Author Topic: Cape Trafalgar: Naval Mod for Napoleonic Wars  (Read 10731 times)

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Offline MaxLam

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« Last Edit: May 04, 2018, 06:38:48 pm by MaxLam »

Offline Lilja Mariasdóttir

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Re: Cape Trafalgar: Naval Mode for Napoleonic Wars
« Reply #1 on: September 09, 2016, 07:26:03 pm »
I suggest to not use more than 2 ships and 30 people each side (4 ships and 60 people in total).
You could try 3 ships each side, but with less cannons then, 6 cannons for example.
« Last Edit: September 09, 2016, 07:52:48 pm by Kanade Tachibana »
Seehofer schafft das Heer ab.

Offline Hatman

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #2 on: September 10, 2016, 03:19:13 am »
Great work, I checked out the mininaval server the other day and I must say that's some very well thought out code right there. I a lot neater than my attempt at a naval mod at any rate. It's a pity that there can be so few cannons at once but that's the limitations of warband I suppose.

I like the conquest mode with the moving respawn flags especially. I assume you end the match by setting the losing team to zero tickets when all the ships are sunk?

How many shots does it take to sink your ships, by the way? I wasn't able to do it when I was in the server the other day as I didn't have the time.

Offline Lilja Mariasdóttir

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #3 on: September 10, 2016, 11:21:48 am »
Thank you for your feedback :)
Some time after the last ship sunk, we just drown the survivors :D

The hitpoints of the ships depend on the amount of the cannons on the ships. 10 cannons survive about 20 hits and 2 cannons about 10 (the rest in between)
Seehofer schafft das Heer ab.

Offline Karth

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #4 on: September 10, 2016, 03:45:52 pm »
Oh interesting  :o

Offline Zen

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #5 on: September 10, 2016, 05:09:22 pm »
This is a very nice addition to NW. Also great idea to place the explosives near the flag which will encourage boarding. With skilled regiments it will be extremely perilous.

Offline General Shepherd

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #6 on: September 12, 2016, 09:19:19 pm »
Very good server! :).

Offline Dan the Seagull Chef

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #7 on: September 12, 2016, 09:20:41 pm »
Good stuff so far!
Wanna help the Wiki, join the Discord! Here are also the FSE Thread and Taleworlds Thread.

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #8 on: September 12, 2016, 09:25:32 pm »
This is a very nice addition to NW.

Offline George_Fifth

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #9 on: September 12, 2016, 10:07:31 pm »
This is a sick mod and really fun to play with a full server.

Huge Thanks to NwPublic Big Brother and Great Sister for making this mod. Congratz to both of you. <3





Offline Johny_Nawalony

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #10 on: September 18, 2016, 09:59:41 am »
I can do paid skin comissions so yeah msg if ya want one

Offline MaxLam

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #11 on: September 18, 2016, 05:21:58 pm »
- New download link on Nexus.
- Map pack updated: map 9 fixed + small changes.

Offline wiener_snitzel

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #12 on: October 23, 2016, 11:40:37 pm »
This is so much fun, jeus its a great mod/upgrade. Would it be possible to add the big line ship models some how with this?



Also here is a vidoes form an event we did. (With a couple of other client mods)


« Last Edit: October 24, 2016, 12:16:31 am by wiener_snitzel »

Offline Dan the Seagull Chef

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #13 on: October 24, 2016, 06:39:11 am »
Fucking top notch. Probably the most fun I've had in NW in years
Wanna help the Wiki, join the Discord! Here are also the FSE Thread and Taleworlds Thread.

Offline Lilja Mariasdóttir

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Re: Cape Trafalgar: Naval Mod for Napoleonic Wars
« Reply #14 on: October 25, 2016, 08:48:25 pm »
That is a very nice video, was fun watching it, thanks for uploading it :)

The big ships are theoretical addable. The problem is, that it moves a bit weird for the client, if he has no clientside tweak, as for the client it is a static object.
Seehofer schafft das Heer ab.