What is this?A remake of the previous closed version, which will be a complete restart in hopes to continue the series. Roll to Dodge is a genre of forum games where players say what action they would like carried out and then the GM (me), rolls a dice. We will be using a 6-sided die so this is how the rolls would carry out if you, say, tried to jump over a fence.
1: You run into the fence and break your leg.
2: You get a running jump on the fence, but your leg catches on it and you fall, breaking your nose.
3: You jump over the fence, but land on your knees on the other side.
4: You jump over the fence, and land on your feet.
5: You do a front flip over the fence, landing flawlessly.
6: You jump so high that you go twenty yards forward and crash into the side of a barn.
How skills work:In this particular RTD we will not use specific skills, we'll just use attributes instead. For every level in a specific attribute you have, you get an extra 20% chance for a +1 to all rolls using that attribute. If you have five points in an attribute, you are guaranteed a +1. Every action you take will use a specific attribute, and the more you do said attribute the closer you will get to leveling it up. Every three times you level up a specific attribute, you get a full level up, increasing all attributes by one. The attributes are strength, agility, dexterity, intelligence, and charisma.
STR (Melee power)
AGI (Dodge, running away, climbing)
DEX (Many stealth actions, firearm accuracy)
INT (Inventory management, leadership)
CHA (Social actions)
Health
Once you are injured depending on the first aid you do to yourself will affect your health regen. Food, bandages and worst for worst even a leaf can help. Obviously if you are bleeding and you do not bandage yourself by next turn you will lose health depending on how serious the wound
StoryThe character choices are endless. Want to be a pirate, hunter, assassin or innkeeper/barman? Go right ahead. All character choices will be accepted if they are reasonable and follow the story written below. I will try and give you the freedom of choice.
This RTD will be set in the Caribbean Islands, year 1714. Pirates ravage the seas, and colonial governments war against each other. Many men will find riches, and many others will find themselves set in an early grave. Where will you stand in this world? What will you do? That is for you to decide. You have just arrived in Port Royal, a colony under British rule that is no stranger to piracy.
Players:Dan Cheffington[Dan the Seagull Chef]Samuel Harris[BabyJesus]Jackson Dunkeld[Commander Bondage]Robert Hall[Glenn]Carlito Leon[Windflower]William "The Doctor" Sharp[DoctorWarband]Tlaloc[Fraudbear]William Jones[TheRedRedCoat]Deceased:[b]Name:[/b]
[b]Background:[/b]
[b]Profession:[/b]
[b]Objective:[/b]
[b]Attributes:[/b] Five points to spend
~STR:
~AGI:
~DEX:
~INT:
~CHA:
Note: Please
bold your actions apart from dialog. Enjoy yourselves and expect events to arise.