Author Topic: How are the events going to work? | Server Problems  (Read 6956 times)

0 Members and 1 Guest are viewing this topic.

Offline Roach

  • Sergeant Major
  • *
  • Posts: 29
    • View Profile
  • Nick: 17e_Rec_George_Habert
  • Side: Neutral
How are the events going to work? | Server Problems
« on: February 15, 2014, 06:39:44 pm »
With every server I've been on which have had over 100 players, there has been major lag. And no, it's not my internet because everyone on the variety of servers all type in chat that they are lagging also. It doesn't matter which server, each one always lags at the 100+ player mark.

So, how will events work which are going to hold up to 200 players?
« Last Edit: February 16, 2014, 09:57:33 am by Roach »

Offline Archduke Sven

  • Brigadier General
  • *
  • Posts: 6012
  • I have over 1000 warning points, be careful.
    • View Profile
  • Nick: regimentless sven
  • Side: Union
Re: How are the events going to work?
« Reply #1 on: February 15, 2014, 06:44:26 pm »
No MG, No artillery, No grenades and simpler maps might do the job.


told that bih don't @ me

Offline Roach

  • Sergeant Major
  • *
  • Posts: 29
    • View Profile
  • Nick: 17e_Rec_George_Habert
  • Side: Neutral
Re: How are the events going to work?
« Reply #2 on: February 15, 2014, 07:06:28 pm »
No MG, No artillery, No grenades and simpler maps might do the job.
I suppose so yeah, but that's going to suck for artillery regiments.

Offline Landrik

  • First Lieutenant
  • *
  • Posts: 1619
  • Слава Україні!
    • View Profile
    • Infanterie-Regiment 208 (Reenacted)
  • Nick: Landrik
  • Side: Confederacy
Re: How are the events going to work?
« Reply #3 on: February 16, 2014, 09:54:58 am »
Also going to suck for Infantry units that have to go over the top and they can't bombard a position first prior to getting over there.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Roach

  • Sergeant Major
  • *
  • Posts: 29
    • View Profile
  • Nick: 17e_Rec_George_Habert
  • Side: Neutral
Re: How are the events going to work?
« Reply #4 on: February 16, 2014, 09:56:13 am »
Even after the patch, servers are still disconnecting. And now they're even disconnecting every 30 minutes, when there's only around 20 people on the server.

So, I guess it's not due to the MG's and artillery then?

Offline Gishank

  • First Sergeant
  • *
  • Posts: 48
    • View Profile
    • Alera Gaming
  • Side: Confederacy
Re: How are the events going to work? | Server Problems
« Reply #5 on: February 16, 2014, 11:37:47 am »
I personally have never experienced one of these mysterious "disconnects". Though the mod has really only just been released, I'm sure the devs will optimize it more. :)
After server EU gameserver/webhosting? Or after a highly refined Persistent World scriptset? Please refer to our thread on TaleWorlds - https://forums.taleworlds.com/index.php/topic,256530.0.html


Offline Roach

  • Sergeant Major
  • *
  • Posts: 29
    • View Profile
  • Nick: 17e_Rec_George_Habert
  • Side: Neutral
Re: How are the events going to work? | Server Problems
« Reply #6 on: February 16, 2014, 11:45:13 am »
Then you are very lucky, I have spoke to countless people who are having the same problem. And yes, I do hope the mod is optimized more, but I know they are working hard on other things as well.

Offline Ribs

  • Second Lieutenant
  • *
  • Posts: 1241
  • you are a massive cunt :^)
    • View Profile
  • Nick: Ribs
  • Side: Union
Re: How are the events going to work? | Server Problems
« Reply #7 on: February 16, 2014, 11:53:47 am »
They said they're working on improving performance



Offline SeanBeansShako

  • Major
  • *
  • Posts: 3185
    • View Profile
  • Side: Union
Re: How are the events going to work? | Server Problems
« Reply #8 on: February 16, 2014, 05:29:06 pm »
I really hope these latency issues are quickly worked out, because me and my regiment entirely agree a battle mode game without grenades, machine guns or artillery sort of isn't very fun.

Offline Gunny

  • Donator
  • *
  • Posts: 82
  • Nothing to fear but fear its self... and spiders
    • View Profile
  • Nick: 1stEPI Major Guny
  • Side: Neutral
Re: How are the events going to work? | Server Problems
« Reply #9 on: February 16, 2014, 06:12:09 pm »
Two servers.

Offline Roach

  • Sergeant Major
  • *
  • Posts: 29
    • View Profile
  • Nick: 17e_Rec_George_Habert
  • Side: Neutral
Re: How are the events going to work? | Server Problems
« Reply #10 on: February 16, 2014, 06:23:32 pm »
It would be a shame to do that though, less players would mean the event being less action packed.

Offline SeanBeansShako

  • Major
  • *
  • Posts: 3185
    • View Profile
  • Side: Union
Re: How are the events going to work? | Server Problems
« Reply #11 on: February 16, 2014, 06:40:04 pm »
With two servers you know artillery be neglected and forgotten too, as the pieces right now are static map props.

Offline Roach

  • Sergeant Major
  • *
  • Posts: 29
    • View Profile
  • Nick: 17e_Rec_George_Habert
  • Side: Neutral
Re: How are the events going to work? | Server Problems
« Reply #12 on: February 16, 2014, 09:55:04 pm »
I suppose a bump is needed for this thread considering the problems of the event.

Offline Commissar Jdf

  • General
  • ****
  • Posts: 3076
    • View Profile
  • Nick: USMC_Maj_CommissarJdf
  • Side: Confederacy
Re: How are the events going to work? | Server Problems
« Reply #13 on: February 16, 2014, 09:59:57 pm »
We wait it out and use capped 100 man servers. That's my plan so far.

Offline Angry_Piper

  • Sergeant
  • *
  • Posts: 225
  • Always shoot the officer
    • View Profile
  • Nick: Angry Piper
  • Side: Neutral
Re: How are the events going to work? | Server Problems
« Reply #14 on: February 17, 2014, 12:17:05 am »
Though has anyone noticed that battle servers are more stable than conquest? I have not yet had issues with 100+ on battle but I do every time on conquest.