Author Topic: [Wüstis Admintool] 2.8.5 now downloadable! [Version 2.8.5]  (Read 81462 times)

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Offline Lilja Mariasdóttir

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [New Version]
« Reply #120 on: August 15, 2016, 09:08:26 pm »
m but a lot of the time he'd get hit and we wouldn't know who it was because the officer didn't die.
Unfortunatly this tool wont help you with that (I actually tried it and also wanted to add teamhitmessages),
but the trigger for hits is only working serverside, so unfortunatly it will only give out messages when the officer is killed (maybe at least in the future I will add officerhorsekills)
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Offline Lilja Mariasdóttir

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.4.1]
« Reply #121 on: August 17, 2016, 09:53:04 pm »
Okay, script got fixed. It is working now (and correctly tested!)

Also I added the possibility to exclude, or include officers and riflemen from the offiaimmessages.
Again you can adjust it in the menu and change the defaultoption in the scripts.txt
« Last Edit: August 18, 2016, 01:05:28 am by Kanade Tachibana »
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Offline PurplePanda

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.4.1]
« Reply #122 on: August 18, 2016, 09:34:00 am »
Many thanks for this wonderful tool.

Offline ~Midnight~

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.4.1]
« Reply #123 on: August 19, 2016, 07:21:54 am »

Offline Lilja Mariasdóttir

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.4.2]
« Reply #124 on: August 19, 2016, 07:30:13 pm »
Little Patch for version 1.4.2, when an officer was going to spec you got some errors, nothing really bad, but however, now it wont anymore.
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Offline Lilja Mariasdóttir

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.5.0]
« Reply #125 on: August 20, 2016, 12:50:19 pm »
New Version uploaded.

changelog of version 1.5.0:
- Added "Beacon Player" to the punishmentmenu
- Changed the hotkey for the last teamkiller to a list of the 5 last teamkillers and 5 last officeraimers (green for alive players and red for dead ones)

Spoiler
[close]
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Offline Amit_

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.5.0]
« Reply #126 on: August 21, 2016, 05:04:06 am »
You're one hell of a person, constantly updating this already magnificent tool. Honestly, I'm still in awe that after all this time, someone still has the interest in making great tools for this game.



EDIT: I used the uninstaller for the mod (one installed with the previous version) and then installed the latest version, but apparently the uninstaller deleted the troops.txt and item_kinds1.txt files in the NW folder, causing crashing issues. I have a backup of the unmodded module so I was able to easily move those files back over and start up the game again, but it may be something to look into.

Here's the contents of those files on pastebin if you need to recreate them:  item_kinds1.txt    troops.txt
« Last Edit: August 22, 2016, 12:20:36 am by Amit_ »
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Offline Lilja Mariasdóttir

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #127 on: August 30, 2016, 11:14:47 pm »
New version out: 1.6.0.

changelog:
- Added freeze to the punishmentmenu
- Added a new option for the offiaim, you now have the option to just save the names without a message (this is useful, if you have 2 admins on an event, and one of you activate the global message+Autoslay. Before you had to decide, if you dont get the names in your O-list, or do you get 2 messages each potential offiam, that was pretty annoying, however, now with the new option one admin has global message+Autoslay, the other only save the names into his list)

- Added the possibility to choose from the custom maps in the adminpanel. You activate it in the menu next to "options" in the escapemenu, default it is deactivated (you can change the default-option). This is the first feature that actually needs a server modification, unfortunatly. This feature seemed quite important to me, so I decided to make an exception to the "only clientside" guideline of the Admintool.
I added a simple instruction, so you can add it to your files very easy without any programms, or any knowledge. You will be even be able to add it to custom serverscripts someone did for you, even without having the sourcecode of it (Be aware, that it might not work with all custom serverscripts, but normally it should, in case of not working, ask your modder what number the default script 99 has in his modification (only works, if he not edited the script itself, what he mostlikely didnt))


@ Amit, you should not use the de-installer, that is on your pc, after you installed the mod with the installer (I use the official Mod-Installer of fse, and the installer is meant to be for complete modules, so the delivered de-installer is deleting everything the installer installed (so the installer overwrites the txtfiles, the de-installer deletes them))
You should use the so named "De-Installer", I added to the first post, this one just overwrites all txtfiles with the default ones.
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Offline Combatworthywombat

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #128 on: September 02, 2016, 11:31:43 pm »
<3

Offline Amit_

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #129 on: September 05, 2016, 10:46:06 pm »
@ Amit, you should not use the de-installer, that is on your pc, after you installed the mod with the installer (I use the official Mod-Installer of fse, and the installer is meant to be for complete modules, so the delivered de-installer is deleting everything the installer installed (so the installer overwrites the txtfiles, the de-installer deletes them))
You should use the so named "De-Installer", I added to the first post, this one just overwrites all txtfiles with the default ones.

Ah, that makes so much more sense. Thanks again!
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Offline Freestyler

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #130 on: October 28, 2016, 05:01:46 pm »
GOOD JOB !!! ;D

Offline Bluenose | J.J. Dickison

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #131 on: December 10, 2016, 12:00:18 am »
I'm admin on the Tropical Paradise server so it's pretty useful to have this mod. However I just installed an enhancement mod so I need to know which files are absolutely necessary to have for it because rn its having some errors

Offline Lilja Mariasdóttir

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #132 on: December 18, 2016, 11:59:42 am »
Did you try to first install the enhancement mod and then the tool?
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Offline LuckyShootGER

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #133 on: March 19, 2017, 11:28:06 pm »
Hey, great mod but the "Last Offikillers" menu doesn't work on custom maps for me. Can you help me out?
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Offline Lilja Mariasdóttir

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Re: [Admintool] Direct slay/ban (on sight, or from Spec) [Version 1.6.0]
« Reply #134 on: May 17, 2017, 07:45:36 pm »
Mod wont be offered anymore in this forum, due to trolling of fse-moderators.
Still downloadable anywhere else ofc.
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