Author Topic: How is latency in the server list calculated for servers?  (Read 2026 times)

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Offline LowLatencyServers

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How is latency in the server list calculated for servers?
« on: September 01, 2015, 08:01:57 pm »
For example, by default we have ICMP Echo request filtered on our servers but ping results are still valid, so I assume it's using another type like most game server lists.
I notice empty game servers will connect to a cloudflare IP on TCP port 80 briefly when starting, then also a German IP 176.9.132.78 and connect on and off to it on random Remote TCP ports such as 45355 48855(Local port is the same as the actual game server listen port).
Game Clients I assume use UDP on the game port to ping each server that reports to the master server IP.
Using MTR or any pinging program will show a consistent network latency that is always slightly and sometimes greatly lower than that listed in the game server list and in game ping list.  This can be on an empty server with less than 2% CPU load and replicated from various locations.

Offline Fwuffy

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Re: How is latency in the server list calculated for servers?
« Reply #1 on: September 07, 2015, 06:12:06 pm »
can somebody pls answer this question? it's been bothering me night and day, and I can't sleep :\

Offline Fwuffy

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Re: How is latency in the server list calculated for servers?
« Reply #2 on: September 29, 2015, 11:25:24 am »
can somebody pls answer this question? it's been bothering me night and day, and I can't sleep :\

get liposuction on your bottom, fatty      >:(
Don't derail the thread :c

Offline Fwuffy

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Re: How is latency in the server list calculated for servers?
« Reply #3 on: September 29, 2015, 11:43:08 am »
no quote pyramids this time, betty please cease all activity here ^^

Offline MrSt3fan

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Re: How is latency in the server list calculated for servers?
« Reply #4 on: September 29, 2015, 12:41:47 pm »
"Things" will happen apparently. Much scared such panic