Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Blood & Iron => Topic started by: Willhelm on March 01, 2013, 10:27:21 pm

Title: Blood and Iron - General discussion.
Post by: Willhelm on March 01, 2013, 10:27:21 pm
(https://i.imgur.com/9G2K37v.png)


"The great questions of the time will not be resolved by speeches and majority decisions—
that was the great mistake of 1848 and 1849—but by iron and blood".
- Otto Von Bismarck


Overview
Blood and Iron is a modification for Napoleonic wars set mainly between 1870 and 1880. The aim is to accurately represent the era while creating a fun and balanced mod. The mod features 3 main factions, Prussia, France, and Great Britain, as well as units from several other nations including the USA, Sweden, Austria, Russia, and more.


History
The late 19th century was a period of great change. New empires and nations formed, Imperialism and militarism rose to new levels, while stereotypes and hunger for empire remained the same. Old alliances were broken and new ones were formed. Great Britain was making large strides on increasing her colonies, Germany formed as a new nation, France finally became a republic and broke away from Emperors, and the United states was recovering from the civil war to become a major world power to challenge the old rulers.


Features

Hundreds of Historical period uniforms.
Dozens of different firearms, swords, and pistols.
New animations.
Fixable Bayonets.
Medics.
New maps.

Credits
    James Grant for support and advice.
    Galadhion for support and advice.
    DanP346 for his pickelhaube.
    Willhelm Parade for managing the Moddb.
    Blame_Canada for research, historical advice and signature.
    Crozade/Fabio for music
    Blitz_craig, used some of his maps
    CaseofInsanity, bayonet fixing animation
    Gokiller, Mapping help
    Betaknight, General advice
    Azrooh, Bayonet script
    Oscar XI Hederlööf for resources
    Friedrich for maps
    Comrade Temuzu for maps
    Candide and Jordan, doing a lot of models and textures for me which save me time
    Austro's British revolver
    Hinkel, for letting me take anything from NaS and helping in other ways
   1866 Western mod for their western resources
   Danyele for coding help
   Everyone else who i am probably forgotten, please remind me.


Links
SteamGroup - https://steamcommunity.com/groups/bloodandironfpwmod (https://steamcommunity.com/groups/bloodandironfpwmod)
Moddb - http://www.moddb.com/mods/blood-and-iron (http://www.moddb.com/mods/blood-and-iron)

Download Links
http://www.mediafire.com/download/nr3nsdl42fe8mzw/Blood_and_Iron.exe
http://www.moddb.com/mods/blood-and-iron/downloads/blood-and-iron-age-of-imperialism

Server Files coming soon

Installation tip.
If you have played Blood and Iron before, please delete your existing module before installing the new one, while not completely necessary it reduces the risk of a conflict or problem. The mod uses the Napoleonic wars installer, and there seems to be a bug where it names the mod folder after the last mod you installed,  to stop this when the installer asks what directory you want, check the end of the path and make sure it says "Blood and Iron", for example, "C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\Blood and Iron". If it is not "Blood and Iron" you won't be able to see servers. If you've already installed just go to your module directory and rename the folder.

If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]
[/td][/tr][/table][/td][/tr][/table]
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: The Respected Man on March 01, 2013, 10:31:01 pm
Quite excited for this. Good luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: TheZach_Attack on March 01, 2013, 10:36:39 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.sectalk.com%2Fboard%2Fpublic%2Fimported_images%2Fi753.photobucket.com%2FOhLawd.jpg%23oh%2520lawd%25&hash=ddd56478cd8e1db3685998b8c26a94e3a3a100ec)
[close]

Good Luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Hugh MacKay on March 01, 2013, 10:41:16 pm
Good luck!
Do you have a team or going solo?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 01, 2013, 10:41:31 pm
Awesome!!!!!!
I wish you good luck!
Can't wait to grap a dreyse and shoot some frenchies!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wolfy on March 01, 2013, 10:43:31 pm
Looking good!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 01, 2013, 10:44:37 pm
Good luck!
Do you have a team or going solo?

Solo really.
I have done much more such as new ground textures, building textures, weapon textures, new animations, but all that will be shown at a later date.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: kpetschulat on March 01, 2013, 10:49:26 pm
Wow, you have a surprising amount of models already. Can't wait for this mod! Sweet!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 01, 2013, 10:50:20 pm
Everything was done in just over 2 weeks.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Pinball Wizard on March 01, 2013, 10:51:42 pm
Looks pretty good! Keep it up!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: kpetschulat on March 01, 2013, 10:52:03 pm
So, every choosable unit is going to be a standard model? So, no specific regiment selection?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 01, 2013, 10:52:34 pm
Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 01, 2013, 10:54:05 pm
So, every choosable unit is going to be a standard model? So, no specific regiment selection?

I'm undecided on that. By this time every regiment didn't have a unique uniform, all line infantry was the same, all jaegers, etc. Of course i have to stick a number on their hats and such so they will probably be a specific regiment. The Zouaves are the 1st zouaves because they have red piping.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: TORN on March 01, 2013, 11:07:02 pm
I've been expecting this. best of luck with this Willhelm.


Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.
Not really
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 01, 2013, 11:14:04 pm
I've been expecting this. best of luck with this Willhelm.


Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.
Not really
Well, still impressed.

Willhelm, how will you tackle the balance?
The Prussian arty was superior because of it's breechloading capabilities.
The French Bolt action rifle was superior to the Dreyse because of it's faster loading.
Maybe make the dreyse more accurate or more damaging?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 01, 2013, 11:19:20 pm
I've been expecting this. best of luck with this Willhelm.


Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.
Not really
Well, still impressed.

Willhelm, how will you tackle the balance?
The Prussian arty was superior because of it's breechloading capabilities.
The French Bolt action rifle was superior to the Dreyse because of it's faster loading.
Maybe make the dreyse more accurate or more damaging?

The chassepot was more accurate, faster firing and had longer range. I've made it that way in game too, but the dreyse does more damage and gets more ammunition. I'm not sure if it's possible to make the prussian artillery breach loading as all artillery shares the same reload, but even so i've chosen two artillery guns which are matched. The Prussian artillery is a howitzer which fires straight and the French is a normal cannon. But i have tweaked the accuracy and speed etc.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 01, 2013, 11:27:22 pm
I've been expecting this. best of luck with this Willhelm.


Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.
Not really
Well, still impressed.

Willhelm, how will you tackle the balance?
The Prussian arty was superior because of it's breechloading capabilities.
The French Bolt action rifle was superior to the Dreyse because of it's faster loading.
Maybe make the dreyse more accurate or more damaging?

The chassepot was more accurate, faster firing and had longer range. I've made it that way in game too, but the dreyse does more damage and gets more ammunition. I'm not sure if it's possible to make the prussian artillery breach loading as all artillery shares the same reload, but even so i've chosen two artillery guns which are matched. The Prussian artillery is a howitzer which fires straight and the French is a normal cannon. But i have tweaked the accuracy and speed etc.
Cleverly solwed!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 01, 2013, 11:43:28 pm
I regret saying PickelHuabes are ugly They look nice now.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 01, 2013, 11:44:22 pm
I regret saying PickelHuabes are ugly They look nice now.

If you don't like them you can always shoot at them as the French.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Connzcdf on March 01, 2013, 11:45:12 pm
Very nice! Good luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Gustav on March 02, 2013, 02:03:09 am
Gut Luck! Looking forward to play this. If you need a server for beta testing I can always offer my 200 slot france hosted server 24/7. Its the one actually being used as Romae Bellum official but I think it would be used better by you.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Dom13WorstNW on March 02, 2013, 05:12:27 am
GOod Luck !! Looking forward to it
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: König on March 02, 2013, 05:27:54 am
Looks awesome! Good luck! :D
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Menelaos on March 02, 2013, 05:42:00 am
Willhelm,

You've grown to become a great modder, I'm happy for you and I'm glad about your mod. You have my support in this!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Millander on March 02, 2013, 07:00:29 am
Impressing
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Hoffmann on March 02, 2013, 07:41:12 am
You sir, are a God...THAT IS if you pull this off. This is a period of history I am very much interested in. I will have my eye on this mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Fabbels on March 02, 2013, 07:54:36 am
Very nice models Wilhelm! Though I've already seen half of them :)
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Betaknight on March 02, 2013, 02:26:32 pm
You had me interested in that conversation now you got my attention
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Comrade Temuzu on March 02, 2013, 02:54:11 pm
And that's how you make an announcement, people.

Again, good luck.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Vanguard on March 02, 2013, 03:10:39 pm
Looking good so far,wish you luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: DeoVindice61 on March 02, 2013, 04:40:58 pm
Hell Yeah! I can't wait try out the Zouaves!

Good Luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Bramif on March 02, 2013, 07:33:04 pm
hell yeah  ;D good luck cant wait to shoot some germans with their damned pickelhaubes  ::)
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 02, 2013, 07:49:36 pm
hell yeah  ;D good luck cant wait to shoot some germans with their damned pickelhaubes  ::)
Can't wait to shoot some Frenchies with their baguettes!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Bramif on March 02, 2013, 08:07:02 pm
hell yeah  ;D good luck cant wait to shoot some germans with their damned pickelhaubes  ::)
Can't wait to shoot some Frenchies with their baguettes!
i love baguettes!  >:(
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Reverse on March 02, 2013, 08:13:46 pm
hell yeah  ;D good luck cant wait to shoot some germans with their damned pickelhaubes  ::)
Can't wait to shoot some Frenchies with their baguettes!
i love baguettes!  >:(
Me too  >:(
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 02, 2013, 11:54:09 pm
By the way guys 0.4 of AZW has been released.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Frederik on March 03, 2013, 12:01:12 am
I thought the prussian infantry wore the coat around the body like in Napoleonic wars in 1870/71
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 03, 2013, 12:11:31 am
By the way guys 0.4 of AZW has been released.

As soon as i come off my computer is out ' great now i have to wait for tommorow to  get it. Dagnabit
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 03, 2013, 12:22:44 am
I thought the prussian infantry wore the coat around the body like in Napoleonic wars in 1870/71

You mean greatcoats? Sometimes they wore them but not most of the time, not usually in combat.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Frederik on March 03, 2013, 12:50:36 am
I mean the part you put arount the body, but you put it around the backpack.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: James Grant on March 03, 2013, 01:00:02 am
William,Y U SO PRO?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Duuring on March 03, 2013, 01:01:54 am
I mean the part you put arount the body, but you put it around the backpack.

Isn't that the greatcoat?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 03, 2013, 01:02:46 am
I mean the part you put arount the body, but you put it around the backpack.
Cape?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Rigadoon on March 03, 2013, 01:05:11 am
I mean the part you put arount the body, but you put it around the backpack.
Cape?
Tube of peanut butter?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Frederik on March 03, 2013, 01:13:42 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.grosser-generalstab.de%2Fsturm%2Fimg4%2Fstm4_048.jpg&hash=d8625e4f82584764776db3bf47eba66826f72f10)
I mean the black/grey part worn arount the body.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 03, 2013, 01:16:27 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.grosser-generalstab.de%2Fsturm%2Fimg4%2Fstm4_048.jpg&hash=d8625e4f82584764776db3bf47eba66826f72f10)
I mean the black/grey part worn arount the body.

Oh, well sources constantly show different forms of that on the body and for the line infantry i chose the tied down rolled one on the backpack, but other units have that.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Frederik on March 03, 2013, 01:19:03 am
It was rolled arount the backpack in the WW1 but in my mind in 1870 it was worn like I showed it.
PS: can you say how you call it?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 03, 2013, 01:27:54 am
Isn't that just a blanket?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 03, 2013, 02:35:33 am
It was rolled arount the backpack in the WW1 but in my mind in 1870 it was worn like I showed it.
PS: can you say how you call it?

I have plenty of image sources with it rolled up folded on the backpack.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Docm30 on March 03, 2013, 07:34:17 am
Isn't that just a blanket?

It's a great-coat.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Davout on March 03, 2013, 01:39:24 pm
really cant wait for this
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 03, 2013, 01:51:12 pm
really cant wait for this
Me neither

http://m.youtube.com/watch?v=EOs6W8nfXj4
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 03, 2013, 02:11:50 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Joker on March 03, 2013, 02:14:06 pm
Very Cool!

Für König und Vaterland!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Davout on March 03, 2013, 02:27:34 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 03, 2013, 02:28:05 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking



Lovely
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: kpetschulat on March 03, 2013, 02:28:53 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel

Also, the gun sound is very strange. It almost sounds like a toy...
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 03, 2013, 02:30:52 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel

Also, the gun sound is very strange. It almost sounds like a toy...



Leave him alone it looks epic.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 03, 2013, 02:33:37 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel

I can't put his hand on the butt because the gun is attached just below the trigger. As for the stance as i said none of this is finalised but i think if it were in more he would look unbalanced. The sound is a real rifle sound and the bolt sound is an actual chassepot bolt sound.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Davout on March 03, 2013, 02:34:30 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel

Also, the gun sound is very strange. It almost sounds like a toy...



Leave him alone it looks epic.
Do you ever have anything helpful to say. We are giving him corrections. So shush
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: TORN on March 03, 2013, 02:35:12 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel

Also, the gun sound is very strange. It almost sounds like a toy...



Leave him alone it looks epic.
looks epic but sounds like a toy.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Davout on March 03, 2013, 02:36:23 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel

I can't put his hand on the butt because the gun is attached just below the trigger. As for the stance as i said none of this is finalised but i think if it were in more he would look unbalanced. The sound is a real rifle sound and the bolt sound is an actual chassepot bolt sound.
You are meant to hold it closer to your body for balance reasons. It doesn't ache your arm if you hold it close.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 03, 2013, 02:48:22 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Nice work!
Just a small thing, I just don't like the way he holds it like baseball bat while he's standing still.
Maybe make him hold the rifle like in Anglo-Zulu or N&S where he has the rifle close alined with his body.
Other than that it was perfect.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 03, 2013, 03:32:47 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Nice work!
Just a small thing, I just don't like the way he holds it like baseball bat while he's standing still.
Maybe make him hold the rifle like in Anglo-Zulu or N&S where he has the rifle close alined with his body.
Other than that it was perfect.

Thats how they held it though.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: SeanBeansShako on March 03, 2013, 03:49:46 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Is there any way you can get the guy to hold it from the rifle butt and hold it straight up? And also when the person aims can you get their out stretched arm to come in a bit. Its stupid when they hold it half way up the barrel

Also, the gun sound is very strange. It almost sounds like a toy...



Leave him alone it looks epic.

Criticism is vital for creativity and improvement buddy. Or your product ends up like that CAD webcomic or the latest Aliens game.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 03, 2013, 04:18:52 pm
Small video for you, none of this is completely finalised.
http://www.youtube.com/watch?v=bDuk4GjC8sQ - Reloading and Walking
Nice work!
Just a small thing, I just don't like the way he holds it like baseball bat while he's standing still.
Maybe make him hold the rifle like in Anglo-Zulu or N&S where he has the rifle close alined with his body.
Other than that it was perfect.

Thats how they held it though.
Isn't that just a relaxed posture?
I mean a kind of formal, officer is looking posture.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: König on March 03, 2013, 06:53:01 pm
So will other nations (such as Bavaria) be included in the mod, or will it just be Prussia and France?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 03, 2013, 07:13:52 pm
So will other nations (such as Bavaria) be included in the mod, or will it just be Prussia and France?
Potentially if the mod is popular but not for first release which will be Prussia and the second french empire.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 09:07:27 am
Sorry, my phone bugged.
Managed to double post :(
Could you remove this please?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 09:08:44 am
Will there be cav? And if so, what will you do to make them more effective since the infantry will be able to put more bullets down range that in NW.
Will you give them carbines?
Maybe you could give them a dash/sprint to be used in charges.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Landrik on March 04, 2013, 09:26:37 am
Cavalry are fine as they are. They'll probably have their carbines and will encounter the same problems as cavalry during the time period.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Lance on March 04, 2013, 09:27:33 am
Edit: Wrong thread

*Fail*
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 04, 2013, 01:30:52 pm
Will there be cav? And if so, what will you do to make them more effective since the infantry will be able to put more bullets down range that in NW.
Will you give them carbines?
Maybe you could give them a dash/sprint to be used in charges.

There will be cav, almost all cavalry had firearms and in my testing the guns are still slow enough that melee has a place.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: SeanBeansShako on March 04, 2013, 01:52:23 pm
I can't see why there isn't going to be cav, The last great charge happened in this war after all.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Gokiller on March 04, 2013, 02:29:02 pm
Will there be cav? And if so, what will you do to make them more effective since the infantry will be able to put more bullets down range that in NW.
Will you give them carbines?
Maybe you could give them a dash/sprint to be used in charges.

There will be cav, almost all cavalry had firearms and in my testing the guns are still slow enough that melee has a place.

I can't see why there isn't going to be cav, The last great charge happened in this war after all.

I don't see the logic!  :(
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Davout on March 04, 2013, 02:56:21 pm
A friend of one of the guys in my reenactment group does the Franco-Prussian War reenactment so i could get a few pictures for you guys if you want of all their equipment and uniforms?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 04, 2013, 03:05:16 pm
Yes that would be helpful.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Davout on March 04, 2013, 03:10:25 pm
Yes that would be helpful.
Ok i will see what i can get my hands on.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 09:14:11 pm
Sorry but I'm a bit of a nub.
How do I get the sigs working?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 04, 2013, 09:18:50 pm
Code
[img width=502 height=200]https://i.imgur.com/AccYGnT.png[/img]
Put that as your signature, I'm assuming you want the Prussian one.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 09:37:33 pm
Code
[img width=502 height=200]https://i.imgur.com/AccYGnT.png[/img]
Put that as your signature, I'm assuming you want the Prussian one.
Thank you!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: TORN on March 04, 2013, 09:37:56 pm
nubcake ::)
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 09:39:54 pm
nubcake ::)
Oh you...
Maybe it's to much to have 3 sigs? How can I make them go side to side?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: TORN on March 04, 2013, 09:40:29 pm
Putting the links in them ofcourse
Code
[left][/left][center][/center][right][/right]
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 09:43:51 pm
Putting the links in them ofcourse
Code
[left][/left][center][/center][right][/right]
Fixed it!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: TORN on March 04, 2013, 09:53:54 pm
you just have way to many sigs :p
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: kpetschulat on March 04, 2013, 09:54:36 pm
you just have way to many sigs :p

Yeah, should probably keep it at 1 or 2, no more than that.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 10:07:49 pm
you just have way to many sigs :p

Yeah, should probably keep it at 1 or 2, no more than that.
Well, I want to support as much as possible.
Altough, I maybe should remove the BCoF one since I have already donated.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 04, 2013, 10:43:14 pm
It's a little odd to advertise their game on their own forum. If you're here, you must know about it.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 04, 2013, 11:20:40 pm
It's a little odd to advertise their game on their own forum. If you're here, you must know about it.
Screw it then >:(
*Removes sig*
And I was thinking of non members visiting the forum for mods.
They could see the sig and look it up.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 08, 2013, 04:34:17 pm
An update will be coming soon.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: König on March 08, 2013, 04:54:17 pm
Yay! :D
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Tavington on March 08, 2013, 05:38:35 pm
Looking great William keep it up.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 08, 2013, 05:50:47 pm
Looking forward to it.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Charles William on March 08, 2013, 11:28:56 pm
MAW Team wished your mod goodluck  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 09, 2013, 12:51:04 am
Small update on uniforms.

The French Grenadiers of the Imperial Guard.
(https://i.imgur.com/RJeKrQz.jpg)
They discarded their bearskins for side caps about 2 weeks into the war as they were just impractical in the modern war.

The new Prussian foot guards.
(https://i.imgur.com/FRzorXZ.jpg)
The old one was wrong because i used a bad source which was probably confusing a dismounted uhlan with a foot guard. The footguard also spawns with pickelhaubes.

And the Prussian artillery Ranker
(https://i.imgur.com/k1ypkAf.jpg)
A ball on the helmet instead of a spike was used by the artillery.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: James Grant on March 09, 2013, 12:56:39 am
Simply beautiful William.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 09, 2013, 01:05:05 am
:)
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Scrat555 on March 09, 2013, 01:08:44 am
William, y u so good modder!?  :o  :P

Excellent job, mate!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: König on March 09, 2013, 02:41:53 am
Simply beautiful William.
+100
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: kpetschulat on March 09, 2013, 03:16:03 am
Wow, they look great!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 09, 2013, 09:41:04 am
The prussian foot guards looks amazing!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 09, 2013, 10:29:22 am
Will you be able to choose your rank because I see that the Garde De Imperiale have a stripe?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: GoblinOverlord on March 09, 2013, 11:49:50 am
Can't wait to play this.......  :D :D :D
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 09, 2013, 02:37:04 pm
Can't wait to play this.......  :D :D :D

Hell yeah.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Comrade Temuzu on March 09, 2013, 04:21:02 pm
Looking wonderful!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 09, 2013, 04:37:23 pm
(https://i.imgur.com/ygOTAbL.png)
Just for a laugh, this is the new Admin horse, it's about twice the size of a normal horse as well.

Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: James Grant on March 09, 2013, 06:04:03 pm
Thats scary as hell!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 09, 2013, 06:37:11 pm
(https://i.imgur.com/ygOTAbL.png)
Just for a laugh, this is the new Admin horse, it's about twice the size of a normal horse as well.

Ooooh Yeah. I love Pickelhaubes now (don't ask me why).
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Bramif on March 09, 2013, 07:48:41 pm
(https://i.imgur.com/ygOTAbL.png)
Just for a laugh, this is the new Admin horse, it's about twice the size of a normal horse as well.
:o this is going to be fun >:D
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 09, 2013, 08:20:21 pm
what does it say Madmin?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 09, 2013, 08:34:27 pm
what does it say Madmin?
Yes, an Admin who is mad.
(https://i.imgur.com/ITebO6M.jpg)
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Bacon on March 09, 2013, 08:46:33 pm
Wow thats 1 big horse. Can't wait to start on the map :)
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 09, 2013, 09:46:46 pm
Haha! That horse will provide lots of meat for burgers.
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: BSM 'Shut up' Williams on March 10, 2013, 12:03:23 am
what does it say Madmin?
Yes, an Admin who is mad.
(https://i.imgur.com/ITebO6M.jpg)

HAHA!! wow!!
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: GoblinOverlord on March 10, 2013, 11:45:27 am
(https://i.imgur.com/ygOTAbL.png)
Just for a laugh, this is the new Admin horse, it's about twice the size of a normal horse as well.

[youtube]http://www.youtube.com/watch?v=GUl9_5kK9ts[/youtube]
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: DeoVindice61 on March 10, 2013, 04:16:24 pm
what does it say Madmin?
Yes, an Admin who is mad.
Spoiler
(https://i.imgur.com/ITebO6M.jpg)[/sppoiler]
[close]


Dat Zouave......is smexy
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Scrat555 on March 10, 2013, 04:24:07 pm
(https://i.imgur.com/ygOTAbL.png)
Just for a laugh, this is the new Admin horse, it's about twice the size of a normal horse as well.
I love you, Willhelm!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Willhelm on March 10, 2013, 06:02:01 pm
Three Revolvers used in the war. The Remington was privately purchased by many officers on both sides, alongside many other American revolvers (Remember the Franco Prussian war was only 4 years after the American Civil war), The Dreyse revolver was also popular amongst Prussian officers, it was a revolver using the Dreyse needle rifles firing system. The Lefaucheux was popular in France and often owned by civilians. Historically officers who didn't purchase their own pistols were still giving awful smooth bore muzzle loading pistols like those of the Napoleonic wars, but they won't be in the mod because they're no fun at all.

(https://i.imgur.com/waKkCzM.jpg)
Please be aware that these pictures are taken from Openbrf so the lighting is a little different to in game.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Bacon on March 10, 2013, 06:05:55 pm
looks awesome
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: BSM 'Shut up' Williams on March 10, 2013, 06:18:21 pm
Awesome.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: LordAdder on March 10, 2013, 06:21:52 pm
Look's good
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Comrade Temuzu on March 10, 2013, 07:03:49 pm
Personally I would add the smoothbore pistols as default pistols, then the revolvers as upgrades. But looking good in any case.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Wolff on March 10, 2013, 07:12:32 pm
looks realy great! good luck with it  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Willhelm on March 10, 2013, 07:19:26 pm
Personally I would add the smoothbore pistols as default pistols, then the revolvers as upgrades. But looking good in any case.

How would upgrading work in multiplayer?
Title: Re: Blood and Iron - A Franco-Prussian War mod.
Post by: Wismar on March 10, 2013, 07:24:21 pm
Three Revolvers used in the war. The Remington was privately purchased by many officers on both sides, alongside many other American revolvers (Remember the Franco Prussian war was only 4 years after the American Civil war), The Dreyse revolver was also popular amongst Prussian officers, it was a revolver using the Dreyse needle rifles firing system. The Lefaucheux was popular in France and often owned by civilians. Historical officers who didn't purchase their own pistols were still giving awful smooth bore muzzle loading pistols like those of the Napoleonic wars, but they won't be in the mod because they're no fun at all.

(https://i.imgur.com/waKkCzM.jpg)
Please be aware that these pictures are taken from Openbrf so the lighting is a little different to in game.
Really nice work!
Nice to see fast progress.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Wismar on March 10, 2013, 07:25:59 pm
Personally I would add the smoothbore pistols as default pistols, then the revolvers as upgrades. But looking good in any case.

How would upgrading work in multiplayer?
He's probably thinking of native.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Comrade Temuzu on March 10, 2013, 07:29:04 pm
Oh, right. Herp.

I was indeed. :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Willhelm on March 10, 2013, 08:00:45 pm
I see. In any case, the Remington is available to both teams, and the other two are choices as an alternate to the remington.

The Remington is accurate and powerful but slow to fire and reload, the other two are the opposite.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: SeanBeansShako on March 10, 2013, 10:29:31 pm
Damn those are some good looking sidearms.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: LeBrun on March 11, 2013, 12:26:41 am
http://www.imagesdesoldats.com/fr/74-second-empire

It's a website ho gives examples of uniforms during this war : )

I hope that it will be realese soon and that there will be the " Infanterie de Marine " and the Montigny Mitrailleuse (http://en.wikipedia.org/wiki/Montigny_mitrailleuse ) For france  : D

A French People who love u for this mod <3
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Hawke on March 11, 2013, 12:59:04 am
http://www.imagesdesoldats.com/fr/74-second-empire

It's a website ho gives examples of uniforms during this war : )

I hope that it will be realese soon and that there will be the " Infanterie de Marine " and the Montigny Mitrailleuse (http://en.wikipedia.org/wiki/Montigny_mitrailleuse ) For france  : D

A French People who love u for this mod <3
Deutschland = Best land >:D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: LeBrun on March 11, 2013, 01:03:53 am

Deutschland = Best land >:D

I've only one thing to respond " Maison de la Dernière cartouche" : P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Hawke on March 11, 2013, 01:34:01 am

Deutschland = Best land >:D

I've only one thing to respond " Maison de la Dernière cartouche" : P
The French! It burns us! :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Willhelm on March 11, 2013, 01:44:46 am
http://www.imagesdesoldats.com/fr/74-second-empire

It's a website ho gives examples of uniforms during this war : )

I hope that it will be realese soon and that there will be the " Infanterie de Marine " and the Montigny Mitrailleuse (http://en.wikipedia.org/wiki/Montigny_mitrailleuse ) For france  : D

A French People who love u for this mod <3

That website is useful but you have to pay for the images, I can still tell a lot from the thumbnails though. To see a Mitrailleuse in the mod i will need the help of an advanced coder.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Wismar on March 11, 2013, 08:30:37 am
http://www.imagesdesoldats.com/fr/74-second-empire

It's a website ho gives examples of uniforms during this war : )

I hope that it will be realese soon and that there will be the " Infanterie de Marine " and the Montigny Mitrailleuse (http://en.wikipedia.org/wiki/Montigny_mitrailleuse ) For france  : D

A French People who love u for this mod <3
This mod won't be so fun for you when you get in-game with me!
You foolish Frenchmen!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: LeBrun on March 11, 2013, 11:50:19 am
We'll see that on the battlefield when you will be taken under the fire of our Chassepots !
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Zoring on March 11, 2013, 02:11:38 pm
Hello chaps, signed up to comment on your awesome looking mod. Looks really great and the models and guns look very impressive.

I have a few historical suggestions, I think you should reconsider how the greatcoat is worn on the Prussian Infantry, 'en-bandolier' was the regulation on how it was worn in the Franco-Prussian war, and photographs of the soldiers in field kit from the time seem to suggest that was the case, i have attached a photo and a quote from 'German Armies 1870-71'
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg9%2F4484%2Fenbandolier.png&hash=f1a5cd7f199cff7f5b00e03caaaf8be9420e025d)

Secondly, how the gun is held, it is quite awkward to have it on the shoulder, then flipping to the firing position. A much more natural pose would be to have it it in the 'charged' position, that is held horizontally, this was how it would have been held in hand to hand combat, and also when closing with the enemy. It will also animate much more naturally, raising to the shoulder and firing, then dropping to the charge position to reload, rather than on the shoulder. An alternative would be having the Prussians carry the gun 'at the trail' held alongside the side of the body.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F1473%2F6193187869c3c3354c93o.jpg&hash=8df78c59501e400570f96428d4fd7fa1d032edf8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F692%2Ffrenchbayonetcharge.jpg&hash=7aecb2c7452f61108d6b8a0ba1692204a6d7ae4d)

Perhaps the muzzle loading M1850 pistol isn't much fun, but it was very common, certainly if single-player is considered and hopefully it is, then it should be considered.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F7210%2Fpewpewv.jpg&hash=824e28f5aadb1902c4b7c61edc190c0055efa177)

At any rate, keep up the good work! Love to see a totally neglected period getting some attention :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: SeanBeansShako on March 11, 2013, 02:36:10 pm
I wouldn't mind if the M1850, It could be an interesting one shot Cav trooper sidearm at least.

Will you be offering Officers a choice of two different sword designs as well? and good luck finding a coder.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Willhelm on March 11, 2013, 03:05:00 pm
Hello chaps, signed up to comment on your awesome looking mod. Looks really great and the models and guns look very impressive.

I have a few historical suggestions, I think you should reconsider how the greatcoat is worn on the Prussian Infantry, 'en-bandolier' was the regulation on how it was worn in the Franco-Prussian war, and photographs of the soldiers in field kit from the time seem to suggest that was the case, i have attached a photo and a quote from 'German Armies 1870-71'
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg9%2F4484%2Fenbandolier.png&hash=f1a5cd7f199cff7f5b00e03caaaf8be9420e025d)

Secondly, how the gun is held, it is quite awkward to have it on the shoulder, then flipping to the firing position. A much more natural pose would be to have it it in the 'charged' position, that is held horizontally, this was how it would have been held in hand to hand combat, and also when closing with the enemy. It will also animate much more naturally, raising to the shoulder and firing, then dropping to the charge position to reload, rather than on the shoulder. An alternative would be having the Prussians carry the gun 'at the trail' held alongside the side of the body.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F1473%2F6193187869c3c3354c93o.jpg&hash=8df78c59501e400570f96428d4fd7fa1d032edf8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F692%2Ffrenchbayonetcharge.jpg&hash=7aecb2c7452f61108d6b8a0ba1692204a6d7ae4d)

Perhaps the muzzle loading M1850 pistol isn't much fun, but it was very common, certainly if single-player is considered and hopefully it is, then it should be considered.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F7210%2Fpewpewv.jpg&hash=824e28f5aadb1902c4b7c61edc190c0055efa177)

At any rate, keep up the good work! Love to see a totally neglected period getting some attention :)

It's true that they often wore their great coats around them like in those images, but they also wore them folded over their backpack. In the mod i actually have two variants for each uniform, one with it folded over the backpack and one tied around them, I will take a screenshot later. The French mobile guard also have a lot of variation, four different torso options and two different kepis.

I do agree that going to the firing position from standing still does a strange movement with the gun but this game is designed for regiments which like to stand neatly on parade so changing the stand animation to an "at the ready" or charging pose would make parade and formations look messy and unorganized. I'm going to try add the 1850 for Prussian cavalry but it might not be possible because the pistols now use the revolver animation, it means i'd have to convert archery into pistols or something.

I wouldn't mind if the M1850, It could be an interesting one shot Cav trooper sidearm at least.

Will you be offering Officers a choice of two different sword designs as well? and good luck finding a coder.


To be honest i haven't even got to swords yet. I'll give them a choice if it's historical. I don't need any coder, I can code, I need an advanced coder, someone who can do really complex things.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Davout on March 11, 2013, 05:49:12 pm
Not sure if you have seen this? : http://francoprussianwar.com/

Also a nice video on it: http://www.youtube.com/watch?v=5RvjUgu5FsY

http://www.youtube.com/watch?v=CtKpsGYoOxQ
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: TORN on March 11, 2013, 05:50:58 pm
great site!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: kpetschulat on March 11, 2013, 07:08:32 pm
I found that shows the different stances both that of Line Infantry and Skirmish Infantry (Jaegers, Hunters, and Light Infantry Battalions). I think it will help with some animations for the mod. Note, the first picture is the original image, the second one I edited the color of the blocks and added explanations.

(Original) Prussian Infantry Stances...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2Fdonated%2Fdharper%2FfpwPrussia.png&hash=6e8459b1919f77fab57a1a20c929ddaec692f879)
[close]

(Edited) Prussian Infantry Stances...
  • (Blue) As you can see, they are holding the gun on the top of the stock, but tight to the shoulder. This was actually said to be more comfortable to march with, but was harder to get the gun ready since you had to whip the gun down, possibly clubbing the inside of your arm. Do note, it is considerably different to how they held the gun 50 years prior, it was held straight to the side and pressed to down with the forearm, sort of forming an "L" shape. This stance will be good for the walking/marching animation, and when the player is idle, to hold the gun at the shoulder.
  • (Red) The furthest left (Red) soldier is marching with his bayonet "charged." This means his bayonet is front of him, and he is ready for melee combat or a charge. The soldier to his right is simply running at a double-step. Sort of an irregular look. This could be a cool animation for the mod for running with a with a gun that has an attached bayonet. As for the former will be good when the gun is in melee mode.
  • (Yellow) These soldiers simply show the way the men held their gun, but also look at mirrored images on the bottom. It shows the equipment and gear variations for the soldiers of the time, both in standard dress and winter dress with greatcoat. Same for the Jaegers. Are you planning on adding every variation of the uniforms for the Prussian soldiers? Also, nitce that the Jaegers did not have lots of equipment. They traveled light.
  • (Green) These are just simply the firing stances the Jaegers used. For the man crouching, you can change the current animation, which looks incredibly uncomfortable, to how the soldier is in the picture, who is actually kneeling. It's a more practical and comfortable looking stance, and would probably be favorited by the community. To be honest, Mount and Musket crouching animation was exactly that! Maybe Vince and FSE can lend you the animation they used for this mod. Who knows? Maybe they will!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F1694%2Ffpwprussia.png&hash=6f7fc22d2a86c10e03a41e549595c79d286904db)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Willhelm on March 11, 2013, 08:32:48 pm
Not sure if you have seen this? : http://francoprussianwar.com/

Also a nice video on it: http://www.youtube.com/watch?v=5RvjUgu5FsY

http://www.youtube.com/watch?v=CtKpsGYoOxQ
Seen them all, very interesting videos although they are the Austro-Prussian war.
I found that shows the different stances both that of Line Infantry and Skirmish Infantry (Jaegers, Hunters, and Light Infantry Battalions). I think it will help with some animations for the mod. Note, the first picture is the original image, the second one I edited the color of the blocks and added explanations.

(Original) Prussian Infantry Stances...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2Fdonated%2Fdharper%2FfpwPrussia.png&hash=6e8459b1919f77fab57a1a20c929ddaec692f879)
[close]

(Edited) Prussian Infantry Stances...
  • (Blue) As you can see, they are holding the gun on the top of the stock, but tight to the shoulder. This was actually said to be more comfortable to march with, but was harder to get the gun ready since you had to whip the gun down, possibly clubbing the inside of your arm. Do note, it is considerably different to how they held the gun 50 years prior, it was held straight to the side and pressed to down with the forearm, sort of forming an "L" shape. This stance will be good for the walking/marching animation, and when the player is idle, to hold the gun at the shoulder.
  • (Red) The furthest left (Red) soldier is marching with his bayonet "charged." This means his bayonet is front of him, and he is ready for melee combat or a charge. The soldier to his right is simply running at a double-step. Sort of an irregular look. This could be a cool animation for the mod for running with a with a gun that has an attached bayonet. As for the former will be good when the gun is in melee mode.
  • (Yellow) These soldiers simply show the way the men held their gun, but also look at mirrored images on the bottom. It shows the equipment and gear variations for the soldiers of the time, both in standard dress and winter dress with greatcoat. Same for the Jaegers. Are you planning on adding every variation of the uniforms for the Prussian soldiers? Also, nitce that the Jaegers did not have lots of equipment. They traveled light.
  • (Green) These are just simply the firing stances the Jaegers used. For the man crouching, you can change the current animation, which looks incredibly uncomfortable, to how the soldier is in the picture, who is actually kneeling. It's a more practical and comfortable looking stance, and would probably be favorited by the community. To be honest, Mount and Musket crouching animation was exactly that! Maybe Vince and FSE can lend you the animation they used for this mod. Who knows? Maybe they will!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F1694%2Ffpwprussia.png&hash=6f7fc22d2a86c10e03a41e549595c79d286904db)
[close]

I've got those sources already but your break down was very helpful. I'd already thought about a charging animation and i will try to implement it, i think it can be possibly by tricking the game into thinking a gun in bayonet mode is a sword which will force the sword animation, which i could then change to that, hopefully. Most animations are getting changed and I'm also looking into making a prone feature which I've had limited success with.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: BSM 'Shut up' Williams on March 11, 2013, 11:41:11 pm
Not sure if you have seen this? : http://francoprussianwar.com/

Also a nice video on it: http://www.youtube.com/watch?v=5RvjUgu5FsY

http://www.youtube.com/watch?v=CtKpsGYoOxQ
Seen them all, very interesting videos although they are the Austro-Prussian war.
I found that shows the different stances both that of Line Infantry and Skirmish Infantry (Jaegers, Hunters, and Light Infantry Battalions). I think it will help with some animations for the mod. Note, the first picture is the original image, the second one I edited the color of the blocks and added explanations.

(Original) Prussian Infantry Stances...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.juniorgeneral.org%2Fdonated%2Fdharper%2FfpwPrussia.png&hash=6e8459b1919f77fab57a1a20c929ddaec692f879)
[close]

(Edited) Prussian Infantry Stances...
  • (Blue) As you can see, they are holding the gun on the top of the stock, but tight to the shoulder. This was actually said to be more comfortable to march with, but was harder to get the gun ready since you had to whip the gun down, possibly clubbing the inside of your arm. Do note, it is considerably different to how they held the gun 50 years prior, it was held straight to the side and pressed to down with the forearm, sort of forming an "L" shape. This stance will be good for the walking/marching animation, and when the player is idle, to hold the gun at the shoulder.
  • (Red) The furthest left (Red) soldier is marching with his bayonet "charged." This means his bayonet is front of him, and he is ready for melee combat or a charge. The soldier to his right is simply running at a double-step. Sort of an irregular look. This could be a cool animation for the mod for running with a with a gun that has an attached bayonet. As for the former will be good when the gun is in melee mode.
  • (Yellow) These soldiers simply show the way the men held their gun, but also look at mirrored images on the bottom. It shows the equipment and gear variations for the soldiers of the time, both in standard dress and winter dress with greatcoat. Same for the Jaegers. Are you planning on adding every variation of the uniforms for the Prussian soldiers? Also, nitce that the Jaegers did not have lots of equipment. They traveled light.
  • (Green) These are just simply the firing stances the Jaegers used. For the man crouching, you can change the current animation, which looks incredibly uncomfortable, to how the soldier is in the picture, who is actually kneeling. It's a more practical and comfortable looking stance, and would probably be favorited by the community. To be honest, Mount and Musket crouching animation was exactly that! Maybe Vince and FSE can lend you the animation they used for this mod. Who knows? Maybe they will!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg542.imageshack.us%2Fimg542%2F1694%2Ffpwprussia.png&hash=6f7fc22d2a86c10e03a41e549595c79d286904db)
[close]

I've got those sources already but your break down was very helpful. I'd already thought about a charging animation and i will try to implement it, i think it can be possibly by tricking the game into thinking a gun in bayonet mode is a sword which will force the sword animation, which i could then change to that, hopefully. Most animations are getting changed and I'm also looking into making a prone feature which I've had limited success with.

Well still good to try.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Willhelm on March 12, 2013, 04:31:13 pm
Your character will now do a Bayonet charge while in melee mode and running with a bayonet, he runs normally with bullets selected. Not sure if the animation is finalised I'll wait for feedback, maybe the left arm could be further forward?

Spoiler
(https://i.imgur.com/AQHcPYD.jpg)
(https://i.imgur.com/Jd4pn0N.jpg)
(https://i.imgur.com/kOaWwJw.jpg)
[close]

http://www.youtube.com/watch?v=rqccL75rfI4
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: SeanBeansShako on March 12, 2013, 04:36:53 pm
That looks pretty good, combined with the more aggressive taunts it'll be a terrifying sight during a line battle.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: TORN on March 12, 2013, 04:41:37 pm
i think the arms should be a bit more spread out.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: kpetschulat on March 12, 2013, 05:01:01 pm
No, the animation is fine. That's how they held the guns.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Betaknight on March 12, 2013, 05:10:05 pm
I want proper marching animations. Not just the default nw animations
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Duuring on March 12, 2013, 05:13:18 pm
Your character will now do a Bayonet charge while in melee mode and running with a bayonet, he runs normally with bullets selected. Not sure if the animation is finalised I'll wait for feedback, maybe the left arm could be further forward?

Spoiler
(https://i.imgur.com/AQHcPYD.jpg)
(https://i.imgur.com/Jd4pn0N.jpg)
(https://i.imgur.com/kOaWwJw.jpg)
[close]

http://www.youtube.com/watch?v=rqccL75rfI4

Good god. YES!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: BSM 'Shut up' Williams on March 12, 2013, 05:13:59 pm
Damn looks finished
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 12, 2013, 05:15:51 pm
I want proper marching animations. Not just the default nw animations

What sort do you mean? Sticking the legs out?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: LeBrun on March 12, 2013, 05:41:22 pm
..... Beautiful : )
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Betaknight on March 12, 2013, 06:52:50 pm
No the shoulder arms march animations
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Revolvers page 8)
Post by: Wismar on March 12, 2013, 09:06:07 pm
Your character will now do a Bayonet charge while in melee mode and running with a bayonet, he runs normally with bullets selected. Not sure if the animation is finalised I'll wait for feedback, maybe the left arm could be further forward?

Spoiler
(https://i.imgur.com/AQHcPYD.jpg)
(https://i.imgur.com/Jd4pn0N.jpg)
(https://i.imgur.com/kOaWwJw.jpg)
[close]

http://www.youtube.com/watch?v=rqccL75rfI4
Aws!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Brock on March 12, 2013, 09:09:11 pm
Looks really nice! Only few mods can pull off new animations, and it looks like you have! Goodluck
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 12, 2013, 09:46:30 pm
Looks really nice! Only few mods can pull off new animations, and it looks like you have! Goodluck

It was surprisingly simple, i just gave the melee version the id of a great sword and changed the greatsword running animation to the charging one which i made in blender.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: BSM 'Shut up' Williams on March 12, 2013, 09:50:04 pm
Looks really nice! Only few mods can pull off new animations, and it looks like you have! Goodluck

It was surprisingly simple, i just gave the melee version the id of a great sword and changed the greatsword running animation to the charging one which i made in blender.

