible.
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|History Corner|

Battle of Landshut



There were in fact two engagements at Landshut. The first occurred on 16 April when Hiller pushed a defending Bavarian division out of the town. Five days later, after the French victory at Abensberg, the left wing of the Austrian army (36,000 men) withdrew on Landshut (this force was once more led by Hiller). Napoleon believed that this was the main Austrian army and ordered Lannes to pursue the enemy. Lannes’s troops caught up with Hiller on the twenty-first. Hiller had decided to defend Landshut to allow his baggage train to withdraw. At Landshut the Isar river was spanned by two bridges with a small island in the center. Hiller had positioned cavalry outposts to the north of the town. His main force was deployed in Landshut and to the south on higher ground. Early in the morning Hiller was informed that a French force (57,000 men) had crossed the Isar upstream at Moosburg. Masséna led this force


Hiller realized that he would be unable to hold his position for long, as Masséna was trying to block him from escaping. At this point his cavalry were forced back by Lannes’s troops and the Austrians were pushed back into Landshut. The French now quickly seized the northern bridge over the river, and the Austrians withdrew into the main part of the town to defend the southern bridge. The Austrians tried to set fire to this second bridge, but owing to the rainfall over the previous days, this was only partially successful. However the Austrians did manage to close the gates at the end of the bridge. The French were now faced with attacking across the smoldering bridge. Napoleon ordered his aide General Georges Mouton (later comte de Lobau) to assume command of the attacking grenadiers of the 17th Line. In the face of heavy Austrian fire from all sides, Mouton ordered his men to attack without firing their muskets. The grenadiers reached the gateway and broke it down, allowing Bavarian troops to quickly reinforce the breach.

The fighting now continued in the streets of Landshut itself. However the French had crossed a bridge immediately to the west of the town and were now entering Landshut from the south


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Map preview

Landshut battle map preview
...

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Objectives
Event maps
1st map = Landshut
-standard battle; Realism Rules (2 rounds of 18 mins, Teamswitch after round 1)
-Austrians must defend the town and hold of the French attack
-French must take the town within 15 Mins
-3 mins to set up at the beginning of the round. (French may move out of spawn after 3 mins!)
-Sappers min of 3 max of 5, NO doom forts, make reasonable forms of fortifications (use common sense...) Buildpoints=200


2nd map = Landshut Conquest (2 rounds of 18 mins, Teamswitch after round 1)

-Realism rules but no battalions (regiments are free to move out as they please but keep the realism rules in mind)
-Regiment less than 5 people need to fall back to spawn or find a friendly regiment.
-Team with the most tickets at the end of the round wins.
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This event is hosted by the The 87th Royal Irish Fusiliers


Thanks to Herishey for his workshop for threads, helped a lot!


[/quote]
« Last Edit: July 21, 2015, 08:51:37 pm by potus »

Offline potus

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Re: 87th Realism Event (On break Untill January)
« Reply #1 on: December 28, 2014, 10:15:06 pm »
For the moment applications are OPEN



« Last Edit: May 31, 2015, 07:17:42 pm by potus »

Offline Professor

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Re: 87th RIF Realism Event (On break Untill January)
« Reply #2 on: January 07, 2015, 08:37:17 am »
Pumped for the next realism LB, can't wait! The 1+ month gap has been difficult to wait through.
phd in being a fucking idiot

Offline Josh Faraday

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Re: 87th RIF Realism Event (On break Untill January)
« Reply #3 on: January 08, 2015, 08:07:45 am »
Good Luck
Arminius/Dennis Bergkamp/Tristan Bouvier/J.P. ...

All my life I’ve been fearful of defeat. But now that it has come it’s not near as terrible as I’d expected. The sun still shines, water still tastes good…glory is all well and good but life is enough, nay?

Offline Liam

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Re: 87th RIF Realism Event (On break Untill January)
« Reply #4 on: January 08, 2015, 09:56:41 am »
Good Luck.

Offline HWMHall

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Re: 87th RIF Realism Event (On break Untill January)
« Reply #5 on: January 17, 2015, 12:01:28 am »
ALRIGHT FOLKS

For those units still planning on going to this event please PM me on FSE so we may get Rolling Towards organization for the Event at the end of the week.

Offline Auguste-Blanqui

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Re: 87th RIF Realism Event (On break Untill January)
« Reply #6 on: January 17, 2015, 12:46:59 am »
we will be there tomorrow. By cons, our regiment is historically French because we are "carabiniers". It would be nicer to switch us with another cavalry to put us in the French team.

It would be very nice that the corps commanders are less interventionist and more strategic than the last time. This will give one side more role play to everyone, including the leaders of battalions and regimental commanders. Also, it would have less combat air lemmings. obviously, the hierarchy of each army is a vital thing, but never a battle happened as desired by a military leader. so I love you find battalion chiefs and army fun to invest in that role, even losing the fight. It seems to me that all this will allow each soldier to live heroically or hopeless battle. Thank you for listening.

Offline HWMHall

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Re: 87th RIF Realism Event (On break Untill January)
« Reply #7 on: January 17, 2015, 05:29:49 am »
um January Event is not until the 31st

Offline potus

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Re: 87th RIF Realism Event Battle of Ülm 01-31-15 @ 8pm EST
« Reply #8 on: January 24, 2015, 10:24:32 pm »
alright updated everything according to the list Hall gave me.
Still general spots and brigade commanders spots open so we will meet up somewhere in the upcoming week to get that all sorted out ;)

Offline Shadow

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Re: 87th RIF Realism Event Battle of Ülm 01-31-15 @ 8pm EST
« Reply #9 on: January 25, 2015, 12:50:25 am »
:o Didn't realize I was commanding!! haha.

On the real, let me know what time works best and I will try to make it work.  I have some questions about the rules as well, and would need some answers on them too. :)
« Last Edit: January 25, 2015, 01:21:26 am by Shadow »
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Offline 87th Brett

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Re: 87th RIF Realism Event Battle of Ülm 01-31-15 @ 8pm EST
« Reply #10 on: January 26, 2015, 03:16:32 pm »
I am exited for this :D

Offline Auguste-Blanqui

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Re: 87th RIF Realism Event Battle of Ülm 01-31-15 @ 8pm EST
« Reply #11 on: January 31, 2015, 01:18:31 am »
why is it has been removed?

Offline Auguste-Blanqui

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Re: 87th RIF Realism Event Battle of Ülm 01-31-15 @ 8pm EST
« Reply #12 on: February 01, 2015, 01:16:41 am »
thank you for having put aside while you were very pleased with our last performance. we are one of the most honnorables North American cavalry, unfortunately your behavior requires me to consider your event as not respectable.

Offline Andee

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Re: 87th RIF Realism Event Battle of Ülm 01-31-15 @ 8pm EST
« Reply #13 on: February 01, 2015, 03:35:40 am »
3DM will no longer be attending this event as it was incredibly boring.
xD

Offline Beech

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Re: 87th RIF Realism Event Battle of Ülm 01-31-15 @ 8pm EST
« Reply #14 on: February 01, 2015, 03:50:23 am »
A little rude, but alright