Author Topic: Victoria's Colonial Wars: Anglo-Sudan War/Zulu (Need Modelers)  (Read 37821 times)

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Offline BSM 'Shut up' Williams

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #15 on: December 10, 2013, 08:03:58 pm »
:)

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Offline LucasAvis

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #16 on: December 10, 2013, 09:38:49 pm »
Looking forward to it  ;D
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Offline James Grant

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #17 on: December 10, 2013, 10:28:40 pm »
Might I advise a compression of unit variety in the Zulu side of the mod?

I would advise focusing the British side on the Centre column,including those at Islandlwana, so you have the 1st and 2nd battalion 24th,1/NNC, Natal Carbineers and a wider variety of irregulars including key characters like Durnford,Pulliene and maybe Melville with the colours. Although I remain an avid fan of the Frontier Light Horse for their excellent service I believe this would be best for the mod. If you are interested in the suggestion then let me know and I will compile a list of units.

Oh and,you have to remove Zulu warrior woman and all of those silly female AI units.,it is just a silly addition to the current AZW mod,please don't let it follow into this one.

Offline LucasAvis

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #18 on: December 10, 2013, 11:12:38 pm »
Oh and,you have to remove Zulu warrior woman and all of those silly female AI units.,it is just a silly addition to the current AZW mod,please don't let it follow into this one.



Errr? What?
Quote
“Women have always fought,” he said. “Shaka Zulu had an all-female force of fighters. Women have been part of every resistance movement. Women dressed as men and went to war, went to sea, and participated actively in combat for as long as there have been people.”
http://aidanmoher.com/blog/featured-article/2013/05/we-have-always-fought-challenging-the-women-cattle-and-slaves-narrative-by-kameron-hurley/

I think it adds nice variety.
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Colonel of the 1st South Carolina Rifles (BCF/WOR)

Offline James Grant

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #19 on: December 10, 2013, 11:51:29 pm »
Shaka Zulu had an all female force of fighters? Find me one shred of evidence that the Zulu used women in their amabutho? It doesn't add variety it looks bloody ridiculous especially when they are wearing black and white leopard print bikini's.

Oh and that silly article is not evidence, that is some silly shit coming out of some bloggers keyboard.

Women did not fight in the Zulu war in any regimented manner or in any key battles beyond maybe hitting men who walked through their villages with sticks. If you want this to be taken seriously then actually be vaguely realistic.



Offline FKP_Blucher

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #20 on: December 11, 2013, 12:24:33 am »
Shaka Zulu had an all female force of fighters? Find me one shred of evidence that the Zulu used women in their amabutho? It doesn't add variety it looks bloody ridiculous especially when they are wearing black and white leopard print bikini's.

Oh and that silly article is not evidence, that is some silly shit coming out of some bloggers keyboard.

Women did not fight in the Zulu war in any regimented manner or in any key battles beyond maybe hitting men who walked through their villages with sticks. If you want this to be taken seriously then actually be vaguely realistic.
Female warriors will not longer be in the new zulu portion. Also that list would be nice. We will be keeping some of the old regiments from the original mod such as 24th,58th, and 60th. Others will be either redone or re-used possibly. Or they will be replaced by a new regiment etc...
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Offline James Grant

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #21 on: December 11, 2013, 11:32:51 am »
I'll do it after work then, and another thing,I remember that animations were the reason we didn't pursue muskets etc for the Zulu in AZW but it really would be a keep factor in terms of historical accuracy,at Isandlwana and Rorkes Drift for example the Zulu had extremely few if any Martini Henrys,and even after Isandlwana they wouldn't have had more than 500-700 rifles  between them,there weren't more than 1000 in camp and a lot were broken due to jamming or in hand to hand combat. So your looking at less than 1000 rifles between 20000 Zulu warriors. This number would have been reduced dramatically after the battle of Khambula too.

If you need me to cite references in regard to why I think so few rifles fell into the hands of the Zulu feel free,oh and there were no martini Henry's at Rorkes drift because A)The reserve which fought the battle had had no opportunity to plunder and B) though it was suspected no injured men were found with the obvious sign of being shot by a Martini Henry.

Forgive spelling errors,this was written on a tablet with autocorrect.

Offline Willhelm

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #22 on: December 11, 2013, 12:02:31 pm »
Considering the zulus will be more about player vs bots and not PvP then they don't have to be as balanced to the british, so they can have less guns and less units.

Offline DanyEle

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #23 on: December 11, 2013, 02:36:09 pm »
Quote
-reattach/detach Bayonets
-Ammo Boxes
-sprinting for zulus
-camels scaring horses

Is this work in progress coding or already done stuff? There are lots of OS bayonets scripts available:

See: http://forums.taleworlds.com/index.php/topic,264320.msg6328303.html#msg6328303 or
http://forums.taleworlds.com/index.php/topic,272505.0.html

But scripting them shouldn't be too hard.



Offline FKP_Blucher

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #24 on: December 11, 2013, 11:33:00 pm »
Quote
-reattach/detach Bayonets
-Ammo Boxes
-sprinting for zulus
-camels scaring horses

Is this work in progress coding or already done stuff? There are lots of OS bayonets scripts available:

See: http://forums.taleworlds.com/index.php/topic,264320.msg6328303.html#msg6328303 or
http://forums.taleworlds.com/index.php/topic,272505.0.html

But scripting them shouldn't be too hard.

i already have the bayonets in sorry should probably clarify on what exactly what i have done. Thanks for the help though! :D
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Offline Jaffa

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #25 on: December 12, 2013, 01:17:03 am »
Good luck guys, can't wait to see the finished mod

Offline Derpingtonpryce

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars[Need Modelers]
« Reply #26 on: December 15, 2013, 07:15:36 pm »
Aww Yiss.

Offline Charles William

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars
« Reply #27 on: December 15, 2013, 09:35:07 pm »
Considering the zulus will be more about player vs bots and not PvP then they don't have to be as balanced to the british, so they can have less guns and less units.

+1
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Offline FKP_Blucher

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Re: Victoria's Colonial Wars: The Afghani, Zulu & Mahdist Wars[Need Modelers]
« Reply #28 on: December 21, 2013, 11:02:09 am »
Hello my kind people! Im here to show you all a new unit.
We have added more then just this but we want you all to know we are working very hard on this and wish for your support!
Don't want people to think this is dead. We are looking for people who are willing to help research or well want to help in anyway! :D
 Anyway presenting our Mahdist spearman :D
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« Last Edit: December 21, 2013, 11:05:10 am by FKP_Blucher »
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Offline Wismar

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Looks really good! :)