Author Topic: Mount & Blade II: Bannerlord  (Read 64795 times)

0 Members and 1 Guest are viewing this topic.

Offline Odysseus

  • Donator
  • *
  • Posts: 2062
    • View Profile
  • Side: Neutral
Re: Mount & Blade II: Bannerlord
« Reply #15 on: November 15, 2012, 05:21:20 pm »
I said it over there and I'll say it again. It really needs co-op campaign with four slots.
i would give anything for this

Offline Shortshorts

  • Major General
  • **
  • Posts: 1476
  • I love memes
    • View Profile
  • Nick: 60th_Lt_Shortshorts
  • Side: Neutral
Re: Mount & Blade II: Bannerlord
« Reply #16 on: November 15, 2012, 11:00:50 pm »
I'm hoping for a big improvement for singleplayer. better AI is a must have; for multiplayer, well if it ain't broke, don't fix it.
I said it over there and I'll say it again. It really needs co-op campaign with four slots.
Give me these two and i'll be a very happy camper. Perhaps a more intuitive way to command your troops as well.

Offline Desparin

  • Sergeant Major
  • *
  • Posts: 319
  • Bullets have the right of way!
    • View Profile
  • Nick: 88th_Pte_Ralph_Fitzgerald
  • Side: Neutral
Re: Mount & Blade II: Bannerlord
« Reply #17 on: November 16, 2012, 05:33:36 pm »
Do we have any idea/and or speculations as to what the specs required to passably run                M&B: Bannerlord would be?

And am hoping for co-op campaign though I imagine that would be somewhat difficult to implement with various players all controlling different factions all moving simultaneously.

Offline Spearing

  • Donator
  • *
  • Posts: 434
  • Has Brass Balls
    • View Profile
  • Side: Union
Re: Mount & Blade II: Bannerlord
« Reply #18 on: November 17, 2012, 09:03:07 am »
Here's another question: do we have any specifics on the setting of Bannerlord, besides... y'know... Calradia and all that shtuff. What will the time be like? What year/s is it set in? Factions? What makes this any different from M&B:W?

Offline Odysseus

  • Donator
  • *
  • Posts: 2062
    • View Profile
  • Side: Neutral
Re: Mount & Blade II: Bannerlord
« Reply #19 on: February 18, 2013, 01:05:19 am »
How the hell did this make it to the 4th page?

Offline Crunk

  • Lieutenant Colonel
  • *
  • Posts: 929
  • The tactical turtleneck, the tactilneck!
    • View Profile
  • Side: Neutral
Re: Mount & Blade II: Bannerlord
« Reply #20 on: February 18, 2013, 01:14:46 am »
I said it over there and I'll say it again. It really needs co-op campaign with four slots.

Hell yes.
My plan is to crowdsource a plan.

Offline MrRiv

  • Corporal
  • *
  • Posts: 99
  • Playin' Native since MM
    • View Profile
  • Nick: RivenX
  • Side: Neutral
Re: Mount & Blade II: Bannerlord
« Reply #21 on: February 21, 2013, 12:33:01 am »
I said it over there and I'll say it again. It really needs co-op campaign with four slots.

Hell yes.

This.

Personally, I was disappointed with the personal kingdom options of Native.  I wish they not only expanded politically, but economically.  The current economy system doesn't really show it's true potential. 

Offline Ryno2626

  • Second Lieutenant
  • *
  • Posts: 215
  • MAW Community Manager
    • View Profile
  • Nick: [9y] Ryno2626
  • Side: Union
Re: Mount & Blade II: Bannerlord
« Reply #22 on: March 08, 2013, 02:05:05 am »
I agree with Mack, it needs a co-op caimpaign.

Offline ArtOfKilling

  • Colonel
  • *
  • Posts: 1809
  • 16th Colonel
    • View Profile
  • Side: Union
Re: Mount & Blade II: Bannerlord
« Reply #23 on: May 30, 2013, 11:37:30 pm »
id like also multy player campaighn :)

Offline Windbusche

  • Donator
  • *
  • Posts: 2062
  • American Vocabulary Trooper
    • View Profile
  • Nick: Windbusche
  • Side: Confederacy
Re: Mount & Blade II: Bannerlord
« Reply #24 on: May 31, 2013, 03:04:09 am »
Do we even have proof they're working on it other than a fancy teaser with some stupid text?

Well, not proof specifically, but anything that they can SHOW?

Offline Rigadoon

  • Major
  • *
  • Posts: 668
    • View Profile
  • Nick: Rigadoon
  • Side: Union
Re: Mount & Blade II: Bannerlord
« Reply #25 on: May 31, 2013, 03:38:02 am »
Do we even have proof they're working on it other than a fancy teaser with some stupid text?

Well, not proof specifically, but anything that they can SHOW?

They said they'll be giving us more info in no more than six months. :|

Offline Windbusche

  • Donator
  • *
  • Posts: 2062
  • American Vocabulary Trooper
    • View Profile
  • Nick: Windbusche
  • Side: Confederacy
Re: Mount & Blade II: Bannerlord
« Reply #26 on: May 31, 2013, 03:38:38 am »
Great, great progress. :(

Offline Rigadoon

  • Major
  • *
  • Posts: 668
    • View Profile
  • Nick: Rigadoon
  • Side: Union
Re: Mount & Blade II: Bannerlord
« Reply #27 on: May 31, 2013, 03:39:59 am »
A very broad far off release date for what will most likely be just a bit of info... Well it's better than nothing.

Offline Chosen1

  • Major
  • *
  • Posts: 586
    • View Profile
  • Nick: Chosen1
  • Side: Confederacy
Re: Mount & Blade II: Bannerlord
« Reply #28 on: May 31, 2013, 04:04:37 am »
id like also multy player campaighn :)

Like cRPG? :{
9-11 Coaster.

Find out what it's like to spin, glide, skim and fly like a giant airplane when you experience "United Airlines Flight 175"® – the only flying roller coaster of its kind in the world. Riders are taunted by a head-first, face-down inverted crash into the twin towers… and that's just the beginning. Experience the full force and power of riding down the twin towers, all on one of the deadliest tracks in the world.

Offline MaHuD

  • Major
  • *
  • Posts: 949
    • View Profile
    • Reveran
  • Nick: MaHuD
  • Side: Confederacy
Re: Mount & Blade II: Bannerlord
« Reply #29 on: November 22, 2013, 03:06:58 pm »
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?