Author Topic: Siege map makers!  (Read 5981 times)

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Offline Tyrionpk

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Siege map makers!
« on: July 12, 2015, 10:24:26 pm »

The Union Army are looking for map makers!



We want to try and set up a siege server however we don't have enough maps to play on.

We are looking for maps that can accommodate around 100 players - 50 v 50.

Some of the maps atm are too big, or have too many glitches and bugs. Anyone interested please reply on the thread or add myself or Hairywarhero on steam!

« Last Edit: July 12, 2015, 10:43:09 pm by Tyrionpk »

Offline Sethja8

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Re: Siege map makers!
« Reply #1 on: July 13, 2015, 03:49:28 am »
i've got a few sieges done for NW, one for NaS would be fine with me.

do you want maps to be sent through this thread, steam, or some other way?

Offline Tyrionpk

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Re: Siege map makers!
« Reply #2 on: July 13, 2015, 04:54:43 am »
i've got a few sieges done for NW, one for NaS would be fine with me.

do you want maps to be sent through this thread, steam, or some other way?

What ever is the most convenient way for yourself, greatly appreciated!


Offline Sethja8

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Re: Siege map makers!
« Reply #3 on: July 14, 2015, 10:19:37 pm »
roighto.  worked on these for just a little bit last night.  nothing extremely special, but you might find use in one of them.

i'll take a look around to see if i have any old MM-era or NW-era sieges and will post 'em if i find 'em

i renamed these to the first three custom maps for convenience

forest siege thing
cinematic picture to get your attention woo
[close]
scene code
Code
scn_mp_custom_map_1 mp_custom_map_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_plain


[close]

dock invasion thing - if you don't like the outer terrain being beach, plain works fine too
cinematic picture to get your attention woo
[close]
scene code
Code
scn_mp_custom_map_2 mp_custom_map_2 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_beach


[close]

island fortress invasion thing (might just redo this one as it could be better)
cinematic picture to get your attention woo
[close]
scene code
Code
scn_mp_custom_map_3 mp_custom_map_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_plain


[close]

i also have a non-historical st. nazaire raid siege map, though i don't know how many players it could host.

on top of that, i have a fully-destructible siege map that could probably host 50-50.

on top of both, i had a shitty small siege map but people enjoyed in in 10v10, i could remake it to be big.

if you want me to post and i'll post em
« Last Edit: July 19, 2015, 03:51:23 am by Sethja8 »

Offline Gokiller

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Re: Siege map makers!
« Reply #4 on: July 14, 2015, 10:28:44 pm »
A good siege server with proper maps would be sweet. Already love playing siege on this mod. However, like for example this afthernoon we played on the DA server which had the siege mode on. But with a terrible map. Making it more of a pain then enjoyment to play on it.

A good server with good siege maps would be great. I would definitely play on it.  8)

Offline ~Midnight~

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Re: Siege map makers!
« Reply #5 on: July 15, 2015, 04:02:06 pm »
roighto.  worked on these for just a little bit last night.  nothing extremely special, but you might find use in one of them.

i'll take a look around to see if i have any old MM-era or NW-era sieges and will post 'em if i find 'em

i renamed these to the first three custom maps for convenience

forest siege thing
cinematic picture to get your attention woo
[close]
scene code
Code
scn_mp_custom_map_1 mp_custom_map_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_plain


[close]

dock invasion thing - if you don't like the outer terrain being beach, plain works fine too
cinematic picture to get your attention woo
[close]
scene code
Code
scn_mp_custom_map_2 mp_custom_map_2 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_beach


[close]

island fortress invasion thing (might just redo this one as it could be better)
cinematic picture to get your attention woo
[close]
scene code
Code
scn_mp_custom_map_3 mp_custom_map_3 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_plain


[close]

i also have a non-historical st. nazaire raid siege map, though i don't know how many players it could host.

on top of that, i have a fully-destructible siege map that could probably host 50-50.

on top of both, i had a shitty small siege map but people enjoyed in in 10v10, i could remake it to be big.

if you want me to post and i'll post em

Idk why but the Island Fortress Invasion reminds me of Fort Sumter xD

Offline Hinkel

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Re: Siege map makers!
« Reply #6 on: July 15, 2015, 05:52:03 pm »

Offline Sethja8

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Re: Siege map makers!
« Reply #7 on: July 15, 2015, 06:10:43 pm »
SNIP

Idk why but the Island Fortress Invasion reminds me of Fort Sumter xD

now that's a siege map  8)
« Last Edit: July 15, 2015, 07:25:45 pm by Sethja8 »

Offline ~Midnight~

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Re: Siege map makers!
« Reply #8 on: July 15, 2015, 06:53:04 pm »
I sorry, me no permanently remember fort designs.. pls don't murder me

Offline Parrot

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Re: Siege map makers!
« Reply #9 on: July 15, 2015, 09:17:20 pm »
Idk why but the Island Fortress Invasion reminds me of Fort Sumter xD

now that's a siege map  8)

I probably should finish that map at some point...
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Sethja8

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Re: Siege map makers!
« Reply #10 on: July 19, 2015, 03:59:42 am »
oi!  i'm back with another map.  i like this one.  put a bit more effort into it than the others but i can understand if it doesn't hit the mark.

if you're interested, it was 50% inspired by the current alamo map (and some things were stolen from it  ::)) and 50% inspired from the real fort leaton (after i looked up civil-war era forts similar to the alamo even though the alamo wasn't an 'official' fort).  once i got the fort done i started spewing rocks everywhere and now it's a map!

as with the previous maps i put on this thread, this one replaces another custom map, the fourth

fort leaton with a mix of sethja, yet inspired by north and south's alamo map
cinematic pictures to get your attention woo

the image below is with the "steppe" background
[close]
scene code
note - a background of "steppe" over "plain" works about as well, although personally i prefer plain.
Code
scn_mp_custom_map_4 mp_custom_map_4 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0
  0
 outer_terrain_plain 


[close]
« Last Edit: July 19, 2015, 11:01:40 pm by Sethja8 »

Offline ~Midnight~

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Re: Siege map makers!
« Reply #11 on: July 19, 2015, 06:01:39 am »
Great Map! I can use it for training...

This just in, training by Midnight "How not to siege a fort, Lesson 101"

Offline Hinkel

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Re: Siege map makers!
« Reply #12 on: July 19, 2015, 10:36:25 am »
Are those "old" guns actually working? Its not a civil war style cannon, thats why I am asking.
I dont even know, if we have such guns as a prop :D

Offline Sethja8

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Re: Siege map makers!
« Reply #13 on: July 19, 2015, 11:16:41 am »
Are those "old" guns actually working? Its not a civil war style cannon, thats why I am asking.
I dont even know, if we have such guns as a prop :D

not sure, didn't actually test them out, i just placed them.  only now realized there were different guns, whoopsies  :P

there are swivels and mortars on the fort that should work fine, but i think tomorrow i'll test out the cannons in siege and check if they need replacing

Offline ~Midnight~

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Re: Siege map makers!
« Reply #14 on: July 19, 2015, 05:08:00 pm »
Are those "old" guns actually working? Its not a civil war style cannon, thats why I am asking.
I dont even know, if we have such guns as a prop :D

not sure, didn't actually test them out, i just placed them.  only now realized there were different guns, whoopsies  :P

there are swivels and mortars on the fort that should work fine, but i think tomorrow i'll test out the cannons in siege and check if they need replacing

I wanna haaaalp  ::)