Nice.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: kpetschulat on March 12, 2013, 09:58:33 pm
This is my most anticipated NW mod... Franco-Prussian War > The Crimean War > La belle Alliance > High Water Mark (ACW) > Shot and Shell
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Davout on March 12, 2013, 10:03:50 pm
How close are you to finishing? Or to doing a beta?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 12, 2013, 10:50:18 pm
How close are you to finishing? Or to doing a beta?
Closed beta to certain regiments in a month estimate and no guarantee. The closed beta will be incomplete and mainly for testing purposes.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Davout on March 12, 2013, 10:54:31 pm
How close are you to finishing? Or to doing a beta?
Closed beta to certain regiments in a month estimate and no guarantee. The closed beta will be incomplete and mainly for testing purposes.
Is there any certain regiments getting in?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 12, 2013, 10:54:58 pm
How close are you to finishing? Or to doing a beta?
Closed beta to certain regiments in a month estimate and no guarantee. The closed beta will be incomplete and mainly for testing purposes.
Is there any certain regiments getting in?
The 32nd will have guaranteed  access since I'm in it. The 3rd foot guards will as well. You should join them
 https://www.fsegames.eu/forum/index.php?topic=3717.0
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Davout on March 12, 2013, 11:09:20 pm
How close are you to finishing? Or to doing a beta?
Closed beta to certain regiments in a month estimate and no guarantee. The closed beta will be incomplete and mainly for testing purposes.
Is there any certain regiments getting in?
The 32nd will have guaranteed  access since I'm in it. The 3rd foot guards will as well. You should join them
 https://www.fsegames.eu/forum/index.php?topic=3717.0
I would but i can't as i lead the 1st Battalion, Royal Marines. Oh well
Also what are the in-game regiments going to be?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Comrade Temuzu on March 12, 2013, 11:14:32 pm
Oh man, Commander Battles with this mod ought to be amazing, especially with some authentic maps. Love the bayonet charge.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 12, 2013, 11:20:35 pm
How close are you to finishing? Or to doing a beta?
Closed beta to certain regiments in a month estimate and no guarantee. The closed beta will be incomplete and mainly for testing purposes.
Is there any certain regiments getting in?
The 32nd will have guaranteed  access since I'm in it. The 3rd foot guards will as well. You should join them
 https://www.fsegames.eu/forum/index.php?topic=3717.0
I would but i can't as i lead the 1st Battalion, Royal Marines. Oh well
Also what are the in-game regiments going to be?

What's already made.
French -
Francs-tireurs - Not regimented
Garde Mobile - Not regimented
67th Line infantry
1st imperial guard
1st chasseurs a pied
1st zouaves

1stChasseurs a cheval

Prussian
66th line infantry
2nd foot guards
30th landwehr
8th jaegers

2nd dragoons.

The rest is undecided, i tend to make what has the most sources really, there will be hussars and lancers/ulans and cuirassiers too.


Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Furrnox on March 13, 2013, 11:30:33 am
Awesome i'm pretty excited for this good luck Willhelm and team.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Comrade Temuzu on March 13, 2013, 10:06:23 pm
Did you have any maps under construction? Because Im really tempted to make a map insipired by the battle of Bazeilles.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 13, 2013, 10:11:02 pm
Did you have any maps under construction? Because Im really tempted to make a map insipired by the battle of Bazeilles.

Bacon is doing a map, I've put some of blitz brilliant maps in, but you're more than welcome to make a map. Bazeilles was a map i specifically wanted, early urban warfare, make sure there's lots of enter-able buildings.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Menelaos on March 13, 2013, 10:11:17 pm
It may look a bit silly transitioning from melee to running, prehaps a less dramatic animation?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 13, 2013, 10:14:14 pm
It may look a bit silly transitioning from melee to running, prehaps a less dramatic animation?
The transition cannot be animated unfortunately because it cycles.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Comrade Temuzu on March 13, 2013, 10:26:28 pm
Did you have any maps under construction? Because Im really tempted to make a map insipired by the battle of Bazeilles.

Bacon is doing a map, I've put some of blitz brilliant maps in, but you're more than welcome to make a map. Bazeilles was a map i specifically wanted, early urban warfare, make sure there's lots of enter-able buildings.
Yeah, I was planning on making all the buildings destructible.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Danik on March 14, 2013, 01:07:12 pm
So you are planning to make buildings instead of using the NW ones?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 14, 2013, 02:05:32 pm
I have successfully installed Iboltax's face improvement mod into the mod.

http://forums.taleworlds.com/index.php/topic,163242.0.html

Spoiler
(https://i.imgur.com/sSwhTTB.jpg)
(https://i.imgur.com/qm5V9FR.jpg)
[close]
Just two examples, I think these faces look way better and more human like than the default ones.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: SeanBeansShako on March 14, 2013, 03:05:45 pm
Can we still make horrible mutants inbreds though? that is part of the fun.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 14, 2013, 03:21:34 pm
Can we still make horrible mutants inbreds though? that is part of the fun.

Yes, they look even better.
(https://i.imgur.com/k3gTNw1.jpg)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: König on March 14, 2013, 06:05:11 pm
So will francs-tireurs make an appearance in the mod?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 14, 2013, 06:07:00 pm
So will francs-tireurs make an appearance in the mod?

Yes they are done, i haven't gotten around to taking a picture yet.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: SeanBeansShako on March 14, 2013, 06:47:02 pm
Can we still make horrible mutants inbreds though? that is part of the fun.

Yes, they look even better.
(https://i.imgur.com/k3gTNw1.jpg)

I did a little fist pump. You can't see it over the internet but...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Comrade Temuzu on March 14, 2013, 06:52:32 pm
...but we can feel it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Davout on March 14, 2013, 06:59:33 pm
Most highly anticipated mod since North and South.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: LordAdder on March 14, 2013, 07:29:36 pm
Most highly anticipated mod since North and South.
What about Iron Europe?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Davout on March 14, 2013, 07:32:20 pm
Most highly anticipated mod since North and South.
What about Iron Europe?
Close runner in my opinion but there hasn't been much game play footage shown by them.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: König on March 14, 2013, 07:57:07 pm
Iron Europe is indeed highly anticipated, but, unlike Blood and Iron (so much iron...) its updates have been few and far between (though of very high quality). Blood and Iron (I.E. Willhelm) on the other hand, shows updates (still of good quality) quite regularly.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Landrik on March 15, 2013, 05:08:55 am
I'm sure B&I will come out before IE, but it doesn't matter too much to me. I'll be enjoying both of the titles.

Even though I'm biased for IE because WWI is just so fucking epic.

Anyways.

That's awesome you're using the face mod in B&I. It's just so good compared to the original. It's one of my favorite things about Anno Domini 1257 as well.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Danik on March 15, 2013, 12:32:46 pm
I have successfully installed Iboltax's face improvement mod into the mod.

http://forums.taleworlds.com/index.php/topic,163242.0.html

Spoiler
(https://i.imgur.com/sSwhTTB.jpg)
(https://i.imgur.com/qm5V9FR.jpg)
[close]
Just two examples, I think these faces look way better and more human like than the default ones.
Nice! I wished that for a long time and I think you are the first to include this in a NW mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Landrik on March 15, 2013, 01:15:55 pm
Badass avatar, Danik. Hahaha
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Xanderman on March 17, 2013, 09:27:36 am
Good work wilhelm, can't wait for this mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wolff on March 17, 2013, 11:58:35 am
how about addin Fürstentum Liechtenstein? :P
here a picture of its last soldier in an age of ca 95 years

http://www.antik-falkensee.de/catalog/images/690562.JPG

 ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wismar on March 17, 2013, 12:19:06 pm
how about addin Fürstentum Liechtenstein? :P
here a picture of its last soldier in an age of ca 95 years

http://www.antik-falkensee.de/catalog/images/690562.JPG

 ;)
I think Willhelm said if this gets popular enough he might expand it with adding more faction and such.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Slawtering on March 17, 2013, 01:04:59 pm
Male and female face replacer is available:

http://mountandblade.nexusmods.com/mods/3105 (http://mountandblade.nexusmods.com/mods/3105)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wolff on March 17, 2013, 01:50:40 pm
how about addin Fürstentum Liechtenstein? :P
here a picture of its last soldier in an age of ca 95 years

http://www.antik-falkensee.de/catalog/images/690562.JPG

 ;)
I think Willhelm said if this gets popular enough he might expand it with adding more faction and such.

It was an joke by me to add Liechtenstein. Adding Liechtenstein to any game would be the most senceless thing to do.....
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wismar on March 17, 2013, 02:00:04 pm
how about addin Fürstentum Liechtenstein? :P
here a picture of its last soldier in an age of ca 95 years

http://www.antik-falkensee.de/catalog/images/690562.JPG

 ;)
I think Willhelm said if this gets popular enough he might expand it with adding more faction and such.

It was an joke by me to add Liechtenstein. Adding Liechtenstein to any game would be the most senceless thing to do.....
Well I didn't know much about it and you can never be sure :p

BTW
http://www.youtube.com/watch?v=xScjkrcaAcc

I know this is the austro-prussian war but still pretty nice. It gives a detailed visual on how the needle gun worked.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Docm30 on March 17, 2013, 10:55:24 pm
I recall you said you didn't have any colour images of the Prussian Garde, which makes me think you haven't seen the Vinkhuijzen collection (http://digitalgallery.nypl.org/nypldigital/dgtitle_tree.cfm?level=1&title_id=269277), so I figured I'd link it to you just in case you haven't. Tons of Franco-Prussian War uniforms there.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 17, 2013, 11:12:30 pm
I recall you said you didn't have any colour images of the Prussian Garde, which makes me think you haven't seen the Vinkhuijzen collection (http://digitalgallery.nypl.org/nypldigital/dgtitle_tree.cfm?level=1&title_id=269277), so I figured I'd link it to you just in case you haven't. Tons of Franco-Prussian War uniforms there.
Wow that site is good, laidd out well too, thanks. I did manage to find some decent resources on the garde though. I do need 6 Prussian infantry units, and i currently have 4, I want them all to be unique but I might have to end up doing more using more or less the same uniforms because it was all so standardised by then.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wolff on March 18, 2013, 12:51:14 pm
well, you could integrate some "german" units in Prussia. Like Bavarians, Würtemberger, Sachsen, ......
Some of them had other uniforms then the prussians but fought together with them
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 18, 2013, 01:45:25 pm
well, you could integrate some "german" units in Prussia. Like Bavarians, Würtemberger, Sachsen, ......
Some of them had other uniforms then the prussians but fought together with them

I would but i have other plans for those units.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wismar on March 18, 2013, 04:23:17 pm
well, you could integrate some "german" units in Prussia. Like Bavarians, Würtemberger, Sachsen, ......
Some of them had other uniforms then the prussians but fought together with them

I would but i have other plans for those units.
You could add a third faction that would consist of units from the smaller german states.
I know it's a bit early to talk about though.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 18, 2013, 04:42:51 pm
well, you could integrate some "german" units in Prussia. Like Bavarians, Würtemberger, Sachsen, ......
Some of them had other uniforms then the prussians but fought together with them

I would but i have other plans for those units.
You could add a third faction that would consist of units from the smaller german states.
I know it's a bit early to talk about though.
Thats my plan, and to do the same for the French with their foreign troops. But not for the first release.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: König on March 18, 2013, 04:48:11 pm
Awesome! :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 19, 2013, 08:25:22 pm
Update coming tonight.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Davout on March 19, 2013, 08:30:57 pm
Nice
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: König on March 19, 2013, 08:38:49 pm
I can't wait!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: BSM 'Shut up' Williams on March 19, 2013, 09:10:01 pm
Vive Le Francais (although im Polish)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Xanderman on March 19, 2013, 09:12:09 pm
Vive Le Francais (although im Polish)
Yes baktech we all know about your polishness
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: kpetschulat on March 19, 2013, 09:21:28 pm
Vive Le Francais (although im Polish)
Yes baktech we all know about your polishness

Lol, indeed we do. Omg, can't wait for the update. :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Hawke on March 19, 2013, 09:28:14 pm
[offtopic]Has anybody noticed that lots of Polish People put PL after their names? It's kinda pointless and stupid. We don't need to know that you're from Poland![/offtopic]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 19, 2013, 09:57:07 pm
Poles are more patriotic than Americans.
(https://i.imgur.com/OWA7eyI.png)
But thats off topic
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: König on March 19, 2013, 10:05:01 pm
[offtopic]Has anybody noticed that lots of Polish People put PL after their names? It's kinda pointless and stupid. We don't need to know that you're from Poland![/offtopic]
Believe it or not, but I've seen people of other nationalities do it too.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Comrade Temuzu on March 19, 2013, 10:12:19 pm
Yeah, I used to put FIN before my name too, but these days I mostly see POL or RUS.

Anyway, looking forward to the update. I might post some pics of the map I have been working on. :-*
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wismar on March 19, 2013, 10:30:01 pm
Poles are more patriotic than Americans.
(https://i.imgur.com/OWA7eyI.png)
But thats off topic
Hilarious!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Hawke on March 19, 2013, 10:30:14 pm
[offtopic]Has anybody noticed that lots of Polish People put PL after their names? It's kinda pointless and stupid. We don't need to know that you're from Poland![/offtopic]
Believe it or not, but I've seen people of other nationalities do it too.
So have I.
I'm just stating that it's mostly the Poles who do it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Landrik on March 19, 2013, 11:06:51 pm
[offtopic]Has anybody noticed that lots of Polish People put PL after their names? It's kinda pointless and stupid. We don't need to know that you're from Poland![/offtopic]

Actually, I don't see many Americans with stuff like [USA]name.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 19, 2013, 11:14:56 pm
Mostly a Cavalry update but also some other things.

The first image is the Francs-tireurs, French Partisans, civilian resistance, after the fall of the second empire they became a lot more organised and started getting uniforms, but before that they were a lot more irregular. They also can have a top hat which isn't shown there.
Spoiler
(https://i.imgur.com/uqAMq7h.jpg)
[close]
Now for the Cavalry.
Spoiler
(https://i.imgur.com/TbhwvjO.jpg)
(https://i.imgur.com/lauI8Ks.jpg)
(https://i.imgur.com/uzJDRYw.jpg)
(https://i.imgur.com/DxskZu2.jpg)
[close]
And here is a medic of the International Red Cross, available to both sides.
Spoiler
(https://i.imgur.com/NcbPjG9.jpg)
[close]

You can also now block while in firearm mode.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Wismar on March 19, 2013, 11:21:48 pm
Mostly a Cavalry update but also some other things.

The first image is the Francs-tireurs, French Partisans, civilian resistance, after the fall of the second empire they became a lot more organised and started getting uniforms, but before that they were a lot more irregular. They also can have a top hat which isn't shown there.
Spoiler
(https://i.imgur.com/uqAMq7h.jpg)
[close]
Now for the Cavalry.
Spoiler
(https://i.imgur.com/TbhwvjO.jpg)
(https://i.imgur.com/lauI8Ks.jpg)
(https://i.imgur.com/uzJDRYw.jpg)
(https://i.imgur.com/DxskZu2.jpg)
[close]
And here is a medic of the International Red Cross, available to both sides.
Spoiler
(https://i.imgur.com/NcbPjG9.jpg)
[close]

You can also now block while in firearm mode.
Nice models!
Really happy to see the consistent updates.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: BSM 'Shut up' Williams on March 19, 2013, 11:41:23 pm
Mostly a Cavalry update but also some other things.

The first image is the Francs-tireurs, French Partisans, civilian resistance, after the fall of the second empire they became a lot more organised and started getting uniforms, but before that they were a lot more irregular. They also can have a top hat which isn't shown there.
Spoiler
(https://i.imgur.com/uqAMq7h.jpg)
[close]
Now for the Cavalry.
Spoiler
(https://i.imgur.com/TbhwvjO.jpg)
(https://i.imgur.com/lauI8Ks.jpg)
(https://i.imgur.com/uzJDRYw.jpg)
(https://i.imgur.com/DxskZu2.jpg)
[close]
And here is a medic of the International Red Cross, available to both sides.
Spoiler
(https://i.imgur.com/NcbPjG9.jpg)
[close]

You can also now block while in firearm mode.

Not being offensive but dont you think it will be a little wierd if you were to randomly block while halting fire from a distance it will look wierd it wuold something like this

Offocer:present arms

Rankers: hup!

Officer: at ease!

Rankers: wa hey

Officer: why are you saying wa hey men?

Rankers:  becuase we are blocking everytime we go at ease we must always grunt when we block.


For example still good odea though.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: kpetschulat on March 19, 2013, 11:41:36 pm
Why are the french cavalry legs so ridiculously fat and bulgy? Did they wear thicker pants?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: Willhelm on March 19, 2013, 11:44:51 pm
Mostly a Cavalry update but also some other things.

The first image is the Francs-tireurs, French Partisans, civilian resistance, after the fall of the second empire they became a lot more organised and started getting uniforms, but before that they were a lot more irregular. They also can have a top hat which isn't shown there.
Spoiler
(https://i.imgur.com/uqAMq7h.jpg)
[close]
Now for the Cavalry.
Spoiler
(https://i.imgur.com/TbhwvjO.jpg)
(https://i.imgur.com/lauI8Ks.jpg)
(https://i.imgur.com/uzJDRYw.jpg)
(https://i.imgur.com/DxskZu2.jpg)
[close]
And here is a medic of the International Red Cross, available to both sides.
Spoiler
(https://i.imgur.com/NcbPjG9.jpg)
[close]

You can also now block while in firearm mode.

Not being offensive but dont you think it will be a little wierd if you were to randomly block while halting fire from a distance it will look wierd it wuold something like this

Offocer:present arms

Rankers: hup!

Officer: at ease!

Rankers: wa hey

Officer: why are you saying wa hey men?

Rankers:  becuase we are blocking everytime we go at ease we must always grunt when we block.


For example still good odea though.

Well you can choose the way you want to shoulder arms now. But most of all I was sick of fumbling about between pressing X when you need to block and shoot quickly.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: König on March 19, 2013, 11:45:31 pm
Why are the french cavalry legs so ridiculously fat and bulgy? Did they wear thicker pants?
I think they're supposed to represent baggy pants. :P

Anyways, awesome update! I love the French partisans, and the Red Cross medic looks awesome!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 19, 2013, 11:50:20 pm
Why are the french cavalry legs so ridiculously fat and bulgy? Did they wear thicker pants?
Yes, they wore huge baggy pants, mine probably aren't even big enough.
(https://i.imgur.com/0H34qIE.png)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Docm30 on March 20, 2013, 12:05:31 am
Those very loose overalls with the false-booting attached are called Lasalles, by the way, after the famous cavalry general who was closely associated with them.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Duuring on March 20, 2013, 12:26:10 am
Trousers simply can't be baggy (or red) enough.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: kpetschulat on March 20, 2013, 12:35:06 am
Why are the french cavalry legs so ridiculously fat and bulgy? Did they wear thicker pants?
Yes, they wore huge baggy pants, mine probably aren't even big enough.
Spoiler
(https://i.imgur.com/0H34qIE.png)
[close]

Wow, those look absolutely absurd. The French Marine in the back though looks kick ass... :D Add French Marines to the Specialist tree!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 20, 2013, 12:43:59 am
I want to do the Marine but I already have more French than Prussian units.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: kpetschulat on March 20, 2013, 01:20:35 am
I don't think that should matter. Units are units... How many French units and Prussian units do you have? I can probably help you with your unit rosters.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 20, 2013, 02:09:18 am
6 French infantry and 5 Prussian infantry, I'm trying to make them all different units rather than different regiments with the same uniform.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: kpetschulat on March 20, 2013, 03:51:53 am
6 French infantry and 5 Prussian infantry, I'm trying to make them all different units rather than different regiments with the same uniform.

Prussians can have x1 Landwehr, x2 Line Infantry, x1 Jaegers, x1 Guard Infantry, x1 Pionier Corps (Sapper and a Specialist Infantry).

Then, adding the French Marines would have 7 infantry over 6 infantry. Not a big deal.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Wismar on March 20, 2013, 10:24:05 am
You could add a line infantry unit with greatcoats.
Or maybe Prussian marines to even it out.

BTW, I love your prussian dragon unit but it seems you are having a hard time finding different looking units. I found a cav unit that looks pretty nice.
I have also seen somewhere (can't remember) that some cav units had the pickelhaube but not a spike on top. They had a eagle on top instead. This probably was only available to the higher ranks.

http://digitalgallery.nypl.org/nypldigital/dgkeysearchdetail.cfm?trg=1&strucID=770782&imageID=1506957&total=32&num=20&parent_id=769551&s=&notword=&d=&c=&f=&k=1&sScope=&sLevel=&sLabel=&lword=&lfield=&sort=&imgs=20&pos=31&snum=&e=w

And as you can see they also had shiny metal pickelhaubes.
I know it might be hard to add the shine though.

And this is the greatcoat line infantry:
http://digitalgallery.nypl.org/nypldigital/dgkeysearchdetail.cfm?trg=1&strucID=770770&imageID=1506945&total=32&num=0&parent_id=769551&s=&notword=&d=&c=&f=&k=1&sScope=&sLevel=&sLabel=&lword=&lfield=&sort=&imgs=20&pos=19&snum=&e=w
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Wolff on March 20, 2013, 12:21:08 pm
Well, I think it would be very great to add troops of the Brigade Bredow to the prussian cav. I think von Bredow's Death Ride at Mars la tour is the best known cavalrycharge in the franco-prussian war. The Regiments who participate at the "Todesritt" were the Magdeburgische Kürassier-Regiment Nr. 7 (http://www.grosser-generalstab.de/sturm/img3/stm3_060.jpg) and the Altmärkischen Ulanenregiment Nr. 16

here is a link for a lot of german uniforms between 1864 and 1871: http://www.grosser-generalstab.de/adjutant.html
then press "    Deutsche Uniformen v. H. Knötel d.J. u. M. Lezius " and then at the top " 1864-1871", then the arrow on the book on the right side and there u can choose country and troops
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Wismar on March 20, 2013, 12:25:12 pm
Well, I think it would be very great to add troops of the Brigade Bredow to the prussian cav. I think von Bredow's Death Ride at Mars la tour is the best known cavalrycharge in the franco-prussian war. The Regiments who participate at the "Todesritt" were the Magdeburgische Kürassier-Regiment Nr. 7 (http://www.grosser-generalstab.de/sturm/img3/stm3_060.jpg) and the Altmärkischen Ulanenregiment Nr. 16

here is a link for a lot of german uniforms between 1864 and 1871: http://www.grosser-generalstab.de/adjutant.html
then press "    Deutsche Uniformen v. H. Knötel d.J. u. M. Lezius " and then at the top " 1864-1871", then the arrow on the book on the right side and there u can choose country and troops
Nice link, loots of Prussian marines there.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: König on March 20, 2013, 02:00:00 pm
If this (http://www.grosser-generalstab.de/sturm/img3/stm3_101.jpg) is a Prussian Marine, then yes, it would be awesome if you added them. :D

And wonderful site Wolff!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: SeanBeansShako on March 20, 2013, 02:47:19 pm
If you are adding French Marines, let the Prussian Marines join in for the ride. Maybe do it like NW is eventually going to do when the last of those lazy Warband beta tester jack asses hand over their reports for the next patch and throw in some Prussian and French Sailors too?

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 20, 2013, 03:08:38 pm
I already have all those sources but thanks. I am going to do Prussian Hussars and Cuirassiers. I'll probably do marines if it's viable and I think the alternate line infantry will have greatcoats on.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: SeanBeansShako on March 20, 2013, 03:25:03 pm
Looking forward to the next update, what is planned when the weapon and uniform assets are out of the way?

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 20, 2013, 03:44:39 pm
Looking forward to the next update, what is planned when the weapon and uniform assets are out of the way?

Well i need to code in fixing bayonets and medics, then balancing, setting up a good server and then I can release closed alpha.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Bayonet Charge page 10)
Post by: BSM 'Shut up' Williams on March 20, 2013, 03:47:14 pm
Mostly a Cavalry update but also some other things.

The first image is the Francs-tireurs, French Partisans, civilian resistance, after the fall of the second empire they became a lot more organised and started getting uniforms, but before that they were a lot more irregular. They also can have a top hat which isn't shown there.
Spoiler
(https://i.imgur.com/uqAMq7h.jpg)
[close]
Now for the Cavalry.
Spoiler
(https://i.imgur.com/TbhwvjO.jpg)
(https://i.imgur.com/lauI8Ks.jpg)
(https://i.imgur.com/uzJDRYw.jpg)
(https://i.imgur.com/DxskZu2.jpg)
[close]
And here is a medic of the International Red Cross, available to both sides.
Spoiler
(https://i.imgur.com/NcbPjG9.jpg)
[close]

You can also now block while in firearm mode.

Not being offensive but dont you think it will be a little wierd if you were to randomly block while halting fire from a distance it will look wierd it wuold something like this

Offocer:present arms

Rankers: hup!

Officer: at ease!

Rankers: wa hey

Officer: why are you saying wa hey men?

Rankers:  becuase we are blocking everytime we go at ease we must always grunt when we block.


For example still good odea though.

Well you can choose the way you want to shoulder arms now. But most of all I was sick of fumbling about between pressing X when you need to block and shoot quickly.

Okay great thanks
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Wismar on March 20, 2013, 04:22:38 pm
I already have all those sources but thanks. I am going to do Prussian Hussars and Cuirassiers. I'll probably do marines if it's viable and I think the alternate line infantry will have greatcoats on.
Nice.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: BSM 'Shut up' Williams on March 20, 2013, 05:08:52 pm
Looking forward to the next update, what is planned when the weapon and uniform assets are out of the way?

Well i need to code in fixing bayonets and medics, then balancing, setting up a good server and then I can release closed alpha.

Is closed Alpha for regiments only?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 20, 2013, 05:18:19 pm
Looking forward to the next update, what is planned when the weapon and uniform assets are out of the way?

Well i need to code in fixing bayonets and medics, then balancing, setting up a good server and then I can release closed alpha.

Is closed Alpha for regiments only?

Yes.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: BSM 'Shut up' Williams on March 20, 2013, 05:47:04 pm
Looking forward to the next update, what is planned when the weapon and uniform assets are out of the way?

Well i need to code in fixing bayonets and medics, then balancing, setting up a good server and then I can release closed alpha.

Yes.
Is closed Alpha for regiments only?

Okay then, can't wait for it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: LordAdder on March 20, 2013, 07:32:51 pm
So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Tavington on March 20, 2013, 07:41:42 pm
Bolt action rifles :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Comrade Temuzu on March 20, 2013, 07:55:24 pm
http://forums.taleworlds.com/index.php?topic=163368.new#new

Posted some pictures of the map I'm working on here, have a look.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Matthew on March 20, 2013, 08:08:44 pm
Bolt action rifles :D
They are not really bolt action, the bolt is just necessary to make sure you can securely close the back of the rifle once you have placed the cartridge in.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: BSM 'Shut up' Williams on March 20, 2013, 08:57:00 pm
So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?

The devs regiment is auto-in, only dev regiments i think ask willie.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Bramif on March 20, 2013, 09:01:34 pm
http://forums.taleworlds.com/index.php?topic=163368.new#new

Posted some pictures of the map I'm working on here, have a look.
it looks great! :D I like the style you have made the houses.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Comrade Temuzu on March 20, 2013, 09:03:22 pm
Yeah, it's a great opportunity for me to mess around with props. I think I'll add a three-floor hotel of sorts next.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 20, 2013, 09:09:29 pm
So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?

Its mainly for testing, a lot will still be incomplete, i don't plan on having officer uniforms and such done for it. It's for organized mature regiments there probably won't be over 8.

Bolt action rifles :D
They are not really bolt action, the bolt is just necessary to make sure you can securely close the back of the rifle once you have placed the cartridge in.

They're bolt action but still single shot. Its certainly a lot quicker than a musket.

So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?

The devs regiment is auto-in, only dev regiments i think ask willie.
Well yes but thats only really because they're an organised and helpful regiment, not entirely favouritism.

Yeah, it's a great opportunity for me to mess around with props. I think I'll add a three-floor hotel of sorts next.
Looks great, urban fighting will be very fun. It will look different in the mod because i have different wall and ground textures.


By the way i will be replacing surrendering with crying out for a medic and waving your arms for one.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: König on March 20, 2013, 09:35:58 pm
I see myself playing the role of Medic quite often in this mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Betaknight on March 21, 2013, 12:58:32 am
My choo choo train will run once again in a map.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: LordAdder on March 21, 2013, 02:29:36 pm
will there be a time for requests for Regiments to be in the closed alpha?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: BSM 'Shut up' Williams on March 21, 2013, 06:00:18 pm
crying out for a medic and waving your arms for one. Thats gonna be awesome.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 21, 2013, 06:14:54 pm
will there be a time for requests for Regiments to be in the closed alpha?
Large regiments showing a lot of interest have a good chance.

I'll be posting another update tonight, with some
Spoiler
marines
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Landrik on March 21, 2013, 06:46:48 pm
Medic does sound interesting. I wonder if it'll be how it is in PW with using a scalpel to stab and heal or something else?

Looking forward to the update. ^_^
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: König on March 21, 2013, 07:05:32 pm
Marines!  :D
Thank you!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
Post by: Willhelm on March 21, 2013, 09:53:10 pm
Another update, mostly things discussed the last few days.

This is the second Prussian line infantry, they're wearing their greatcoats because it looks cool and makes them look different from the other line infantry.
Spoiler
(https://i.imgur.com/gWKQK8n.jpg)
[close]

Prussian Garde Schutzen battalion, they're light infantry, sort of like Jagers except they're not. http://de.wikipedia.org/wiki/Garde-Sch%C3%BCtzen-Bataillon
Spoiler
(https://i.imgur.com/aI1zV9k.jpg)
[close]

Prussian "see-soldat" Marines
Spoiler
(https://i.imgur.com/I0PH93r.jpg)
[close]

French Marines, the Blue division.
Spoiler
(https://i.imgur.com/kzgnSIR.jpg)
[close]

And this is the new female faces, OSP resource made by Broken_one http://forums.taleworlds.com/index.php/topic,116278.msg2801475.html#msg2801475
Spoiler
(https://i.imgur.com/LFQ4kku.jpg)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: SeanBeansShako on March 21, 2013, 09:55:16 pm
Your spoiling us with these content updates (excellent work).

Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 21, 2013, 09:56:22 pm
I think it's better to regularly post updates and involve the fans with the development of the mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 21, 2013, 09:57:29 pm
Nice update!
Really happy that you added light infantry for Prussia since it was missing in vanilla
and the greatcoat unit looks really nice, very impressed!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Hawke on March 21, 2013, 09:58:29 pm
Very, very sexy.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: König on March 21, 2013, 10:01:08 pm
Awesome job Willhelm!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 21, 2013, 10:04:24 pm
When I think about it I can accually see the similarities in these models and the zulu ones.
It's kinda nice to see the personal touch in the work you do.
Keep it up!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Landrik on March 21, 2013, 10:05:40 pm
Greatcoats always make for a good time! Good job. :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: kpetschulat on March 21, 2013, 11:26:27 pm
Awesome work! Loving those French Marines!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Reverse on March 21, 2013, 11:28:36 pm
They look great! besides one thing.
The dirt looks really bad, it would look much better without the dirt, or just improve the look of the dirt.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Frederik on March 21, 2013, 11:28:54 pm
where there any seabattle?
To my mind prussia hasn't even  a big marine at this time.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Duuring on March 21, 2013, 11:30:23 pm
You don't need a fleet to have sailors/marines...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Frederik on March 21, 2013, 11:33:09 pm
yes but you dont have to add marins to a game if they didn't fought.
PS: are you going to add uhlans for prussia?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 21, 2013, 11:35:25 pm
yes but you dont have to add marins to a game if they didn't fought.
They did though.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Frederik on March 21, 2013, 11:36:04 pm
and when?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: König on March 21, 2013, 11:36:59 pm
Yes, but you don't not have to add them to the game just because they didn't fight. :P
(assuming they didn't, though I'd bet that they did)

Frankly I'm glad he put them in regardless. It adds variety.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 21, 2013, 11:40:31 pm
They look great! besides one thing.
The dirt looks really bad, it would look much better without the dirt, or just improve the look of the dirt.
Which unit?
where there any seabattle?
To my mind prussia hasn't even  a big marine at this time.
http://en.wikipedia.org/wiki/Battle_of_Havana_%281870%29
http://en.wikipedia.org/wiki/Franco-Prussian_War#French_and_Prussian_naval_activities
But mainly it's because it wouldn't be fair to give the French a marine and not the Prussians.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 21, 2013, 11:40:54 pm
and when?
http://en.m.wikipedia.org/wiki/Battle_of_Havana_(1870)

This is just one example :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Frederik on March 21, 2013, 11:45:57 pm
what a huge battle...
but are you going to add uhlans for prussia?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 21, 2013, 11:49:59 pm
what a huge battle...
but are you going to add uhlans for prussia?

Not for the first release because I don't want too many melee only cav.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Reverse on March 21, 2013, 11:53:52 pm
They look great! besides one thing.
The dirt looks really bad, it would look much better without the dirt, or just improve the look of the dirt.
Which unit?
where there any seabattle?
To my mind prussia hasn't even  a big marine at this time.
http://en.wikipedia.org/wiki/Battle_of_Havana_%281870%29
http://en.wikipedia.org/wiki/Franco-Prussian_War#French_and_Prussian_naval_activities
But mainly it's because it wouldn't be fair to give the French a marine and not the Prussians.
All of them really, they look beautiful besides that
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 21, 2013, 11:56:09 pm
Well i prefer them with the dirt, i went a bit overboard on the first units but it's toned down on the later ones. The soldiers were often dug in in muddy wet conditions for weeks so it would be silly to have them in completely clean uniforms. I don't have the layers saved so altering it would be a huge pain in the ass.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Reverse on March 22, 2013, 12:06:49 am
Well i prefer them with the dirt, i went a bit overboard on the first units but it's toned down on the later ones. The soldiers were often dug in in muddy wet conditions for weeks so it would be silly to have them in completely clean uniforms. I don't have the layers saved so altering it would be a huge pain in the ass.
Thats fine, i just personally prefer cleaner uniforms, similar to the NaS stuff
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Fabbels on March 22, 2013, 07:00:34 am
Nice work William :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Comrade Temuzu on March 22, 2013, 02:00:02 pm
and when?
http://en.m.wikipedia.org/wiki/Battle_of_Havana_(1870)

This is just one example :)
"I challenge you to a battle!"
"Right on, I'll meet you on the waves!"
"...About that, tomorrow would be better, I'm kinda busy..."
"Oh, alright, that'll work too."

And then the battle happens and they just basically slap eachother. ;D

EDIT. Also more pics on the map. Added a small tunnel.

https://www.dropbox.com/s/joj1sei29mfwxoq/mb_warband%202013-03-21%2021-24-18-45.png
https://www.dropbox.com/s/rkpuosjrbhalw3q/mb_warband%202013-03-21%2021-24-08-11.png
https://www.dropbox.com/s/v9j4e2804529azk/mb_warband%202013-03-21%2021-24-00-98.png
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 22, 2013, 02:03:33 pm
Nice map :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Betaknight on March 22, 2013, 02:17:53 pm
Me gusta. Although the greatcoats should be a bit longer. If thats what you want of course. But still me gusta :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 22, 2013, 03:27:37 pm
Me gusta. Although the greatcoats should be a bit longer. If thats what you want of course. But still me gusta :D
Theyre as long as in osprey, and any longer and the rigging rips them apart.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: BSM 'Shut up' Williams on March 22, 2013, 04:56:12 pm
Can't wait to play closed alpha Willie. Updates are Awesome.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Betaknight on March 22, 2013, 05:08:09 pm
Me gusta. Although the greatcoats should be a bit longer. If thats what you want of course. But still me gusta :D
Theyre as long as in osprey, and any longer and the rigging rips them apart.
Ah. Well cant argue with osprey
Title: Can't wait for closed beta (said that so many times).
Post by: BSM 'Shut up' Williams on March 22, 2013, 06:50:57 pm
Greatcoats for the win!! cant wait for closed beta
Spoiler
said that so many times                    ^         
[close]
Title: Re: Can't wait for closed beta (said that so many times).
Post by: TORN on March 22, 2013, 06:59:37 pm
Greatcoats for the win!! cant wait for closed alpha 
Spoiler
said that so many times                    ^         
[close]
we're not going to see it you know
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 22, 2013, 07:03:27 pm
Baktech joined the 32nd so he will, you're going to have to come to an event with the 32nd though, come to tonights training in an hour. You can't just join to get into the alpha.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: TORN on March 22, 2013, 07:56:56 pm
Did not know that...

Would be kinda dissapointing if he just joined for the alpha  ::)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: BSM 'Shut up' Williams on March 22, 2013, 08:23:44 pm
Baktech joined the 32nd so he will, you're going to have to come to an event with the 32nd though, come to tonights training in an hour. You can't just join to get into the alpha.

Of course not!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Furrnox on March 22, 2013, 08:52:52 pm
For anime geeks!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Fi%2F2011%2F038%2Fb%2F3%2Faph___the_franco_prussian_war_by_nightmaretease-d3903pj.jpg&hash=23026a92ccc574616202f87007267358c522e0ed)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 22, 2013, 08:59:30 pm
 >:(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: TORN on March 22, 2013, 09:03:07 pm
is not amused.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Landrik on March 22, 2013, 09:03:55 pm
I think my favorite uniforms so far are the Prussian infantry with greatcoats, Prussian Foot Guards, Red Cross Medic, and French Imperial Grenadier Guards. :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: König on March 22, 2013, 09:07:58 pm
is not amused.
>:(
+1

I think my favorite uniforms so far are the Prussian infantry with greatcoats, Prussian Foot Guards, Red Cross Medic, and French Imperial Grenadier Guards. :D
Also +1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Betaknight on March 22, 2013, 09:35:28 pm
Bribery! Hehe i expect an alpha so i can beta :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: BSM 'Shut up' Williams on March 22, 2013, 10:24:26 pm
Bribery! Hehe i expect an alpha so i can beta :D

Nice Joke.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Windbusche on March 22, 2013, 10:35:50 pm
For anime geeks!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Fi%2F2011%2F038%2Fb%2F3%2Faph___the_franco_prussian_war_by_nightmaretease-d3903pj.jpg&hash=23026a92ccc574616202f87007267358c522e0ed)
[close]
+1. :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Comrade Temuzu on March 23, 2013, 12:45:10 am
I for one would love to see a crapload of variety in the French partisans/rebels/Communards, give them something special like two-barreled shotguns (Did those exist yet?) or a chance to spawn with an item that can create a makeshift barricade. I'm making my map with the rebels in mind, lot's of buildings to hide and shoot the advancing enemy from and such.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Docm30 on March 23, 2013, 12:57:36 am
Double-barrelled weapons have existed since at least the 17th century.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 23, 2013, 01:21:12 am
They have Remington Rolling Blocks as well as Chassepots. 4 Hats 4 tops 4 pants makes for a lot of variety. If i give them shotguns their weapons will have to be randomised to stop shotgun spam.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 23, 2013, 01:22:18 am
I for one would love to see a crapload of variety in the French partisans/rebels/Communards, give them something special like two-barreled shotguns (Did those exist yet?) or a chance to spawn with an item that can create a makeshift barricade. I'm making my map with the rebels in mind, lot's of buildings to hide and shoot the advancing enemy from and such.
They had double-barreled shotguns in N&S.
I agree that it would be pretty nice if the rebels could spawn with a random weapon.
Here's some that came in mind.

Standard musket pistol
Chassepot carbine
Double-barreled shotgun
Some kind of hunting rifle
Blunderbuss
Farming tools
Industrial tools
Crappy homemade rifle or pistol
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 23, 2013, 01:36:19 am
They were actually pretty well armed, they formed around shooting clubs and were armed by the government as well. They mostly used chassepots and remingtons, they had some spencer repeaters as well but I don't want to make them hugely OP with shotguns and repeaters.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: kpetschulat on March 23, 2013, 01:43:10 am
Honestly, I'd go fo historical accuracy with this one. If it's possible to edit the chance of a weapon sapwning do so. Make shotguns and repeaters far less then a regular chassepot musket.

Double-barreled Shotgun: 5%
Spencer Repeater: 10%
Chassepot Musket: 70%
Remington Revolver: 15%

Or, you could simply make it selectable.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 23, 2013, 01:53:49 am
You can't change the chances it just goes off how many options there are, but even then it's wildly unpredictable. If you give them a chance of 2 different items it's not uncommon to see 95% with one of the items and 5% with the other and then the next time the other way around. If it was selectable you'd have an army with repeaters and it would like WW1. It's not the remington revolver by the way, it's this.
http://en.wikipedia.org/wiki/Remington_Rolling_Block_rifle
Quote
During the Franco-Prussian War, France acquired 210,000 Rolling Block rifles to make up for a shortage of the standard-issue Chassepot.[1]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: kpetschulat on March 23, 2013, 02:06:48 am
Oh, I never heard of the "Rolling Block." Learn something new everyday!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Bacon on March 23, 2013, 07:45:37 pm
and when?
http://en.m.wikipedia.org/wiki/Battle_of_Havana_(1870)

This is just one example :)
"I challenge you to a battle!"
"Right on, I'll meet you on the waves!"
"...About that, tomorrow would be better, I'm kinda busy..."
"Oh, alright, that'll work too."

And then the battle happens and they just basically slap eachother. ;D

EDIT. Also more pics on the map. Added a small tunnel.

https://www.dropbox.com/s/joj1sei29mfwxoq/mb_warband%202013-03-21%2021-24-18-45.png
https://www.dropbox.com/s/rkpuosjrbhalw3q/mb_warband%202013-03-21%2021-24-08-11.png
https://www.dropbox.com/s/v9j4e2804529azk/mb_warband%202013-03-21%2021-24-00-98.png
Hey cool I also got a tunnel in 1 of my maps. its shit to create but looks aweosme when finished :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 25, 2013, 06:04:56 pm
I'll post a small update later.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Comrade Temuzu on March 25, 2013, 09:49:54 pm
I'll post some screenshots from my map aswell, give me a moment. :D

EDIT. Here we go, some progress on the map.
Some notes, the fort is not accessible, the "solid" city buildings act as a border for that end of the map, and yes, I will do my best to fill the other side of the river with destructible buildings.

https://www.dropbox.com/s/pb8l2rx6936vwkq/mb_warband%202013-03-25%2022-55-24-03.png
https://www.dropbox.com/s/cial2abcfs1r4vm/mb_warband%202013-03-25%2022-54-50-84.png
https://www.dropbox.com/s/ws3g276n16dif7b/mb_warband%202013-03-25%2022-54-39-59.png
https://www.dropbox.com/s/9hea42a8a5p7z4t/mb_warband%202013-03-25%2022-54-34-70.png
https://www.dropbox.com/s/olerdfmi830lqou/mb_warband%202013-03-25%2022-54-18-20.png
https://www.dropbox.com/s/tcntg99cuukansg/mb_warband%202013-03-25%2022-54-09-53.png
https://www.dropbox.com/s/jfge1d3x4nx9vbq/mb_warband%202013-03-25%2022-54-02-38.png
https://www.dropbox.com/s/zvnvm6ce88u62a8/mb_warband%202013-03-25%2022-53-50-40.png
https://www.dropbox.com/s/ufo295wk3gfn9xj/mb_warband%202013-03-25%2022-53-36-75.png
https://www.dropbox.com/s/tzspkyl2v6nv2c7/mb_warband%202013-03-25%2022-53-22-61.png
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 25, 2013, 10:52:49 pm
Really nice map :)
Although it would be a slaughter for the attackers, asuming they are coming from the other side of the river. Maybe add some trenches for the attackers to hide in before the arty breech the fort walls.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Willhelm on March 25, 2013, 11:09:47 pm
Small update, i've been working on non visual stuff mostly.

