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Other Games / Re: Total War General Discussion Thread: Shogun to Rome 2!
« on: May 29, 2016, 02:31:56 pm »
Played through it with Empire and am now playing as Orcs.
Quite enjoying it and the game does well to avoid the repetition that usually results in me abandoning Total war campaigns.
Playing as Empire I found myself often infantry boxing my ranged units such as cannons and mortars and having a row of crossbowmen/handgunners inside the box as well. Had to do this more often than not due to fast enemy cav/hounds or four legged attack units. Progress with Empire for me was slow and cautious but managed to win the short campaign victory.
Playing as Orcs I am having fun horde rushing where base management is kept to a minimal set of buildings and raiding/sacking is the way to go. If your army gets into a lot of battles there's a chance you get an allied army that spawns (called a Warrrgh) and you can give it indirect orders as you would telling an ally to take a particular objective. Difference is that any towns the Waargh takes become yours. This is great when you want to keep your main army at a strategic area fighting and want someone else to clean up behind the rear. The badlands are also very mountainous so I love the 'use the ways' stance where you use the tunnel networks to move under the mountains. There is a chance that an enemy army can intercept you though if you move nearby and if they defeat you it in the ways it destroys the army. Now I have one army sacking while the follow up army occupies the territory in the following turn.
I played briefly as the vampire counts and Chaos. Chaos is basically a nomad faction where the objective is to burn everything though you get the option of awakening the Norska tribes as allies if you defeat one of their settlements. The Vampire counts are interesting, units don't have morale so they won't route but instead of morale they have a binding indicator. If their binding weakens they take damage. I am not 100% sure but I think if the general dies the entire army also dies with him. Currency is dark magic for vampire counts. Also Vampire faction is the only one that can recruit within the same turn (ie: like recruiting mercs in previous total war games instead of waiting 1 turn to build).
Haven't tried Dwarves yet. Not sure how much they differ as a faction. They tend to be extremely armored and hold out well against orcs I've noticed. My first buffs that I go for tend to be those that increase melee for the army.
Quite enjoying it and the game does well to avoid the repetition that usually results in me abandoning Total war campaigns.
Playing as Empire I found myself often infantry boxing my ranged units such as cannons and mortars and having a row of crossbowmen/handgunners inside the box as well. Had to do this more often than not due to fast enemy cav/hounds or four legged attack units. Progress with Empire for me was slow and cautious but managed to win the short campaign victory.
Playing as Orcs I am having fun horde rushing where base management is kept to a minimal set of buildings and raiding/sacking is the way to go. If your army gets into a lot of battles there's a chance you get an allied army that spawns (called a Warrrgh) and you can give it indirect orders as you would telling an ally to take a particular objective. Difference is that any towns the Waargh takes become yours. This is great when you want to keep your main army at a strategic area fighting and want someone else to clean up behind the rear. The badlands are also very mountainous so I love the 'use the ways' stance where you use the tunnel networks to move under the mountains. There is a chance that an enemy army can intercept you though if you move nearby and if they defeat you it in the ways it destroys the army. Now I have one army sacking while the follow up army occupies the territory in the following turn.
I played briefly as the vampire counts and Chaos. Chaos is basically a nomad faction where the objective is to burn everything though you get the option of awakening the Norska tribes as allies if you defeat one of their settlements. The Vampire counts are interesting, units don't have morale so they won't route but instead of morale they have a binding indicator. If their binding weakens they take damage. I am not 100% sure but I think if the general dies the entire army also dies with him. Currency is dark magic for vampire counts. Also Vampire faction is the only one that can recruit within the same turn (ie: like recruiting mercs in previous total war games instead of waiting 1 turn to build).
Haven't tried Dwarves yet. Not sure how much they differ as a faction. They tend to be extremely armored and hold out well against orcs I've noticed. My first buffs that I go for tend to be those that increase melee for the army.