Prussian Hussar. Hussars have a carbine now so they're sort of like dragoons but they will be balanced to the dragoons.
Spoiler
(https://i.imgur.com/INy9zSk.jpg)
[close]

I didn't feel like making a proper image, this is the Remington Rolling block rifle and the double barreled shotgun, both used by they French partisans. Yes it's the same shotgun from AZW but i made it longer.
(https://i.imgur.com/lvCzZ3B.png)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 18)
Post by: Wismar on March 25, 2013, 11:24:02 pm
Small update, i've been working on non visual stuff mostly.

Prussian Hussar. Hussars have a carbine now so they're sort of like dragoons but they will be balanced to the dragoons.
Spoiler
(https://i.imgur.com/INy9zSk.jpg)
[close]

I didn't feel like making a proper image, this is the Remington Rolling block rifle and the double barreled shotgun, both used by they French partisans. Yes it's the same shotgun from AZW but i made it longer.
(https://i.imgur.com/lvCzZ3B.png)
Nice update!
Will the shotgun have as much spread as in AZW or will you change it up?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Willhelm on March 25, 2013, 11:30:53 pm
I don't know what settings it has in AZW, but i've given it 8 bullets with a wide spread and short distance. Most complains about shotgun type weapons come from units using them on horseback, but it's a foot unit which gets it so it should be okay.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Willhelm on March 26, 2013, 03:52:28 am
Would people prefer Uhlans or Currassiers for the Prussians?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Menelaos on March 26, 2013, 03:54:57 am
Heavy cavalry would be the best, to avoid bullet spam. Which I expect to be in full force in the mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Willhelm on March 26, 2013, 03:58:53 am
I Don't think Lancers or cuirassiers used firearms other than pathetic pistols.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Fabbels on March 26, 2013, 08:13:32 am
Nice uniform. Looks very good :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Vorposten on March 26, 2013, 08:43:54 am
Can't await to see the full mod. You have done a good job.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Davout on March 26, 2013, 09:59:07 am
Would people prefer Uhlans or Currassiers for the Prussians?
What do they both look like?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Frederik on March 26, 2013, 01:35:16 pm
Uhlans!!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: kpetschulat on March 26, 2013, 03:27:21 pm
Cuirassiers. Mainly, because the French do not have lancers. To keep it balanced, the French and Prussians should have Hussars, Cuirassiers, and Dragoons. You can also put it to a poll, Willhelm.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Willhelm on March 26, 2013, 04:19:03 pm
Alright, added a poll.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Wismar on March 26, 2013, 04:45:01 pm
Those Cuirassiers look pretty sexy in my opinion.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: OGNValjean on March 26, 2013, 05:10:50 pm
I really should map again, Make me some fine Barricades for Paris xD
That and really other stuff too but yea, Franco Prusso War, wat r u doing, stahp makin me want to map again, Franco Prusso? Stahp

69/10
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: Wismar on March 26, 2013, 05:20:05 pm
Come on people the Uhlans look really ugly ;)
Cuirassiers is the way to go, I mean look at those shiny uniforms and helmets!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: OGNValjean on March 26, 2013, 05:23:19 pm
Come on people the Uhlans look really ugly ;)


And to Keep in mind.
LANCERS ARE FOR THE WEAK!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 21)
Post by: König on March 26, 2013, 05:32:25 pm
As much as I normally love Uhlans, the Prussian Uhlans during the Franco-Prussian War looked pretty bad. :/
Therefore my vote goes to Cuirassiers.

Actually, screw it, I can deal with the bad hats. Uhlans ftw.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: von_Bismarck on March 26, 2013, 09:50:06 pm
My vote is for the Uhlans, I just love to stab a guy who uses a bolt action rifle with my lance  :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: Wismar on March 26, 2013, 11:12:50 pm
Haha! Look at the people watching this topic.
You will probably just find it funny if tou are nordic.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: Wismar on March 27, 2013, 09:27:26 pm
Seems cuirassiers is the way to go :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: Willhelm on March 27, 2013, 09:41:48 pm
Looks like it. They will take me a while to make but theyre the final unit for the alpha.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: Menelaos on March 27, 2013, 09:44:16 pm
From a viewpoint that I have, try to build hype by testing the alpha and not releasing it and it being treated like a final project, I've observed this happened with other mods. That's my two cents, I'm sure you will be fine anyway.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: Willhelm on March 27, 2013, 09:45:25 pm
It's going to be a closed alpha to certain regiments and people who've helped me. I don't want to publicly release it unfinished it's just for testing and peoples opinions. That and i really want to play it with people.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: kpetschulat on March 27, 2013, 09:57:48 pm
... That and i really want to play it with people.

I'll play with you! :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: The Nutty Pig on March 27, 2013, 10:25:19 pm
I just saw it and moddb and I am looking through this for the first time, hope it all goes well :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: Willhelm on March 28, 2013, 02:42:22 pm
Okay, poll's finished, the Cuirassiers won. Hopefully I'll have them done in the next few days.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: BSM 'Shut up' Williams on March 29, 2013, 12:49:23 pm
Good luck.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: Willhelm on March 29, 2013, 11:52:19 pm
Small update, this is the Prussian Cuirassier which won the poll. It's the final unit i'll be making until after closed alpha, so next i have to work on code.
Spoiler
(https://i.imgur.com/EMtcIFw.jpg)
[close]
Theres also a new signature on the front made by Blame_canada
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Furrnox on March 29, 2013, 11:53:52 pm
awesome work Willhelm :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: König on March 30, 2013, 12:03:09 am
Wow, it looks awesome!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 12:03:50 am
Wow! Didn't expect that high quality!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 12:04:32 am
The helmet came out better than expected, the last time i tried to make a big round helmet like that was the pith helmet in AZW.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 12:07:04 am
The helmet came out better than expected, the last time i tried to make a big round helmet like that was the pith helmet in AZW.
Indeed, the helmet looks stunning!
Did you really do this skin in one day?!
Really impressed!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 12:09:26 am
The helmet came out better than expected, the last time i tried to make a big round helmet like that was the pith helmet in AZW.
Indeed, the helmet looks stunning!
Did you really do this skin in one day?!
Really impressed!
Did the helmet last night and the rest today. Helmet took about 5 hours.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 12:21:19 am
The helmet came out better than expected, the last time i tried to make a big round helmet like that was the pith helmet in AZW.
Indeed, the helmet looks stunning!
Did you really do this skin in one day?!
Really impressed!
Did the helmet last night and the rest today. Helmet took about 5 hours.
I recently came up with an idea for the cuirassiers.
I've seen somewhere that some regiments (maybe only officers) had an eagle instead of a spike on the helmet like this.
http://www.cowanauctions.com/auctions/item.aspx?ItemId=58868

I know it may be hard to do but you could probably use one of the eagles from the banners that the colour bearers carry. I know the french got one atleast.

Well, it was just a tip. You can maybe think about it further down the line of the development.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: König on March 30, 2013, 12:26:33 am
It would indeed (if historically accurate) be a nice touch for officers.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 12:29:09 am
Yeah, i could do that, but that would mean they would have to be the Guard Cuirassiers, they're the ones who had eagles rather than spikes, so I'd have to make the French Cuirassiers into Guard ones as well otherwise it wouldn't be balanced, and I don't want the work right now. But i think I'll include that at a later date because it does look cool. Maybe for Bismarck.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 12:39:52 am
Yeah, i could do that, but that would mean they would have to be the Guard Cuirassiers, they're the ones who had eagles rather than spikes, so I'd have to make the French Cuirassiers into Guard ones as well otherwise it wouldn't be balanced, and I don't want the work right now. But i think I'll include that at a later date because it does look cool. Maybe for Bismarck.
Looking forward to it.
So you will add Bismarck as the commander?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 01:34:44 am
Yeah, i could do that, but that would mean they would have to be the Guard Cuirassiers, they're the ones who had eagles rather than spikes, so I'd have to make the French Cuirassiers into Guard ones as well otherwise it wouldn't be balanced, and I don't want the work right now. But i think I'll include that at a later date because it does look cool. Maybe for Bismarck.
Looking forward to it.
So you will add Bismarck as the commander?
Yep, Bismarck and Willhelm 1.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: kpetschulat on March 30, 2013, 03:30:28 am
Awesome work of those cuirasses, Willhelm. Can't wait to see the other units, and to play the mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 03:47:00 am
Thanks. I think I've shown all rankers now. I haven't done any officers sergeants or musicians but they're mostly edited forms of the ranker uniforms so i won't be making totally new uniforms so they should be pretty quick to do.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Fabbels on March 30, 2013, 10:24:54 am
Er mah gawd really nice work Wilhelm I think I will form a cuirassier Regiment :O!
One question : What made you to make this mod? I know you're british so why makin' a franco-prussian mod?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 10:31:00 am
I think that a wonderfull idea for a mod would be the Franco-Prussian war.
http://en.m.wikipedia.org/wiki/Franco-Prussian_War
Mod idea collection thread maybe?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Fabbels on March 30, 2013, 10:47:58 am
Yeah many wanted it but my question was why he even makes it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 10:52:31 am
http://preussens-gloria.tumblr.com/image/46266536432
Awwww...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Fabbels on March 30, 2013, 11:01:48 am
http://preussens-gloria.tumblr.com/image/46266536432
Awwww...

pedo :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Blame Canada on March 30, 2013, 12:50:00 pm
There are too few child soldiers in this mod :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 01:19:58 pm
Er mah gawd really nice work Wilhelm I think I will form a cuirassier Regiment :O!
One question : What made you to make this mod? I know you're british so why makin' a franco-prussian mod?

Why not? It was an interesting war, half modern but not completely.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 01:25:19 pm
http://www.youtube.com/watch?v=czhPckiqaFo - Prussian Infantry units
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: TORN on March 30, 2013, 01:57:16 pm
http://www.youtube.com/watch?v=czhPckiqaFo - Prussian Infantry units
mobile guard? :o wished i saw them

and i think the muskets should be louder no? they sound like they're shot in the house next door.
Models look great but I do have a question.
Weren't the Pickelhaube covered while in battle? to protect them?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: König on March 30, 2013, 02:18:45 pm
Awesome job Willhelm! :D

Weren't the Pickelhaube covered while in battle? to protect them?
I think that came along in WWI.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Hawke on March 30, 2013, 02:19:16 pm
Awesome! :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 03:30:17 pm
http://www.youtube.com/watch?v=czhPckiqaFo - Prussian Infantry units
mobile guard? :o wished i saw them

and i think the muskets should be louder no? they sound like they're shot in the house next door.
Models look great but I do have a question.
Weren't the Pickelhaube covered while in battle? to protect them?

Mobile guard are on the French team, i'll do the french troops later.
Well they're rifles and yes, i haven't finalised the sounds yet but also fraps makes everything a bit quiet i think. They covered the pickelhaubes in WW1 but not in the FPW.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 07:35:17 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: James Grant on March 30, 2013, 07:41:13 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

I'm fairly certain this mod developer has a mod installed.....
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 07:57:44 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 08:21:58 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: OGNValjean on March 30, 2013, 11:04:52 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: The Nutty Pig on March 30, 2013, 11:07:08 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 30, 2013, 11:20:42 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.
+1
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 30, 2013, 11:54:17 pm
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.

It does, the video just cuts out early because it's free fraps.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
Post by: von_Bismarck on March 31, 2013, 12:37:43 am
Small update, this is the Prussian Cuirassier which won the poll. It's the final unit i'll be making until after closed alpha, so next i have to work on code.
Spoiler
(https://i.imgur.com/EMtcIFw.jpg)
[close]
Theres also a new signature on the front made by Blame_canada

Wow, I am definetly not a fan of the Cuirassiers but I will be honored to wear such beautiful armor and helmet!
Awesome work!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 31, 2013, 04:35:57 pm
Willhelm, how will you make the light infantry and jägers?
Will the jägers have more accurate dreyses or will the class itself be more accurate?
And will the light have more speed and accuracy?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 31, 2013, 04:44:39 pm
Willhelm, how will you make the light infantry and jägers?
Will the jägers have more accurate dreyses or will the class itself be more accurate?
And will the light have more speed and accuracy?

The Jagers and light infantry have better firearm proficiency and can run faster, but they're not so good in melee. The jagers are slightly more accurate and worse at melee than the regular light infantry.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: asagek on March 31, 2013, 04:52:39 pm
Will the French also get the Tabatière rifle afterwarts because the mobile guard used them alot?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on March 31, 2013, 05:01:06 pm
Willhelm, how will you make the light infantry and jägers?
Will the jägers have more accurate dreyses or will the class itself be more accurate?
And will the light have more speed and accuracy?

The Jagers and light infantry have better firearm proficiency and can run faster, but they're not so good in melee. The jagers are slightly more accurate and worse at melee than the regular light infantry.
Yeah, but is the skills/stats stuck in the equipment they use or the unit itself? So for example if a foot guard picks up a jäger rifle, will he have an accuracy buff?
This question might not belong to this thread since it effects all of NW but I decided to ask it here.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 31, 2013, 05:18:19 pm
Willhelm, how will you make the light infantry and jägers?
Will the jägers have more accurate dreyses or will the class itself be more accurate?
And will the light have more speed and accuracy?

The Jagers and light infantry have better firearm proficiency and can run faster, but they're not so good in melee. The jagers are slightly more accurate and worse at melee than the regular light infantry.
Yeah, but is the skills/stats stuck in the equipment they use or the unit itself? So for example if a foot guard picks up a jäger rifle, will he have an accuracy buff?
This question might not belong to this thread since it effects all of NW but I decided to ask it here.

The units themselves. They're all using the 62 Dreyse for now.

Will the French also get the Tabatière rifle afterwarts because the mobile guard used them alot?
Yes eventually.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: TheSnowHindu on March 31, 2013, 05:48:11 pm
Hey, the mod looks like an awesome idea. How far along are you with it because I’m looking for a mod to potentially fill our empty event on Tuesday.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on March 31, 2013, 06:06:46 pm
I estimate a  May release but no guarantees.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on March 31, 2013, 06:13:38 pm
I estimate a  May release but no guarantees.

May? Awesome!. That's definetly better than waiting two years more for Iron Europe.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: asagek on March 31, 2013, 08:06:37 pm
I estimate a  May release but no guarantees.

May? Awesome!. That's definetly better than waiting two years more for Iron Europe.
WHat Iron Europe takes 2 more years!?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Fabbels on March 31, 2013, 08:13:29 pm
Not the place to discuss this guys.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: asagek on March 31, 2013, 08:39:36 pm
Not the place to discuss this guys.
Sorry just got a heart attack
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Affjoris on April 01, 2013, 01:57:22 pm
I love the update on page 23 Wilhelm, really well done.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on April 01, 2013, 07:21:07 pm
Happy birthday to Otto von Bismarck!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Hawke on April 01, 2013, 07:23:21 pm
He wasn't real.
He was an April Fools joke that was taken too seriously, so people thought that he was real.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: kpetschulat on April 01, 2013, 07:24:32 pm
He wasn't real.
He was an April Fools joke that was taken too seriously, so people thought that he was real.

+1 His actually name was Botto von Osmarck.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Hawke on April 01, 2013, 07:25:25 pm
He wasn't real.
He was an April Fools joke that was taken too seriously, so people thought that he was real.

+1 His actually name was Botto von Osmarck.
Indeed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on April 01, 2013, 07:31:52 pm
And the unification of Germany never happend.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wolfy on April 01, 2013, 07:40:59 pm
I estimate a  May release but no guarantees.

May? Awesome!. That's definetly better than waiting two years more for Iron Europe.
WHat Iron Europe takes 2 more years!?
First of all Crozade is right not here,but IE will not take two years  ;) Not worry to much.
Looking good William! Can't wait.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: asagek on April 01, 2013, 11:55:48 pm
I estimate a  May release but no guarantees.

May? Awesome!. That's definetly better than waiting two years more for Iron Europe.
WHat Iron Europe takes 2 more years!?
First of all Crozade is right not here,but IE will not take two years  ;) Not worry to much.
Looking good William! Can't wait.
ok
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 02, 2013, 05:30:43 pm
Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Fabbels on April 02, 2013, 05:35:10 pm
Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

They could even lie while reloading which wasnt possible with the napoleonic muskets.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 02, 2013, 06:22:11 pm
Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

They could even lie while reloading which wasnt possible with the napoleonic muskets.

Yea they should be able to reload while moving, in every case this is the franco-prussian war and not the napoleonic wars.
Also, will the frenchies have their machinegun http://en.wikipedia.org/wiki/Mitrailleuse
If so, that could be great to recreate the early world war I in events  ;D

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 02, 2013, 06:56:38 pm
Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

Yes you can, i asked some people who own bolt actions to try it and they said though could.

Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

They could even lie while reloading which wasnt possible with the napoleonic muskets.

I am looking into making a prone feature but no guarantees on having it.

Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

They could even lie while reloading which wasnt possible with the napoleonic muskets.

Yea they should be able to reload while moving, in every case this is the franco-prussian war and not the napoleonic wars.
Also, will the frenchies have their machinegun http://en.wikipedia.org/wiki/Mitrailleuse
If so, that could be great to recreate the early world war I in events  ;D



I'm not skilled enough to code it but someone has said they will attempt it for me. If it works it will definitely be going in.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 02, 2013, 06:58:34 pm
Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

Yes you can, i asked some people who own bolt actions to try it and they said though could.

Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

They could even lie while reloading which wasnt possible with the napoleonic muskets.

I am looking into making a prone feature but no guarantees on having it.

Will you be able to reload while moving?, as the franco-prussian war was just 9 years from the Anglo Zulu war I am wondering..  ???

They could even lie while reloading which wasnt possible with the napoleonic muskets.

Yea they should be able to reload while moving, in every case this is the franco-prussian war and not the napoleonic wars.
Also, will the frenchies have their machinegun http://en.wikipedia.org/wiki/Mitrailleuse
If so, that could be great to recreate the early world war I in events  ;D



I'm not skilled enough to code it but someone has said they will attempt it for me. If it works it will definitely be going in.

That is great!  :D
Thanks for the quick answer.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Largoras on April 03, 2013, 04:49:56 pm
Looking excellent!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Sir_Furlong on April 04, 2013, 03:21:22 am
Looks really good. Continue the great work!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: TORN on April 04, 2013, 04:04:46 pm
Looks really good. Continue the great work!
i'm sorry going off-topic but i've seen you for the first time this week and you only have 95 post.
How the heck are you brigadier general?  :o
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on April 04, 2013, 04:06:27 pm
Looks really good. Continue the great work!
i'm sorry going off-topic but i've seen you for the first time this week and you only have 95 post.
How the heck are you brigadier general?  :o
Because post isn't giving you any higher ranks, it's just activity.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: TORN on April 04, 2013, 04:08:50 pm
Looks really good. Continue the great work!
i'm sorry going off-topic but i've seen you for the first time this week and you only have 95 post.
How the heck are you brigadier general?  :o
Because post isn't giving you any higher ranks, it's just activity.
i know but still. how can you just look at these forums without posting anything.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Furrnox on April 04, 2013, 04:22:30 pm
Lurkers regardless let it go this have nothing to do with this thread. If you really are so interested make a pm war or something.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: asagek on April 04, 2013, 04:35:18 pm
The mod looks really awsome XD
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 04, 2013, 04:46:41 pm
If you want to discuss about such stupid thing of his rank then do it in a private message not here.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: TORN on April 04, 2013, 04:47:28 pm
If you want to discuss about such stupid thing of his rank then do it in a private message not here.
well the 'discussion' already died.

But anyway Willhelm what are you working on currently?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 05, 2013, 12:37:15 am
If you want to discuss about such stupid thing of his rank then do it in a private message not here.
well the 'discussion' already died.

But anyway Willhelm what are you working on currently?
Swords and code. I'd show the swords but they're very similar to the napoleonic ones and I'm too lazy to take pictures for that.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: BSM 'Shut up' Williams on April 05, 2013, 11:15:38 am
If you want to discuss about such stupid thing of his rank then do it in a private message not here.
well the 'discussion' already died.

But anyway Willhelm what are you working on currently?
Swords and code. I'd show the swords but they're very similar to the napoleonic ones and I'm too lazy to take pictures for that.

Haha! Just like me.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Colbac on April 05, 2013, 09:36:13 pm
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: ProfTournesol on April 07, 2013, 06:59:47 pm
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.

Hi, you've got some in the Osprey Men-At-Arms nr 422, and some here too (in French but still) : http://antan.unblog.fr/category/uniformes/page/3/

@Willhelm : very nice mod here, i'm working on a similar mod for Operation Flashpoint. May i add that the Francs tireurs (French irregulars) did in fact usually wear uniforms (rather funny, see here : http://gallica.bnf.fr/ark:/12148/btv1b84269099.r=de+Ridder+estampes.langFR).
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Tavington on April 07, 2013, 11:00:16 pm
We have begun playing Prussian music in the Teamspeak we are now all in the Franco-Prussian swing! :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 07, 2013, 11:50:20 pm
I have been wondering this all the day, Willhelm.
How will you balance the issue with the mitrailleuse as the prussians didn't had any machineguns in the war (please correct me if we had)

 :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 07, 2013, 11:58:49 pm
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.

Hi, you've got some in the Osprey Men-At-Arms nr 422, and some here too (in French but still) : http://antan.unblog.fr/category/uniformes/page/3/

@Willhelm : very nice mod here, i'm working on a similar mod for Operation Flashpoint. May i add that the Francs tireurs (French irregulars) did in fact usually wear uniforms (rather funny, see here : http://gallica.bnf.fr/ark:/12148/btv1b84269099.r=de+Ridder+estampes.langFR).

Indeed they did, but after the fall of the second empire, the mods first release is set at the start of the war, where the Franc tireurs were a lot less organised.
I have been wondering this all the day, Willhelm.
How will you balance the issue with the mitrailleuse as the prussians didn't had any machineguns in the war (please correct me if we had)

 :)
I don't know if I'll manage to even have a mitrailleuse sorry. I will if i can, in which case i'd make it take a while to reload or something.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 08, 2013, 12:02:19 am
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.

Hi, you've got some in the Osprey Men-At-Arms nr 422, and some here too (in French but still) : http://antan.unblog.fr/category/uniformes/page/3/

@Willhelm : very nice mod here, i'm working on a similar mod for Operation Flashpoint. May i add that the Francs tireurs (French irregulars) did in fact usually wear uniforms (rather funny, see here : http://gallica.bnf.fr/ark:/12148/btv1b84269099.r=de+Ridder+estampes.langFR).

Indeed they did, but after the fall of the second empire, the mods first release is set at the start of the war, where the Franc tireurs were a lot less organised.
I have been wondering this all the day, Willhelm.
How will you balance the issue with the mitrailleuse as the prussians didn't had any machineguns in the war (please correct me if we had)

 :)
I don't know if I'll manage to even have a mitrailleuse sorry. I will if i can, in which case i'd make it take a while to reload or something.

Yeah, In case you manage to make it work then it should work as a rocket.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on April 08, 2013, 12:48:48 am
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.

Hi, you've got some in the Osprey Men-At-Arms nr 422, and some here too (in French but still) : http://antan.unblog.fr/category/uniformes/page/3/

@Willhelm : very nice mod here, i'm working on a similar mod for Operation Flashpoint. May i add that the Francs tireurs (French irregulars) did in fact usually wear uniforms (rather funny, see here : http://gallica.bnf.fr/ark:/12148/btv1b84269099.r=de+Ridder+estampes.langFR).

Indeed they did, but after the fall of the second empire, the mods first release is set at the start of the war, where the Franc tireurs were a lot less organised.
I have been wondering this all the day, Willhelm.
How will you balance the issue with the mitrailleuse as the prussians didn't had any machineguns in the war (please correct me if we had)

 :)
I don't know if I'll manage to even have a mitrailleuse sorry. I will if i can, in which case i'd make it take a while to reload or something.

Yeah, In case you manage to make it work then it should work as a rocket.
Are you sure you can have a 19th century MG on your back?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 08, 2013, 01:29:41 am
Spoiler
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.

Hi, you've got some in the Osprey Men-At-Arms nr 422, and some here too (in French but still) : http://antan.unblog.fr/category/uniformes/page/3/

@Willhelm : very nice mod here, i'm working on a similar mod for Operation Flashpoint. May i add that the Francs tireurs (French irregulars) did in fact usually wear uniforms (rather funny, see here : http://gallica.bnf.fr/ark:/12148/btv1b84269099.r=de+Ridder+estampes.langFR).

Indeed they did, but after the fall of the second empire, the mods first release is set at the start of the war, where the Franc tireurs were a lot less organised.
I have been wondering this all the day, Willhelm.
How will you balance the issue with the mitrailleuse as the prussians didn't had any machineguns in the war (please correct me if we had)

 :)
I don't know if I'll manage to even have a mitrailleuse sorry. I will if i can, in which case i'd make it take a while to reload or something.

Yeah, In case you manage to make it work then it should work as a rocket.
[close]

It would be an artillery piece still.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 08, 2013, 01:55:51 am
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.

Hi, you've got some in the Osprey Men-At-Arms nr 422, and some here too (in French but still) : http://antan.unblog.fr/category/uniformes/page/3/

@Willhelm : very nice mod here, i'm working on a similar mod for Operation Flashpoint. May i add that the Francs tireurs (French irregulars) did in fact usually wear uniforms (rather funny, see here : http://gallica.bnf.fr/ark:/12148/btv1b84269099.r=de+Ridder+estampes.langFR).

Indeed they did, but after the fall of the second empire, the mods first release is set at the start of the war, where the Franc tireurs were a lot less organised.
I have been wondering this all the day, Willhelm.
How will you balance the issue with the mitrailleuse as the prussians didn't had any machineguns in the war (please correct me if we had)

 :)
I don't know if I'll manage to even have a mitrailleuse sorry. I will if i can, in which case i'd make it take a while to reload or something.

Yeah, In case you manage to make it work then it should work as a rocket.
Are you sure you can have a 19th century MG on your back?

I am talking about how it should work, not about how it should be deployed
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 08, 2013, 01:57:00 am
Spoiler
Mod looks pretty great so far, good luck! :D

Also, does anyone know a website where I can look up the uniforms for the soldiers? I'm trying to find a picture of the 24th Royal Saxon Infantry Division's uniforms.

Hi, you've got some in the Osprey Men-At-Arms nr 422, and some here too (in French but still) : http://antan.unblog.fr/category/uniformes/page/3/

@Willhelm : very nice mod here, i'm working on a similar mod for Operation Flashpoint. May i add that the Francs tireurs (French irregulars) did in fact usually wear uniforms (rather funny, see here : http://gallica.bnf.fr/ark:/12148/btv1b84269099.r=de+Ridder+estampes.langFR).

Indeed they did, but after the fall of the second empire, the mods first release is set at the start of the war, where the Franc tireurs were a lot less organised.
I have been wondering this all the day, Willhelm.
How will you balance the issue with the mitrailleuse as the prussians didn't had any machineguns in the war (please correct me if we had)

 :)
I don't know if I'll manage to even have a mitrailleuse sorry. I will if i can, in which case i'd make it take a while to reload or something.

Yeah, In case you manage to make it work then it should work as a rocket.
[close]

It would be an artillery piece still.

Yeah, it was an artillery piece technically as the french called it cannon of bullets and it was used as artillery instead of a infantry support weapon.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: ProfTournesol on April 08, 2013, 06:43:02 pm
Yeah, it was an artillery piece technically as the french called it cannon of bullets and it was used as artillery instead of a infantry support weapon.

Yes, it was proven very effective against infantry but was used mainly as an counter artillery system. The same kind of French misuse of good military devices as they did with armored units in 1940.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 08, 2013, 08:10:41 pm
I know I haven't updated in a while but it's because I'm mainly doing the code, which is difficult and taking a while, I'm being helped but the person helping me is quite busy. The good news is one that's done closed alpha can be released. I'll be releasing a list of regimens accepted soon.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: BSM 'Shut up' Williams on April 08, 2013, 09:04:24 pm
I know I haven't updated in a while but it's because I'm mainly doing the code, which is difficult and taking a while, I'm being helped but the person helping me is quite busy. The good news is one that's done closed alpha can be released. I'll be releasing a list of regimens accepted soon.

Good Luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Coconut on April 09, 2013, 01:09:08 am
looks epic, good luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Siberian Cossack on April 09, 2013, 02:25:33 pm
[youtube]http://www.youtube.com/watch?v=ykg-TL2ZM84[/youtube] Berdan 2
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 09, 2013, 03:28:04 pm
I like the Berdan, shame it wasn't used in the war.

[youtube]http://www.youtube.com/watch?v=IaQarXh2vZU[/youtube]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Siberian Cossack on April 09, 2013, 03:35:10 pm
yes you are right ...Berdan rifle is good
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 09, 2013, 03:36:40 pm
yes you are right ...Berdan rifle came later than this war

It actually came when the war started, but it was all the way in Russia. The French bought American rifles to fill their needs instead, like the remington, sharps, spencer etc.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Siberian Cossack on April 09, 2013, 03:40:32 pm
yes you are right ...Berdan rifle came later than this war

It actually came when the war started, but it was all the way in Russia. The French bought American rifles to fill their needs instead, like the remington, sharps, spencer etc.

Yes, I know what a great contribution to the victory made ​​Berdan rifle in the Russian Army
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Siberian Cossack on April 09, 2013, 03:44:39 pm
and I must say that the Russian army had its own version of this rifle for the Cossacks. This improvement was made by Cossack officer Safronov.THis rifle compared to infantry and dragoon samples of the same system was also shorter and lighter. Cossack units into service rifle came with a total length of 120 cm and a weight of 3.4 kg., The caliber of 4.2 lines (10.67 mm) Rate rifle estimated at 6.8 rounds per minute. Effective range is 300 meters. Initially the rifle stock was made of walnut, birch later. Cossack rifle bayonet and had no trigger guard.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.rkbayard.ru%2Fimages%2Fdata%2F3480.jpg&hash=722049ca11e390f33c98d852791d897c20a101ec)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 10, 2013, 09:19:38 pm
There shall be an update later tonight.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Furrnox on April 10, 2013, 09:21:15 pm
There shall be an update later tonight.

Looking forward to it :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: kpetschulat on April 10, 2013, 09:21:49 pm
There shall be an update later tonight.

Looking forward to it :)

Indeed. I am as well.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: von_Bismarck on April 10, 2013, 09:24:53 pm
There shall be an update later tonight.

Hmmmmm... I can't wait!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Wismar on April 10, 2013, 10:23:05 pm
Looking forward to it!
Ser fram mot det!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Willhelm on April 11, 2013, 12:50:06 am
Update time.  Not too many visuals because I'm mostly doing work on things behind the scenes.

Swords.
Spoiler
(https://i.imgur.com/793Npym.jpg)
[close]
The top swords are for light cavalry, the middle are for the heavy cavalry, the bottom Prussian sword is the Infantry sidearm, the bottom French is for officers, Prussian officers use the light cavalry sword.

French Artillery Ranker
Spoiler
(https://i.imgur.com/V40pnSg.jpg)
[close]

French Line infantry officer. I wont be making proper images for units which aren't rankers, but I wanted to display the first officer I've done.
Spoiler
(https://i.imgur.com/kp7ghWj.jpg)
(https://i.imgur.com/OcclKU1.jpg)
[close]

I have also put some of Blitz_craigs brilliant maps into the mod, although they are set in the Napoleonic Wars, so are the default maps, and his are very good.

For the closed Alpha, these six regiments have been chosen. People in the credits will also have access. I really can't give a date on when the Alpha will be out, but it probably be within the next 1-2 weeks.
32nd Regiment of foot (https://www.fsegames.eu/forum/index.php?topic=104.0)
3rd Regiment of Foot Guards (https://www.fsegames.eu/forum/index.php?topic=3717.0)
3e Régiment de Grenadier de la Garde Impériale (https://www.fsegames.eu/forum/index.php?topic=842.0)
Division d'Avant Garde (https://www.fsegames.eu/forum/index.php?topic=1960.0)
32e Regiment d'Infanterie de Ligne (http://forums.taleworlds.com/index.php/topic,222739.msg5343547.html)
1. Lutzow's Freikorps Infanterie Bataillon (https://www.fsegames.eu/forum/index.php?topic=219.0)




Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 11, 2013, 12:53:56 am
Brilliant!  :D
Gotta love these swords!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James Grant on April 11, 2013, 12:55:07 am
Excellent, thanks Will.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 11, 2013, 12:59:05 am
Brilliant work there Wilhelm! The officer is really cool.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 11, 2013, 01:01:06 am
Brilliant work there Wilhelm! The officer is really cool.

Yes indeed, the officer it's good.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Betaknight on April 11, 2013, 01:27:09 am
I suggest you work on the left side the 2nd and 3rd sword they look too grainy they look more like rocks. Smoothen them a bit more so less grainy more smooth.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 11, 2013, 01:35:32 am
I suggest you work on the left side the 2nd and 3rd sword they look too grainy they look more like rocks. Smoothen them a bit more so less grainy more smooth.

The 3rd one looks really messed up in Openbrf, it doesn't look much like that in game, it doesn't have the weird squares. Yeah i think theres too much bump mapping on the 2nd one.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James on April 11, 2013, 02:00:10 am
Looking good!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Fabbels on April 11, 2013, 07:11:55 am
Yay a knife for prussians

I will be a prussian assassin :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Iron William on April 11, 2013, 08:26:54 am
can´t wait for that mod
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: TORN on April 11, 2013, 05:47:42 pm
You have the best in-game face ever  ;D
gotta love that unibrown
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: LordAdder on April 11, 2013, 05:55:48 pm
Millander....
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Landrik on April 11, 2013, 09:46:54 pm
That officer's kepi looks amazing. As well as the Prussian swords. DEM HILTS N GUARDS
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Millander on April 12, 2013, 06:48:21 am
glad to be apart. Definitely give me some updates
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Millander on April 12, 2013, 07:17:44 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fb79eebb017c76f46366de32304b97076.png%3F1365744161&hash=40364113a62e69fc174eca00b0ac3ffd66edf970)
[close]
image of fighting during the battle of Sedan, franco-prussian war. here you can see prussian lines drawn up and firing with many dead and wounded around. this type of warfare was still around at the time and it wasn't until 1884 that Hiram Maxim's new invention was introduced. breach loading weapons of better quality continued to be developed through this last half of the century and also artillery was further developed as these new rifles now had greater range then the canister fire range of canons so better use of howitzers began to develop with there range and accuracy increasing each time.
the franco prussian war was the last major war between two european powers until WW1 which by then no one had any real experience with the new inventions leading to old age tactics being used and the slaughter that followed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Docm30 on April 12, 2013, 08:17:38 am
You know, I've read a great deal of debate on whether that photo is staged or not. On the one hand it does look staged, but the question is when was there a chance to stage it? it's a French photograph, and as the entire French army was captured at the Battle of Sedan, there was no chance for the French to stage it (one can tell it was after or during the battle by the destruction). The Germans faking a battle for a French photographer seems a rather unlikely situation.

Another thing in its favour is the existence of another photograph from the same location.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_4QlVRfDC7rs%2FTDB27l-LkyI%2FAAAAAAAAFNk%2FfaZ7auQTcKc%2Fs1600%2F1870sedan.jpg&hash=b6943ec3ca0161c5835c50483e23e8329c923ed5)

This second photo looks much more realistic. You can see heavy gunfire in the direction of actual people (and I doubt they carried blanks around), lots of smoke all around and what appears to be a large explosion in the upper right corner.

Even if they are staged, they're still are useful images of the battlefield taken shortly after the battle. If they are real, they are some of the earliest photographs of combat ever taken, though I have seen one from the US Civil War that looks very much to be of a battle.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Landrik on April 12, 2013, 08:24:13 am
Even if they are staged, they're still are useful images of the battlefield taken shortly after the battle. If they are real, they are some of the earliest photographs of combat ever taken, though I have seen one from the US Civil War that looks very much to be of a battle.

There's also a huge lack of WWI combat photos, most being waiting areas or far away from the actual combat.

Or of course training photos or staged.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 03:17:03 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fb79eebb017c76f46366de32304b97076.png%3F1365744161&hash=40364113a62e69fc174eca00b0ac3ffd66edf970)
[close]
image of fighting during the battle of Sedan, franco-prussian war. here you can see prussian lines drawn up and firing with many dead and wounded around. this type of warfare was still around at the time and it wasn't until 1884 that Hiram Maxim's new invention was introduced. breach loading weapons of better quality continued to be developed through this last half of the century and also artillery was further developed as these new rifles now had greater range then the canister fire range of canons so better use of howitzers began to develop with there range and accuracy increasing each time.
the franco prussian war was the last major war between two european powers until WW1 which by then no one had any real experience with the new inventions leading to old age tactics being used and the slaughter that followed.

I don't think linebattles will be possible in this mod.. rifles already had very long range and a fast reload (but still single-shot) around this time. Artillery will be even more powerful, if Willhelm has success making the mitrailleuse this will make the things drastically different. This will develop the creation of player-made cover in open field maps.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 03:29:37 pm
I don't think those photos are staged, you can see people firing and bodies, I don't think it would have gone down well to stage it, plus as said they didn't use blanks. They're great photos, the first confirmed photos of combat, i hope to recreate those scenes eventually.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fb79eebb017c76f46366de32304b97076.png%3F1365744161&hash=40364113a62e69fc174eca00b0ac3ffd66edf970)
[close]
image of fighting during the battle of Sedan, franco-prussian war. here you can see prussian lines drawn up and firing with many dead and wounded around. this type of warfare was still around at the time and it wasn't until 1884 that Hiram Maxim's new invention was introduced. breach loading weapons of better quality continued to be developed through this last half of the century and also artillery was further developed as these new rifles now had greater range then the canister fire range of canons so better use of howitzers began to develop with there range and accuracy increasing each time.
the franco prussian war was the last major war between two european powers until WW1 which by then no one had any real experience with the new inventions leading to old age tactics being used and the slaughter that followed.

I don't think linebattles will be possible in this mod.. rifles already had very long range and a fast reload (but still single-shot) around this time. Artillery will be even more powerful, if Willhelm has success making the mitrailleuse this will make the things drastically different. This will develop the creation of player-made cover in open field maps.

I've already begun adding more cover to the default maps, i think line battles will be possible to an extent but regiments will have to use skirmish formations and get behind cover, It won't be too unfamiliar to napoleonic wars and i think skirmisher regiments will feel at home, forming a line in combat would be suicide though, just playing with the bots in custom battle, a volley in NWs that would take out 3 or 4 men takes out 15.

This is the accuracy of the Chassepot and Dreyse without bayonets in the hands of regular line infantry.
Spoiler
(https://i.imgur.com/IFV9sDs.jpg)
(https://i.imgur.com/FV0xq3P.jpg)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 03:56:45 pm


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fb79eebb017c76f46366de32304b97076.png%3F1365744161&hash=40364113a62e69fc174eca00b0ac3ffd66edf970)
[close]
image of fighting during the battle of Sedan, franco-prussian war. here you can see prussian lines drawn up and firing with many dead and wounded around. this type of warfare was still around at the time and it wasn't until 1884 that Hiram Maxim's new invention was introduced. breach loading weapons of better quality continued to be developed through this last half of the century and also artillery was further developed as these new rifles now had greater range then the canister fire range of canons so better use of howitzers began to develop with there range and accuracy increasing each time.
the franco prussian war was the last major war between two european powers until WW1 which by then no one had any real experience with the new inventions leading to old age tactics being used and the slaughter that followed.

I don't think linebattles will be possible in this mod.. rifles already had very long range and a fast reload (but still single-shot) around this time. Artillery will be even more powerful, if Willhelm has success making the mitrailleuse this will make the things drastically different. This will develop the creation of player-made cover in open field maps.

I've already begun adding more cover to the default maps, i think line battles will be possible to an extent but regiments will have to use skirmish formations and get behind cover, It won't be too unfamiliar to napoleonic wars and i think skirmisher regiments will feel at home, forming a line in combat would be suicide though, just playing with the bots in custom battle, a volley in NWs that would take out 3 or 4 men takes out 15.

This is the accuracy of the Chassepot and Dreyse without bayonets in the hands of regular line infantry.
Spoiler
(https://i.imgur.com/IFV9sDs.jpg)
(https://i.imgur.com/FV0xq3P.jpg)
[close]

You are right, linebattles will be possible to a limited extent.
Just, please make the weapons as they were in the real life, not like if they were muskets.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Betaknight on April 12, 2013, 04:02:08 pm
We wont know till you've tested it
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 04:15:11 pm
Don't worry they're nothing like muskets.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: SeanBeansShako on April 12, 2013, 04:25:31 pm
Lets not beat around the bush, you won't be able to do line battles with this mod.

You'd have to think up a new event with an entirely new rule set.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Matthew on April 12, 2013, 04:33:54 pm
Lets not beat around the bush, you won't be able to do line battles with this mod.

You'd have to think up a new event with an entirely new rule set.
Its about the same accuracy as NaS and we do lb with that, we just stand further away =)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 04:35:54 pm
It's more accurate than north and south and faster firing. I think it will work out though, you'll just find yourself engaging at longer ranges.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 04:37:07 pm
It's more accurate than north and south and faster firing. I think it will work out though, you'll just find yourself engaging at longer ranges.

Certainly, most of the weapons used in the american civil war were from the 1840's and they were basically like the muskets from the napoleonic wars.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 04:39:07 pm
They were muzzle loading rifles, these are breach loading rifles
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Landrik on April 12, 2013, 04:42:57 pm
You fellas make it sound like it's the end of the world with single-shot bolt action rifles. Bear in mind AZW and NaS have rifles, so there's more initiative in terrain as well as skirmishing and marksmanship. Much like during the FPW as well as ACW, common sense cover and use of doubletime and quicktime marching would be used extensively.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Millander on April 12, 2013, 05:10:25 pm
It's more accurate than north and south and faster firing. I think it will work out though, you'll just find yourself engaging at longer ranges.

Certainly, most of the weapons used in the american civil war were from the 1840's and they were basically like the muskets from the napoleonic wars.
most civil war muskets were produced in the mid to late 1850's and early 60's. Unlike muskets of the Napoelinci wars these were rifled so far more accurate
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: SeanBeansShako on April 12, 2013, 05:13:21 pm
Lets not beat around the bush, you won't be able to do line battles with this mod.

You'd have to think up a new event with an entirely new rule set.
Its about the same accuracy as NaS and we do lb with that, we just stand further away =)

In my opinion, I really think the N&S Smoothbore muskets are waaaay too accurate.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: kpetschulat on April 12, 2013, 05:16:09 pm
Lets not beat around the bush, you won't be able to do line battles with this mod.

You'd have to think up a new event with an entirely new rule set.
Its about the same accuracy as NaS and we do lb with that, we just stand further away =)

In my opinion, I really think the N&S Smoothbore muskets are waaaay too accurate.

The muskets in N&S are not smoothbores, man. As Millander and others said. During the 1850s, it became the standard for rifling muskets. Even some muskets made int he 1840s were rifled as well. Yes, some soldiers during the Civil War had smoothbores, but those were farmers, and other soldiers formed into militia regiments where the government could not supply them.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 05:17:24 pm
Lets not beat around the bush, you won't be able to do line battles with this mod.

You'd have to think up a new event with an entirely new rule set.
Its about the same accuracy as NaS and we do lb with that, we just stand further away =)

In my opinion, I really think the N&S Smoothbore muskets are waaaay too accurate.

They're rifled muskets in N&S, i think their accuracy is good but i don't think it should be that bad with bayonets.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Hinkel on April 12, 2013, 05:17:33 pm
Yes, some soldiers during the Civil War had smoothbores, but those were farmers, and other soldiers formed into militia regiments where the government could not supply them.

Like the irish brigade  8) ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: kpetschulat on April 12, 2013, 05:19:47 pm
Which Irish Brigade? Lol. As I recall, there were three. Two Federal (New York and Massachusetts), and one Rebel (From the Southern States, most Virginia and the Carolinas).
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Hawke on April 12, 2013, 05:26:38 pm
Which Irish Brigade? Lol. As I recall, there were three. Two Federal (New York and Massachusetts), and one Rebel (From the Southern States, most Virginia and the Carolinas).
There was one Irish Brigade in the Union Army. It was predominately from New York, but had a Massachusetts regiment.
Two, to be precise, but the first MA regiment (29th) was replaced by the 28th.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Hinkel on April 12, 2013, 05:36:44 pm
Which Irish Brigade? Lol. As I recall, there were three. Two Federal (New York and Massachusetts), and one Rebel (From the Southern States, most Virginia and the Carolinas).

The New York irish brigade I mean.
Each regiment was equipt with old M 1842 smoothbore muskets, which gave some disadvantages to them :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Fabbels on April 12, 2013, 05:47:49 pm
I thought this is Europe D:
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Betaknight on April 12, 2013, 05:55:27 pm
Meanwhile in the franco prusso war
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 12, 2013, 06:02:05 pm
Meanwhile in the franco prusso war

Two sides are fighting

and blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah

The End.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 06:03:14 pm
Perhaps linebattles will be possible in the mod if each side is using carbines instead rifles, just saying  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: kpetschulat on April 12, 2013, 06:04:08 pm
No, linebattles will be possible.They will be very much like the N&S linebattles, where loose formations are allowed, but as long as you're together, you can shoot.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Betaknight on April 12, 2013, 06:05:47 pm
Were there machine guns there yet? Or not yet?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 06:06:14 pm
No, linebattles will be possible.They will be very much like the N&S linebattles, where loose formations are allowed, but as long as you're together, you can shoot.

Yeah, loose but together.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 06:06:53 pm
Were there machine guns there yet? Or not yet?

Yes, there were machine guns in the war.
https://en.wikipedia.org/wiki/Mitrailleuse
While in the american civil war very few machine guns were deployed, in the franco prussian war there were 310.

If you want to know more about how it works then you should watch this video.
http://www.youtube.com/watch?v=jO3haWrRtrY
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: kpetschulat on April 12, 2013, 06:47:06 pm
If you want to know more about how it works then you should watch this video.
http://www.youtube.com/watch?v=jO3haWrRtrY

Wow, thanks for that vid! I've always wondered how the Mitrailleuse works.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 06:49:14 pm
So, please tell me, I am anxious for your answers.

Do you still want to make a line battle with that thing there?  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Landrik on April 12, 2013, 06:54:36 pm
GG lines who use old formations and tactics.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: kpetschulat on April 12, 2013, 07:05:13 pm
GG lines who use old formations and tactics.

Lol. I'd love to see the 1stEPI in this mod. Walking around the field, getting sniped from 300m. THEN they run when they're "line" is down to two or three dudes from the 20 they had.  ;D ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 07:33:29 pm
That's what happened a lot at the start of the war though.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Ff%2Ff8%2FLJB9_-_Zimmer.jpg%2F1280px-LJB9_-_Zimmer.jpg&hash=bb0ea94aee58b8aa99572d018dd950299a7b173e)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: SeanBeansShako on April 12, 2013, 07:34:31 pm
Lets not beat around the bush, you won't be able to do line battles with this mod.

You'd have to think up a new event with an entirely new rule set.
Its about the same accuracy as NaS and we do lb with that, we just stand further away =)

In my opinion, I really think the N&S Smoothbore muskets are waaaay too accurate.

They're rifled muskets in N&S, i think their accuracy is good but i don't think it should be that bad with bayonets.

I still think the accuracy should be dialed down just a tiny bit more and accuracy with the bayonets to go up a little. But neither will happen now.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 07:35:44 pm
Lets not beat around the bush, you won't be able to do line battles with this mod.

You'd have to think up a new event with an entirely new rule set.
Its about the same accuracy as NaS and we do lb with that, we just stand further away =)

In my opinion, I really think the N&S Smoothbore muskets are waaaay too accurate.

They're rifled muskets in N&S, i think their accuracy is good but i don't think it should be that bad with bayonets.

I still think the accuracy should be dialed down just a tiny bit more and accuracy with the bayonets to go up a little. But neither will happen now.

If you put the accuracy in N&S down it just becomes NWs with different tactics, they're already only a bit more accurate than in NWs and they're rifled, so they shouldn't be the same.

More prussians advancing in line
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F0%2F00%2FSpicheren-Roter_Berg.png%2F640px-Spicheren-Roter_Berg.png&hash=40bbf012089b9a009c0a9df4fbb65d8085eed702)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: ProfTournesol on April 12, 2013, 07:48:26 pm
Yes, this was definitely a transitional war between 18/19th century "line" battles and 20th century ones. German Lines were wiped out by the accuracy of the French Chassepot, while French troops were crushed by German modern artillery. Cavalry charges were very ineffective and most of the heavy cavalry regiments who were engaged were destroyed, while in the second part of the war the cavalry role evolved toward a simple recon and harassment task (Uhlans were seen everywhere and are still remembered in France).
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 07:57:52 pm
Yes, this was definitely a transitional war between 18/19th century "line" battles and 20th century ones. German Lines were wiped out by the accuracy of the French Chassepot, while French troops were crushed by German modern artillery. Cavalry charges were very ineffective and most of the heavy cavalry regiments who were engaged were destroyed, while in the second part of the war the cavalry role evolved toward a simple recon and harassment task (Uhlans were seen everywhere and are still remembered in France).

Cavalry charges were not ineffective despite the technology, just look at the Battle of Mars-la-Tour, 30.000 prussian cuirassiers crushed  127.000 french troops.
http://en.wikipedia.org/wiki/Battle_of_Mars-la-Tour
Spoiler
http://upload.wikimedia.org/wikipedia/commons/f/f3/Battle-Mars-Le-Tour-large.jpg
[close]

To Willhelm:
We are talking about the gameplay, not about what happened in the historical war.
In the game no one will make a linebattle will all that technology out there!  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 08:18:39 pm
Yes, this was definitely a transitional war between 18/19th century "line" battles and 20th century ones. German Lines were wiped out by the accuracy of the French Chassepot, while French troops were crushed by German modern artillery. Cavalry charges were very ineffective and most of the heavy cavalry regiments who were engaged were destroyed, while in the second part of the war the cavalry role evolved toward a simple recon and harassment task (Uhlans were seen everywhere and are still remembered in France).

Cavalry charges were not ineffective despite the technology, just look at the Battle of Mars-la-Tour, 30.000 prussian cuirassiers crushed  127.000 french troops.
http://en.wikipedia.org/wiki/Battle_of_Mars-la-Tour
Spoiler
http://upload.wikimedia.org/wikipedia/commons/f/f3/Battle-Mars-Le-Tour-large.jpg
[close]

To Willhelm:
We are talking about the gameplay, not about what happened in the historical war.
In the game no one will make a linebattle will all that technology out there!  :)

I hope some people do, just to see how easily they get destroyed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: ProfTournesol on April 12, 2013, 08:44:02 pm
Cavalry charges were not ineffective despite the technology, just look at the Battle of Mars-la-Tour, 30.000 prussian cuirassiers crushed  127.000 french troops.
http://en.wikipedia.org/wiki/Battle_of_Mars-la-Tour
Spoiler
http://upload.wikimedia.org/wikipedia/commons/f/f3/Battle-Mars-Le-Tour-large.jpg
[close]

Lol, nope, certainly not 30 000 cuirassiers... Moreover on both sides, cuirassier regiments were almost annihilated at Mars La tour.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 08:48:44 pm
They had the numbers to reach the enemy but they still lost far more men than what their gains were worth.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 09:14:46 pm
Von Bredow's death ride "was perhaps the last successful cavalry charge in Western European warfare."[1
- Wikipedia.

The latest successful cavalry charges in the modern european warfare occurred in the franco-prussian war.

(And yes, even more modern than the American Civil war, as there were machine guns in this one)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 09:27:54 pm
Von Bredow's death ride "was perhaps the last successful cavalry charge in Western European warfare."[1
- Wikipedia.

The latest successful cavalry charges in the modern european warfare occurred in the franco-prussian war.

(And yes, even more modern than the American Civil war, as there were machine guns in this one)

It was more of an ambush though, and they still lost half their men.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 12, 2013, 09:35:10 pm
Von Bredow's death ride "was perhaps the last successful cavalry charge in Western European warfare."[1
- Wikipedia.

The latest successful cavalry charges in the modern european warfare occurred in the franco-prussian war.

(And yes, even more modern than the American Civil war, as there were machine guns in this one)

It was more of an ambush though, and they still lost half their men.

Well, yes, a pyrrhic victory.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Draken193 on April 12, 2013, 09:41:17 pm
It looks very nice , good luck :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Millander on April 12, 2013, 10:24:16 pm
Swaying between being the Garde du Korps or being a landwerh unit.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 12, 2013, 11:35:43 pm
Millander asked to see the Guards and Landwehr

Guards
Spoiler
(https://i.imgur.com/oZzWqdS.jpg)
(https://i.imgur.com/wpeegLk.jpg)
[close]

Landwehr
Spoiler
(https://i.imgur.com/guQ5k96.jpg)
(https://i.imgur.com/aXoncS9.jpg)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 13, 2013, 12:10:58 am
Millander asked to see the Guards and Landwehr

Guards
Spoiler
(https://i.imgur.com/oZzWqdS.jpg)
(https://i.imgur.com/wpeegLk.jpg)
[close]

Landwehr
Spoiler
(https://i.imgur.com/guQ5k96.jpg)
(https://i.imgur.com/aXoncS9.jpg)
[close]

Gotta love the guards! awesome work  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 13, 2013, 12:43:52 am
Millander asked to see the Guards and Landwehr

Guards
Spoiler
(https://i.imgur.com/oZzWqdS.jpg)
(https://i.imgur.com/wpeegLk.jpg)
[close]

Landwehr
Spoiler
(https://i.imgur.com/guQ5k96.jpg)
(https://i.imgur.com/aXoncS9.jpg)
[close]
I personally think the guard looks the best.
And have you made the bayonets fixable yet?
Nevermind saw that there where some that had and some without.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Betaknight on April 13, 2013, 04:20:25 am
Millander asked to see the Guards and Landwehr

Guards
Spoiler
(https://i.imgur.com/oZzWqdS.jpg)
(https://i.imgur.com/wpeegLk.jpg)
[close]

Landwehr
Spoiler
(https://i.imgur.com/guQ5k96.jpg)
(https://i.imgur.com/aXoncS9.jpg)
[close]
Dat Pickelhaub. Maybe redo it? It looks kinda weird
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Fabbels on April 13, 2013, 07:54:13 am
Err.er mah gawd this looks great I cant wait to play it!
This mod will keep me playing NW for a long time. Actually anted to buy a new game but now :O

btw the guard's helmet looks a bit weird because the eagle is kinda too big.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Docm30 on April 13, 2013, 08:04:33 am
It's not too big, in fact it's too small, and apparently wrong.

Assuming it should be the Model 1867, here's (http://www.kaisersbunker.com/dunkelblau/helmets/dbh59.htm) an original Guard one. I don't think many (if any) Model 1871 helmets were used in the war.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 13, 2013, 12:54:04 pm
Millander asked to see the Guards and Landwehr

Guards
Spoiler
(https://i.imgur.com/oZzWqdS.jpg)
(https://i.imgur.com/wpeegLk.jpg)
[close]

Landwehr
Spoiler
(https://i.imgur.com/guQ5k96.jpg)
(https://i.imgur.com/aXoncS9.jpg)
[close]
Dat Pickelhaub. Maybe redo it? It looks kinda weird

What do you mean? Which one?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 13, 2013, 02:24:18 pm
It does not looks strange, that is how it looked.
http://www.kaisersbunker.com/dunkelblau/helmets/dbh59.htm
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 13, 2013, 02:53:13 pm
Mr PickyHuabe on the officer looks splendid
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 13, 2013, 02:57:23 pm
Mr PickyHuabe on the officer looks splendid

It is the pickelhaube of a Cuirassier.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 13, 2013, 03:41:20 pm
It does not looks strange, that is how it looked.
http://www.kaisersbunker.com/dunkelblau/helmets/dbh59.htm
Yes it's meant to be this helm. Regardless the picklehaube is the one thing i didn't make because i suck at helmets.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 13, 2013, 03:45:49 pm
It does not looks strange, that is how it looked.
http://www.kaisersbunker.com/dunkelblau/helmets/dbh59.htm
Yes it's meant to be this helm. Regardless the picklehaube is the one thing i didn't make because i suck at helmets.
You made Cuirassier helmet and that turned out really good.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 13, 2013, 03:47:18 pm
It does not looks strange, that is how it looked.
http://www.kaisersbunker.com/dunkelblau/helmets/dbh59.htm
Yes it's meant to be this helm. Regardless the picklehaube is the one thing i didn't make because i suck at helmets.
You made Cuirassier helmet and that turned out really good.

Yes indeed, the cuirassier helmet is beautiful.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 13, 2013, 04:05:14 pm
I fluked it to be honest, really wasn't expecting it to be that good.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 13, 2013, 04:24:41 pm
I have two questions:

1. Will there be any debuffs when you fix your bayonet like in N&S?

2. I think you should give the cav some sort of buff since they would just get wiped out otherwise. I know they might have been irl but I think gameplay is more important than historical accuracy. But that is just my opinion. Maybe give them a sprint feature but that might be hard to code. You could just add an average speed buff.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 13, 2013, 04:28:41 pm
I have two questions:

1. Will there be any debuffs when you fix your bayonet like in N&S?

2. I think you should give the cav some sort of buff since they would just get wiped out otherwise. I know they might have been irl but I think gameplay is more important than historical accuracy. But that is just my opinion. Maybe give them a sprint feature but that might be hard to code. You could just add an average speed buff.

1. I don't understand what you mean sorry
2. The heavy cav is quite OP in melee, and their horses can take more hits.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: OGNValjean on April 13, 2013, 04:31:01 pm
I think you should give a slight back tilt to the Prussian Helmets I think, thats how it looks like in most paintings that I see of Prussian Era Troops, #TiltSwag

Also can I see some more pictures of aiming with the chassepot and Needle Rifle, I just feel like the Breech is just too damn big compared to the rest of the gun in 1st Person
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Betaknight on April 13, 2013, 04:32:39 pm
I have two questions:

1. Will there be any debuffs when you fix your bayonet like in N&S?

2. I think you should give the cav some sort of buff since they would just get wiped out otherwise. I know they might have been irl but I think gameplay is more important than historical accuracy. But that is just my opinion. Maybe give them a sprint feature but that might be hard to code. You could just add an average speed buff.

1. I don't understand what you mean sorry
2. The heavy cav is quite OP in melee, and their horses can take more hits.
1 he meant that id you plug bayonets will it like decrease accuracy or speed etc
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 13, 2013, 04:34:12 pm
I have two questions:

1. Will there be any debuffs when you fix your bayonet like in N&S?

2. I think you should give the cav some sort of buff since they would just get wiped out otherwise. I know they might have been irl but I think gameplay is more important than historical accuracy. But that is just my opinion. Maybe give them a sprint feature but that might be hard to code. You could just add an average speed buff.

1. I don't understand what you mean sorry
2. The heavy cav is quite OP in melee, and their horses can take more hits.
1 he meant that id you plug bayonets will it like decrease accuracy or speed etc
Oh yes, they are less accurate and slightly slower to reload with the bayonet attached.
I think you should give a slight back tilt to the Prussian Helmets I think, thats how it looks like in most paintings that I see of Prussian Era Troops, #TiltSwag

Also can I see some more pictures of aiming with the chassepot and Needle Rifle, I just feel like the Breech is just too damn big compared to the rest of the gun in 1st Person
If you tilt the helmets it shows their bald heads. The rifles models are modeled by tracing over images of the real thing
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 13, 2013, 04:35:09 pm
I have two questions:

1. Will there be any debuffs when you fix your bayonet like in N&S?

2. I think you should give the cav some sort of buff since they would just get wiped out otherwise. I know they might have been irl but I think gameplay is more important than historical accuracy. But that is just my opinion. Maybe give them a sprint feature but that might be hard to code. You could just add an average speed buff.

1. I don't understand what you mean sorry
2. The heavy cav is quite OP in melee, and their horses can take more hits.
I meant like in N&S. If you fix your bayonet your musket accuracy will be decreased. Will there be any similar features so people don't just immideatly fix eachothers bayonets at the start of a game and just leave it there.

Edit: Ok, thanks for the answers.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: TORN on April 13, 2013, 04:37:06 pm
you don't read do you?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: König on April 13, 2013, 04:38:16 pm
1. I don't understand what you mean sorry
2. The heavy cav is quite OP in melee, and their horses can take more hits.
I meant like in N&S. If you fix your bayonet your musket accuracy will be decreased. Will there be any similar features so people don't just immideatly fix eachothers bayonets at the start of a game and just leave it there.


Oh yes, they are less accurate and slightly slower to reload with the bayonet attached.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 13, 2013, 04:45:57 pm
I replied seconds before his reply.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 13, 2013, 04:46:43 pm
you don't read do you?
I was typing whilst the other answers were posted so couldn't see them.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 13, 2013, 05:02:34 pm
I have two questions:



2. I think you should give the cav some sort of buff since they would just get wiped out otherwise. I know they might have been irl but I think gameplay is more important than historical accuracy. But that is just my opinion. Maybe give them a sprint feature but that might be hard to code. You could just add an average speed buff.

What we will see is more dismounted action, mounted infantry, dragoons, at this time all of the cavalry had carbines. But don't worry, we will still have a lot of traditional cavalry actions, including myself.  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Tavington on April 14, 2013, 01:36:51 am
Needs British Expeditionary Force me thinks.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 14, 2013, 01:38:06 am
Needs British Expeditionary Force me thinks.

Hmmmm.... what?   :o
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: OGNValjean on April 14, 2013, 05:01:41 am
By Tilting back, you could also bring it down(whilst slightly increasing the length of the helmet
and thus it would give the affect of the tilt.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Millander on April 14, 2013, 09:36:22 am
bet people still make british units...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Docm30 on April 14, 2013, 10:17:20 am
Needs British Expeditionary Force me thinks.

Me thinks you think this is World War 1.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 14, 2013, 11:59:33 am
Needs British Expeditionary Force me thinks.

Me thinks you think this is World War 1.

Yeah Me Too.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Tavington on April 14, 2013, 01:45:05 pm
Needs British Expeditionary Force me thinks.

Me thinks you think this is World War 1.

Yeah Me Too.

It was worth a shot :( But the Prussians will suffice.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Olafson on April 14, 2013, 02:26:03 pm
Btw... looking at your ingame pictures. Whats up with that ground textures and grass? It looks horrible... How is that supposed to be looking good, or realistic?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 14, 2013, 03:16:04 pm
Btw... looking at your ingame pictures. Whats up with that ground textures and grass? It looks horrible... How is that supposed to be looking good, or realistic?
Uhmm...
Are you serious or have someone taken your account?
The grass looks perfect in my opinion.
The colour of the grass might vary depending on the country you are in.

Just noticed he has not released any pics where you can see grass. There's only steppe ones.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 14, 2013, 03:25:35 pm
Btw... looking at your ingame pictures. Whats up with that ground textures and grass? It looks horrible... How is that supposed to be looking good, or realistic?
Uhmm...
Are you serious or have someone taken your account?
The grass looks perfect in my opinion.
The colour of the grass might vary depending on the country you are in.


Yes, indeed. Now I retract of voting for him in "Who you love most in the community".
In my opinion everything looks perfect.  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 14, 2013, 03:42:42 pm
Needs British Expeditionary Force me thinks.

Me thinks you think this is World War 1.

Yeah Me Too.

It was worth a shot :( But the Prussians will suffice.

This is the Franco-Prussian war, the British were not involved in this war at all.  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 14, 2013, 04:02:55 pm
Millander asked to see the Guards and Landwehr

Guards
Spoiler
(https://i.imgur.com/oZzWqdS.jpg)
(https://i.imgur.com/wpeegLk.jpg)
[close]

Landwehr
Spoiler
(https://i.imgur.com/guQ5k96.jpg)
(https://i.imgur.com/aXoncS9.jpg)
[close]

If just realized, why is the standing animation diffferent from [youtube]http://www.youtube.com/watch?v=bDuk4GjC8sQ [/youtube] one.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Colbac on April 14, 2013, 05:50:34 pm
Will there be a topic soon where we can post our regiments, or will it be when the mod is released?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 14, 2013, 06:58:01 pm
The new textures are this OSP.
http://forums.taleworlds.com/index.php/topic,120098.0.html
I prefer them to the old.

Millander asked to see the Guards and Landwehr

Guards
Spoiler
(https://i.imgur.com/oZzWqdS.jpg)
(https://i.imgur.com/wpeegLk.jpg)
[close]

Landwehr
Spoiler
(https://i.imgur.com/guQ5k96.jpg)
(https://i.imgur.com/aXoncS9.jpg)
[close]

If just realized, why is the standing animation diffferent from [youtube]http://www.youtube.com/watch?v=bDuk4GjC8sQ [/youtube] one.

I thought it looked too silly and it kept making a too dramatic change from other animations to that one.

Will there be a topic soon where we can post our regiments, or will it be when the mod is released?

There will be leading up to the public release.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Olafson on April 14, 2013, 07:23:07 pm
Btw... looking at your ingame pictures. Whats up with that ground textures and grass? It looks horrible... How is that supposed to be looking good, or realistic?
Uhmm...
Are you serious or have someone taken your account?
The grass looks perfect in my opinion.
The colour of the grass might vary depending on the country you are in.


Yes, indeed. Now I retract of voting for him in "Who you love most in the community".
In my opinion everything looks perfect.  :)

Yep, ofc everything looks perfect, I just do not like the grass. It looks wrong in my opinion. Take it as criticism not as insult. It was not meant to be an insult. :)
Anyway, I am looking forward to it. Maybe you have heard the story already, but before we decided on the American Civil War, the plan was to make a game set in the Franco-Prussian war. I love that era, and I love the German Uniforms.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Millander on April 14, 2013, 07:26:00 pm
Should do that or Napoleonic after
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: OGNValjean on April 14, 2013, 08:13:05 pm
Btw... looking at your ingame pictures. Whats up with that ground textures and grass? It looks horrible... How is that supposed to be looking good, or realistic?
Uhmm...
Are you serious or have someone taken your account?
The grass looks perfect in my opinion.
The colour of the grass might vary depending on the country you are in.




I smell Team on Team Co-op Mod Reboot for Battle Cry of Freedom

Yes, indeed. Now I retract of voting for him in "Who you love most in the community".
In my opinion everything looks perfect.  :)

Yep, ofc everything looks perfect, I just do not like the grass. It looks wrong in my opinion. Take it as criticism not as insult. It was not meant to be an insult. :)
Anyway, I am looking forward to it. Maybe you have heard the story already, but before we decided on the American Civil War, the plan was to make a game set in the Franco-Prussian war. I love that era, and I love the German Uniforms.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Tavington on April 15, 2013, 11:37:38 pm
So the Prussian artillery functions much like both cannon and howitzer correct? Firing a round shot which explodes on impact?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Mr T on April 15, 2013, 11:40:53 pm
Don't know whether its the same since Prussian artillery was breech loaded at this time.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 15, 2013, 11:54:23 pm
So the Prussian artillery functions much like both cannon and howitzer correct? Firing a round shot which explodes on impact?

It fires an explosive shell of a howitzer (although more powerful) with a flat trajectory of a cannon, it's not breech loading in game because at the moment i can't cut out the ramrod stage, but it's faster to reload than the french muzzle loading cannon to at least simulate being breech loading.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 16, 2013, 12:00:03 am
So the Prussian artillery functions much like both cannon and howitzer correct? Firing a round shot which explodes on impact?

It fires an explosive shell of a howitzer (although more powerful) with a flat trajectory of a cannon, it's not breech loading in game because at the moment i can't cut out the ramrod stage, but it's faster to reload than the french muzzle loading cannon to at least simulate being breech loading.
Is it possible to make the ramrod invincible and replacing the animation with something else that can better simulate the breechloading?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 16, 2013, 12:06:37 am
So the Prussian artillery functions much like both cannon and howitzer correct? Firing a round shot which explodes on impact?

It fires an explosive shell of a howitzer (although more powerful) with a flat trajectory of a cannon, it's not breech loading in game because at the moment i can't cut out the ramrod stage, but it's faster to reload than the french muzzle loading cannon to at least simulate being breech loading.
Is it possible to make the ramrod invincible and replacing the animation with something else that can better simulate the breechloading?

Yes, but the French cannon isn't breech loading, it's muzzleloading with a ramrod, so you see my dilemma.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 16, 2013, 12:11:18 am
So the Prussian artillery functions much like both cannon and howitzer correct? Firing a round shot which explodes on impact?

It fires an explosive shell of a howitzer (although more powerful) with a flat trajectory of a cannon, it's not breech loading in game because at the moment i can't cut out the ramrod stage, but it's faster to reload than the french muzzle loading cannon to at least simulate being breech loading.
Is it possible to make the ramrod invincible and replacing the animation with something else that can better simulate the breechloading?

Yes, but the French cannon isn't breech loading, it's muzzleloading with a ramrod, so you see my dilemma.
So it's not possible to have different reload animation for different cannon types?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 16, 2013, 12:14:18 am
They all use the same animations and sequences, I don't know how to change it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 16, 2013, 01:12:31 am
Yeah, the prussian artillery should have faster reload, that will at least give the sensation of a breech-loading artillery.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: kpetschulat on April 16, 2013, 01:14:29 am
Were the French guns equipped with percussion shells as well, or at least something similar to the Prussian guns? Or, did they use standard round shot?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 16, 2013, 02:06:11 am
Were the French guns equipped with percussion shells as well, or at least something similar to the Prussian guns? Or, did they use standard round shot?

Both, but their percussion shells were no were near as reliable as the Prussian. In the mod they have solid shot, the cannon accuracy is very much improved though, and also has a higher velocity. I reduced the random offset from 20 to 2 and increased velocity from 90 m/s to 120 m/s. I'd like more but it starts making the cannon balls go above your reticule. They were rifled cannons not smoothbore if you're wondering why.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: kpetschulat on April 16, 2013, 02:54:58 am
Alright, sounds good!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 16, 2013, 08:01:54 am
There's a small cannon type (can't remember name) that is ussually mounted on railings and such.
That cannon has one less step when reloading. Maybe you can use that one to work with?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Galadhion on April 16, 2013, 09:42:35 am
Can you change the area on the cannon that can be interacted with to load it? Because if so you could just have all the animations for the Krupp interact with the rear of the cannon and make the ramrod phase extremely fast and use either an invisible ramrod or a small rope. The latter assuming that they used ropes to fire the Krupp.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 16, 2013, 10:32:59 am
Can you change the area on the cannon that can be interacted with to load it? Because if so you could just have all the animations for the Krupp interact with the rear of the cannon and make the ramrod phase extremely fast and use either an invisible ramrod or a small rope. The latter assuming that they used ropes to fire the Krupp.
You can reload the cannon from the rear in vanilla so the direction doesn't matter.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Polski_Jerbil on April 16, 2013, 02:35:13 pm
I take it there will be linebattles and events in this mod?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 16, 2013, 04:03:12 pm
I take it there will be linebattles and events in this mod?

There will be events, obviously, but there won't be linebattles at all, in the franco-prussian war there were repeating rifles, the artillery was extremely powerful and there were deployed 310 machine guns, so please tell me, with all that technology and even more do you want to make a linebattle?

[youtube]http://www.youtube.com/watch?v=jO3haWrRtrY[/youtube]

We have already had this discussion, I don't want to have it again.  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Betaknight on April 16, 2013, 04:26:58 pm
Pew pew pew pew pew. Im just laying on the floor, dead from all those bullets
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 16, 2013, 04:38:09 pm
There's a small cannon type (can't remember name) that is ussually mounted on railings and such.
That cannon has one less step when reloading. Maybe you can use that one to work with?
That cannon can't be moved though, I don't think the Prussians want static artillery, but I will look into it. North and South has 3 artillery pieces so it must be possible.
I take it there will be linebattles and events in this mod?

There will be events, obviously, but there won't be linebattles at all, in the franco-prussian war there were repeating rifles, the artillery was extremely powerful and there were deployed 310 machine guns, so please tell me, with all that technology and even more do you want to make a linebattle?

[youtube]http://www.youtube.com/watch?v=jO3haWrRtrY[/youtube]

We have already had this discussion, I don't want to have it again.  ;)

They didn't have repeating rifles, well not the main forces, they had single shot breech loading rifles which could fire about 12 shots a minute, compared to a muskets 4, if a good soldier can fire one shot every 15 seconds.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Galadhion on April 16, 2013, 04:42:04 pm
I think it'd be more of a hybrid between WW1 and line combat. So line formations and discipline, but making use of cover and environment.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 16, 2013, 04:58:01 pm
There's a small cannon type (can't remember name) that is ussually mounted on railings and such.
That cannon has one less step when reloading. Maybe you can use that one to work with?
That cannon can't be moved though, I don't think the Prussians want static artillery, but I will look into it. North and South has 3 artillery pieces so it must be possible.
I take it there will be linebattles and events in this mod?

There will be events, obviously, but there won't be linebattles at all, in the franco-prussian war there were repeating rifles, the artillery was extremely powerful and there were deployed 310 machine guns, so please tell me, with all that technology and even more do you want to make a linebattle?

[youtube]http://www.youtube.com/watch?v=jO3haWrRtrY[/youtube]

We have already had this discussion, I don't want to have it again.  ;)

They didn't have repeating rifles, well not the main forces, they had single shot breech loading rifles which could fire about 12 shots a minute, compared to a muskets 4, if a good soldier can fire one shot every 15 seconds.
I am sure the french partisans had.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 16, 2013, 04:59:57 pm
I think it'd be more of a hybrid between WW1 and line combat. So line formations and discipline, but making use of cover and environment.

You are right, the players will need to use more cover. However, it won't be a static line like the WWI, but fluid as the napoleonic wars.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 16, 2013, 05:02:56 pm
There's a small cannon type (can't remember name) that is ussually mounted on railings and such.
That cannon has one less step when reloading. Maybe you can use that one to work with?
That cannon can't be moved though, I don't think the Prussians want static artillery, but I will look into it. North and South has 3 artillery pieces so it must be possible.
I take it there will be linebattles and events in this mod?

There will be events, obviously, but there won't be linebattles at all, in the franco-prussian war there were repeating rifles, the artillery was extremely powerful and there were deployed 310 machine guns, so please tell me, with all that technology and even more do you want to make a linebattle?

[youtube]http://www.youtube.com/watch?v=jO3haWrRtrY[/youtube]

We have already had this discussion, I don't want to have it again.  ;)

They didn't have repeating rifles, well not the main forces, they had single shot breech loading rifles which could fire about 12 shots a minute, compared to a muskets 4, if a good soldier can fire one shot every 15 seconds.
I am sure the french partisans had.

Some had spencer carbines but that is later in the war so not for first release.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: ProfTournesol on April 16, 2013, 05:35:43 pm
I think it'd be more of a hybrid between WW1 and line combat. So line formations and discipline, but making use of cover and environment.

Yes, that's how i'm seing it too.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 16, 2013, 06:25:12 pm
I think it'd be more of a hybrid between WW1 and line combat. So line formations and discipline, but making use of cover and environment.

Yes, that's how i'm seing it too.

Don't worry, it will be fluid as the napoleonic wars and the very very early WWI (Before the trenches set on)  I mean that in a nutshell the cavalry will hold it's importance in the battlefield but the tactics will be very different than from the napoleonic wars.

Don't forget that charging is not the only thing we (cavalry) know to do!, eh!  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 16, 2013, 06:49:06 pm
There's 3 cavalry units for each side, two of which have carbines, i think they will operate well as mounted infantry, the melee only cuirassier will be different though, i don't think they will be underpowered but you will have to use them wisely and exploit the enemy at crucial points.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 16, 2013, 07:53:52 pm
There's 3 cavalry units for each side, two of which have carbines, i think they will operate well as mounted infantry, the melee only cuirassier will be different though, i don't think they will be underpowered but you will have to use them wisely and exploit the enemy at crucial points.

Exactly, the cavalry will face the same problems that had in the real war and late 19th century, early 20th century, but afterall we will still prevail.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Galadhion on April 17, 2013, 11:02:14 am
I also think the nature of the map will motivate close range engagements supported by artillery rather than moving actual lines to face eachother. Ambushes and defensive setups would be common, I expect.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: OGNValjean on April 17, 2013, 09:00:43 pm
I also think the nature of the map will motivate close range engagements supported by artillery rather than moving actual lines to face eachother. Ambushes and defensive setups would be common, I expect.



There should be two natures in my opinion, Quick and Brutal, like fast pace combat, Cavalry has more chances to be effective, artillery is OP, accuracy is key.

and Long and Bloody, Cavalry can be most deceisive, artillery merely closes off choke points and fire power is key.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 17, 2013, 10:36:16 pm
Sorry guys but you have to see this. It's the most beautifull thing in the world.
It's the changing of the royal guard in Stockholm, Sweden.

http://m.youtube.com/watch?v=v3Fvsjqc0-Q&feature=related

http://m.youtube.com/watch?feature=related&v=igXX5TVKXRQ
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: TORN on April 17, 2013, 10:41:33 pm
Sorry guys but you have to see this. It's the most beautifull thing in the world.
It's the changing of the royal guard in Stockholm, Sweden.
....and?

Talk about going totally off-topic.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 17, 2013, 11:39:20 pm
Sorry guys but you have to see this. It's the most beautifull thing in the world.
It's the changing of the royal guard in Stockholm, Sweden.
....and?

Talk about going totally off-topic.
As you can see they look really similar to the Prussians.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James Grant on April 18, 2013, 12:16:56 am
Sorry guys but you have to see this. It's the most beautifull thing in the world.
It's the changing of the royal guard in Stockholm, Sweden.
....and?

Talk about going totally off-topic.
If you look they are really similar to the Prussians.

So Swedish drill of 2013 should be the same as the Prussian one in the 1870s. I would call you an idiot. And lets be honest, it isn't beautiful. They look bloody ridiculous or do you not see them skipping around?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 18, 2013, 12:30:02 am
Sorry guys but you have to see this. It's the most beautifull thing in the world.
It's the changing of the royal guard in Stockholm, Sweden.
....and?

Talk about going totally off-topic.
If you look they are really similar to the Prussians.

So Swedish drill of 2013 should be the same as the Prussian one in the 1870s. I would call you an idiot. And lets be honest, it isn't beautiful. They look bloody ridiculous or do you not see them skipping around?
Uhmm...
Somebody had a bad day.
The only thing I said was that they looked similar
and if you can't handle opinions then you shouldn't be posting comments.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: McEwan on April 18, 2013, 02:43:42 am
Don't argue people; argue points (on-topic points might I add). In addition, insults are not needed so keep them out of conversation.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 18, 2013, 07:40:51 am
Don't argue people; argue points (on-topic points might I add). In addition, insults are not needed so keep them out of conversation.
Indeed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Olafson on April 18, 2013, 10:40:09 am
If anything comes close to the Prussian drill of the 1870s than thats the drill of the Chileanian Army who still continue large parts of the Prussian Military Tradition. (Germany does not :P)
http://www.youtube.com/watch?v=WYktXJuQXAk

http://www.youtube.com/watch?v=S6IchbxMf1Y
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Weedler on April 18, 2013, 10:53:50 am
Wow i didn't know this. Thank you for that post! As a german it's funny to watch this. i thought the goose step died with the GDR.

Edit: Lol they even have the Stahlhelm...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Galadhion on April 18, 2013, 12:46:56 pm
Look at all those... Glorious... BUGLERS!!!  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Tavington on April 18, 2013, 10:45:43 pm
Look at all those... Glorious... BUGLERS!!!  ;D

Can you calm yourself?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: GoblinOverlord on April 18, 2013, 11:27:06 pm
It's....... too late...... He already got an orgasm.  :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Rowaan on April 18, 2013, 11:37:07 pm
lol goosestep
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Galadhion on April 18, 2013, 11:58:41 pm
Pickelhaube's, bugles, Krupp guns... I need this mod right now.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Tavington on April 19, 2013, 01:21:03 am
Pickelhaube's, bugles, Krupp guns... I need this mod right now.

I need to be shooting French.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: OGNValjean on April 19, 2013, 03:59:14 am
i need to be shooting Germans
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 19, 2013, 07:38:02 am
Pickelhaube's, bugles, Krupp guns... I need this mod right now.

I need to be shooting French.
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: GoblinOverlord on April 19, 2013, 11:49:13 am
Pickelhaube's, bugles, Krupp guns... I need this mod right now.

I need to be shooting French.
+1

+1 Long live the Empire!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 19, 2013, 11:54:32 am
Pickelhaube's, bugles, Krupp guns... I need this mod right now.

I need to be shooting French.
+1

+1 Long live the Empire!

Vive La France!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: GoblinOverlord on April 19, 2013, 12:05:24 pm
I'll remember your name for the field of honor, good sir......
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 19, 2013, 01:03:45 pm
I'll remember your name for the field of honor, good sir......

Thanks, Kraut.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 19, 2013, 01:46:10 pm
Pickelhaube's, bugles, Krupp guns... I need this mod right now.

I need to be shooting French.
+1

I am back after a long calvary..
+1 I am ready to stab some of these frenchies with my sword!  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: GoblinOverlord on April 19, 2013, 05:18:05 pm
Please people, PLEASE...... It's CAVALRY, not CALVARY.   :-\

Unless calvary has another meaning of which I'm not aware of.  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 19, 2013, 05:22:38 pm
Please people, PLEASE...... It's CAVALRY, not CALVARY.   :-\

Unless calvary has another meaning of which I'm not aware of.  ;D

Are you serious or someone has taken your account?
As your knowdlege of the english is limited please make research before posting, Yes, I do mean calvary...

EDIT: Nevermind, I will do it for you : http://www.definitions.net/definition/calvary

3. (l.c) an experience of extreme suffering
2. (l.c) crucifixion

So as you see, it's obviously a metaphor.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 19, 2013, 06:18:31 pm
Please people, PLEASE...... It's CAVALRY, not CALVARY.   :-\

Unless calvary has another meaning of which I'm not aware of.  ;D

Stupid....
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fassets.diylol.com%2Fhfs%2Ff1d%2F2f9%2Fb9d%2Fresized%2Fdiagnostic-house-meme-generator-stupid-isn-t-a-disease-but-if-it-was-you-would-have-it-2f0be0.jpg&hash=1728796e9be90ec6a5d310f4833a1953ef7fd56c)
[close]

You are.
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTpDEr77GEgMrVH0lygHdBrS0I9LGYqd3Pvf9YjUKf2Dg5zpfHG)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: GoblinOverlord on April 19, 2013, 06:54:21 pm
Dude, English isn't my native language...... Can't know ALL the words, right? Try to speak Dutch!  :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Windbusche on April 19, 2013, 06:58:02 pm
Goblin's fine, I suggest you both take a look at yourselves in regards to intelligence if you're going to make remarks like that, or post stupid pictures like that.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Hawke on April 19, 2013, 07:00:00 pm
C'mon guys, lay off. I thought you were better than this? English isn't everybody's native language, and I've heard it's damn hard to learn.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 19, 2013, 07:01:13 pm
Goblin's fine, I suggest you both take a look at yourselves in regards to intelligence if you're going to make remarks like that, or post stupid pictures like that.

Talk like that to Baktech, I only was rectifying.  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 19, 2013, 07:03:19 pm
C'mon guys, lay off. I thought you were better than this? English isn't everybody's native language, and I've heard it's damn hard to learn.

The one posting rude pictures against him was Baktech, I only was rectifying him.

Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Blobmania on April 19, 2013, 07:08:58 pm
O-ka-ha-hay.

Spoiler
Please people, PLEASE...... It's CAVALRY, not CALVARY.   :-\

Unless calvary has another meaning of which I'm not aware of.  ;D
[close]

It might be an idea to use google if you're unsure if a word exists  ;)

Spoiler
Please people, PLEASE...... It's CAVALRY, not CALVARY.   :-\

Unless calvary has another meaning of which I'm not aware of.  ;D

Are you serious or someone has taken your account?
As your knowdlege of the english is limited please make research before posting, Yes, I do mean calvary...

EDIT: Nevermind, I will do it for you : http://www.definitions.net/definition/calvary

3. (l.c) an experience of extreme suffering
2. (l.c) crucifixion

So as you see, it's obviously a metaphor.
[close]

Chill out, it was an honest mistake  ???

Spoiler
Please people, PLEASE...... It's CAVALRY, not CALVARY.   :-\

Unless calvary has another meaning of which I'm not aware of.  ;D

Stupid....
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fassets.diylol.com%2Fhfs%2Ff1d%2F2f9%2Fb9d%2Fresized%2Fdiagnostic-house-meme-generator-stupid-isn-t-a-disease-but-if-it-was-you-would-have-it-2f0be0.jpg&hash=1728796e9be90ec6a5d310f4833a1953ef7fd56c)
[close]

You are.
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTpDEr77GEgMrVH0lygHdBrS0I9LGYqd3Pvf9YjUKf2Dg5zpfHG)
[close]
[close]

Don't give me an excuse to warn you for image macro'ing. Not to mention that you have no comprehension of how pissy I get when people abuse the name of Laurie for their evil doings. Keep the memes to the meme thread, and never misuse Hugh Laurie's face again in my presence, on pain of a ass-whoopin'.

Spoiler
Goblin's fine, I suggest you both take a look at yourselves in regards to intelligence if you're going to make remarks like that, or post stupid pictures like that.
[close]

If you spent more time looking for kittens, and less time anti-trolling... we'd have many more kitten posts.

Good, now we're all back on track. GL to the mod team.

AmusedKitten.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fppbloggers.files.wordpress.com%2F2011%2F03%2Fvery-cute-laughing-kitten.jpg&hash=517d3c09efd0a891a7662b1eb80fc991394da40e)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: König on April 19, 2013, 08:32:18 pm
You guys just got owned, by blob, and by kittens.



Not getting back on track... when can we expect another update? Any idea?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: OGNValjean on April 19, 2013, 09:34:00 pm
We should really get regiments into this, Be a good event to have hand and hand with NW
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: The Nutty Pig on April 19, 2013, 09:43:46 pm
We should really get regiments into this, Be a good event to have hand and hand with NW
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Humlenerd on April 19, 2013, 09:49:15 pm
Goblin's fine, I suggest you both take a look at yourselves in regards to intelligence if you're going to make remarks like that, or post stupid pictures like that.
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 19, 2013, 10:21:44 pm
Goblin's fine, I suggest you both take a look at yourselves in regards to intelligence if you're going to make remarks like that, or post stupid pictures like that.
+1

 ??? Yes please, keep with the silly discussion and bringing this to off-topic again  :-\

Now back to the topic, I can't wait for your next update, Willhelm.  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 19, 2013, 11:02:51 pm
I have been busy sorting out all the boring business you wouldn't be interested in, closed alpha is extremely close now.
By the way, if anybody wants to have a go at some maps for the mod i would appreciate it, i can't map for #%$&
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Comrade Temuzu on April 20, 2013, 01:09:35 am
My map is nearing completion, so there's always that.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 20, 2013, 01:19:17 am
Yes, I am very much looking forward to it. Any idea how soon?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 20, 2013, 10:43:41 am
I have been busy sorting out all the boring business you wouldn't be interested in, closed alpha is extremely close now.
By the way, if anybody wants to have a go at some maps for the mod i would appreciate it, i can't map for #%$&

Yay.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BloodBringer on April 20, 2013, 01:07:42 pm
well, the alpha as been released so we are proud to provide you the server.

They are 2 servers for the moment :
Blood_and_Iron_Battle
Blood_and_Iron_CommanderBattle


There is no password, if you have been selected to test the alpha, you can join these servers.

For any questions, ask me by private message.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Fabbels on April 20, 2013, 01:27:47 pm
Great news. Would be cool if you could give me the download link as I am in the credits ;P

Edit : via PM of course
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BloodBringer on April 20, 2013, 01:30:40 pm
Just to be sure, i won't :/

We didn't have any directive from anyone, we didn't even gave it to our members, just in case.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
Post by: Fabbels on April 20, 2013, 01:35:56 pm

For the closed Alpha, these six regiments have been chosen. People in the credits will also have access. I really can't give a date on when the Alpha will be out, but it probably be within the next 1-2 weeks.


Just thought because of this. But I do understand you so lets wait for Wilhelm.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 20, 2013, 02:28:55 pm
well, the alpha as been released so we are proud to provide you the server.

They are 2 servers for the moment :
Blood_and_Iron_Battle
Blood_and_Iron_CommanderBattle


There is no password, if you have been selected to test the alpha, you can join these servers.

For any questions, ask me by private message.

Hey can you send me the link im part of the 32nd (I'm 32nd_Rct_SzulkowiczPL) , thanks and see you on the battlefield.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 20, 2013, 03:13:56 pm
You'll have to get it from Lance Baktech since you're in the 32nd.

The closed alpha is released now, if you're in the credits and i have forgot you just bug me.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 20, 2013, 03:29:18 pm
You'll have to get it from Lance Baktech since you're in the 32nd.

The closed alpha is released now, if you're in the credits and i have forgot you just bug me.

What is Lance's steam can you message me it? thanks.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Tavington on April 20, 2013, 04:32:05 pm
The Krupp is beautiful :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 20, 2013, 05:02:56 pm
Downloading now!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Fabbels on April 20, 2013, 05:25:29 pm
Screenshot
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F6696%2F2013042000006z.jpg&hash=c9fff17464b1590a864179247ad01f9283c9ec39)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Frederik on April 20, 2013, 05:27:17 pm
 :o WANT TO GET IT.
It Looks so awesome.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 20, 2013, 05:40:09 pm
Just realised.
I noticed there's a new character creation in the game, it looks really good but I have a problem with it.
I can't have my guy be blue eyed and blonde at the same time. When I create a character I want
it to look like me. I can only have a blue eyed guy with red hair or a blonde guy with brown eyes.
As this mod is set in europe, blue eyes and blonde hair should be fairly ussual. This is probably a
easy fix. You can just change the skin type with blonde hair so he has blue eyes instead.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 20, 2013, 05:44:08 pm
Good point, i will note it down and try to switch the skins a bit.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James on April 20, 2013, 06:53:05 pm
Nice mod, very addicting, good work.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Hawke on April 20, 2013, 07:12:30 pm
Here's hoping that Closed Alpha is only very short.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Reverse on April 20, 2013, 08:01:43 pm
Here's hoping that Closed Alpha is only very short.
Indeed!
I'm a bit late, but good luck Willhelm!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: asagek on April 20, 2013, 09:44:45 pm
Just realised.
I noticed there's a new character creation in the game, it looks really good but I have a problem with it.
I can't have my guy be blue eyed and blonde at the same time. When I create a character I want
it to look like me. I can only have a blue eyed guy with red hair or a blonde guy with brown eyes.
As this mod is set in europe, blue eyes and blonde hair should be fairly ussual. This is probably a
easy fix. You can just change the skin type with blonde hair so he has blue eyes instead.
Red Haired and Blue Eyed its like me !! XD
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 20, 2013, 10:16:54 pm
Just realised.
I noticed there's a new character creation in the game, it looks really good but I have a problem with it.
I can't have my guy be blue eyed and blonde at the same time. When I create a character I want
it to look like me. I can only have a blue eyed guy with red hair or a blonde guy with brown eyes.
As this mod is set in europe, blue eyes and blonde hair should be fairly ussual. This is probably a
easy fix. You can just change the skin type with blonde hair so he has blue eyes instead.
Red Haired and Blue Eyed its like me !! XD
But blue eyes are not exclusive to red haired people. The creator have asians but not a North Europeans!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James on April 20, 2013, 11:07:08 pm
First LB ever in this mod, i must say it is one of the best i've played, everyone enjoyed it.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F578986940923481733%2F23F028C3755F39C0B512FE0AA48F4BC03F242095%2F&hash=9b91781043ef50529db014510b6daa6ec7dc9f72)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Pain on April 20, 2013, 11:21:10 pm
Excellent mod,looking forward to more people.


Also epic lb :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Galadhion on April 20, 2013, 11:44:57 pm
Screenshot
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F6696%2F2013042000006z.jpg&hash=c9fff17464b1590a864179247ad01f9283c9ec39)
[close]

32nd for the win! Preußens gloria!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BloodBringer on April 21, 2013, 12:15:45 am
Yes, first epic LB :D


I noticed few bugs:
-impossible to spawn as Jaeger in commander battle (prussia)
-French zouave is considered as a cheat in commander battle.
-Most of the houses got some bugs once you up stairs (going through the floor, getting stuck)

But this is nothing,  very good mod guys !
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Connzcdf on April 21, 2013, 01:04:07 am
Really enjoyed it. Great work!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: MilfAndCookies on April 21, 2013, 01:07:51 am
This is the best mod I have ever played and I will play this more than NW im sure. Cant wait until next event.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BSM 'Shut up' Williams on April 21, 2013, 10:11:53 am
The closed Alpha is so awesome!!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BloodBeag on April 21, 2013, 11:39:43 am
First LB ever in this mod, i must say it is one of the best i've played, everyone enjoyed it.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F578986940923481733%2F23F028C3755F39C0B512FE0AA48F4BC03F242095%2F&hash=9b91781043ef50529db014510b6daa6ec7dc9f72)
[close]

what happened to the texture did he die or something?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Hawke on April 21, 2013, 11:57:18 am
I don't think he has it on very high graphics.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James on April 21, 2013, 12:03:15 pm
Pictures just massive makes it look bad for some reason, it doesn't look to bad.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Fabbels on April 21, 2013, 12:28:55 pm
First Epic Moments
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg195%2F1379%2F2013042000010e.jpg&hash=c60850e9ad84159e2bd6fc9dd3db844be0f274b1)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg46%2F344%2F2013042100002c.jpg&hash=a52f754d1bbf99b99ccb420e42769a44197ace13)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: GoblinOverlord on April 21, 2013, 12:30:32 pm
 :'( So jealous......
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James Grant on April 21, 2013, 12:56:13 pm
First LB ever in this mod, i must say it is one of the best i've played, everyone enjoyed it.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F578986940923481733%2F23F028C3755F39C0B512FE0AA48F4BC03F242095%2F&hash=9b91781043ef50529db014510b6daa6ec7dc9f72)
[close]

what happened to the texture did he die or something?

What happened to not being an utter cunt?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wismar on April 21, 2013, 01:12:29 pm
First LB ever in this mod, i must say it is one of the best i've played, everyone enjoyed it.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F578986940923481733%2F23F028C3755F39C0B512FE0AA48F4BC03F242095%2F&hash=9b91781043ef50529db014510b6daa6ec7dc9f72)
[close]

what happened to the texture did he die or something?

What happened to not being an utter cunt?
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: James on April 21, 2013, 01:24:12 pm
Artillery battery on siege today, over 8 cannons firing at the wall.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F578986940933907876%2F4292D45BBC6C96F56DA550EA3AC08342BB1B71C3%2F&hash=d4d380a2736778858f984c7d66d26433b69f61c0)
[close]

Really glad to see, more realistic as in NW it would only take 2 ish cannons to get the wall down quickly. Although i'm not sure whether it's a glitch or not but the left wall would not go down, even after 5-10 mins of constant fire?

In reply to :
what happened to the texture did he die or something?


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F578986940933988791%2FE1E714047AD9C85B30E9B112BEAAF8FAA4448E5D%2F&hash=9385640a7d40965eeec077b3ddc38978ee97a05b)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F578986940933993210%2F9C3B26F77290C97DEF6A4F4CE885487B61097F10%2F&hash=94e465b37b3984aa05e0ee50751a2f0fc9d22adc)
[close]

That is a little bit better, i normally play on lower graphics to keep the game running well, with as little lag as possible.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Hawke on April 21, 2013, 02:12:45 pm
Want to play this so much! :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Bramif on April 21, 2013, 02:45:19 pm
Want to play this so much! :'(
me too :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: TORN on April 21, 2013, 02:52:27 pm
Seems like I ran into difficulties.
How needs the module be called? Exactly?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Wolfy on April 21, 2013, 02:55:53 pm
Suckers! It was so much fun playing on the battle sever.Breaching and clearing with crates and marines  8)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Fabbels on April 21, 2013, 02:56:52 pm
Seems like I ran into difficulties.
How needs the module be called? Exactly?

Blood and Iron Alpha
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 21, 2013, 03:27:29 pm
Thanks for the support guys. I have started noting down bugs. And yes, please bear in mind most of those screen shot are on low settings.

Also, the DB regiment in game is the DaG, it's their tags for the mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: von_Bismarck on April 21, 2013, 04:32:55 pm
I am so jealous.. good work!  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: BloodBringer on April 21, 2013, 04:49:25 pm
The only thing that me mod needs, is to be released :D

however, The 3e régiment de grenadiers de la garde, will soon install a weekly event on the mod, first for the beta invited regiments.
 A thread will be done wihs all the informations.

add: 3e_Gre_BloodBringer if your interested.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: MilfAndCookies on April 21, 2013, 04:55:25 pm
Marine Corp Landing.
Spoiler
http://gyazo.com/2045fe1c3ab4ba7ff3a9dc51e8b2f3c3 (http://gyazo.com/2045fe1c3ab4ba7ff3a9dc51e8b2f3c3)
[close]

Turns out Prussian Marines aren't big fans of Priest's.
Spoiler
http://gyazo.com/7ed5a4822b839f9b95fb5a3f39542470 (http://gyazo.com/7ed5a4822b839f9b95fb5a3f39542470)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: TORN on April 21, 2013, 05:29:11 pm
i have such a great idea for an event
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: OGNValjean on April 21, 2013, 05:34:54 pm
Can we Get some Infantry de Marines and Zouvaves? I want to finish... my epic salvation of the mouth all over this sandwich
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Connzcdf on April 21, 2013, 06:11:11 pm
i have such a great idea for an event
Nice idea!
What is it?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (New Update page 29)
Post by: Willhelm on April 21, 2013, 06:17:24 pm
Credit to Ronan6793 for giving me an awesome thread layout, check the first post out.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: SeanBeansShako on April 21, 2013, 06:41:24 pm
So when are we going to get the kick ass trailer for this mod?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Kesaco on April 21, 2013, 07:08:50 pm
Nice thread :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Furrnox on April 21, 2013, 07:49:41 pm
Closing in on open alpha?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Ronan6793 on April 22, 2013, 12:08:24 am
What do i change the Module name to ? I had it as Blood and Iron Alpha But it didnt work
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 22, 2013, 01:16:44 am
Check it again, it is definitely Blood and Iron Alpha.
If you're not seeing servers check your filters.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: 6. Ostpreußisches Inf-Reg on April 22, 2013, 04:07:05 pm
Cant wait for this to come out :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 22, 2013, 05:30:02 pm
I can't wait for the public release!.  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: genie on April 22, 2013, 05:38:19 pm
Hey this mod seems very cool,

The Zouaves are inf of line ? skirmish or another ... ?


Thanks
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Wolff on April 22, 2013, 06:05:29 pm
 :'( I want to play dit
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: James on April 22, 2013, 06:20:22 pm
I found out you secret! ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Ronan6793 on April 22, 2013, 06:26:46 pm
I found out you secret! ;)
PM me dis Secret
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: 6. Ostpreußisches Inf-Reg on April 22, 2013, 06:29:47 pm
I found out you secret! ;)
PM me dis Secret
PM everyone the secret
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 22, 2013, 06:48:46 pm
Hey this mod seems very cool,

The Zouaves are inf of line ? skirmish or another ... ?


Thanks

They are assault infantry, very good in melee.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: genie on April 22, 2013, 06:53:38 pm
Oki, thanks for information :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Millander on April 22, 2013, 09:10:51 pm
thank you for the alpha. Just giving it to my men now :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: König on April 22, 2013, 09:15:15 pm
Took you long enough! :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Landrik on April 22, 2013, 10:06:24 pm
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: James on April 22, 2013, 10:33:17 pm
Really nice chillaxed LB, i enjoyed it :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Ronan6793 on April 22, 2013, 10:37:33 pm
Yeah same. also I hope to get that recording Uploaded soon

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Millander on April 22, 2013, 10:38:15 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F466dd79cb80cbe6caf9389af3e05f672.png%3F1366663065&hash=eeeaa042f93c642dda491e774f075d0c8ba93b98)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Wismar on April 22, 2013, 10:46:34 pm
Yeah same. also I hope to get that recording Uploaded soon
Where can I see it?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Ronan6793 on April 22, 2013, 10:58:46 pm
Yeah same. also I hope to get that recording Uploaded soon
Where can I see it?
When I'm Done :3 Also The intro... Im happy with it
Its Only 6 Minutes so Intro, One round of fighting and Two Little scenes I found Pretty Funneh
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 22, 2013, 11:23:03 pm
Really awesome line battle, or more like skirmish battle, I didn't keep the score but I think the Prussians won 3-2.

I got a few screenshots.
Spoiler
(https://i.imgur.com/qQaTp1Y.jpg)
(https://i.imgur.com/BMbcZ3c.jpg)
(https://i.imgur.com/Il9hVai.jpg)
(https://i.imgur.com/He72bmt.jpg)
(https://i.imgur.com/IE5UuH4.jpg)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Hawke on April 22, 2013, 11:33:34 pm
This makes me want it even more! D:
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: kpetschulat on April 22, 2013, 11:55:23 pm
Invalid nations get M16s, L85s, and M50s? Lol...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: James on April 22, 2013, 11:57:41 pm
Indeed, they are so much fun! ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 23, 2013, 12:00:05 am
Linebattles with sandbags and cover.. the change in the doctrine is drastical and evident, just as I predicted it.
Looks like it was a great battle!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Wismar on April 23, 2013, 12:02:48 am
Invalid nations get M16s, L85s, and M50s? Lol...
Wait, What?!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: James on April 23, 2013, 12:04:46 am
Invalid nations get M16s, L85s, and M50s? Lol...
Wait, What?!

Load up the game, click multiplayer, host game select UK, select 33rd enjoy your L85.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 23, 2013, 12:05:21 am
Invalid nations get M16s, L85s, and M50s? Lol...
Easter eggs.

Linebattles with sandbags and cover.. the change in the doctrine is drastical and evident, just as I predicted it.
Looks like it was a great battle!  :D
Yep, and combat takes place and such long ranges, people in the open get torn apart, and you can get pinned down hiding behind cover. In NW you can just walk on by when someone is aiming at you because they're almost guaranteed to miss, not here, popping up is scary.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: kpetschulat on April 23, 2013, 01:36:05 am
Here's a cool pic of a few of us from the 5-Fuss/1stFKI.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F558720742351868165%2FD4686B6039B86A2CF1D6258B8557C299C2F12ED9%2F1024x576.resizedimage&hash=b177ea5640128472337f8d1bdbe0b1635538b8d4)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Ronan6793 on April 23, 2013, 01:41:33 am
[youtube]http://www.youtube.com/watch?v=e7eowYO_vgY&feature=youtu.be[/youtube]


Video Description

Quote
So yeah I Got into the Closed alpha and Today 22/04/13 had a Line battle thing with the 3rdFG and recorded about 30 minutes of game play.
I only used one round that I thought was Ok and then added two little Funny Clips I found.
Enjoy, Like, Comment and Subscribe!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: James on April 23, 2013, 08:53:49 am
Ah that round, one of the only ones we lost dang it ;)

Never realised my mic made me sound so deep.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Wolfy on April 23, 2013, 10:35:03 am
I feel special i got view!  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: 6. Ostpreußisches Inf-Reg on April 23, 2013, 11:00:28 am
Ahhhhhhh when do you aim to release this?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: ProfTournesol on April 23, 2013, 04:44:02 pm
Congrats for the closed alpha. Just a question : did those Prussian marines ever take part in the conflict ?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 23, 2013, 04:52:09 pm
Ahhhhhhh when do you aim to release this?
When it's finished  :P

Congrats for the closed alpha. Just a question : did those Prussian marines ever take part in the conflict ?
Not that i know of, but they're mainly there because the French get marines, it's gotta be fair.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Hawke on April 23, 2013, 05:07:09 pm
Ahhhhhhh when do you aim to release this?
When it's finished  :P
You better not sleep until it is! >:(
And I got a few pictures of things, assuming you still need a few more references.
Spoiler
(https://static-secure.guim.co.uk/sys-images/Guardian/Pix/pictures/2012/7/19/1342707908333/Franco-Prussian-war-006.jpg)
[close]

Possible Battle of Sedan map?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_4QlVRfDC7rs%2FTDB1d6pmBMI%2FAAAAAAAAFNU%2FcmzGPAmhuZw%2Fs1600%2Fmoncellenn0.jpg&hash=d3e9b44437dc9f303df53b6c11c483524bc94eff)
[close]
You've probably seen these before, but ah well. I help when I can :P.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: 6. Ostpreußisches Inf-Reg on April 23, 2013, 06:59:21 pm
When will regiments be able to start reserving them?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: TORN on April 23, 2013, 07:01:04 pm
Ah that round, one of the only ones we lost dang it ;)

Never realised my mic made me sound so deep.
You now hear how freaking loud you are?
and that with priority speaker  :o
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: OGNValjean on April 23, 2013, 10:17:46 pm
The Amount of Prussian Pictures is to Damn High!

The Amount of French Pictures is to Damn Low!!!!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: BSM 'Shut up' Williams on April 23, 2013, 10:21:22 pm
The Amount of Prussian Pictures is to Damn High!

The Amount of French Pictures is to Damn Low!!!!

Tomorow I might upload  some French Pictures!!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Wismar on April 23, 2013, 11:17:57 pm
Does anyone here going to have an organized event in the future that I could join.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Reverse on April 24, 2013, 01:41:41 am
How close do you think the public alpha is?
A week or two hopefully?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 24, 2013, 01:42:39 am
How close do you think the public alpha is?
A week or two hopefully?

Hopefully. I can't wait for the public alpha!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Reverse on April 24, 2013, 01:47:13 am
How close do you think the public alpha is?
A week or two hopefully?

Hopefully. I can't wait for the public alpha!  :D
Me too!
It could give me some inspiration for my upcoming mod!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Galadhion on April 24, 2013, 10:19:39 am
The Krupp is the most amazing weapon to ever grace Mount & Blade.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: jordan de bretagne on April 24, 2013, 12:16:06 pm
FRENCH "fusilier marins"

Hello, do you think its possible add an unit for french ?


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.laguerrede1870enimages.fr%2F_wp_generated%2Fwpe47bed13.gif&hash=512e7bfcd4727037c155e3c7e5ea6128ac65ee0e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-2qaNk0YA190%2FT1KQcl6E8eI%2FAAAAAAAAAlI%2F0DqtJNiLKVA%2Fs1600%2Fextrait1_marin.jpg&hash=a4695b038af0d5b2fbba84f2f607e1a175f892a8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-IdXfhD-5FtM%2FT29fGuPWEvI%2FAAAAAAAAAoA%2FVIuVIhq0zt0%2Fs1600%2F100_0069.JPG&hash=6736ff9ed80501148f814e45c29f42a845987ebf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-EVAbIrM1MkU%2FT2Xafww-r6I%2FAAAAAAAAAnk%2Flw97bi4EerI%2Fs1600%2Ffusiliersmarins_boisselier.jpg&hash=32a6b5a5575ed231e2980d9a246d4a18defd43cd)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 24, 2013, 12:57:14 pm
FRENCH "fusilier marins"

Hello, do you think its possible add an unit for french ?


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.laguerrede1870enimages.fr%2F_wp_generated%2Fwpe47bed13.gif&hash=512e7bfcd4727037c155e3c7e5ea6128ac65ee0e)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-2qaNk0YA190%2FT1KQcl6E8eI%2FAAAAAAAAAlI%2F0DqtJNiLKVA%2Fs1600%2Fextrait1_marin.jpg&hash=a4695b038af0d5b2fbba84f2f607e1a175f892a8)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-IdXfhD-5FtM%2FT29fGuPWEvI%2FAAAAAAAAAoA%2FVIuVIhq0zt0%2Fs1600%2F100_0069.JPG&hash=6736ff9ed80501148f814e45c29f42a845987ebf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-EVAbIrM1MkU%2FT2Xafww-r6I%2FAAAAAAAAAnk%2Flw97bi4EerI%2Fs1600%2Ffusiliersmarins_boisselier.jpg&hash=32a6b5a5575ed231e2980d9a246d4a18defd43cd)
[close]

Yes i have plans for them.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Gokiller on April 24, 2013, 02:55:50 pm
Already closed Alpha? Impressive!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Tavington on April 24, 2013, 05:59:19 pm
The Chassepot is more satisfying though /: Damn those French and their more modern rifle.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 24, 2013, 06:07:02 pm
The Chassepot is more satisfying though /: Damn those French and their more modern rifle.
Of course.
The Dreyse M1862 Zundnadelgewehr needle-gun and the Chassepot model 1866 are very impressive rifles and it's rate of fire is extremely high for the epoch.
The franco-prussian war aroused the interest for the breech-loading rifles in every army of Europe.

While a muzzle loading musket can shoot three or four rounds per minute, the Chassepot and the Dreyse can fire 15 per minute.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 24, 2013, 06:13:22 pm
The fire rate of the dreyse would reduce because it got so hot and it would often blow gas into the shooters face, it miss fired a lot too, the seals on the breach also wore down with continuous firing, meaning so much gas escaped that it could go from 600 meters effective range to 300 meters effective range or less. Those features can't truly be represented in M&B but in real life the chassepot was completely superior.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 24, 2013, 06:15:50 pm
The fire rate of the dreyse would reduce because it got so hot and it would often blow gas into the shooters face, it miss fired a lot too, the seals on the breach also wore down with continuous firing, meaning so much gas escaped that it could go from 600 meters effective range to 300 meters effective range or less. Those features can't truly be represented in M&B but in real life the chassepot was completely superior.

That is right, unfortunately the dreyse had many limitations, but it can be compared to the Chassepot.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 24, 2013, 06:20:18 pm
The fire rate of the dreyse would reduce because it got so hot and it would often blow gas into the shooters face, it miss fired a lot too, the seals on the breach also wore down with continuous firing, meaning so much gas escaped that it could go from 600 meters effective range to 300 meters effective range or less. Those features can't truly be represented in M&B but in real life the chassepot was completely superior.

That is right, unfortunately the dreyse had many limitations, but it can be compared to the Chassepot.

Assuming the seal on the breech didn't give out, and you were within a few hundred meters, the dreyse and chassepot were equal enough, which is the situation in mount and blade at least.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Millander on April 24, 2013, 10:32:46 pm
The Amount of Prussian Pictures is to Damn High!

The Amount of French Pictures is to Damn Low!!!!
Id ont know what your saying there is more french pictures than prussian.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Hawke on April 25, 2013, 12:00:36 am
Playing on the Division_Bleus server earlier, it was awesome!
There was a load of Frenchies defending a large town with a multitude of trench networks, and we, the heroic Prussians, manned the artillery emplacements, and bombarded the town with cannon before our Infantry, under covering cannon fire, stormed the town. I was playing a Prussian artillerist, and watching the explosions from our Krupp guns, and the infantry decking it out in trenches, truly was an awesome sight.
Definitely one of/the best mod(s) I've ever played.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: König on April 25, 2013, 12:08:03 am
Willhelm, Norton (anti-virus/security program, though I'm assuming you know that) keeps saying something's wrong with the download (for closed alpha, I'm in the FKI) and deletes it before I can do anything. Do you know what might be causing that?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Comrade Temuzu on April 25, 2013, 12:09:49 am
Yeah. You're using Norton.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 25, 2013, 12:10:52 am
Playing on the Division_Bleus server earlier, it was awesome!
There was a load of Frenchies defending a large town with a multitude of trench networks, and we, the heroic Prussians, manned the artillery emplacements, and bombarded the town with cannon before our Infantry, under covering cannon fire, stormed the town. I was playing a Prussian artillerist, and watching the explosions from our Krupp guns, and the infantry decking it out in trenches, truly was an awesome sight.
Definitely one of/the best mod(s) I've ever played.

That map was made by Comrade Temuzu and it's awesome.

Willhelm, Norton (anti-virus/security program, though I'm assuming you know that) keeps saying something's wrong with the download (for closed alpha, I'm in the FKI) and deletes it before I can do anything. Do you know what might be causing that?

Not sure why it would do that but i assure you it's perfectly safe, i'd suggest turning norton off to install it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Hawke on April 25, 2013, 12:13:52 am
Willhelm, Norton (anti-virus/security program, though I'm assuming you know that) keeps saying something's wrong with the download (for closed alpha, I'm in the FKI) and deletes it before I can do anything. Do you know what might be causing that?
Just turn it off while you download, it deleted it 3 times before I did that.

A clap to Temezu for making such an awesome map, too!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: OGNValjean on April 25, 2013, 03:53:39 am
The Amount of Prussian Pictures is to Damn High!

The Amount of French Pictures is to Damn Low!!!!
Id ont know what your saying there is more french pictures than prussian.


BS. Pics or GTFO m8
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Desert Thunda on April 25, 2013, 02:48:59 pm
I just saw a abomination earlier.....His name was le lance.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb2_zpse52e992f.jpg&hash=338ee061f689e5c784811f482f0cf31361ad0fed) (http://s1355.photobucket.com/user/DesertThunda/media/mb2_zpse52e992f.jpg.html)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Galadhion on April 25, 2013, 03:47:27 pm
I just saw a abomination earlier.....His name was le lance.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb2_zpse52e992f.jpg&hash=338ee061f689e5c784811f482f0cf31361ad0fed) (http://s1355.photobucket.com/user/DesertThunda/media/mb2_zpse52e992f.jpg.html)
[close]

Mother of god...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 25, 2013, 04:25:46 pm
Oops, I was writing this in another thread, my bad.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Comrade Temuzu on April 25, 2013, 05:40:21 pm
I just saw a abomination earlier.....His name was le lance.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb2_zpse52e992f.jpg&hash=338ee061f689e5c784811f482f0cf31361ad0fed) (http://s1355.photobucket.com/user/DesertThunda/media/mb2_zpse52e992f.jpg.html)
[close]
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi37.tinypic.com%2F2j0jg2r.gif&hash=be7e80c444e093c5a6ab96abeba6e3a3cfd22ca2)

Also, I'm glad to hear you guys are liking the map I made, there's still some things that I need to fix, but I'm happy to hear that it's enjoyable even at this stage. :-*
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Wismar on April 25, 2013, 06:31:00 pm
I just saw a abomination earlier.....His name was le lance.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb2_zpse52e992f.jpg&hash=338ee061f689e5c784811f482f0cf31361ad0fed) (http://s1355.photobucket.com/user/DesertThunda/media/mb2_zpse52e992f.jpg.html)
[close]
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi37.tinypic.com%2F2j0jg2r.gif&hash=be7e80c444e093c5a6ab96abeba6e3a3cfd22ca2)

Also, I'm glad to hear you guys are liking the map I made, there's still some things that I need to fix, but I'm happy to hear that it's enjoyable even at this stage. :-*
I really like it :)
It gives a sense of real urban warfare.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: König on April 25, 2013, 07:42:46 pm
Finally got this downloaded, and boy is it awesome! I didn't even find any populated servers, and I still love it.

GJ Willhelm.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: MilfAndCookies on April 25, 2013, 10:33:50 pm
... I didn't even find any populated servers, ...



Really? How strange...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Bacon on April 25, 2013, 11:07:08 pm
sir we are surrounded !!!

Spoiler
Still very WIP
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867218017629369394%2F038037C8A35045D0B80D41228359531BF6A41B8A%2F&hash=ada875fde46432beec9db1a38d5bfdc4892dddd1)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Colonel Howe on April 26, 2013, 02:57:29 am
It'll be interesting to see how the gameplay works in regimental events. Lines of men with that kind of technology. Like the real Franco-Prussian War, short and bloody
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 26, 2013, 03:03:51 am
It'll be interesting to see how the gameplay works in regimental events. Lines of men with that kind of technology. Like the real Franco-Prussian War, short and bloody

Screenshots and videos about the event that was played have already proven that line formations are impractical in this game. Massed volleys are no longer needed as the rate of fire and accuracy is already high enough.
It was an event with skirmish tactics, has the video made by Ronan proves it but however they still call it "linebattle".
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: König on April 26, 2013, 03:10:52 am
Without lines, what do we have?

Blobbattles?
Curvebattles?
Undulatorybattles?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: kpetschulat on April 26, 2013, 03:38:01 am
Try skirmish battles. Because, that's all they'll ever be.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 26, 2013, 03:43:49 am
It's easier to say line battles because people know what it means. Also there's a lot of lines used when forming up and moving out, it would also be interesting to sometimes try using line formations while firing like they did at the beginning of the war.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: OGNValjean on April 26, 2013, 05:54:01 am
In all Reality the Bigger Regiments will likely form lines and fire at range, you gotta account for still, accuracy and bullet drop.

So its actually very likely for long range volleys.
Let alone its sexier
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Comrade Temuzu on April 26, 2013, 02:19:27 pm
I sent a new version of my city map to Will, making it look like as it is supposed to look by removing the sandbags from the fields and replacing them with actual fences and so on.

To those of you who have played the map, did the walls that have windows actually have the movable/destructable window part with them? I never tested it myself.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 26, 2013, 03:53:12 pm
I sent a new version of my city map to Will, making it look like as it is supposed to look by removing the sandbags from the fields and replacing them with actual fences and so on.

To those of you who have played the map, did the walls that have windows actually have the movable/destructable window part with them? I never tested it myself.

Yes they are all desctruable so far in my findings, and the Krupps on the hill wreak havoc on the town buildings.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 26, 2013, 04:20:48 pm
How close are we to the public release, Willhelm?

I can't wait!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 26, 2013, 04:54:47 pm
How close are we to the public release, Willhelm?

I can't wait!  :D

About 35 units left to make, but about half of those are sergeants which are just tweaks of the ranker uniform.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Ronan6793 on April 26, 2013, 05:12:41 pm
It was an event with skirmish tactics, has the video made by Ronan proves it but however they still call it "linebattle".
Yeah Lol Thats why I Called it a "linebattle Thing"
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Desert Thunda on April 26, 2013, 06:36:37 pm
Going to put some nice screenshots here...

Sacre Bleu!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb4_zps33db628d.jpg&hash=6bfaeb5d1c8a41a367852556061428ca0aa459cf) (http://s1355.photobucket.com/user/DesertThunda/media/mb4_zps33db628d.jpg.html)
[close]

Storm the structure!
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb5_zps946a1dbd.jpg&hash=f8839bf71db5ebf17671da6f6222e2d1062b5bcc) (http://s1355.photobucket.com/user/DesertThunda/media/mb5_zps946a1dbd.jpg.html)
[close]

And now the Amazing Adventures of Temuzu, a French civilian armed with a weapon fighting for his country.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb6_zps29657cfa.jpg&hash=ce76935aadaf5391aab6b6f32f8327dbf7d8ce45) (http://s1355.photobucket.com/user/DesertThunda/media/mb6_zps29657cfa.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb8_zps357780db.jpg&hash=b2da62fcd46aa62a14d45eb2f232573779db41d3) (http://s1355.photobucket.com/user/DesertThunda/media/mb8_zps357780db.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb9_zps112bd892.jpg&hash=50a6709d040cf8809c348065f880683a69775c3b) (http://s1355.photobucket.com/user/DesertThunda/media/mb9_zps112bd892.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb10_zps07f62aa1.jpg&hash=4ca5ab6bdd05a830e060dad4ecf655a5064601a8) (http://s1355.photobucket.com/user/DesertThunda/media/mb10_zps07f62aa1.jpg.html)
[close]

And after his herioc deeds. He was promoted to a Officer class, but sadly it was short lived with the arrival of the 32te. They fired on his position forcing him to keep his head down.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb14_zps1565d039.jpg&hash=08b20d7dcc87f58c508db55b8b10b935c2079cab) (http://s1355.photobucket.com/user/DesertThunda/media/mb14_zps1565d039.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb15_zps8be15f26.jpg&hash=6a397b798493b72230d660060b9773ee20fe9c2b) (http://s1355.photobucket.com/user/DesertThunda/media/mb15_zps8be15f26.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb16_zps0b3c4a7c.jpg&hash=abb40dfa8cb898ad5209843c945421a282114a7a) (http://s1355.photobucket.com/user/DesertThunda/media/mb16_zps0b3c4a7c.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb17_zpsf7f4420d.jpg&hash=9ec9cf5967c1e1dd57b96a1fc3f485e42b0d3643) (http://s1355.photobucket.com/user/DesertThunda/media/mb17_zpsf7f4420d.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb20_zpsf7bd115e.jpg&hash=742ad840e7216ccb07170cd76408ae0559da0c49) (http://s1355.photobucket.com/user/DesertThunda/media/mb20_zpsf7bd115e.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb21_zps46ecc144.jpg&hash=03d134ad3d54f087cccf93d5dede916109349119) (http://s1355.photobucket.com/user/DesertThunda/media/mb21_zps46ecc144.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb22_zpsb9594f1d.jpg&hash=5ac0dcb6eae3c6055503877f86a7722de4c34a1b) (http://s1355.photobucket.com/user/DesertThunda/media/mb22_zpsb9594f1d.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb23_zps0f62e44a.jpg&hash=fa4ce27a6f322f3f21949c1a782e08c5f6799361) (http://s1355.photobucket.com/user/DesertThunda/media/mb23_zps0f62e44a.jpg.html)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb24_zps49d7582d.jpg&hash=a6c88b809ba45ee0f08e5fa9273befeaa358c13f) (http://s1355.photobucket.com/user/DesertThunda/media/mb24_zps49d7582d.jpg.html)
[close]

Sometimes the Pope has to arm himself and defend in God's name.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb30_zps269cd9d4.jpg&hash=0bcbef847e7b2085667a69e6eec40f9ed9020caa) (http://s1355.photobucket.com/user/DesertThunda/media/mb30_zps269cd9d4.jpg.html)
[close]

And finnaly, a miracle.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb26_zpsae633707.jpg&hash=a529d484dae357fc1d1b7ac510ff46b3f68931c0) (http://s1355.photobucket.com/user/DesertThunda/media/mb26_zpsae633707.jpg.html)
[close]

Hope you enjoyed the trilogy.
And Temuzu shooting me in the round when leaving was not nice ;_; :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Comrade Temuzu on April 26, 2013, 06:43:23 pm
I remember that officer round, the slow reload time of the revolver is a pain in the ass when 6 Prussians are walking towards you in a line. ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Millander on April 26, 2013, 07:00:46 pm
being the only american regiment in the closed alpha makes me feel lonelly. 
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 26, 2013, 07:01:52 pm
I remember that officer round, the slow reload time of the revolver is a pain in the ass when 6 Prussians are walking towards you in a line. ;D

And that's when you need a sword.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Bramif on April 26, 2013, 07:30:40 pm

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1355.photobucket.com%2Falbums%2Fq715%2FDesertThunda%2Fmb14_zps1565d039.jpg&hash=08b20d7dcc87f58c508db55b8b10b935c2079cab) (http://s1355.photobucket.com/user/DesertThunda/media/mb14_zps1565d039.jpg.html)
[close]

D: Its the abomination
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Tavington on April 26, 2013, 07:46:15 pm
Leave my Oberst and his face alone D:
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Fabbels on April 26, 2013, 07:50:52 pm
lol Im the sapper who built that of the last screenshot :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Mortem on April 26, 2013, 09:36:21 pm
i want the mod now :(
it looks awesome!!!
i cant wait :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: James Grant on April 26, 2013, 11:17:23 pm
Dem cavalry charges....were awesome!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Desert Thunda on April 26, 2013, 11:18:40 pm
That was a fun linebattle....If only I could play as a priest....
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Landrik on April 26, 2013, 11:20:31 pm
If I can sum up this mod, it is VERY deadly. Most of the time melee is useless unless you're literally bumping into them. Otherwise people will just reload and run away at the same time. Prepare to get lolsniped from every direction. Not saying this is a bad thing, it's just you really need to think terrain and tactics.

I wanted to join in the linebattle but I didn't know who to PM or such. :/
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Ronan6793 on April 26, 2013, 11:23:44 pm
Yeah we were wanting a Massive 40vs40 cavalry charge because I was recording. Shame it never happened

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 26, 2013, 11:46:14 pm
Yeah we were wanting a Massive 40vs40 cavalry charge because I was recording. Shame it never happened

The frenchies wouldn't listen!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: von_Bismarck on April 27, 2013, 12:36:52 am
If I can sum up this mod, it is VERY deadly. Most of the time melee is useless unless you're literally bumping into them. Otherwise people will just reload and run away at the same time. Prepare to get lolsniped from every direction. Not saying this is a bad thing, it's just you really need to think terrain and tactics.

I wanted to join in the linebattle but I didn't know who to PM or such. :/

Yeah, I saw very little melee if any at all in the ronan's video.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Closed Alpha released)
Post by: Willhelm on April 27, 2013, 12:14:55 pm
Small update because I haven't for a while. The closed Alpha has been out for one week now and so far it's been a great success, everyone is having fun and enjoying themselves, we've had a few great events which have worked pretty well and gone smoothly. I've got lots of good feedback and i've got a list of notes and bugs to work through. Anyway here's a small update of new units.
These are more Franc Tireurs, the ones currently in the game which you might have played in Alpha are the basic ones, the civilians who picked up guns, but these are the more organised ones we saw a bit later in the war who adopted uniforms, but still fought as guerrillas behind enemy lines. There are 3 units. Note the second one looks similar to an ACW unit, thats because, the war being only a few years later, many based their style off Americans units, which is kind of ironic because they based their style of French units originally.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745695699679%2FF982D0377BFAD526A22E60DC97D77D8666F1433B%2F&hash=a5ad629b8b3769890a879174df2f74fee5dfa6fe)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745695676874%2F6C0605BE3B8BAE97BA28601024FD3E8302423290%2F&hash=4b61c436fdba5088b34d2bd491e571527be812bd)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745695684812%2F3908C934F307B3681722B39E33DA33D4A93DC971%2F&hash=759bbfb4c723ce67991993426418f150a9a86ae6)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745695688247%2F0474216A5C94B6073D1BBE8876B368E1F7C5C23C%2F&hash=6eb0d29b0ce5499d642c88c208900357cb3011cf)
[close]

This unit is the officer for the Imperial guard, i think he looks quite cool which is why I'm showing him.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745695696772%2F4100D91A36B8BA47F2609E34FB5045CE5D8176F1%2F&hash=de76d46efe1d0023cd33e7803375e7da717392db)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wismar on April 27, 2013, 12:22:05 pm
Nice!
Will the new unit have the same weapons as before?
Have you given the sappers the the sawed of shotgun?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Tavington on April 27, 2013, 01:25:03 pm
William any chance there could be an ammo crate of the sort? Sometimes i easily run low and need to load up again and it would be cool if there was a place we could go to for ammo. Also is it possible for the Prussian Dreyse to get a darker shade on the wood?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Mr T on April 27, 2013, 01:28:10 pm
This is looking like a truly good mod and I cannae wait to play myself, great work Mod team :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: BSM 'Shut up' Williams on April 27, 2013, 02:07:13 pm
Wilhelm, will this be an update for closed alpha cos I wanna play these. Thanks, btw they look awesome.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Galadhion on April 27, 2013, 02:47:57 pm
Here's an awesome batch of screenshots of the 32nd Regiment of Foot (32te Wesphalian) kicking ass in combat both on public and during the LB.

Public:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697841855%2F8ABBFC83A6C8AF80218B749D1E9B68CB2BBC5AFC%2F1024x576.resizedimage&hash=833b9759fd9c5f975bf159db86ad87bec34759df)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697849259%2F2D01209320B95B722CE80929BF8ED5BA250AFEDD%2F1024x576.resizedimage&hash=e5dfa93a7b6e4c4b353f9afb4f016248434b9f7f)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697850736%2F93A47F430147E3564E17A938C908AE73AC5BF4DA%2F1024x576.resizedimage&hash=a12bde9d72dfa10f3dda2610d73726568ec25832)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697852009%2FFAB8153F6A136A032EF62B17AF6AA681F08FA9E3%2F1024x576.resizedimage&hash=eb8c89a4b1e9e98e64baaee393c8b499b41f4182)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697854221%2F763B9BE1B009E7567140CA72DFEE899E5CD4D0B2%2F1024x576.resizedimage&hash=8c824b399b58620d1eee16313b7d9cfe88115260)
[close]


Linebattle:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697864125%2FC028C64D237F8A4AAD55F4D6707D87FB0E208258%2F1024x576.resizedimage&hash=409aae18569fadffd56b79ebe6b5eac68079a03e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697863026%2F69A949258E4C35EE97F06A791B835AC6A713A89B%2F1024x576.resizedimage&hash=56437e94eb5ff7aeda23311ed327a6c5df930619)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697865506%2F6B4D029AE5EC58BC40822EE37D36CAE671F5008A%2F1024x576.resizedimage&hash=265d5cf0d1ab15e71d3d6627991c011610d3e04a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697873517%2FB0B130E4B2766B82BA1E381BE721A36187E52429%2F1024x576.resizedimage&hash=a5130f42c81a55ff8c9b3ebf2b684cd4bfa5638b)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F577861745697867315%2F82CE7419BD0CFD5C85D8D7617757C05C19F24E76%2F1024x576.resizedimage&hash=443d124477ab24b7b27f71e6ddb66ba8c1641e28)
[close]

Colonel Lance's beautiful face:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F577861745697856287%2F208B349CC108118A718822816AD2867C068E693E%2F1024x576.resizedimage&hash=30d1ad1f22906744c7d51a1061d62614756d053a)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wismar on April 27, 2013, 02:54:52 pm
William any chance there could be an ammo crate of the sort? Sometimes i easily run low and need to load up again and it would be cool if there was a place we could go to for ammo. Also is it possible for the Prussian Dreyse to get a darker shade on the wood?
Indeed, a darker shade on the dreyse would be nice.
And ammo trains would be a cool idea.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Comrade Temuzu on April 27, 2013, 03:03:46 pm
You forgot the screenshot where I pinned you down with my cannon for a good 5 minutes. ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Galadhion on April 27, 2013, 03:07:55 pm
You forgot the screenshot where I pinned you down with my cannon for a good 5 minutes. ;D

You mean the five minutes you spent cowering on the backwards slope of a hill because we'd shoot at you every time you came into sight?  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Comrade Temuzu on April 27, 2013, 03:16:47 pm
Shut up, I had to change my position because you didnt put your head up. :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Galadhion on April 27, 2013, 03:24:53 pm
You still got owned.  8)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: BSM 'Shut up' Williams on April 27, 2013, 03:45:39 pm
Wilhelm, will this be an update for closed alpha cos I wanna play these. Thanks, btw they look awesome.

So?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: James Grant on April 27, 2013, 04:05:05 pm
So?

So maybe he isn't spending every living second of his life on this forum waiting for irritating questions.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: BSM 'Shut up' Williams on April 27, 2013, 04:10:40 pm
So?

So maybe he isn't spending every living second of his life on this forum waiting for irritating questions.

I know, I'm just excited  about this.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Desert Thunda on April 27, 2013, 05:07:12 pm
James and Hawke have Hax.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wismar on April 27, 2013, 05:11:40 pm
James and Hawke have Hax.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Hawke on April 27, 2013, 05:30:00 pm
I love to hax you in the head, Thunda.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Doctor Scherzando on April 27, 2013, 06:18:57 pm
I have to say, I don't think I've been this excited for any mod before. Good work so far, can't wait to play it!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 27, 2013, 07:38:38 pm
Nice!
Will the new unit have the same weapons as before?
Have you given the sappers the the sawed of shotgun?

The same weapons, and a new rifle if i have the time, this one.
http://en.wikipedia.org/wiki/Tabati%C3%A8re_rifle
The sappers will get an optional shotgun.

Wilhelm, will this be an update for closed alpha cos I wanna play these. Thanks, btw they look awesome.
I don't think it's worth updating the alpha at this point, a lot of hassle, uploading and everyone downloading again for things which will be in the release.

Quote
    William any chance there could be an ammo crate of the sort? Sometimes i easily run low and need to load up again and it would be cool if there was a place we could go to for ammo. Also is it possible for the Prussian Dreyse to get a darker shade on the wood?

I'm going to look into ammo crates but it isn't a priority at this point. The dreyse was often a light wood
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.littlegun.info%2Farme%2520allemande%2Fdreyse%2520bolkantiques-02.jpg&hash=265546e7999777b39c42fb1a339fc9550f3eaec7)
[close]
and i think it distinguishes it better from the chassepot so unless there is huge demand i'll keep it light.


Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: BSM 'Shut up' Williams on April 27, 2013, 07:59:03 pm


Wilhelm, will this be an update for closed alpha cos I wanna play these. Thanks, btw they look awesome.
I don't think it's worth updating the alpha at this point, a lot of hassle, uploading and everyone downloading again for things which will be in the release.



Okay then thanks.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Landrik on April 27, 2013, 08:48:21 pm
Good update, Willhelm.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Noodlenrice on April 27, 2013, 09:10:58 pm
There seems to be a bug in Commander battles for Prussians they dont spawn. Just for FYI's
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 27, 2013, 09:19:01 pm
Yes, they do... But, the Guard Jaegaers spawn as Goot Guard, the greatcoat Prussian Line Infantry kick you out for cheating, same as the regular Jaegers.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 27, 2013, 09:26:36 pm
There seems to be a bug in Commander battles for Prussians they dont spawn. Just for FYI's
Commander battle is currently very messed up as a result of me deleting some officer units which are still used in the commander battle, for example the foot guards might be over the lancer AI slot, and i deleted all the lancer units, so it can't find that troops officer and just spawns you naked.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 27, 2013, 10:47:49 pm
Any reason why all the servers are passworded? I'm trying to get on to play, and can't. Even the non-official server is passworded.  :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 27, 2013, 10:50:24 pm
Any reason why all the servers are passworded? I'm trying to get on to play, and can't. Even the non-official server is passworded.  :'(
I think some regiments have reserved them to train, didn't realise it was all of them, they should be open soon.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 27, 2013, 11:38:27 pm
Yep, its an DB train and Small LB tonight sorry, but the server opening now for public !!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 27, 2013, 11:43:23 pm
Division Bleue : Fusiliers marins screens

Spoiler
(https://image.noelshack.com/fichiers/2013/17/1367098796-mb40.jpg)
(https://image.noelshack.com/fichiers/2013/17/1367098794-mb41.jpg)
(https://image.noelshack.com/fichiers/2013/17/1367098801-mb42.jpg)
(https://image.noelshack.com/fichiers/2013/17/1367098822-mb43.jpg)
(https://image.noelshack.com/fichiers/2013/17/1367098834-mb45.jpg)
(https://image.noelshack.com/fichiers/2013/17/1367098836-mb47.jpg)
[close]

And fun's screen of my death :D

(https://image.noelshack.com/fichiers/2013/17/1367098844-mb46.jpg)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: DanP346 on April 27, 2013, 11:45:57 pm
I just joined and got instantly banned...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 27, 2013, 11:50:04 pm
ok, wait, because we see more troll with dont tag.... i see that with others officer,
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 27, 2013, 11:51:37 pm
Its possible make in your tag , Dev, because we ban troll and random guys who are not a regiment tag :/

EDIT: we try deban you, or your are temporary banned for 1 hour
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 28, 2013, 12:20:36 am
I just joined and got instantly banned...

Damn, Who banned you?
Edit: Just read above.

Its possible make in your tag , Dev, because we ban troll and random guys who are not a regiment tag :/

EDIT: we try deban you, or your are temporary banned for 1 hour

He is fine, please make sure to read the credits list on the front page, those people don't need tags. Dan made the Pickelhaubes.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 28, 2013, 12:21:28 am
You shouldn't be just straight up banning people, even if they don't have a tag. That's incredibly unfair. Some regiments and people don't have tags for Blood and Iron yet...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 12:41:45 am
But we don't accept troll, and many troll have not tag.. We not perma ban, just temporary and its just 1 hour but now we have an list with DEV team for not ban !!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 28, 2013, 12:43:00 am
How do you know if someone is a troll or not if they don't have a tag?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 12:49:07 am
Quote
He is fine, please make sure to read the credits list on the front page, those people don't need tags. Dan made the Pickelhaubes.

Yep we have write a DEV team !! for dont ban


Quote
How do you know if someone is a troll or not if they don't have a tag?


Because guys who are not a tag and TK  you, or vote kick you.... i think they are an problem
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 12:54:44 am
But we are really sorry for Dan !! And i think we close "Ban or not" is an a good idea !!

I have news for french cuirassier :

Two helmets existed in 1870 for the regiments of cuirassiers :

- Model 1845 ("minerve" type, like dragoons or cuirassier officers) :
http://www.bertrand-malvaux.fr/p/8803/casque-du-10e-regiment-de-cuirassiers-modele-1845-second-empire.html (http://www.bertrand-malvaux.fr/p/8803/casque-du-10e-regiment-de-cuirassiers-modele-1845-second-empire.html)
http://deux-empires.skyrock.com/3101490637-CASQUE-DE-CUIRASSIER-TROUPE-MODELE-1845-3EME-REGIMENT.html (http://deux-empires.skyrock.com/3101490637-CASQUE-DE-CUIRASSIER-TROUPE-MODELE-1845-3EME-REGIMENT.html)

- Model 1858 :
http://www.armae.com/contemporain/Casques_premier_empire/casque_cuirassier_1858.htm#details (http://www.armae.com/contemporain/Casques_premier_empire/casque_cuirassier_1858.htm#details)

In 1874, they were replace by a new helmet that used until 1914 :
http://pages14-18.mesdiscussions.net/pages1418/Forum-Pages-d-Histoire-cavalerie/cuirassier-modele-troupe-sujet_22_1.htm (http://pages14-18.mesdiscussions.net/pages1418/Forum-Pages-d-Histoire-cavalerie/cuirassier-modele-troupe-sujet_22_1.htm)


The helmet that you use in your mod is the model 1803.
The horse's speed is also a problem because the accuracy...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: von_Bismarck on April 28, 2013, 12:57:12 am
Hmm.. Those are some beautiful helmets.

By the way, It's hard to understand what you say, Jordan.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 12:58:06 am
Sorry for the problem Von-Bismarck i see that. And I have edit my post :)

And my english is bad :-\ i need english teacher
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: ProfTournesol on April 28, 2013, 01:32:13 am
Division Bleue : Fusiliers marins screens

There are no fusiliers marins on your screens  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 28, 2013, 01:34:10 am
But we are really sorry for Dan !! And i think we close "Ban or not" is an a good idea !!

I have news for french cuirassier :

Two helmets existed in 1870 for the regiments of cuirassiers :

- Model 1845 ("minerve" type, like dragoons or cuirassier officers) :
http://www.bertrand-malvaux.fr/p/8803/casque-du-10e-regiment-de-cuirassiers-modele-1845-second-empire.html (http://www.bertrand-malvaux.fr/p/8803/casque-du-10e-regiment-de-cuirassiers-modele-1845-second-empire.html)
http://deux-empires.skyrock.com/3101490637-CASQUE-DE-CUIRASSIER-TROUPE-MODELE-1845-3EME-REGIMENT.html (http://deux-empires.skyrock.com/3101490637-CASQUE-DE-CUIRASSIER-TROUPE-MODELE-1845-3EME-REGIMENT.html)

- Model 1858 :
http://www.armae.com/contemporain/Casques_premier_empire/casque_cuirassier_1858.htm#details (http://www.armae.com/contemporain/Casques_premier_empire/casque_cuirassier_1858.htm#details)

In 1874, they were replace by a new helmet that used until 1914 :
http://pages14-18.mesdiscussions.net/pages1418/Forum-Pages-d-Histoire-cavalerie/cuirassier-modele-troupe-sujet_22_1.htm (http://pages14-18.mesdiscussions.net/pages1418/Forum-Pages-d-Histoire-cavalerie/cuirassier-modele-troupe-sujet_22_1.htm)


The helmet that you use in your mod is the model 1803.
The horse's speed is also a problem because the accuracy...
Yeah not afraid to admit i was a bit lazy and used the 1803 one because it's so similar, but i will add it to the ever growing list of things to fix  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 01:36:53 am
Quote
There are no fusiliers marins on your screens 

Yep but IMAGINE xD we wait the fusiliers marins skin in next update ? ::)

Quote
Yeah not afraid to admit i was a bit lazy and used the 1803 one because it's so similar, but i will add it to the ever growing list of things to fix 

Ouuuh Yeaaaa  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: ProfTournesol on April 28, 2013, 01:40:06 am
Quote
There are no fusiliers marins on your screens 

Yep but IMAGINE xD we wait the fusiliers marins skin in next update ? ::)


The blue division wasn't composed of fusiliers marins, but of Marines (infanterie de marine). Who are included already  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 28, 2013, 01:41:07 am
I will do fusilier marins if i have the time, so no guarantee.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 01:55:23 am
Quote
The blue division wasn't composed of fusiliers marins, but of Marines (infanterie de marine). Who are included already 

Yes but now we regroup 2 french regiment and  later (1 week?) we creat an army or corps, for the moment its not RP, but we work verry hard for change :)

Quote
I will do fusilier marins if i have the time, so no guarantee.

You have more work ? because its possible my guys create fusiliers marins and i send you this work....

I have a good skin worker
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 28, 2013, 02:51:52 am
You have more work ? because its possible my guys create fusiliers marins and i send you this work....
That could work too, if it's good enough  :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Miller on April 28, 2013, 07:01:18 am
Hello, here to boast of my regiment and their amazingly elegant display today in their first training. They'll be ready to die for the Kaiser quite soon im pleased to say:

Presenting the Royal Bavarian Infantry Lifeguard Regiment:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1082264898504448805%2F80F6672AA798FDD9FF5FF7DC2E8C0F681CB028B9%2F&hash=2a48ddaa3b998795555017b19f3362d1977f0b9c)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1082264898504446943%2F3E277FD461C7A575448C7D3BE4BFA42BA11B2663%2F&hash=5b97272621840929150a536694325ce797d7b560)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1082264898501914971%2F6BCD65B0F166CAE3A63C146A891A5A42B3EEB351%2F&hash=21f7e74959d6c8a9f2e7906685fbb0fcfd827b79)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1082264898501912803%2F17ADD5772ECBD17979B87389490117E79A89E06A%2F&hash=d360c372d0d0d201cd913d37f0de1fea7742929b)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Docm30 on April 28, 2013, 08:49:09 am
I think you've got a couple of French spies in your ranks.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 09:16:13 am
Fusiliers marins skin : testing hat, V1

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2Fa%2F8%2Fb%2F2013-04-28_00001-3dc15c9.jpg&hash=347e2faae45bf11deed496b2fbde768e8b617b18)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2Fb%2Fa%2F9%2F2013-04-28_00003-3dc15cb.jpg&hash=36e4cacb3814a9b435c7eca53d68a91f17dd173e)
[close]

Fusiliers marins pictures :

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-IdXfhD-5FtM%2FT29fGuPWEvI%2FAAAAAAAAAoA%2FVIuVIhq0zt0%2Fs1600%2F100_0069.JPG&hash=6736ff9ed80501148f814e45c29f42a845987ebf)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-EVAbIrM1MkU%2FT2Xafww-r6I%2FAAAAAAAAAnk%2Flw97bi4EerI%2Fs1600%2Ffusiliersmarins_boisselier.jpg&hash=32a6b5a5575ed231e2980d9a246d4a18defd43cd)
[close]

What do you think ?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Windbusche on April 28, 2013, 09:50:02 am
I think you've got a couple of French spies in your ranks.
My thoughts exactly.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wolff on April 28, 2013, 12:35:08 pm
...half of the regiment is german, the other half (more or less)  is indeed french. But anyway - it was big fun  :)
The only problem is that most of the germans in the regiment are hating Bavaria  :o

 ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Comrade Temuzu on April 28, 2013, 05:02:56 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9941%2Fscrubst.png&hash=485846029b8391cebc5dc16058e1aa8b9b4a710c)
[close]

Am I too good, or does everyone else suck?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 28, 2013, 05:05:14 pm
Quote
Am I too good, or does everyone else suck?

Because i'm not here  8)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: LeCalum on April 28, 2013, 05:35:15 pm
Any openings for beta? I missed the Alpha :/.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Miller on April 28, 2013, 05:57:13 pm
...half of the regiment is german, the other half (more or less)  is indeed french. But anyway - it was big fun  :)
The only problem is that most of the germans in the regiment are hating Bavaria  :o

 ;D

And dont forget the other "half"... English guys. And dont worry, i can tell the Frenchies just LOVE Bavaria so it evens out  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Desert Thunda on April 28, 2013, 06:26:23 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9941%2Fscrubst.png&hash=485846029b8391cebc5dc16058e1aa8b9b4a710c)
[close]

Am I too good, or does everyone else suck?

Its the hax I tell you!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 28, 2013, 06:29:52 pm
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: von_Bismarck on April 28, 2013, 06:37:10 pm
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?

I agree, this mod needs a 'murican server. In every case I don't worry too much for now since I will have to wait for the public release.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 28, 2013, 07:00:17 pm
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?

It is a closed alpha so you can't expect full servers, everyone pretty much flocks to one server with people on it.
I will try to arrange an NA server for release.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: SeanBeansShako on April 29, 2013, 12:51:09 am
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?

The GCG guys are interested in hosting a line battle event and possibly a server in the future release since North And South seems to have waned.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 29, 2013, 12:55:10 am
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Nipplestockings on April 29, 2013, 12:58:18 am
How many people are on the servers right now? Is it very active?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: TomaHawkAU on April 29, 2013, 01:00:37 am
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

If you want to open up the opinions even more theirs this little country in the south west pacific called Australia that would like a go at this mod. I can organise an Official AU server quick smart
but considering no Australians have been invited to the alpha/beta its kinda hard
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 29, 2013, 01:17:45 am
How many people are on the servers right now? Is it very active?
Getting about 20 people at night on public play and theres been events with 100 people on.

Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

If you want to open up the opinions even more theirs this little country in the south west pacific called Australia that would like a go at this mod. I can organise an Official AU server quick smart
but considering no Australians have been invited to the alpha/beta its kinda hard

The problem with an Aus regiment in the closed alpha would be that you're in a very different time zone so events would be hard to organise, and the ping difference would make it pretty unfair. If not for that id' love to have an Aus regiment in.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Colbac on April 29, 2013, 01:59:39 am
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.
Bu-but, that's the reason why I want to say yes.  :(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Scrat555 on April 29, 2013, 02:16:58 am
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

I think an open beta would be a great idea. It would be a good way to get the mod out to a larger audience and more regiments. It would also be able to test the gameplay and servers with larger amounts of people, "stress test" the mod, so to speak. You could also get more feedback and observe the gameplay dynamics on pub servers, adjusting mechanics accordingly. A closed beta, as I see it, has no real advantages.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 29, 2013, 02:18:48 am
Spoiler
A closed beta, as I see it, has no real advantages.
[close]
Well, the mod gets tested but without most people playing it, meaning everyone is still excited. I'm worried that doing an open beta means that when it's finished no one will be interested.

On another note, these have definitely got to be a future unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.nypl.org%2Findex.php%3Fid%3D1629896%26amp%3Bt%3Dw&hash=c1de92938ba9b067c1ee2c3e969b5ff0d120cdae)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Colbac on April 29, 2013, 03:46:24 am
Spoiler
A closed beta, as I see it, has no real advantages.
[close]
Well, the mod gets tested but without most people playing it, meaning everyone is still excited. I'm worried that doing an open beta means that when it's finished no one will be interested.

On another note, these have definitely got to be a future unit.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.nypl.org%2Findex.php%3Fid%3D1629896%26amp%3Bt%3Dw&hash=c1de92938ba9b067c1ee2c3e969b5ff0d120cdae)
[close]
Well, if you wait too long for the open beta/final version to be released, not a lot of people will show interest in it either.

I believe its more of a technical thing more than anything. If you believe the mod is ready for bigger linebattles + more people on public servers, then by all means then do it, yet at the same time if you believe there are more bugs and glitches that effect gameplay dramatically which need to be ironed out, keep it in closed alpha for a little longer.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 29, 2013, 02:31:02 pm
Fusiliers marins's screen:
by Candide

Ranker 1:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F8%2F2%2F5%2F2013-04-29_00007-3dca2e2.jpg&hash=4b83a04a78f27c5e03c70787c2839a09875e42db)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F0%2F5%2F1%2F2013-04-29_00008-3dca2f1.jpg&hash=b56ef61b671ac8df136a621b0ed8b7dc49503ba7)
[close]

Ranker 2:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2F7%2F9%2Ff%2F2013-04-29_00005-3dca281.jpg&hash=570a100fa3c852edba91ef9830c19f39ccc6eee6)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2Fc%2Fd%2F1%2F2013-04-29_00006-3dca29f.jpg&hash=ec75a6880ea0f52340f987ff50cea8b32edb6b2a)
[close]

Quartier-Maître :
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg95.xooimage.com%2Ffiles%2F8%2F7%2F6%2F2013-04-29_00010-3dca907.jpg&hash=5021cfcc74a9714aa07a860cb426d20b5f404c53)
[close]

Now, we work for : Officer and the musician
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 29, 2013, 02:31:56 pm
Wow, those are really good! But, why is there a neck part of the uniform? It looks really weird with the heads. It's like the same thing with the zouaves.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 29, 2013, 02:44:07 pm
Quote
Wow, those are really good! But, why is there a neck part of the uniform? It looks really weird with the heads. It's like the same thing with the zouaves.

I have send link for the DEV, i hope, he modify  zouaves neck !! When zouaves neck are modify, fusiliers marins neck too.

(sorry for my english)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 29, 2013, 02:46:27 pm
You're forgetting about the officer...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 29, 2013, 02:47:42 pm
Quote
Fusiliers marins's screen:
by Candide

Ranker 1:
Spoiler

Ranker 2:
Spoiler

Quartier-Maître :
Spoiler

Now, we work for : Officer and the musician

:)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 29, 2013, 04:15:17 pm
Fusiliers marins's screen:
by Candide

Ranker 1:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F8%2F2%2F5%2F2013-04-29_00007-3dca2e2.jpg&hash=4b83a04a78f27c5e03c70787c2839a09875e42db)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F0%2F5%2F1%2F2013-04-29_00008-3dca2f1.jpg&hash=b56ef61b671ac8df136a621b0ed8b7dc49503ba7)
[close]

Ranker 2:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2F7%2F9%2Ff%2F2013-04-29_00005-3dca281.jpg&hash=570a100fa3c852edba91ef9830c19f39ccc6eee6)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2Fc%2Fd%2F1%2F2013-04-29_00006-3dca29f.jpg&hash=ec75a6880ea0f52340f987ff50cea8b32edb6b2a)
[close]

Quartier-Maître :
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg95.xooimage.com%2Ffiles%2F8%2F7%2F6%2F2013-04-29_00010-3dca907.jpg&hash=5021cfcc74a9714aa07a860cb426d20b5f404c53)
[close]

Now, we work for : Officer and the musician

They look really nice and i'll be glad to put them in.

Wow, those are really good! But, why is there a neck part of the uniform? It looks really weird with the heads. It's like the same thing with the zouaves.

There isn't too much I can do for the neck, the head model has a neck which doesn't clip through the clothing on other units, which when it comes to units without a collar, it means their head floats a bit, so with a unit like the zouaves who don't have collars, i had to make a fake neck so their heads weren't completely floating, but it's still more noticable when the head moves, and of course as soon as you change your face skin the skin colour of the neck stops matching. There isn't a huge amount i can do about this, i've made the neck on the head model slightly longer which looks a bit better though. Ultimately it comes down to the fact that M&B has a head model separate from the body.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: ProfTournesol on April 29, 2013, 04:56:06 pm
Fusiliers marins's screen:
by Candide

Ranker 1:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F8%2F2%2F5%2F2013-04-29_00007-3dca2e2.jpg&hash=4b83a04a78f27c5e03c70787c2839a09875e42db)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F0%2F5%2F1%2F2013-04-29_00008-3dca2f1.jpg&hash=b56ef61b671ac8df136a621b0ed8b7dc49503ba7)
[close]

Ranker 2:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2F7%2F9%2Ff%2F2013-04-29_00005-3dca281.jpg&hash=570a100fa3c852edba91ef9830c19f39ccc6eee6)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2Fc%2Fd%2F1%2F2013-04-29_00006-3dca29f.jpg&hash=ec75a6880ea0f52340f987ff50cea8b32edb6b2a)
[close]

Quartier-Maître :
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg95.xooimage.com%2Ffiles%2F8%2F7%2F6%2F2013-04-29_00010-3dca907.jpg&hash=5021cfcc74a9714aa07a860cb426d20b5f404c53)
[close]

Now, we work for : Officer and the musician

Hi, nice work. May i say that the rank patches aren't correct for ranker 2 and QM, they shouldn't form a "V" but look like ranker 1 instead. Ranker 2 should have two or three parallel stripes, like this : http://marine-nationale62.skyrock.com/photo.html?id_article=969575284&id_article_media=-1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 29, 2013, 04:58:28 pm
Fusiliers marins's screen:
by Candide

Ranker 1:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F8%2F2%2F5%2F2013-04-29_00007-3dca2e2.jpg&hash=4b83a04a78f27c5e03c70787c2839a09875e42db)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F0%2F5%2F1%2F2013-04-29_00008-3dca2f1.jpg&hash=b56ef61b671ac8df136a621b0ed8b7dc49503ba7)
[close]

Ranker 2:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2F7%2F9%2Ff%2F2013-04-29_00005-3dca281.jpg&hash=570a100fa3c852edba91ef9830c19f39ccc6eee6)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2Fc%2Fd%2F1%2F2013-04-29_00006-3dca29f.jpg&hash=ec75a6880ea0f52340f987ff50cea8b32edb6b2a)
[close]

Quartier-Maître :
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg95.xooimage.com%2Ffiles%2F8%2F7%2F6%2F2013-04-29_00010-3dca907.jpg&hash=5021cfcc74a9714aa07a860cb426d20b5f404c53)
[close]

Now, we work for : Officer and the musician

Hi, nice work. May i say that the rank patches aren't correct for ranker 2 and QM, they shouldn't form a "V" but look like ranker 1 instead. Ranker 2 should have two or three parallel stripes, like this : http://marine-nationale62.skyrock.com/photo.html?id_article=969575284&id_article_media=-1

I think that might be a different unit.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on April 29, 2013, 05:06:13 pm
Quote
Hi, nice work. May i say that the rank patches aren't correct for ranker 2 and QM, they shouldn't form a "V" but look like ranker 1 instead. Ranker 2 should have two or three parallel stripes, like this : http://marine-nationale62.skyrock.com/photo.html?id_article=969575284&id_article_media=-1

Yep, you're right
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 29, 2013, 05:22:36 pm
Fusiliers marins's screen:
by Candide

Ranker 1:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F8%2F2%2F5%2F2013-04-29_00007-3dca2e2.jpg&hash=4b83a04a78f27c5e03c70787c2839a09875e42db)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F0%2F5%2F1%2F2013-04-29_00008-3dca2f1.jpg&hash=b56ef61b671ac8df136a621b0ed8b7dc49503ba7)
[close]

Ranker 2:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2F7%2F9%2Ff%2F2013-04-29_00005-3dca281.jpg&hash=570a100fa3c852edba91ef9830c19f39ccc6eee6)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg98.xooimage.com%2Ffiles%2Fc%2Fd%2F1%2F2013-04-29_00006-3dca29f.jpg&hash=ec75a6880ea0f52340f987ff50cea8b32edb6b2a)
[close]

Quartier-Maître :
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg95.xooimage.com%2Ffiles%2F8%2F7%2F6%2F2013-04-29_00010-3dca907.jpg&hash=5021cfcc74a9714aa07a860cb426d20b5f404c53)
[close]

Now, we work for : Officer and the musician

Hi, nice work. May i say that the rank patches aren't correct for ranker 2 and QM, they shouldn't form a "V" but look like ranker 1 instead. Ranker 2 should have two or three parallel stripes, like this : http://marine-nationale62.skyrock.com/photo.html?id_article=969575284&id_article_media=-1

I think that might be a different unit.

No, he's correct. The ranks are wrong on the models. They need to be reworked accordingly. Either way, it's still very good work.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: ProfTournesol on April 29, 2013, 05:53:58 pm
Either way, it's still very good work.

Yes, very nice  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: BSM 'Shut up' Williams on April 29, 2013, 06:27:27 pm
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

I think an open beta would be a great idea. It would be a good way to get the mod out to a larger audience and more regiments. It would also be able to test the gameplay and servers with larger amounts of people, "stress test" the mod, so to speak. You could also get more feedback and observe the gameplay dynamics on pub servers, adjusting mechanics accordingly. A closed beta, as I see it, has no real advantages.

Lets wait for Willhelm take time on the medics then when he feels like its the time then he releases it.
Better to have finished then unfinished right?, like the closed alpha.(Which is awesome by the way, I love it)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Comrade Temuzu on April 30, 2013, 01:03:49 am
I dont see the need for an open beta. It's easy to get a small game going, and even though I havent been at any, the events are great for testing.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: von_Bismarck on April 30, 2013, 01:05:15 am
I dont see the need for an open beta. It's easy to get a small game going, and even though I havent been at any, the events are great for testing.

Oh, of course you don't see the need for an open beta, you are in the credits.  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 30, 2013, 01:11:56 am
I do think the beta should be closes, and here's why:

1. Keeping a closed beta keep the excitement for other people who have not gotten in. They still have to wait, and their intent to play the mod upon release only increases.
2. Opening the beta will make it seem like a full release. That's bad. Updates to the mod won't feel like updates, rather patches.
3. An open beta will have a larger effect on the people who play the mod. Often towards the negative. They may play the beta so much, they'll over do it, and then you'll have another Anglo-Zulu War mod situation.
4. Having a closed beta allows for more focused reports about bugs and what not, and an open beta is just going to be swarmed with people who want to play, rather than help the mod.

The beta, in my opinion, needs to remain closed. However, simply invite a few more regiments, at least a couple NA regiments, make a NA server from one of the current "Official_EU" servers that no one uses. With this, you'll now have a new community to test, and give reports on the mod before a full vanilla release. The [Nr1-Leib] I'm sure would be excellent addition to a close beta. We're a larger NA community, so we'll be able to give you more feedback with the updates before the vanilla release.

Hope all is well with the current updates, Willhelm. I personally am enjoying the mod very much, and have asked you some questions, and made suggestions in-game already. I've been under a few names so far, so I doubt you'll remember me all that well. :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Comrade Temuzu on April 30, 2013, 01:21:57 am
I dont see the need for an open beta. It's easy to get a small game going, and even though I havent been at any, the events are great for testing.

Oh, of course you don't see the need for an open beta, you are in the credits.  ;)
Naturally. ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: von_Bismarck on April 30, 2013, 01:24:39 am
I do think the beta should be closes, and here's why:

1. Keeping a closed beta keep the excitement for other people who have not gotten in. They still have to wait, and their intent to play the mod upon release only increases.
2. Opening the beta will make it seem like a full release. That's bad. Updates to the mod won't feel like updates, rather patches.
3. An open beta will have a larger effect on the people who play the mod. Often towards the negative. They may play the beta so much, they'll over do it, and then you'll have another Anglo-Zulu War mod situation.
4. Having a closed beta allows for more focused reports about bugs and what not, and an open beta is just going to be swarmed with people who want to play, rather than help the mod.

The beta, in my opinion, needs to remain closed. However, simply invite a few more regiments, at least a couple NA regiments, make a NA server from one of the current "Official_EU" servers that no one uses. With this, you'll now have a new community to test, and give reports on the mod before a full vanilla release. The [Nr1-Leib] I'm sure would be excellent addition to a close beta. We're a larger NA community, so we'll be able to give you more feedback with the updates before the vanilla release.

Hope all is well with the current updates, Willhelm. I personally am enjoying the mod very much, and have asked you some questions, and made suggestions in-game already. I've been under a few names so far, so I doubt you'll remember me all that well. :P

If the time of waiting is long then the excitement of the people will decrease instead of increasing.
You should add this in your reasons,
I dont see the need for an open beta. It's easy to get a small game going, and even though I havent been at any, the events are great for testing.

Oh, of course you don't see the need for an open beta, you are in the credits.  ;)
Naturally. ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Landrik on April 30, 2013, 07:45:45 am
I have to agree with Petschie on this one. Keep it closed, fix what needs to be fixed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Millander on April 30, 2013, 07:51:16 am
As a closed alpha tester I can say for certain it should stay closed. The nod shows huge potential and it is already fun but it still needs much to go.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Landrik on April 30, 2013, 07:53:20 am
Join TS you numpty.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Millander on April 30, 2013, 08:12:35 am
in bed bro
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Landrik on April 30, 2013, 08:24:00 am
Let me tuck you in, bb.

:c
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: TORN on April 30, 2013, 11:39:25 am
keeping it closed will decrease the excitement for the mod? bitch please by teasing the audience with updates the excitement will stay there.

For example look at Iron Europe been in developement for quite some time now and everytime Rigadoon releases an update everybody wets their pants in excitement.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 30, 2013, 12:40:16 pm
Alright, I've decided to keep it closed and wait until it's finished.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: kpetschulat on April 30, 2013, 02:05:02 pm
For example look at Iron Europe been in developement for quite some time now and everytime Rigadoon releases an update everybody wets their pants in excitement.

That's because we know the mod won't ever be released...  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: von_Bismarck on April 30, 2013, 02:53:23 pm
For example look at Iron Europe been in developement for quite some time now and everytime Rigadoon releases an update everybody wets their pants in excitement.

That's because we know the mod won't ever be released...  ;)

That. ^
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wismar on April 30, 2013, 03:00:13 pm
Alright, I've decided to keep it closed and wait until it's finished.
Really sympathetic of you. *Thumbs up*
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: TORN on April 30, 2013, 03:54:11 pm
For example look at Iron Europe been in developement for quite some time now and everytime Rigadoon releases an update everybody wets their pants in excitement.

That's because we know the mod won't ever be released...  ;)
with that attitude it wont.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 30, 2013, 05:12:46 pm
In anticipation of Iron Europe i think I'm going to make a really inaccurate 1914 WW1 faction out of an unused faction, just with like a British, French and German soldier.

mite b cool
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: von_Bismarck on April 30, 2013, 05:19:27 pm
In anticipation of Iron Europe i think I'm going to make a really inaccurate 1914 WW1 faction out of an unused faction, just with like a British, French and German soldier.

mite b cool

Reverse is planning to do a mod about the short-lived mobile war of 1914.

Finally!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 30, 2013, 05:24:59 pm
In anticipation of Iron Europe i think I'm going to make a really inaccurate 1914 WW1 faction out of an unused faction, just with like a British, French and German soldier.

mite b cool

Reverse is planning to do a mod about the short-lived mobile war of 1914.

Finally!  :D

Ah well I'm just doing it as a little extra and maybe people will be able to practice for IE.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: von_Bismarck on April 30, 2013, 05:25:35 pm
In anticipation of Iron Europe i think I'm going to make a really inaccurate 1914 WW1 faction out of an unused faction, just with like a British, French and German soldier.

mite b cool

Reverse is planning to do a mod about the short-lived mobile war of 1914.

Finally!  :D

Ah well I'm just doing it as a little extra and maybe people will be able to practice for IE.

That could be good in every case  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: BSM 'Shut up' Williams on April 30, 2013, 06:54:36 pm
In anticipation of Iron Europe i think I'm going to make a really inaccurate 1914 WW1 faction out of an unused faction, just with like a British, French and German soldier.

mite b cool

Reverse is planning to do a mod about the short-lived mobile war of 1914.

Finally!  :D

Ah well I'm just doing it as a little extra and maybe people will be able to practice for IE.


This Is Gonna Be Beautiful!!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: James Grant on April 30, 2013, 06:59:22 pm
In anticipation of Iron Europe i think I'm going to make a really inaccurate 1914 WW1 faction out of an unused faction, just with like a British, French and German soldier.

mite b cool

Definitely wasn't my idea....
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on April 30, 2013, 07:12:03 pm
In anticipation of Iron Europe i think I'm going to make a really inaccurate 1914 WW1 faction out of an unused faction, just with like a British, French and German soldier.

mite b cool

Definitely wasn't my idea....
It was very much your idea   ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Colbac on May 01, 2013, 02:34:27 am
What are you currently working on now Willhelm?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on May 01, 2013, 02:41:29 am
Officers and sergeants. Just finished all the ones for french infantry.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Colbac on May 01, 2013, 03:45:46 am
Cool :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: 6. Ostpreußisches Inf-Reg on May 01, 2013, 08:26:39 am
This is so cray cray
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: MilfAndCookies on May 01, 2013, 09:18:00 am
Nice idea will.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: TORN on May 01, 2013, 10:54:54 am
I hope you finish the Prussian Marines.  ;D

Prussian Marines! hurrah!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wismar on May 01, 2013, 11:53:58 am
Seems the progress is fluent :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on May 01, 2013, 12:51:52 pm
Fusiliers Marins's screen: Officer's hat
By Candide

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F3%2Fa%2Fe%2F2013-04-30_00003-3dd60ac.png&hash=ab0031d000ba8aba1c9eae255545d9987f49ce44)
[close]

And cuirassier's hat

1848:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg95.xooimage.com%2Ffiles%2F1%2F7%2Fb%2F3-3dd6876.png&hash=d9f3d76c9d9fa544ecb5162f78df8678c3b7e59b)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F0%2F7%2Fd%2F4-3dd688f.png&hash=be781b9b3e1251a53ba5524bf976b5e8810dc002)
[close]

1854:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg99.xooimage.com%2Ffiles%2F4%2F8%2Fe%2F1-3dd6813.png&hash=045877846181faf521cd915a06f77ccb0faff559)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F1%2Ff%2Fc%2F2-3dd685a.png&hash=93c42b35db12a3000338da199a82b219c3e78980)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on May 01, 2013, 01:48:21 pm
Seems the progress is fluent :)

I Just try to get a few things done each day, it all adds up over the months

Fusiliers Marins's screen: Officer's hat
By Candide

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F3%2Fa%2Fe%2F2013-04-30_00003-3dd60ac.png&hash=ab0031d000ba8aba1c9eae255545d9987f49ce44)
[close]

And cuirassier's hat

1848:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg95.xooimage.com%2Ffiles%2F1%2F7%2Fb%2F3-3dd6876.png&hash=d9f3d76c9d9fa544ecb5162f78df8678c3b7e59b)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F0%2F7%2Fd%2F4-3dd688f.png&hash=be781b9b3e1251a53ba5524bf976b5e8810dc002)
[close]

1854:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg99.xooimage.com%2Ffiles%2F4%2F8%2Fe%2F1-3dd6813.png&hash=045877846181faf521cd915a06f77ccb0faff559)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F1%2Ff%2Fc%2F2-3dd685a.png&hash=93c42b35db12a3000338da199a82b219c3e78980)
[close]

Looks real nice, i really appreciate you and Candide doing that stuff for me as it gives me time to focus on other stuff and makes progress quicker.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Kesaco on May 01, 2013, 07:25:25 pm
For jordan de bretagne and Candide.

DB want play "Infanterie de Marine" right ? And not "Fusiliers marins".
I just say that owing to your regiment's name.

"Infanterie de marine" is a name with the word "marine" but it's a real line regiment.
And they haven't this outfit.. It's for you if you want play "Infanterie de marine"

They have the same outfit as line infantry but, they have a blue pants ans yellow epaulette.


Et comme je suppose que vous parlez français.
http://antan.unblog.fr/2008/03/26/les-uniformes-de-larmee-francaise-4eme-partie-la-marine/


La vous avez des fusiliers marins sur les bateaux (enfin en 70 sur terre) , mais votre nom de régiment est un régiment d'infanterie de marine.
Enfin si ça ce trouve ce n'est pas pour vous et j'ai tout faux.

I might wrong but Fusilier Marins just fight after the "real" war near Paris like Francs-Tireurs.


Just more realist.. You might take that like a critique but it's only to have a real game
And as I said to Will, if you need help I know real specialists on this period (I do reenactment about 70)

Kesaco
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on May 01, 2013, 09:25:31 pm
Effectivement Kesaco je suis Français, mais je répondrais en Frenglish :)

We are 3 regiments in Division Bleue and we dont create an Army or an corps just for 3 regiments !!

We think create an Brigade, because normally an brigade is composed with 4 or 5 regiments, but for create an brigade we need create an "Division" + "corps" + "army". With that its verry good RP, but in tag and TS and server ....

-Armée de l'est
--15e corps
---1ere division
----3eme Brigade
-----1er Régiment d'infanterie

IS verry so much.

And we take fusiliers marins for change, because take 2 regiments of Infanterie de Marine is not fun !!

We Prefere Break the RP with incluing the Fusiliers Marins in DB!!

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Kesaco on May 01, 2013, 09:59:26 pm
Ok :)

I'm agree with you for create a brigade, but should be only 2 regiments :p (for exemple 2e Brigade was only the 67e and the 66e)
And have 4 "tag" in your tag can be too much, sure.

I know that for my regiment it's :

-Armée de l'Est
--2e Corps
---2e Division
----2e Brigade
-----67e Régiment de Ligne

And I thought that there are only 2 regiments in DB, I can understand now ^^


And, for french's arty you can add that : http://www.youtube.com/watch?v=jO3haWrRtrY
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Colonel Howe on May 01, 2013, 10:27:41 pm
pst....Willhem. Ya know what would be the greatest birthday present of all for me this Friday? This mod... ;D.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on May 02, 2013, 04:17:01 pm
pst....Willhem. Ya know what would be the greatest birthday present of all for me this Friday? This mod... ;D.

 A letter in patience would be a better gift.

Spoiler
Would anyone like to bump the taleworlds thread in the pioneers guild?
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: König on May 02, 2013, 04:20:08 pm
pst....Willhem. Ya know what would be the greatest birthday present of all for me this Friday? This mod... ;D.

 A letter in patience would be a better gift.

Spoiler
Would anyone like to bump the taleworlds thread in the pioneers guild?
[close]
Consider it done.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on May 02, 2013, 04:24:42 pm
Thank you, it also eventually needs 15 pages to get a sub forum when released.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: ikhoppa on May 02, 2013, 06:38:39 pm
Me and Rosas made a Prussian Jäger Shako some time ago and as we don't really need it for HWM I can just donate it to Blood and Iron mod.

Or anyone who wants it.

http://p3d.in/e0FeX
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on May 02, 2013, 07:14:08 pm
I like the detail but i think mine has better shape.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Galadhion on May 03, 2013, 12:19:45 am
I like the detail but i think mine has better shape.

Is that what she said?

I really love this mod, we need more of it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Betaknight on May 03, 2013, 12:42:45 am
I gut secrat staf fer dis mawd. Aye eint telin yo. Not until relies.
Incase you can't see there is a tiny message ;)

-i'm pretty sure millander is on my tail now. So this doesn't count.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: TomaHawkAU on May 03, 2013, 09:14:35 am
How many people are on the servers right now? Is it very active?
Getting about 20 people at night on public play and theres been events with 100 people on.

Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

If you want to open up the opinions even more theirs this little country in the south west pacific called Australia that would like a go at this mod. I can organise an Official AU server quick smart
but considering no Australians have been invited to the alpha/beta its kinda hard

The problem with an Aus regiment in the closed alpha would be that you're in a very different time zone so events would be hard to organise, and the ping difference would make it pretty unfair. If not for that id' love to have an Aus regiment in.

well ur right with events I mean a good time for EU is pretty much 4am for us but with NA we can go to there events as they are at 12pm for us. If worse comes to worse we could always have 2 AU regs in the closed Beta and vs eachother :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: jordan de bretagne on May 04, 2013, 01:11:48 am
DB screens: in 2 ranks

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F7%2F1%2F1%2Fmb5-3de94ea.jpg&hash=500b8ecf05a2751d0f453a88699e741349b7d517)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F9%2F1%2F5%2Fmb19-3de94ef.jpg&hash=7f679d03b6af92e1bfcdfa5be9e411382a9852ec)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F6%2Ff%2Fd%2Fmb21-3de94fb.jpg&hash=1fd9096e42fb4996087c4887ec3b77f64d57743f)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F1%2F8%2F1%2F2013-05-03_00006-3de9595.jpg&hash=e80f8186ff78c67f23cac294efba127e42cffa7b)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wismar on May 04, 2013, 01:15:41 am
DB screens: in 2 ranks

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F7%2F1%2F1%2Fmb5-3de94ea.jpg&hash=500b8ecf05a2751d0f453a88699e741349b7d517)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F9%2F1%2F5%2Fmb19-3de94ef.jpg&hash=7f679d03b6af92e1bfcdfa5be9e411382a9852ec)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg96.xooimage.com%2Ffiles%2F6%2Ff%2Fd%2Fmb21-3de94fb.jpg&hash=1fd9096e42fb4996087c4887ec3b77f64d57743f)
[close]

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg97.xooimage.com%2Ffiles%2F1%2F8%2F1%2F2013-05-03_00006-3de9595.jpg&hash=e80f8186ff78c67f23cac294efba127e42cffa7b)
[close]
Epic
Would be cool if I could join an LB sometime.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on May 04, 2013, 01:37:47 am
Looking good DB.

I got this image of it.
Spoiler
(https://i.imgur.com/AiQROkA.jpg)
[close]

And this kill with a krupp right at the start, the Prussians were lining up without realising the french had a krupp aimed at them..

Spoiler
(https://i.imgur.com/kZEWjX7.jpg)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Miller on May 04, 2013, 02:32:49 am
My boys fought well tonight. GG DB

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1081139558233486607%2FBA0BF7C6912C038DDC8B37F8D2126CB9D7AC6323%2F&hash=13a67399b667b4f8035fb64090d0b85e8ecd5802)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1081139558235008612%2FC89F2F6918C2FA31652D0DC5C204C6214BD21275%2F&hash=b76cfaabea4d1b6a4109143dd7fe2665b82948c5)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1081139558235007213%2F17B4B15C91D59009BEB7FACE3B91386523103A4D%2F&hash=15545a5a5265aa2c6b20ba326a7dcdfda335bfb0)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1081139558235000019%2F8D7773BC85C386A134CCC8B60BA78487CE4F56E7%2F&hash=430de7d1bcdb031e6f970fa2203bdc11f5b4ac2b)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1081139558233493363%2FDD7814CC4B86FD436015DF75BD7BD260CFB443DE%2F&hash=6f8de2aa5378687ab22c8f9bf270c6c12d0f51a3)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Willhelm on May 04, 2013, 12:46:26 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]
Officer of the Marines
Spoiler
(https://i.imgur.com/Nk86Mfk.jpg)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Wismar on May 04, 2013, 01:23:33 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]
Nice!
I really like them!
Can't wait to see the prussian officers.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: TomaHawkAU on May 04, 2013, 01:24:16 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]

nice work cant wait for this to be released in Australia *hint, hint*

but in all seriousness nice this is shaping up to be a good mod
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Tavington on May 04, 2013, 02:12:36 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]

Nice models Will!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: von_Bismarck on May 04, 2013, 02:37:30 pm
Awesome screenshots!  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: jordan de bretagne on May 04, 2013, 03:34:21 pm
Quote
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
Officer of the Garde mobile
Spoiler
Officer of line infantry
Spoiler
Officer of the Imperial Guard
Spoiler
Officer of the Chasseurs a Pied
Spoiler
Officer of the Zouaves
Spoiler

Good job :)

Quote
Would be cool if I could join an LB sometime.

No problem  Oscar XI Hederlööf, we need more peoples in event
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Colonel Howe on May 04, 2013, 04:21:59 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]
Officer of the Marines
Spoiler
(https://i.imgur.com/Nk86Mfk.jpg)
[close]
Beautiful
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Nipplestockings on May 04, 2013, 04:23:44 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]
Officer of the Marines
Spoiler
(https://i.imgur.com/Nk86Mfk.jpg)
[close]

Very nice.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: asagek on May 04, 2013, 07:07:31 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]
Officer of the Marines
Spoiler
(https://i.imgur.com/Nk86Mfk.jpg)
[close]
They look so nice
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Mack on May 04, 2013, 07:41:21 pm
Can't wait to play this. Unlike many other mods, you've got really great textures and models etc, something that also definitly counts.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 04, 2013, 07:52:34 pm
Can't wait to play this. Unlike many other mods, you've got really great textures and models etc, something that also definitly counts.

Thank you Mack.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
Post by: Betaknight on May 04, 2013, 07:56:25 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]
Officer of the Marines
Spoiler
(https://i.imgur.com/Nk86Mfk.jpg)
[close]
Nice work! But still could use some work! The boots mainly
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 04, 2013, 08:05:50 pm
The boots are the default NW ones.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Furrnox on May 04, 2013, 08:21:00 pm
Here is an update of officers for the French infantry.

Officer for the Franc-Tireurs
Spoiler
(https://i.imgur.com/uDLO3Y0.jpg)
[close]
Officer of the Garde mobile
Spoiler
(https://i.imgur.com/pA8cgg5.jpg)
[close]
Officer of line infantry
Spoiler
(https://i.imgur.com/TNlr0v4.jpg)
[close]
Officer of the Imperial Guard
Spoiler
(https://i.imgur.com/O0ymJlY.jpg)
[close]
Officer of the Chasseurs a Pied
Spoiler
(https://i.imgur.com/ZrXCZI7.jpg)
[close]
Officer of the Zouaves
Spoiler
(https://i.imgur.com/ngRih5L.jpg)
[close]
Officer of the Marines
Spoiler
(https://i.imgur.com/Nk86Mfk.jpg)
[close]
Smexy :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Betaknight on May 04, 2013, 08:36:04 pm
The boots are the default NW ones.
Yes, I understand but it needs some texture work ;) and some of the coats too. I'll explain further on steam :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: BloodBeag on May 05, 2013, 06:41:31 pm
looks good
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Erik le Rouge on May 05, 2013, 08:05:38 pm
I love the Imperial Guard officer, awesome work !
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Bacon on May 05, 2013, 08:20:40 pm
looking good can't wait till full release!!!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: GoblinOverlord on May 05, 2013, 09:14:11 pm
looking good can't wait till full release!!!

+1  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Wismar on May 05, 2013, 10:24:26 pm
looking good can't wait till full release!!!

+1  :)
+Googolplex
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Bacon on May 07, 2013, 11:41:26 pm
its quiet too quiet .....
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Affjoris on May 08, 2013, 01:34:28 am
All good things need time.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Candide on May 08, 2013, 01:47:55 am
I was reading something about the Paris Commune in 1871 (during and after the war) and I asked myself : why we couldn't play a french communard faction ?

She will be consisting of french line infantry, the Garde Nationale and group of armed citizen marxists (red flag) and anarchists (black flag).
Maybe work a map of Paris's Wall for the sieges of the city, etc...

I believe that it could be interesting.

Sorry for my frenglish ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Comrade Temuzu on May 08, 2013, 01:51:58 am
The French will have access to various semi-military units, search the thread. It should be possible to have such battles, in fact my map is designed for such battles.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Colbac on May 08, 2013, 02:29:47 am
Now that you've worked on the french officers, which faction are you working on now?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: kpetschulat on May 08, 2013, 03:03:46 am
Now that you've worked on the french officers, which faction are you working on now?

Prussian, obviously. It's only France and Prussia.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Nipplestockings on May 08, 2013, 03:50:43 am
You can really see the influence that French uniforms at the time had on American civil war uniforms. It's interesting to see how the two countries have interwoven their cultures throughout the years.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: kpetschulat on May 08, 2013, 04:00:23 am
You can really see the influence that French uniforms at the time had on American civil war uniforms. It's interesting to see how the two countries have interwoven their cultures throughout the years.

I agree. I made a post about this, maybe on this thread. If I find it, I'll quote it. Just an interesting little opinion about the French-American influences throughout the years.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Nipplestockings on May 08, 2013, 04:03:34 am
You can really see the influence that French uniforms at the time had on American civil war uniforms. It's interesting to see how the two countries have interwoven their cultures throughout the years.

I agree. I made a post about this, maybe on this thread. If I find it, I'll quote it. Just an interesting little opinion about the French-American influences throughout the years.

Yes I saw that post and I was thinking about it when I wrote it ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Docm30 on May 08, 2013, 04:59:11 am
You can really see the influence that French uniforms at the time had on American civil war uniforms. It's interesting to see how the two countries have interwoven their cultures throughout the years.

By 'interweave' I assume you mean a wholesale copying of one by the other.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: ProfTournesol on May 08, 2013, 09:25:47 am
Yep, French uniforms influenced US ACW ones, but then, during FPW, US uniforms did influence French ones...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 08, 2013, 10:22:57 am
I've moved house so no Internet for a couple of days, still working on the mod though, I am very near to completing all French units.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: genie on May 08, 2013, 10:35:48 am
Nice :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SeanBeansShako on May 08, 2013, 02:20:59 pm
I am curious, when you are done this mod will you be taking a break or moving onto another project?

Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: von_Bismarck on May 08, 2013, 04:39:13 pm

I still can remember when this mod only had 10 pages. It's good to see the progress has been continued and fast. Thanks you for this, Wilhelm.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Wismar on May 08, 2013, 06:10:10 pm

I still can remember when this mod only had 10 pages. It's good to see the progress has been continued and fast. Thanks you for this, Wilhelm.

I could not agree more :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 08, 2013, 07:44:41 pm
No problem, just a few things a day and a mod comes together quickly.

I am curious, when you are done this mod will you be taking a break or moving onto another project?

Probably quit and try to mod more advanced games, or mod M&B2, it would be cool to make one of the first firearm based mods for Bannerlord.
Spoiler
Or i could try to mod BCoF into a Franco Prussian war game
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Betaknight on May 08, 2013, 07:58:11 pm
No problem, just a few things a day and a mod comes together quickly.

I am curious, when you are done this mod will you be taking a break or moving onto another project?

Probably quit and try to mod more advanced games, or mod M&B2, it would be cool to make one of the first firearm based mods for Bannerlord.
Spoiler
Or i could try to mod BCoF into a Franco Prussian war game
[close]
I'm with ya there. Of course the engine is different. Not sure how it's going to be when modding it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SeanBeansShako on May 08, 2013, 09:53:25 pm
You gents assume that modding will be available from release.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Betaknight on May 08, 2013, 11:20:11 pm
'Course not. I doubt it would be easy. I would have to look around first in the folder. See what secret lies in there.
*Open BCoF folder, finds some pron picture of blob* :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SeanBeansShako on May 09, 2013, 01:29:35 am
May I suggest taking a break and maybe helping the Crimean War guys out on the side?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: kpetschulat on May 09, 2013, 01:35:43 am
May I suggest taking a break and maybe helping the Crimean War guys out on the side?

Actually, that would be a great idea to do after you finish this mod. They need help.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: EdwardC on May 09, 2013, 01:40:35 am
Agreed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Comrade Temuzu on May 09, 2013, 11:52:14 am
May I suggest taking a break and maybe helping the Crimean War guys out on the side?
And why the fuck would he do that? ???
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Affjoris on May 09, 2013, 02:18:53 pm
Temuzu is right, there is no reason for William to be helping them out. There are a lot of mods that need help on these forums, so why would he go for this particular mod?. William is already working on 2 mods, Blood and Iron and the Grim Future, and is doing a bloody good job on both. There is no reason to slow the development of this mod down just because the guys of Crimean War are in need of help, because thats not how it works. Lets say he actually does that, and stops the development of this mod for 1/1,5 months to help teh Crimean War mod out. How many of you would stil be intrested in this mod? You guys might think that there still will be a lot of support for a mod if it has been dead for 1/1,5 month, but i beg to differ. Yes maybe the hard core of you guys might still be intrested, but a lot of people will just have gone to the next mod, and loose intrested. William then would have make sure his mod gets support again, which takes efford as well. So why would he stop developing a mod thats not yet finished with the risk that the support might fade to help out the Crimean War mod? I see totally no reason for him to do that.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Nipplestockings on May 09, 2013, 03:16:27 pm
I'm pretty sure he was suggesting thst he could do it after he was finished with the franco prussian war most.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SeanBeansShako on May 09, 2013, 05:02:36 pm
Never mind. Looking forward to one of the few mods that will actually be released.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Connzcdf on May 09, 2013, 05:06:02 pm
May I suggest taking a break and maybe helping the Crimean War guys out on the side?
And why the fuck would he do that? ???

Because it is retarded for such a tiny assed community to have a million mods and remain splintered and unhelpful?
Not really, means people can do what they want and not just what you want to play.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SeanBeansShako on May 09, 2013, 05:08:25 pm
Never mind. Looking forward to one of the few mods that will actually be released. Not worth wasting time.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Connzcdf on May 09, 2013, 05:11:53 pm
Spoiler
May I suggest taking a break and maybe helping the Crimean War guys out on the side?
And why the fuck would he do that? ???

Because it is retarded for such a tiny assed community to have a million mods and remain splintered and unhelpful?
Not really, means people can do what they want and not just what you want to play.

Then what little mods will die and no progress will be made. What is the whole point of all this half assing about? wasting broadband?

If he feels like it his help will be welcomed. Because chances are that mod like many of the others will die a pointless death with some half finished assets floating about never being used.
[close]
No progress to be made? Till what? A prize?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: von_Bismarck on May 09, 2013, 05:19:36 pm
May I suggest taking a break and maybe helping the Crimean War guys out on the side?
And why the fuck would he do that? ???

Because it is retarded for such a tiny assed community to have a million mods and remain splintered and unhelpful?
Not really, means people can do what they want and not just what you want to play.

Then what little mods will die and no progress will be made. What is the whole point of all this half assing about? wasting broadband?



Let them die. The good ones will heal and stay strong.
Personally I would really like a Second Boer War mod, It's a quite interesting era the last part of the 19th century and the early 20th century.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 09, 2013, 06:03:03 pm
I really don't want to work on any more mods, after B&I and Grim future I won't make any more mods for Warband. The Crimean war bores me a little, not the war but really just because it's more muskets which I'm really sick of, thats why i chose the Franco Prussian war, both sides use bolt action rifles, it's a lot more intense. Anyway in the far future i'd probably give a lot of my French uniforms to the Crimean war mod team since they used very similar uniforms, so that would give them a boost.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: von_Bismarck on May 09, 2013, 06:34:16 pm
I really don't want to work on any more mods, after B&I and Grim future I won't make any more mods for Warband. The Crimean war bores me a little, not the war but really just because it's more muskets which I'm really sick of, thats why i chose the Franco Prussian war, both sides use bolt action rifles, it's a lot more intense. Anyway in the far future i'd probably give a lot of my French uniforms to the Crimean war mod team since they used very similar uniforms, so that would give them a boost.

I am sick of the muskets as well. Besides this flu who is going to wipe me  ;D.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Hawke on May 09, 2013, 06:41:14 pm
Can you stop using that font? It's getting annoying.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Menelaos on May 09, 2013, 06:42:24 pm
Make a call of duty mod for Bannerlord.

Can you stop using that font? It's getting annoying.
haters gonna hate
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: BSM 'Shut up' Williams on May 09, 2013, 07:11:32 pm
Make a call of duty mod for Bannerlord.

 ::)  :(  >:(

Call of Duty is C**p! Apart from World at War and Call of Duty 3 they were awesome.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Nipplestockings on May 09, 2013, 07:26:56 pm
Make a call of duty mod for Bannerlord.

 ::)  :(  >:(

Call of Duty is C**p! Apart from World at War and Call of Duty 3 they were awesome.

I think he was joking.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Wismar on May 09, 2013, 08:04:54 pm
Make a call of duty mod for Bannerlord.

 ::)  :(  >:(

Call of Duty is C**p! Apart from World at War and Call of Duty 3 they were awesome.

I think he was joking.
No, I am pretty sure he was serious...
Hehe
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: kpetschulat on May 09, 2013, 09:05:13 pm
A modern warfare mod could actually be quite fun. I'm sure there will be loads of people to play it. US, Britain, Russia, China, and Korea or Terrorists.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: BloodBringer on May 09, 2013, 11:48:55 pm
A modern warfare mod could actually be quite fun. I'm sure there will be loads of people to play it. US, Britain, Russia, China, and Korea or Terrorists.
Enough of call of duty like. :/

I think that were fine with the amasing job made with this mod.
-The era is rich enough to get fun, no need to change.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: kpetschulat on May 09, 2013, 11:57:51 pm
A modern warfare mod could actually be quite fun. I'm sure there will be loads of people to play it. US, Britain, Russia, China, and Korea or Terrorists.
Enough of call of duty like.

Why do you automatically associate what I said with Call of Duty, when I didn't associate it in anyway to Call of Duty. Unless, you think today's wars are just a game of Call of Duty?  ::)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Affjoris on May 10, 2013, 01:53:51 am
A modern warfare mod could actually be quite fun. I'm sure there will be loads of people to play it. US, Britain, Russia, China, and Korea or Terrorists.
Enough of call of duty like.

Why do you automatically associate what I said with Call of Duty, when I didn't associate it in anyway to Call of Duty. Unless, you think today's wars are just a game of Call of Duty?  ::)

I think it is because Modern Warfare is a cod game, and he probably assumed that you ment a mod like Modern Warfare. His thinking was that strange in all fairness.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: EdwardC on May 10, 2013, 04:10:51 am
Getting closer to the great war.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Wismar on May 10, 2013, 11:03:00 am
A modern warfare mod could actually be quite fun. I'm sure there will be loads of people to play it. US, Britain, Russia, China, and Korea or Terrorists.
Enough of call of duty like.

Why do you automatically associate what I said with Call of Duty, when I didn't associate it in anyway to Call of Duty. Unless, you think today's wars are just a game of Call of Duty?  ::)

I think it is because Modern Warfare is a cod game, and he probably assumed that you ment a mod like Modern Warfare. His thinking was that strange in all fairness.
It feels like people are getting really of topic now.
If you want modern warfare, just go into blood & iron and play as one of the invalid factions like Brittian, Austria, Russia.
They have L85, Ak47, M16 etc.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: genie on May 10, 2013, 01:28:44 pm
Hello,

Tonight event (Organized by Division Bleue) at 9:30 PM GMT  ,  mp if you want participate (leader only)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 10, 2013, 03:04:22 pm
There's no AK or M16 in the mod.

I would go to the event and help organise more people to go but I'm without proper internet until monday.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Wismar on May 10, 2013, 09:16:36 pm
There's no AK or M16 in the mod.

I would go to the event and help organise more people to go but I'm without proper internet until monday.
Well, I ment those types of guns.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Reverse on May 11, 2013, 02:01:20 pm
Make a call of duty mod for Bannerlord.

 ::)  :(  >:(

Call of Duty is C**p! Apart from World at War and Call of Duty 3 they were awesome.
Let me correct you. Everything after CoD 3 was utter shit, WaW had some redeeming features though.
(I'm only saying this because of CoD 2 Big Red One)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: BSM 'Shut up' Williams on May 11, 2013, 02:03:09 pm
Make a call of duty mod for Bannerlord.

 ::)  :(  >:(

Call of Duty is C**p! Apart from World at War and Call of Duty 3 they were awesome.
Let me correct you. Everything after CoD 3 was utter shit, WaW had some redeeming features though.
(I'm only saying this because of CoD 2 Big Red One)

What you said.  :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: TORN on May 11, 2013, 02:27:06 pm
Make a call of duty mod for Bannerlord.

 ::)  :(  >:(

Call of Duty is C**p! Apart from World at War and Call of Duty 3 they were awesome.
Let me correct you. Everything after CoD 3 was utter shit, WaW had some redeeming features though.
(I'm only saying this because of CoD 2 Big Red One)
we're going way off-topic but i need to correct you.
CoD 3 was utter shit CoD4 was amazing everything after CoD4 was/is utter shit.

Now Willhelm how are the Prussian Marines going?
I'd love to see them complete :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 11, 2013, 02:38:51 pm
CoD 2 is the best and always will be.

I've made the Prussian marines less bright and added a little dirt, but I haven't gotten around to doing their officer yet.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Sir Hal on May 11, 2013, 03:50:51 pm
Looks great can't wait for this! Any idea of a realease date or Alpha release?  ???
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: MilfAndCookies on May 11, 2013, 08:16:59 pm
Good to see that you are still working on this Will. :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: TORN on May 11, 2013, 08:25:30 pm
Looks great can't wait for this! Any idea of a realease date or Alpha release?  ???
alpha has been released.

It is only closed  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: GoblinOverlord on May 12, 2013, 08:18:57 pm
I think he means the open one...... Can't wait!!!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 12, 2013, 11:51:45 pm
There won't be an open Alpha, I'm not releasing an unfinished mod, there will just be a release.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: James Grant on May 12, 2013, 11:53:44 pm
I've never understood the purpose of open alpha's. Has always seemed a silly prospect.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Docm30 on May 12, 2013, 11:56:02 pm
So you can get constant and early feedback. Worked for Counter-Strike.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: James Grant on May 12, 2013, 11:59:08 pm
Well it can work, but it can also go against you. Some people are so fickle that they'll not be impressed by the alpha and so never give any time for the full release.

I'm not one of those people, but some are.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Comrade Temuzu on May 13, 2013, 12:24:28 am
What makes you think we'd want filthy casuals like that playing the mod?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Rigadoon on May 13, 2013, 01:16:04 am
I've never understood the purpose of open alpha's. Has always seemed a silly prospect.

It's a good way of killing your mod off quick. The success of a MP mod is all about how good the first public release is. Released mods get its first two weeks of fame and full servers. If the mod isn't good enough to keep people interested, the playerbase falls apart. You can release patches and updates, popularity might rise up a bit, but it'll never be what it was before and even then, it's only for a couple days. Eventually nobody plays the mod, and the hours of hardwork into creating it becomes meaningless. Then people finally figure out that it's not a good idea to constantly harass and pressure modders into releasing their mods earlier.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Landrik on May 13, 2013, 02:07:59 am
I've never understood the purpose of open alpha's. Has always seemed a silly prospect.

It's a good way of killing your mod off quick. The success of a MP mod is all about how good the first public release is. Released mods get its first two weeks of fame and full servers. If the mod isn't good enough to keep people interested, the playerbase falls apart. You can release patches and updates, popularity might rise up a bit, but it'll never be what it was before and even then, it's only for a couple days. Eventually nobody plays the mod, and the hours of hardwork into creating it becomes meaningless. Then people finally figure out that it's not a good idea to constantly harass and pressure modders into releasing their mods earlier.

+1

I'd rather it come out in full glory. Besides, with the few regiments that are in alpha right now, I think Wil is getting all the feedback he needs right now.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 13, 2013, 05:16:18 pm
I've never understood the purpose of open alpha's. Has always seemed a silly prospect.

It's a good way of killing your mod off quick. The success of a MP mod is all about how good the first public release is. Released mods get its first two weeks of fame and full servers. If the mod isn't good enough to keep people interested, the playerbase falls apart. You can release patches and updates, popularity might rise up a bit, but it'll never be what it was before and even then, it's only for a couple days. Eventually nobody plays the mod, and the hours of hardwork into creating it becomes meaningless. Then people finally figure out that it's not a good idea to constantly harass and pressure modders into releasing their mods earlier.

This, I don't want everyone to go and play the alpha and then when the finished version is released have everyone be like "Meh, I've already played it". Especially considering an alpha at this point would be very near to complete so any release would just be like a patch.

And yes, I've got plenty of feedback from the closed alpha.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SeanBeansShako on May 13, 2013, 06:01:36 pm
I've never understood the purpose of open alpha's. Has always seemed a silly prospect.

It is hard to beta test a multiplayer game or mod with one person or system type.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Rigadoon on May 13, 2013, 11:28:57 pm
I've never understood the purpose of open alpha's. Has always seemed a silly prospect.

It is hard to beta test a multiplayer game or mod with one person or system type.

That's why you get 20-100 people to who you know are actually going to test and report issues. Or you can make an open alpha...and still get 20-100 people who report issues while everybody else just fools around. It works for large games but in my opinion it's silly for mods and small indie games.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Bacon on May 14, 2013, 09:22:29 pm
WIP jst a random map that poppped up in my head.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219482996341709%2F3CD93F9A9EE9191B5B2B08C34386B8CF5C164893%2F&hash=3ab63273203e3f2cb4c14394e0ebf238400d8eba)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Reverse on May 14, 2013, 09:24:15 pm
WIP jst a random map that poppped up in my head.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219482996341709%2F3CD93F9A9EE9191B5B2B08C34386B8CF5C164893%2F&hash=3ab63273203e3f2cb4c14394e0ebf238400d8eba)
[close]
Thats great!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Bacon on May 15, 2013, 02:52:43 pm
any requests you guys want me to put in the map ?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: jordan de bretagne on May 15, 2013, 04:08:52 pm
In secession mod, they are an good map !! And your map are very similar !!


In south of river, they are an big hill, in this hill they are more trees (forest)  and in top they are an house, trench...

In north, its forest, with trench and others

Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: LordAdder on May 15, 2013, 09:07:21 pm
Did we discuss about the French Foreign Legion yet? I feel like we did..... If not, we can talk about that.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: jordan de bretagne on May 15, 2013, 09:59:26 pm
In this war, the foreign legion normally fight just in africa... But after more defeat, he decided send foreign legion in France !!

In foreign legion, they are more germans, and germans dont come in France.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: LordAdder on May 16, 2013, 12:31:38 am
In this war, the foreign legion normally fight just in africa... But after more defeat, he decided send foreign legion in France !!

In foreign legion, they are more germans, and germans dont come in France.
What?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Reverse on May 16, 2013, 12:40:52 am
In this war, the foreign legion normally fight just in africa... But after more defeat, he decided send foreign legion in France !!

In foreign legion, they are more germans, and germans dont come in France.
What?
In the Franco-Prussian war, the French Foreign Legion mainly fought in North Africa, but after Napoleon suffered defeats he brought them over to Europe.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: LordAdder on May 16, 2013, 12:51:15 am
In this war, the foreign legion normally fight just in africa... But after more defeat, he decided send foreign legion in France !!

In foreign legion, they are more germans, and germans dont come in France.
What?
In the Franco-Prussian war, the French Foreign Legion mainly fought in North Africa, but after Napoleon suffered defeats he brought them over to Europe.
The republic used them. And the republic formed mid through the war
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Bacon on May 16, 2013, 08:59:13 pm
Little update on the map. still WIP

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219838454476506%2FF929D6A1FCA7286C7C5C8ED96B9F546B83ECA160%2F&hash=02a9ad8fde38a7baa68296774fcd836147c333c4)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: jordan de bretagne on May 16, 2013, 09:40:15 pm
Little update on the map. still WIP

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219838454476506%2FF929D6A1FCA7286C7C5C8ED96B9F546B83ECA160%2F&hash=02a9ad8fde38a7baa68296774fcd836147c333c4)
[close]

Really good :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Nipplestockings on May 16, 2013, 10:32:51 pm
Little update on the map. still WIP

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219838454476506%2FF929D6A1FCA7286C7C5C8ED96B9F546B83ECA160%2F&hash=02a9ad8fde38a7baa68296774fcd836147c333c4)
[close]

Looks good. Could you add some shallow crossings for horses just so the chokepoints aren't so imbalanced? If a team controls those bridges there's pretty much nothing the other team can do, and it seems fairly easy to control them.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SeanBeansShako on May 17, 2013, 01:43:56 am
Map suggestion, maybe a fight around a town train station or city depot?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Comrade Temuzu on May 17, 2013, 02:11:02 am
Like a small TDM map? Well, small-ish.

I like the idea. Is there any chance we could get train props?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 18, 2013, 07:08:45 pm
Just a progress update, most of the Prussian offices are done, it's mainly presentation work left to do, however I'm still without Internet so I can't post any images unfortunately :(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Colbac on May 19, 2013, 02:37:03 am
Just a progress update, most of the Prussian offices are done, it's mainly presentation work left to do, however I'm still without Internet so I can't post any images unfortunately :(
Wait, if you don't have internet, are you posting this from your phone or something?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Landrik on May 19, 2013, 05:25:09 am
Stop for a second, think about it, then post.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: i put my pants on on May 19, 2013, 09:04:03 am
Good luck!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Gustav on May 19, 2013, 06:55:46 pm
Stop for a second, think about it, then post.

 lol marry me :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 19, 2013, 08:32:49 pm
Just a progress update, most of the Prussian offices are done, it's mainly presentation work left to do, however I'm still without Internet so I can't post any images unfortunately :(
Wait, if you don't have internet, are you posting this from your phone or something?

I have an iPad with 3gb monthly data.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Bacon on May 20, 2013, 01:59:51 pm
Map is finished next to some small details.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219838523869982%2FC7877AFCF4A76FBDCBF5056F0EB057A7FDBD3523%2F&hash=832738963617079b81bfcff3da795e0f1efa6fe7)
[close]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Davout on May 20, 2013, 02:30:58 pm
nice
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Colbac on May 20, 2013, 09:13:21 pm
Map is finished next to some small details.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219838523869982%2FC7877AFCF4A76FBDCBF5056F0EB057A7FDBD3523%2F&hash=832738963617079b81bfcff3da795e0f1efa6fe7)
[close]
What are those "+" symbols near the burning towers/windmills?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: LordAdder on May 20, 2013, 09:15:25 pm
Does anyone know any good resources to find uniforms for the FFL during the Franco Prussian War?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: OGNValjean on May 20, 2013, 09:17:07 pm
Map is finished next to some small details.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219838523869982%2FC7877AFCF4A76FBDCBF5056F0EB057A7FDBD3523%2F&hash=832738963617079b81bfcff3da795e0f1efa6fe7)
[close]
What are those "+" symbols near the burning towers/windmills?


Thats the actual Wind thingys, they fell off and were set ablaze
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Comrade Temuzu on May 20, 2013, 09:19:12 pm
Map is finished next to some small details.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F867219838523869982%2FC7877AFCF4A76FBDCBF5056F0EB057A7FDBD3523%2F&hash=832738963617079b81bfcff3da795e0f1efa6fe7)
[close]
What are those "+" symbols near the burning towers/windmills?
They're fallen sails from the windmills. And speaking of, they have too much fire on them in my opinion, it may and probably will lag many players.

Does anyone know any good resources to find uniforms for the FFL during the Franco Prussian War?
Google. (http://books.google.fi/books?id=qqeOMjr9kqYC&pg=PA56&lpg=PA56&dq=french+foreign+legion+franco+prussian+war&source=bl&ots=5GDZetQP81&sig=TxPtGYD28mJbXUg1iNXteZ3vpZs&hl=fi&sa=X&ei=6XaaUbrQFue64ASjhoGgAw&ved=0CEkQ6AEwAw#v=onepage&q=french%20foreign%20legion%20franco%20prussian%20war&f=false)

Also fun fact, when you google "french foreign legion franco prussian war", one of the first pictures to come up is from this mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Bacon on May 20, 2013, 09:29:30 pm
ye it are the blades, and I'll remove some fire then didn't knew it made players lagg.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 20, 2013, 10:47:47 pm
Does anyone know any good resources to find uniforms for the FFL during the Franco Prussian War?


I have some images ill post when I can, they wear line infantry clothing with a green kepi and read on their coat I think. Most images on google are the earlier pre 1867 uniforms

Map looks good bacon.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Landrik on May 21, 2013, 01:30:57 am
Google. (http://books.google.fi/books?id=qqeOMjr9kqYC&pg=PA56&lpg=PA56&dq=french+foreign+legion+franco+prussian+war&source=bl&ots=5GDZetQP81&sig=TxPtGYD28mJbXUg1iNXteZ3vpZs&hl=fi&sa=X&ei=6XaaUbrQFue64ASjhoGgAw&ved=0CEkQ6AEwAw#v=onepage&q=french%20foreign%20legion%20franco%20prussian%20war&f=false)

Google shill detected. :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Desert Thunda on May 21, 2013, 02:55:38 pm
Also fun fact, when you google "french foreign legion franco prussian war", one of the first pictures to come up is from this mod.

This is true except it gave me the Prussian Foot Guards :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: ProfTournesol on May 21, 2013, 03:51:31 pm
Does anyone know any good resources to find uniforms for the FFL during the Franco Prussian War?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F4088%2Fospreys.jpg&hash=a81d3044ae359b0b99e83ed3b138ec0a665e0ae9)
[close]

Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: LordAdder on May 21, 2013, 05:56:46 pm
Does anyone know any good resources to find uniforms for the FFL during the Franco Prussian War?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F4088%2Fospreys.jpg&hash=a81d3044ae359b0b99e83ed3b138ec0a665e0ae9)
[close]
Google. (http://books.google.fi/books?id=qqeOMjr9kqYC&pg=PA56&lpg=PA56&dq=french+foreign+legion+franco+prussian+war&source=bl&ots=5GDZetQP81&sig=TxPtGYD28mJbXUg1iNXteZ3vpZs&hl=fi&sa=X&ei=6XaaUbrQFue64ASjhoGgAw&ved=0CEkQ6AEwAw#v=onepage&q=french%20foreign%20legion%20franco%20prussian%20war&f=false)

Thank you very much.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SheldonCooper on May 21, 2013, 07:16:05 pm
I have been watching these forums for months. I just made an account, and I wanted to say that I am impressed with the work on Blood and Iron. I enjoyed the Zulu mod, and I am glad you guys are working tremendously hard on making the dreams of many come true with a a Franco Prussian war mod. Thank you, and great work.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Gustav on May 22, 2013, 02:50:15 am
I have been watching these forums for months. I just made an account, and I wanted to say that I am impressed with the work on Blood and Iron. I enjoyed the Zulu mod, and I am glad you guys are working tremendously hard on making the dreams of many come true with a a Franco Prussian war mod. Thank you, and great work.


  I've seen you around a lot I think, maybe NW commander battles?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: SheldonCooper on May 22, 2013, 03:41:25 am
You might be thinking of Sheldon_Lee Cooper. Until Today I was unaware there was another one haha. I normally am seen on the Pirate Server, (NW naval server) The EU official battle servers, and sometimes on commander battles. Very rarely though with Commander battles.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Gustav on May 22, 2013, 03:47:07 am
You might be thinking of Sheldon_Lee Cooper. Until Today I was unaware there was another one haha. I normally am seen on the Pirate Server, (NW naval server) The EU official battle servers, and sometimes on commander battles. Very rarely though with Commander battles.

 I'm pretty sure I saw you on Xombies_Server :D Yeh I know theres another Sheldon, clones everywher.... :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: sovietgondor on May 22, 2013, 12:06:42 pm
Because Sheldon is the best.  8)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Kildare on May 24, 2013, 01:36:45 am
Are you taking Regiments at this time for events and things post-release, or are you holding off on that until after release?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 24, 2013, 12:08:26 pm
Time for an update, there hasn't been one for a while, that's because i was without internet (on my pc at least) for 2 weeks due to moving house.

Here are all the Prussian infantry officers.

Line infantry officer
Spoiler
(https://i.imgur.com/q4UvXRE.jpg)
[close]
Second line infantry officer (The ones in great coats)
Spoiler
(https://i.imgur.com/QKwswCE.jpg)
[close]
Landwehr Officer
Spoiler
(https://i.imgur.com/6CW4HhZ.jpg)
[close]
Foot Guards officer
Spoiler
(https://i.imgur.com/UCVQVxH.jpg)
[close]
Jagers officer
Spoiler
(https://i.imgur.com/xPZOiCu.jpg)
[close]
Garde Schutzen Officer
Spoiler
(https://i.imgur.com/gRpK4z5.jpg)
[close]
Marines Officer
Spoiler
(https://i.imgur.com/Fztq6oy.jpg)
[close]

Sergeants are also complete but their uniforms are very similar to the line infantry.
I other news I've reduced the amount mud on many of the uniforms, a ton of custom maps have been added in, I've decided to get rid of the ramrod reloading for artillery, and the priest class now has a staff with a cross on the top, totally not to be used as a weapon.  ;)
I fixed the strange 3d ground effect you may have noticed in the alpha, and in NaS (I've used the same OSP ground textures). I've also changed the horrible brown artillery lines when round shot hits the ground, i think my version looks better.
Spoiler
(https://i.imgur.com/EuEiKZC.jpg)
[close]
Spoiler
(https://i.imgur.com/ldYz6lR.jpg)
[close]

The release date is still currently set for the very end of May or beginning of June if all goes to plan but like all things it could be delayed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (French Officer update page 59)
Post by: Willhelm on May 24, 2013, 12:09:28 pm
Are you taking Regiments at this time for events and things post-release, or are you holding off on that until after release?
After release, I have too much to do right now.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Nipplestockings on May 24, 2013, 01:42:03 pm
Update looks nice!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: von_Bismarck on May 24, 2013, 02:00:50 pm
Beautiful! Good work Wilhelm.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Rowaan on May 24, 2013, 02:05:32 pm
Looks awesome, nice work!

I really like the new cannonball lines as well.  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Comrade Temuzu on May 24, 2013, 03:57:17 pm
Good stuff.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: jordan de bretagne on May 24, 2013, 05:16:23 pm
DB-Event today at 21h30 gmt

All regiments are invited

I'm in steam, B&I leager group

or add me : jordanlaure
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: genie on May 24, 2013, 05:34:08 pm
Great screen
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: LordAdder on May 24, 2013, 05:57:32 pm
It saddens me that the Legion wont make an appearence, oh well....
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: BSM 'Shut up' Williams on May 24, 2013, 05:59:47 pm
It saddens me that the Legion wont make an appearence, oh well....

Yeah....I wanted the French Foreign Legion.  lol
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: SeanBeansShako on May 24, 2013, 06:00:28 pm
Looking forward to this and the final version of N&S for livening up the line battle community in general. Good work.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: BSM 'Shut up' Williams on May 24, 2013, 06:01:12 pm
Looking forward to this and the final version of N&S for livening up the line battle community in general. Good work.

Yeah.... NaS 0.404 Is supposed to be coming today.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: LordAdder on May 24, 2013, 06:06:49 pm
What are the names of the current French Units?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 24, 2013, 07:15:45 pm
It saddens me that the Legion wont make an appearence, oh well....

I've already said they will just not in the first release.

What are the names of the current French Units?

I'll post an image later.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: LordAdder on May 24, 2013, 08:32:44 pm
It saddens me that the Legion wont make an appearence, oh well....

I've already said they will just not in the first release.

What are the names of the current French Units?

I'll post an image later.

Thanks, Search bar does not exist
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: SeanBeansShako on May 24, 2013, 11:10:36 pm
Somebody should do a bad ass trailer to get the community pumped for this soon.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: ProfTournesol on May 24, 2013, 11:13:37 pm
Nice Prussian officers there, congrats  :D

Without being nitpicky, i'm surprised that the Guard Schutzen officer is wearing a piked helmet (http://www.grosser-generalstab.de/sturm/sturm403.html)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 24, 2013, 11:43:08 pm
Nice Prussian officers there, congrats  :D

Without being nitpicky, i'm surprised that the Guard Schutzen officer is wearing a piked helmet (http://www.grosser-generalstab.de/sturm/sturm403.html)

You're right and you know i used that exact image to base it off, i must have forgotten I'll change it now. So from now on imagine that officer wearing the Schutzen shako.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Colbac on May 25, 2013, 01:23:38 am
Nice job Willhelm, I really like the regular blue coat line infantry officer, and I think the Garde Schutzen officer looks amazing.
Not saying the other officers are bad, but I think those guys stick out tbh.

:EDIT: By the way, are you planning on including custom banners or no?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 28, 2013, 12:32:20 am
Nice job Willhelm, I really like the regular blue coat line infantry officer, and I think the Garde Schutzen officer looks amazing.
Not saying the other officers are bad, but I think those guys stick out tbh.

:EDIT: By the way, are you planning on including custom banners or no?

I am planning to have banners of all the German states and French provinces at the time, James Grant is doing it for me.

Lord adder asked for the unit names.
https://i.imgur.com/a/GIKwD
I think some of the French and German is still incorrect, if anyone wants to fix it for me feel free.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Docm30 on May 28, 2013, 12:50:51 am
The French word for on is à not a. You should probably also use the singular Franc-tireur for the rank selection.

I also believe the German word for Westphalian should be Westfälischer in that case, or possibly the plural form Westfälische. Actually, I think all of your German adjectives are wrong. You'll need a proper speaker of German to fix them, though.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 28, 2013, 12:54:22 am
The French word for on is à not a. You should probably also use the singular Franc-tireur for the rank selection.

I also believe the German word for Westphalian should be Westfälischer in that case, or possibly the plural form Westfälische. Actually, I think all of your German adjectives are wrong. You'll need a proper speaker of German to fix them, though.

Thanks, I'll have to go through them all then with some German and French friends i think. As for the à, the module system won't allow those letters for some reason.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Docm30 on May 28, 2013, 12:57:57 am
At the very top (in line 1) of the Python files you need to add non-English letters to, add "# coding=cp1252" minus the quotes. That'll change the encoding and allow you to use Unicode characters.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: jordan de bretagne on May 28, 2013, 01:44:59 pm
The French word for on is à not a. You should probably also use the singular Franc-tireur for the rank selection.

I also believe the German word for Westphalian should be Westfälischer in that case, or possibly the plural form Westfälische. Actually, I think all of your German adjectives are wrong. You'll need a proper speaker of German to fix them, though.

Thanks, I'll have to go through them all then with some German and French friends i think. As for the à, the module system won't allow those letters for some reason.

No problem for french words,if you need help, call me ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 28, 2013, 07:15:54 pm
At the very top (in line 1) of the Python files you need to add non-English letters to, add "# coding=cp1252" minus the quotes. That'll change the encoding and allow you to use Unicode characters.

Alright I'll give it a go.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: TomaHawkAU on May 29, 2013, 09:12:59 am
have you got fixable and unfixable bayonets yet?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 29, 2013, 09:49:35 am
Yes, but only just on monday, you can wait a few days right?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Bacon on May 29, 2013, 02:53:18 pm
So its abit delayed ?+ the map doesn't got any glitches right cuz I didn't reall ceck in to the before sending it :s
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 29, 2013, 03:39:06 pm
I haven't seen any glitches.
Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: The Nutty Pig on May 29, 2013, 03:42:19 pm
I haven't seen any glitches.
Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.
YAY Looking forward to playing!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: von_Bismarck on May 29, 2013, 03:45:56 pm

Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.

Can't wait.  :)

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: BSM 'Shut up' Williams on May 29, 2013, 03:47:25 pm
I haven't seen any glitches.
Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.

I may have the Alpha but that's only small. Bring out the big guns!  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Comrade Temuzu on May 29, 2013, 04:55:02 pm
Excellent news!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: SeanBeansShako on May 29, 2013, 04:58:50 pm
On a weekend too. Good timing. Anyone planning a EU post release event me a cool dude and sent me a PM about it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: TORN on May 29, 2013, 05:15:40 pm
apply for a board? :3
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Wismar on May 29, 2013, 05:32:54 pm
It will be glorious!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Desert Thunda on May 29, 2013, 05:36:23 pm
It will be glorious!

It will indeed :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: James Grant on May 29, 2013, 07:13:45 pm
By the way dearest, I got the spacings a tad iffy again so I'll try and get them to you for tonight, at the latest tomorrow night.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 29, 2013, 08:07:30 pm
No problem, don't worry if they look at bit off in the selection screen, thats cut off for the over head banner.

apply for a board? :3

Needs to be released first.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: James Grant on May 29, 2013, 08:17:09 pm
Oh...I restarted it earlier this week due to that...
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: Willhelm on May 29, 2013, 08:21:52 pm
Ah.. always check in game as well  :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
Post by: LordAdder on May 29, 2013, 08:22:27 pm
Nice job Willhelm, I really like the regular blue coat line infantry officer, and I think the Garde Schutzen officer looks amazing.
Not saying the other officers are bad, but I think those guys stick out tbh.

:EDIT: By the way, are you planning on including custom banners or no?

I am planning to have banners of all the German states and French provinces at the time, James Grant is doing it for me.

Lord adder asked for the unit names.
https://i.imgur.com/a/GIKwD
I think some of the French and German is still incorrect, if anyone wants to fix it for me feel free.
Thanks!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Fabbels on May 30, 2013, 09:11:15 pm
I already found all german province flags and gave them to Will. Also I gave him the correct german regimental names already.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Willhelm on May 30, 2013, 09:12:33 pm
Yep, but James Grant put them together to be put into the game.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Nipplestockings on May 30, 2013, 09:12:58 pm
Quote
Release imminent

Oh boy oh boy oh boy oh boy :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: ClearlyInvsible on May 30, 2013, 09:13:22 pm
:DDDDD
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: James Grant on May 30, 2013, 09:44:30 pm
I already found all german province flags and gave them to Will.

Shock story. I didn't use the link Will gave me, many many weeks ago.



Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: TORN on May 30, 2013, 09:57:27 pm
I already found all german province flags and gave them to Will.

Shock story. I didn't use the link Will gave me, many many weeks ago.
oh you rebel  ::)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Bacon on May 30, 2013, 10:48:04 pm
Can't wait to play to entire release Will, I hope to community will be big as ....
Me and the 66 will mostlikly host a big event on it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Hammerstout on May 30, 2013, 11:13:53 pm
Shall be great, can't wait.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: OGNValjean on May 31, 2013, 12:44:37 am
*Has died*
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: kpetschulat on May 31, 2013, 12:46:20 am
*Has died*

*Has been revived for 9,001 critical Holy Light Pally heals* Welcome back, Valjean!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Colbac on May 31, 2013, 03:01:37 am
What regiments are planning an event on release, preferably NA?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Rejestone on May 31, 2013, 03:51:59 am
What regiments are planning an event on release, preferably NA?
I'll definitely show this to my gaming group, (we have hundreds from all over the world and usually 60+ pop on in 10 minutes for new mods.)

-Skullz
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Willhelm on May 31, 2013, 09:50:39 am
Anyone who wants to host a NA server should contact me now.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Windbusche on May 31, 2013, 09:52:55 am
But I don't know if my letter will get there in time!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Furrnox on May 31, 2013, 10:04:31 am
Please don't just upload to Gamefront since we in Sweden can't use it then I would have to get an ip changer and all that bullshit -__-
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Willhelm on May 31, 2013, 10:05:35 am
It's too big for gamefront although it's only 700mb.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Wismar on May 31, 2013, 10:10:33 am
Please don't just upload to Gamefront since we in Sweden can't use it then I would have to get an ip changer and all that bullshit -__-
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Furrnox on May 31, 2013, 10:10:58 am
It's too big for gamefront although it's only 700mb.



Good :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Desert Thunda on May 31, 2013, 10:15:23 am
The final hours are full of suspense.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: TomaHawkAU on May 31, 2013, 10:46:50 am
The final hours are full of suspense.

+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Willhelm on May 31, 2013, 11:58:40 am
As servers will soon be up i will give out the links now, and apply for a sub board.

Mediafire - http://www.mediafire.com/download/0f3n89238s4kbhm/Blood_and_Iron.exe
Moddb -  http://www.moddb.com/mods/blood-and-iron/downloads/blood-and-iron/#3827056
I will upload more mirrors tonight.

Enjoy.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Furrnox on May 31, 2013, 12:01:55 pm
Nice will download it as soon as I get home. :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: TomaHawkAU on May 31, 2013, 12:04:08 pm
YAY!!! AUSTRALIANS LET US REJOICE

I will share this in Australia
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: USE4life on May 31, 2013, 12:11:33 pm
The Prussians look terribly badass, I wish I'd have been following this sooner  :'(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on May 31, 2013, 12:12:59 pm
Downloading now!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Desert Thunda on May 31, 2013, 12:14:32 pm
Downloading now!

Will be done downloading in 13 hours.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: TomaHawkAU on May 31, 2013, 12:14:37 pm
I reserve 1. Brandenburgische Landwehr Regiment as my regiment name
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Connzcdf on May 31, 2013, 12:15:40 pm
I reserve 1. Brandenburgische Landwehr Regiment as my regiment name
Please post here. (https://www.fsegames.eu/forum/index.php?topic=4941.0)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on May 31, 2013, 12:28:46 pm
What servers are we supposed to play on? Because I see none
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 12:29:56 pm
There should be 2 up now, make sure to check your filters.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on May 31, 2013, 12:31:48 pm
Game Type off, Ping Limit Off, Is compatiable with module on still can not find any
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on May 31, 2013, 12:33:42 pm
I can play in cutom battles, and when I turn Compatible with current module off I can see the games I just can not join them
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 12:37:14 pm
Okay I'm talking to the server host, server seems to be on the alpha still, sorry about this.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Furrnox on May 31, 2013, 12:40:21 pm
Any launch event Wilhelm? Tonight I mean.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Colbac on May 31, 2013, 12:41:04 pm
As servers will soon be up i will give out the links now, and apply for a sub board.

Mediafire - http://www.mediafire.com/download/0f3n89238s4kbhm/Blood_and_Iron.exe
Moddb -  http://www.moddb.com/mods/blood-and-iron/downloads/blood-and-iron/#3827056
I will upload more mirrors tonight.

Enjoy.
Amazing, and an early birthday present for me then :D.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 12:42:06 pm
Any launch event Wilhelm? Tonight I mean.

There is going to be an event tonight which I'm yet to arrange.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Davout on May 31, 2013, 12:50:22 pm
D: No servers but omg i jizzed a 100 times when i played custom
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 12:50:45 pm
Server is up now.

Please don't jizz on my mod, i don't want jizz on my mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Major Sharpe on May 31, 2013, 01:08:20 pm
How can you get into the release event and will there be EU and NA events??
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Reverse on May 31, 2013, 01:09:38 pm
I literally fainted. I also exploded. I be happy person
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 01:14:34 pm
How can you get into the release event and will there be EU and NA events??

I haven't sorted it out yet.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: SheldonCooper on May 31, 2013, 01:17:29 pm
Haha! Bazinga to all! Congratulations on your release! Great work ! I look forward to see you all on the field of battle. Fur Preussens Gloria!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Reverse on May 31, 2013, 01:20:15 pm
Haha! Bazinga to all! Congratulations on your release! Great work ! I look forward to see you all on the field of battle. Fur Preussens Gloria!
FUR KONIG UND VATERLAND!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Fabbels on May 31, 2013, 01:55:46 pm
Haha! Bazinga to all! Congratulations on your release! Great work ! I look forward to see you all on the field of battle. Fur Preussens Gloria!
FUR KONIG UND VATERLAND!

FÜR KAISER UND VATERLAND!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Desert Thunda on May 31, 2013, 02:01:09 pm
Rule Britannia! :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: DanyEle on May 31, 2013, 02:01:24 pm
Some visiblity wouldn't hurt, would it? I'm spreading the word in the italian community (http://forums.taleworlds.com/index.php?topic=274253.msg6551050#msg6551050) and currenty downloading the mod. Guys, great job!

A fellow modder ( more  or less  ;D )
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: von_Bismarck on May 31, 2013, 02:05:17 pm
This is wonderful, I will see you in the battlefield!
Für den Kaiser
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Davout on May 31, 2013, 02:06:34 pm
When will this get moved to the Released board?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 02:10:51 pm
When a mod wakes up.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Dom13WorstNW on May 31, 2013, 02:20:47 pm
still cant see any servers  :'(

Help?  :-\
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Desert Thunda on May 31, 2013, 02:33:43 pm
still cant see any servers  :'(

Help?  :-\

Do you have Hamachi on? If so, disable it and restart your game.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Dom13WorstNW on May 31, 2013, 02:38:26 pm
still cant see any servers  :'(

Help?  :-\

Do you have Hamachi on? If so, disable it and restart your game.

Not sure what Hamachi is so idk  :-\
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Davout on May 31, 2013, 02:41:05 pm
34th are on and are trolling, being racists, cursing, teamkilling and everything else.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Wolff on May 31, 2013, 02:41:09 pm
hrrr, when I take an unit on the official server I get autokicked   :o
and I just downloaded the version and already been on some servers without people on it but I can't join the DB server for example - so don't I have the right version????
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Desert Thunda on May 31, 2013, 02:42:17 pm
still cant see any servers  :'(

Help?  :-\

Do you have Hamachi on? If so, disable it and restart your game.

Not sure what Hamachi is so idk  :-\

Re-install.

hrrr, when I take an unit on the official server I get autokicked   :o
Re-install.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 02:42:55 pm
Make sure your mod folder is called "Blood and Iron".

I have to go out for an hour which is annoying at this critical time  :-\
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Dom13WorstNW on May 31, 2013, 02:46:03 pm
Make sure your mod folder is called "Blood and Iron".

I have to go out for an hour which is annoying at this critical time  :-\

ohhh.. Derp for some reason mine was called realmwar?  :o
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 02:47:42 pm
Make sure your mod folder is called "Blood and Iron".

I have to go out for an hour which is annoying at this critical time  :-\

ohhh.. Derp for some reason mine was called realmwar?  :o

The installer puts in the name of the last mod you installed, you have to manually check it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Wolff on May 31, 2013, 02:48:39 pm
It works again - just had the wrong filename
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Desert Thunda on May 31, 2013, 02:49:48 pm
Oh well I tried.

Desert Thunda, Wolff, Brutus, Viktor 90th, Connzcdf, von_Bismarck and 4 Guests are viewing this topic.

Many people stalking this thread, is it my beauty?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: SeanBeansShako on May 31, 2013, 03:28:00 pm
A very well polished first release. Good damn fun and I look forward to the community events.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: TabooOlive on May 31, 2013, 03:58:04 pm
Love this mod, keep up the good work guys  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Hinkel on May 31, 2013, 04:58:32 pm
The guns sound like plastic toys :D  :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Wigster600 on May 31, 2013, 05:01:54 pm
and therefore this mod is awesome, it wouldbe epic with a siege.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: NevralgiK on May 31, 2013, 05:02:25 pm
Friday's Event organised by Division Bleue (French Side) at 9.30 pm BST.

All regiments can come. Just add me on steam: [91st] NevralgiK

See you on battlefield :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: von_Bismarck on May 31, 2013, 05:15:42 pm
hrrr, when I take an unit on the official server I get autokicked   :o


I am having the same issue. Help would be appreciated  :)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 05:19:03 pm
hrrr, when I take an unit on the official server I get autokicked   :o


I am having the same issue. Help would be appreciated  :)

Make sure your mod folder is called "Blood and Iron"
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: TORN on May 31, 2013, 05:19:27 pm
hrrr, when I take an unit on the official server I get autokicked   :o


I am having the same issue. Help would be appreciated  :)

Make sure your mod folder is called "Blood and Iron".

I have to go out for an hour which is annoying at this critical time  :-\
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: kpetschulat on May 31, 2013, 05:20:16 pm
As servers will soon be up i will give out the links now, and apply for a sub board.

Mediafire - http://www.mediafire.com/download/0f3n89238s4kbhm/Blood_and_Iron.exe
Moddb -  http://www.moddb.com/mods/blood-and-iron/downloads/blood-and-iron/#3827056
I will upload more mirrors tonight.

Enjoy.

Hail Satan, my dark Lord and Master. Downloading now.

Edit: I'm installing the mod now, and it says it's still Alpha. Is that true, or did you forget to remove the alpha part?  :o

Edit: Oh, my, God. What's going on here?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg209%2F6884%2F2013053100001.jpg&hash=f950188e8855b43fe8b0e3dc1babd543254544ce)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg441%2F5719%2F2013053100002.jpg&hash=2fe0c3ada1cedb27477b4ff5849cb224afd4b7fa)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg441%2F470%2F2013053100003.jpg&hash=7a85fb2bf6e01efb85552b0cece1b93a7d977c7b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F9383%2F2013053100004a.jpg&hash=d535b1f847f546019f0be6f2ba8e95e25316889a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg59%2F254%2F2013053100005.jpg&hash=ada4873a9ddcf1a770fbe2eb0815c2c07f445dd4)
[close]

Also, I go kicked for cheating when I selected regular Prussian line infantry.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Release imminent)
Post by: Willhelm on May 31, 2013, 05:54:33 pm
As servers will soon be up i will give out the links now, and apply for a sub board.

Mediafire - http://www.mediafire.com/download/0f3n89238s4kbhm/Blood_and_Iron.exe
Moddb -  http://www.moddb.com/mods/blood-and-iron/downloads/blood-and-iron/#3827056
I will upload more mirrors tonight.

Enjoy.

Hail Satan, my dark Lord and Master. Downloading now.

Edit: I'm installing the mod now, and it says it's still Alpha. Is that true, or did you forget to remove the alpha part?  :o

Edit: Oh, my, God. What's going on here?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg209%2F6884%2F2013053100001.jpg&hash=f950188e8855b43fe8b0e3dc1babd543254544ce)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg441%2F5719%2F2013053100002.jpg&hash=2fe0c3ada1cedb27477b4ff5849cb224afd4b7fa)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg441%2F470%2F2013053100003.jpg&hash=7a85fb2bf6e01efb85552b0cece1b93a7d977c7b)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F9383%2F2013053100004a.jpg&hash=d535b1f847f546019f0be6f2ba8e95e25316889a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg59%2F254%2F2013053100005.jpg&hash=ada4873a9ddcf1a770fbe2eb0815c2c07f445dd4)
[close]

Also, I go kicked for cheating when I selected regular Prussian line infantry.

It says Alpha if it's the last mod you installed, someone else had Realmwar, it's the installer being weird, just make sure it's "Blood and Iron". You shouldn't be getting kicked for cheating if you take line infantry, you may have a corrupt installation or a file missing.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on May 31, 2013, 05:57:17 pm
I downloaded it from the first link, maybe I'll try the other.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Furrnox on May 31, 2013, 06:03:43 pm
Haha, hilarious glitches :P.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 06:10:47 pm
Yeah those glitches are not right, you definitely have a messed up install   :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Oakenshield on May 31, 2013, 06:43:25 pm
awsome mod guys!  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on May 31, 2013, 06:43:37 pm
Okay, so I tried the other download, and it has the same problems. Is there some sort of thing I'm supposed to do, that you're not saying? I'm just downloading the file, installing it, and trying it out.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: HWMHall on May 31, 2013, 07:00:08 pm
Congrats on the release guys you worked hard for it.


HWMHall
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: genie on May 31, 2013, 07:11:29 pm
Very good job Willhelm
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 07:26:22 pm
Okay, so I tried the other download, and it has the same problems. Is there some sort of thing I'm supposed to do, that you're not saying? I'm just downloading the file, installing it, and trying it out.

I doubt you're doing anything wrong, sometimes it just doesn't work for people, I can't really give much more advice though, it would be a good idea to delete all other Blood and Iron modules you might have still, so you can start it Fresh.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on May 31, 2013, 07:28:56 pm
I deleted all other Blood and Iron files from my computer before installing these two.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 07:35:13 pm
I don't know what to suggest sorry, if possible i will give you the mod files direct, if it's allowed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: jordan de bretagne on May 31, 2013, 07:41:03 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.xooimage.com%2Ffiles98%2F0%2F3%2F5%2Fmarine_a_bazeilles-3dcf593.jpg&hash=ed491c1ce227d46341eea314463684444646c3cf)

180 peoples attending today at 21h30 gmt
Add me on steam for join event : jordanlaure , or
[91st]Nevralgik or
LeBrun
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on May 31, 2013, 07:41:46 pm
Now there's an event today, and I won't be able to go.  :'( :'( :'( At least not until I can fix this mod to work.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Betaknight on May 31, 2013, 07:56:06 pm
Congrats willhelm.
Proud that I could help you with little advices :D (Maybe you forgot)  8)
Gonna test this out and see how it goes.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 08:00:14 pm
Haven't forgot, you've given good advice, enjoy the mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Gokiller on May 31, 2013, 08:24:59 pm
Congratulations Willhelm. You did a hell of a job with this mod. Really looking forward to see more of your work in the future!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: jordan de bretagne on May 31, 2013, 08:36:39 pm
Congratulations Willhelm. You did a hell of a job with this mod. Really looking forward to see more of your work in the future!

+1

It's verry verry good job :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on May 31, 2013, 08:52:51 pm
Wow, I can't help but feel alone. Everyone else is able to play the mod with no problems, and I'm here with bugs and glitches up the wazoo.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 09:03:13 pm
You shall be able to play it tomorrow.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: asagek on May 31, 2013, 09:47:16 pm
THE MOD IS EPIC!!!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 09:55:49 pm
Damn the event tonight is going to be packed, and Diplex is going to film it :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on May 31, 2013, 09:57:51 pm
How much longer until the event? Betaknight is trying to help me get this mod to work,and I'd love to go!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 10:00:50 pm
30 minutes.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on May 31, 2013, 10:03:14 pm
Is there a list or regiments signed up?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 10:05:20 pm
France: (90 max)

1er RIMa (15-20) Line
6e BFM (15-20) Line
1er RAMa (5-10) Arty 2 Cannons
3rdM (10-15) Francs Tireurs
  [FT]Marseille (5-10) Light
77e (10-15) Line


Prussian: (100 max)

3e BFM (15-20) Line
7e RA (5-10) Arty 2 Cannons
32nd (25) Line
15th (10-15) Line
 3e Gre (10-15) Line
1erRC (10-15) Line

So far.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Furrnox on May 31, 2013, 10:10:28 pm
Bird Team 10 France. please wilhelm :)
Contact me on steam - Furrnox if more info is needed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 10:13:18 pm
You must add [91st] NevralgiK, he is the primary organizer.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on May 31, 2013, 10:13:26 pm
Damn I  really want to join, put my regiment is not going   :(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 10:15:59 pm
Another may let you merc.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Charles William on May 31, 2013, 10:17:25 pm
Congratulations Mate!!!!  ;D  8)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 10:19:28 pm
Thanks buddy  ;D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Audiate on May 31, 2013, 11:04:26 pm
 Where do regiment threads go? :-\
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on May 31, 2013, 11:19:44 pm
The 32nd had to leave early because we had been playing a very long time but the event was very fun.
Where do regiment threads go? :-\
Still waiting for a sub board.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Colbac on May 31, 2013, 11:44:00 pm
Linebattle with the DB was great fun, thanks Willhelm for making such a great mod :D.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Dom13WorstNW on May 31, 2013, 11:51:33 pm
Will there be an organized NA event?  :D :o
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on May 31, 2013, 11:55:09 pm
Hopefully coming with the CSY next week!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Wigster600 on May 31, 2013, 11:56:15 pm
Hopefully coming with the CSY next week!
+1
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: jordan de bretagne on June 01, 2013, 12:07:25 am
It was the first big Event with DB, thank you all regiments for coming !!

Have you some ideas for improve this event ? Have you seen any problems ?



Contact me on steam : jordanlaure

Thanks
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Audiate on June 01, 2013, 12:15:47 am
Will there be an organized NA event?  :D :o

 Come Summer, I might be hosting one. ::)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: NevralgiK on June 01, 2013, 12:21:20 am
Hey guys! Looking for next Friday's Event! :D
Sign-up now! Contact me on steam (Reg leader only plz).
1 slot Cavalry free, 1 Arty, and some line inf... ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on June 01, 2013, 12:22:31 am
Hey guys! Looking for next Friday's Event! :D
Sign-up now! Contact me on steam (Reg leader only plz).
1 slot Cavalry free, 1 Arty, and some line inf... ;)
Already done it! Maybe they should be a thread for this?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 12:29:56 am
I've messaged several mods about a sub board but no reply yet :(
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Audiate on June 01, 2013, 12:32:29 am
I've messaged several mods about a sub board but no reply yet :(

 Refleax can do it once he gets online. Apparently he makes the executive decisions regarding sub-boards. I'm sure you'll get it soon, Wilhelm. ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on June 01, 2013, 12:37:51 am
I've messaged several mods about a sub board but no reply yet :(
Long live Wilhelm!
King of the Modders!
And lord of the soon to be Blood and Iron Sub-Board!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 12:44:30 am
Thanks. Feels weird not having mod work to do nagging at my mind.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on June 01, 2013, 12:46:16 am
Thanks. Feels weird not having mod work to do nagging at my mind.

I'd definitely make subtle adjustments to mod, where needed. Also, maybe you could work on other nations from the time, as a sub-mini-mod. The Austrians would be cool, the Italians too.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Hinkel on June 01, 2013, 12:49:21 am
You should definatly work on the gun sounds..  :-* :P
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: The Nutty Pig on June 01, 2013, 12:52:25 am
Lets give the guy a break, the mod is really good and now is time for a rest! Put your feet up, have a Yorkshire tea and relax! You have earned it!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: TomaHawkAU on June 01, 2013, 12:53:28 am
and now that you've done the gameplay aspects go back and make the models a bit better
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Wismar on June 01, 2013, 01:03:04 am
The DB event was great! Really got a feel for the mod's gameplay now and it was great!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Audiate on June 01, 2013, 01:08:26 am
Lets give the guy a break, the mod is really good and now is time for a rest! Put your feet up, have a Yorkshire tea and relax! You have earned it!
and now that you've done the gameplay aspects go back and make the models a bit better

 +1 to both; Wilhelm, this mod turned out nicely, you should definitely relax for a while. I think some uniforms need polishing, since the gameplay aspects are currently very nice. I wouldn't mind the accuracy on rifles being slightly decreased, since I can snipe a head from four dozen meters away. For now, however, you should take a load off.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 01:13:06 am
I will have to wait for more feedback, some people don't like the gun sounds, some people say they're great, some people say the uniforms are perfect some people say they need work, so obviously i can't just go and make bold decisions like changing a whole thing. But yes for now I'm taking a break.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Sandford on June 01, 2013, 01:34:45 am
I currently have an issue, I don't know if it's clientside, or something else. I downloaded the mod off of the first link, start the launcher, corrupted. Try from the second. It works, but I am unable to see servers, outside of the ocasional c-RPG, Native, and various other ones. But, when I look for a server compatible with the mod, there are none. I tried reinstalling, and then redownloading and reinstalling. Any help would be much appreciated!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: von_Bismarck on June 01, 2013, 01:43:23 am
The weapons should stay as they are. The accuracy and the rate of fire is historically accurate and that's all what matters. Don't listen to those melee-lovers fools.

You have made a great mod Willhelm  ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 01:47:25 am
I currently have an issue, I don't know if it's clientside, or something else. I downloaded the mod off of the first link, start the launcher, corrupted. Try from the second. It works, but I am unable to see servers, outside of the ocasional c-RPG, Native, and various other ones. But, when I look for a server compatible with the mod, there are none. I tried reinstalling, and then redownloading and reinstalling. Any help would be much appreciated!

Make sure your mods folder is called "Blood and Iron". Also make sure you're not installing when you have the NWs patch testing thing.

The weapons should stay as they are. The accuracy and the rate of fire is historically accurate and that's all what matters. Don't listen to those melee-lovers fools.

You have made a great mod Willhelm  ;)

I agree I'm not going to reduce accuracy, i don't want a reskinned NWs. This is war in 1870, guns are accurate and fast.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Dom13WorstNW on June 01, 2013, 02:21:09 am
Lets give the guy a break, the mod is really good and now is time for a rest! Put your feet up, have a Yorkshire tea and relax! You have earned it!

eww tea  just eww  >:( >:(


I love the mod  :D   I agree with piggy sit back  and relax for a bit  :D ;)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: SeanBeansShako on June 01, 2013, 02:33:22 am
The accuracy of the weapons is fine,  a few of the models might need improving but you can do that later on in the year.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: kpetschulat on June 01, 2013, 02:54:56 am
Did the event video get uploaded yet? I'm looking forward to seeing it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: DeoVindice61 on June 01, 2013, 05:17:24 am
Playing Blood and Iron now, I ran quickly to here to say how awesome this mod is. Thank you Willhelm for the great mod. The wait was totally worth it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Sandford on June 01, 2013, 06:05:34 am
I finally fixed my problem, thanks to a friend (thanks Cthulhu!)
 -On a side note, the servers are currently a "Wild West". So many purposeful tk's, and other crap. Sad. Great mod otherwise, thanks for all the time you put into it!
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Gokiller on June 01, 2013, 06:20:21 am
Just some quick advice if you haven't done it already Wilhelm. Perhaps you could put on your thread that people will need to change the module name to "Blood and Iron". I presume that would be much easier than to have later either people asking here constantly or that people will have to search through the pages for their answer.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Dom13WorstNW on June 01, 2013, 06:42:49 am
Also The mod needs NA servers  :-\  Everytime I go on Blood and iron the Server (usually the most populated) I lose connection.   :'(

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Fabbels on June 01, 2013, 07:31:06 am
Also The mod needs NA servers  :-\  Everytime I go on Blood and iron the Server (usually the most populated) I lose connection.   :'(

Try 1teSLR_NA_Server
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Docm30 on June 01, 2013, 10:32:57 am
Good fun this thing. I already like it better than NW, though that is admittedly mostly because I'm already a lot better at it than I am NW. Unfortunately my time playing was menaced by a particularly immature clan that was sending people over to the other team to TK.

I did notice a pretty huge bug, though. I was playing as the French Chasseur and using whatever weapon they use when all of a sudden it refused to reload. Every time I clicked it would just go into the ready musket animation and stay there till I clicked again. I solved it by picking up another weapon, but if it happens frequently it could be a pretty big problem.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: James Grant on June 01, 2013, 11:02:05 am
That bug happens in NW too Doc, I doubt there's much will can do about it.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Docm30 on June 01, 2013, 11:15:32 am
Ah. I've never seen it happen in NW so I assumed it was unique to the mod.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 11:47:57 am
I finally fixed my problem, thanks to a friend (thanks Cthulhu!)
 -On a side note, the servers are currently a "Wild West". So many purposeful tk's, and other crap. Sad. Great mod otherwise, thanks for all the time you put into it!

I think people are over excited.

Just some quick advice if you haven't done it already Wilhelm. Perhaps you could put on your thread that people will need to change the module name to "Blood and Iron". I presume that would be much easier than to have later either people asking here constantly or that people will have to search through the pages for their answer.
Looks like I'll have to seeing a sub board could be a while away.

Good fun this thing. I already like it better than NW, though that is admittedly mostly because I'm already a lot better at it than I am NW. Unfortunately my time playing was menaced by a particularly immature clan that was sending people over to the other team to TK.

I did notice a pretty huge bug, though. I was playing as the French Chasseur and using whatever weapon they use when all of a sudden it refused to reload. Every time I clicked it would just go into the ready musket animation and stay there till I clicked again. I solved it by picking up another weapon, but if it happens frequently it could be a pretty big problem.

Glad you enjoy it. Yeah that happens in NWs too, it's usually lag related, probably since you're in NA, hopefully some NA servers will be up soon.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Rejestone on June 01, 2013, 12:06:48 pm
A big portion of the Australian gaming community is now playing this... (MOV)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Archduke Sven on June 01, 2013, 12:11:58 pm
Well to say the least i am quite impressed with this mod. I've been playing it for a good 6 hours thus far and i really love it.

Once you look past the minor bugs like the epaulettes and collars being weird it is one of the most enjoyable mods for NW thus far. Great work and i hope we get to see more from this!  :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Bacon on June 01, 2013, 12:26:44 pm
Maybe reduce the walkking (running) speed while reloading because its freaking annoying when you think, ah ye time get my old bayonet skills up and then he turns around finishes hios reload and point blanks you  :-\
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 12:43:11 pm
Well to say the least i am quite impressed with this mod. I've been playing it for a good 6 hours thus far and i really love it.

Once you look past the minor bugs like the epaulettes and collars being weird it is one of the most enjoyable mods for NW thus far. Great work and i hope we get to see more from this!  :D

That happens because I don't know how to do rigging unfortunately.

Maybe reduce the walkking (running) speed while reloading because its freaking annoying when you think, ah ye time get my old bayonet skills up and then he turns around finishes hios reload and point blanks you  :-\

Yeah, some units walk while reloading and some run, it depends on the firearms skill, I'll have to reduce all firearms skill and then improve the gun accuracy to make it so all units can only walk and reload.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Waterbeetle on June 01, 2013, 03:27:37 pm
One little question is one of the dying sound effects from tiberian sun? It sounds so familiar.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 04:19:55 pm
One little question is one of the dying sound effects from tiberian sun? It sounds so familiar.

These are the death sounds, i haven't used all though.

http://www.youtube.com/watch?v=AGce8M-MZxs

2000 downloads of the mod so far :D
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: BSM 'Shut up' Williams on June 01, 2013, 05:35:04 pm
Is it possible to have an iron sight animation for people if they prefer to?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Wismar on June 01, 2013, 05:42:56 pm
Is it possible to have an iron sight animation for people if they prefer to?
That would be very cool but I don't think it's possible.
Although I saw a mod for naitive where you could ADS with the crossbow.
Maybe that mod could be converted somehow.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Nipplestockings on June 01, 2013, 05:46:24 pm
The mod is great! I haven't been able to test it to its full extent because there are no NA servers, but im really enjoying it. One thing though - cav is sooo OP, even moreso than in NW. I'm not sure exactly what it is, but it seems like hussars have a fairly fast horse that also is pretty tough and has high health, and the hussar seems to get a heavy cav sword with that uncanny range and damage. I'm certainly not complaining - I went 25 and 7 with hussar last night, but I can see how some people who hate cav from NW would get even more annoyed.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 06:08:03 pm
Is it possible to have an iron sight animation for people if they prefer to?

It's requires being coded in.

The mod is great! I haven't been able to test it to its full extent because there are no NA servers, but im really enjoying it. One thing though - cav is sooo OP, even moreso than in NW. I'm not sure exactly what it is, but it seems like hussars have a fairly fast horse that also is pretty tough and has high health, and the hussar seems to get a heavy cav sword with that uncanny range and damage. I'm certainly not complaining - I went 25 and 7 with hussar last night, but I can see how some people who hate cav from NW would get even more annoyed.

In my playing they don't seem OP, i get shot or bayonetted every time i try to attack, especially considering how long the bayonets are now, also the swords and all weapons have lengths matching their model lengths.

Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Thvle on June 01, 2013, 06:35:04 pm
There are many people playing online right now?
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Archduke Sven on June 01, 2013, 06:38:50 pm
Is there a way to make bots fix bayonets in commander battle? Because otherwise infantry get pretty easily trampled by cav unless the cav charges across an open field.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Audiate on June 01, 2013, 06:43:01 pm
Is there a way to make bots fix bayonets in commander battle? Because otherwise infantry get pretty easily trampled by cav unless the cav charges across an open field.

 In all mods with fixable bayonets, there has been no way to do that yet. I think it could be done if the bots were somehow given guns with bayonets already fixed.

There are many people playing online right now?

 Since it came out, there has been. If you can't see any servers, make sure your mod folder is exactly "Blood and Iron" (without the quotes, of course), and that you are not running the NW patch beta.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: BSM 'Shut up' Williams on June 01, 2013, 06:44:42 pm
There are many people playing online right now?

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_m9h5fvFZLV1qe0pab.gif&hash=96d9ef340f54eb056df6334231cabd85f28fc9d2)
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Hoffmann on June 01, 2013, 06:48:08 pm
It's nice to see life in this mod online. Always nice to see support for such hard work.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 07:07:48 pm
Is there a way to make bots fix bayonets in commander battle? Because otherwise infantry get pretty easily trampled by cav unless the cav charges across an open field.

Don't know of any way to fix it, i gave bots both bayonet and unbayonet versions however they mostly spawn without bayonet, I'm considering making a 3rd gun just for bots with the accuracy of without a bayonet, but with a bayonet on it.

It's nice to see life in this mod online. Always nice to see support for such hard work.

It sure is.
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: GoblinOverlord on June 01, 2013, 09:50:54 pm
Pretty much first thing that came up in my mind after I read the title:

[youtube]http://www.youtube.com/watch?v=WhRbmk_Ub0g[/youtube]
Title: Re: Blood and Iron - A Franco-Prussian War mod. (Released)
Post by: Willhelm on June 01, 2013, 10:17:07 pm
Woo hoo a sub board.  8)
I'd like this thread moving to it.
Title: Re: Blood and Iron - General discussion.
Post by: GCG-Official-Linebattle on June 02, 2013, 03:40:02 am
GCG_gaming_Server is up and running at 200 slots mostly in the evenings it is a NA server
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on June 02, 2013, 04:41:51 am
 The music of this mod is awesome ^^ congratz.
Title: Re: Blood and Iron - General discussion.
Post by: spyczech on June 02, 2013, 09:28:32 am
Great work, the uniforms and weapons are fantastic. However, anyone else find the weapon sounds weak and low quality?
Title: Re: Blood and Iron - General discussion.
Post by: Verdier/Diomedes on June 02, 2013, 10:05:55 am
This mod is Great!! you did a very amazing job on this! :)
Title: Re: Blood and Iron - General discussion.
Post by: Hinkel on June 02, 2013, 01:09:51 pm
For those who are interested.

This is one of the first in battle photos, which was made in history. There were many aftermath photographs of a battle, but non photos, which were made during a battle. You can even see men dieing in that photo.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg98%2F6145%2Fmoncellenn0.jpg&hash=2a39c452a218f102270d2534627f903d92e1168f)
[close]
Title: Re: Blood and Iron - General discussion.
Post by: ProfTournesol on June 02, 2013, 02:25:09 pm
Yes, wonderful photo. What's amazing is that the photograph was in front of the guys shooting towards him.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 02, 2013, 02:29:01 pm
Very interesting photo, you can see that formations used, which are not unlike the ones used in Fridays event.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on June 02, 2013, 03:43:49 pm
Fascinating!
Title: Re: Blood and Iron - General discussion.
Post by: Highlander Thomas on June 02, 2013, 08:36:15 pm
Cant wait for it to finish installing  ;) mod looks amazing, all my friends like it.
Title: Re: Blood and Iron - General discussion.
Post by: Saga on June 04, 2013, 02:19:15 am
What are the names of the songs?
Title: Re: Blood and Iron - General discussion.
Post by: Salcos on June 04, 2013, 08:00:30 pm
Great mod! I have receive very positive reviews from many people and my fellow Regiment lads ^^
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 04, 2013, 08:10:13 pm
What are the names of the songs?

(https://i.imgur.com/F737UHN.png)
Easier than writing them down.

Great mod! I have receive very positive reviews from many people and my fellow Regiment lads ^^
Glad you like it.
Title: Re: Blood and Iron - General discussion.
Post by: Saga on June 04, 2013, 10:04:51 pm
thanks!
Title: Re: Blood and Iron - General discussion.
Post by: jordan de bretagne on June 04, 2013, 10:18:14 pm
What are the names of the songs?

(https://i.imgur.com/F737UHN.png)
Easier than writing them down.

Great mod! I have receive very positive reviews from many people and my fellow Regiment lads ^^
Glad you like it.


I think add an whistle for charge is verry epic
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 06, 2013, 05:45:43 pm
6200 downloads of the mod so far, I'm aiming for 10, 000 so keep telling your friends. ;D
Title: Re: Blood and Iron - General discussion.
Post by: Joseph Graham on June 06, 2013, 05:48:48 pm
I've got a fair few friends who play NW but don't really interact with the community all that much; I'll let them know. :P
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on June 07, 2013, 03:22:51 am
what is the name of the song march prus2.ogg? the song with "letter" prussian.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 07, 2013, 03:28:13 am
Not sure sorry, i don't remember the order i converted them to .ogg
You will have to listen to each song above until you get it right.
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on June 07, 2013, 03:30:09 am
Not sure sorry, i don't remember the order i converted them to .ogg
You will have to listen to each song above until you get it right.

Nobody knows the name of the military march?

Edit: ok, is Fridericus Rex!! :)
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 07, 2013, 03:31:10 am
Crozade will probably know.
Title: Re: Blood and Iron - General discussion.
Post by: Nipplestockings on June 07, 2013, 04:07:25 am
Any chance of pistols being nerfed? And rifle butts?
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on June 07, 2013, 04:29:47 am
It is possible to improve the script to "fix bayonet" so you can put the bayonet on moving? It's annoying can't move, and stay standing while you put the bayonet.
Title: Re: Blood and Iron - General discussion.
Post by: von_Bismarck on June 07, 2013, 04:31:34 pm
It is possible to improve the script to "fix bayonet" so you can put the bayonet on moving? It's annoying can't move, and stay standing while you put the bayonet.
That's the most unrealistic thing I have ever seen. The command of fix bayonets is given to the soldiers when they are standing in a position not while they are moving.
Title: Re: Blood and Iron - General discussion.
Post by: von_Bismarck on June 07, 2013, 04:39:21 pm
Any chance of pistols being nerfed?
Revolvers are fine as they are. I am sorry if you miss those useless single-shot pistols of the napoleonic wars but this is 1870, wake up.

Whats the difference between the revolvers?
The Dreyse Revolver and Lefaucheux revolver are identical in stats, the Remington differs in being more accurate and more damaging, at the cost of being considerably slower.


And rifle butts?
We can agree on that.
Title: Re: Blood and Iron - General discussion.
Post by: Gokiller on June 07, 2013, 04:40:38 pm
Indeed. I'm no historican but I don't think at any battle soldiers attached their bayonet while running. Sounds a bit impossible to me.

Bismarck double post! :o
Title: Re: Blood and Iron - General discussion.
Post by: Nipplestockings on June 07, 2013, 04:45:54 pm
Quote
Revolvers are fine as they are. I am sorry if you miss those useless single-shot pistols of the napoleonic wars but this is 1870, wake up.

I think you're misunderstanding what I mean when I say "nerfed''. I'm fine with them not being single shot, I'd just like their damage and accuracy lowered a bit to account for balance. Extreme realism is not always good, this is a game, not real life and there are plenty of other factors in the game that make it unrealistic. If he was trying to make it 100% realistic he would have made it so you get tired after running a little while, you could die of hunger and thirst, you could die instantly from being run over by a horse, and a bunch of other stuff that would not be quite as fun in a casual game like this. It's not always appropriate to sacrifice fun and balance for realism.
Title: Re: Blood and Iron - General discussion.
Post by: von_Bismarck on June 07, 2013, 04:53:56 pm
Quote
Revolvers are fine as they are. I am sorry if you miss those useless single-shot pistols of the napoleonic wars but this is 1870, wake up.

I think you're misunderstanding what I mean when I say "nerfed''. I'm fine with them not being single shot, I'd just like their damage and accuracy lowered a bit to account for balance. Extreme realism is not always good, this is a game, not real life and there are plenty of other factors in the game that make it unrealistic. If he was trying to make it 100% realistic he would have made it so you get tired after running a little while, you could die of hunger and thirst, you could die instantly from being run over by a horse, and a bunch of other stuff that would not be quite as fun in a casual game like this. It's not always appropriate to sacrifice fun and balance for realism.
That revolvers among other weapons are as they were in real life is not extreme realism but the necessary to accurately represent one of the last wars fought in the european continent in the late 19th century. However, lowering the damage of the revolvers wouldn't hurt, anyway.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 07, 2013, 07:41:59 pm
I think i will reduce the range of the revolvers, currently they seem to be able to kill long distance, i don't think i'll change the accuracy or damage, i'll just make them have a shorter effective range by lowering the velocity.
So they become more of a personal defense weapon.

I want to make it possible to crouch and fix bayonet, but not run, i think that you should be fairly vulnerable when fixing it.

I'm also going to make it possible to spawn with a bayonet attached if you want.
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on June 07, 2013, 07:52:54 pm
I think i will reduce the range of the revolvers, currently they seem to be able to kill long distance, i don't think i'll change the accuracy or damage, i'll just make them have a shorter effective range by lowering the velocity.
So they become more of a personal defense weapon.

I want to make it possible to crouch and fix bayonet, but not run, i think that you should be fairly vulnerable when fixing it.

I'm also going to make it possible to spawn with a bayonet attached if you want.

Can't you just cancel the fixing of the bayonet if the character trying to fix it moves? So we're not helpless.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 07, 2013, 08:16:55 pm
It isn't just an animation, it's a script, if the animation was cancelled you'd still end up with a fixed bayonet, which would be completely exploitable. Notice the bayonet appears instantly, before the animation happens even.
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on June 07, 2013, 08:29:26 pm
 :-\
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on June 08, 2013, 01:53:31 am
It is possible to improve the script to "fix bayonet" so you can put the bayonet on moving? It's annoying can't move, and stay standing while you put the bayonet.
That's the most unrealistic thing I have ever seen. The command of fix bayonets is given to the soldiers when they are standing in a position not while they are moving.

But it is not realistic that you have to be free standing while watching how you react to charge an enemy with the bayonet, no?
Title: Re: Blood and Iron - General discussion.
Post by: Docm30 on June 08, 2013, 01:59:24 am
It isn't just an animation, it's a script, if the animation was cancelled you'd still end up with a fixed bayonet, which would be completely exploitable. Notice the bayonet appears instantly, before the animation happens even.

Just change the script so that it appears at the end.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 08, 2013, 02:04:55 am
It's not my script and I'm not learned enough to do that, i have tried.
Title: Re: Blood and Iron - General discussion.
Post by: AntonioTheWorstAtMelee on June 08, 2013, 04:02:02 am
I think i will reduce the range of the revolvers, currently they seem to be able to kill long distance, i don't think i'll change the accuracy or damage, i'll just make them have a shorter effective range by lowering the velocity.
So they become more of a personal defense weapon.

I want to make it possible to crouch and fix bayonet, but not run, i think that you should be fairly vulnerable when fixing it.

I'm also going to make it possible to spawn with a bayonet attached if you want.

I agree. Revolvers have pretty long range (got to aim a bit higher than a rifle at most ranges) But I think the accuracy/damage should stay same. Doesn't take 5 shots to a kill guy, but you don't always get a 1 shot kill. Revolvers are good atm, but a velocity nerf wouldnt hurt. 

Since were on the topic of accuracy, how bout dem Prussians....  ;)

Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on June 08, 2013, 11:04:52 am
Ask the guys from NW++ they made it appear at the end.
Title: Re: Blood and Iron - General discussion.
Post by: Hinkel on June 08, 2013, 11:01:57 pm
Ask the guys from NW++ they made it appear at the end.

Blood and iron is using the same script as North and South, so there will be an extended script soon I'm sure :)
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on June 08, 2013, 11:13:41 pm
 :)
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 09, 2013, 01:05:30 am
Ask the guys from NW++ they made it appear at the end.

Blood and iron is using the same script as North and South, so there will be an extended script soon I'm sure :)

I'm using the one Azrooh made as an OSP about 2 weeks ago, i think it shares a lot of similarities with the NaS one but it isn't the same.
Title: Re: Blood and Iron - General discussion.
Post by: Ryan1 on June 09, 2013, 02:35:40 pm
it doesn't let me play it just says I need to have Napoleonic installed which I do have.
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on June 09, 2013, 03:00:04 pm
- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
Title: Re: Blood and Iron - General discussion.
Post by: Ryan1 on June 09, 2013, 03:03:12 pm
yes ive done that still doesn't work
Title: Re: Blood and Iron - General discussion.
Post by: Miller on June 11, 2013, 03:24:00 am
My 3rd company going neck and neck with the DB. The 2nd Company of the KBL is also deployed, just on the other flank.

http://www.youtube.com/watch?v=UKkXhYpJwAA

http://www.youtube.com/watch?v=YkAeeGa1yw0
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 11, 2013, 09:23:04 pm
yes ive done that still doesn't work

It's the only confirmed fix for it, you could try reinstalling.
Title: Re: Blood and Iron - General discussion.
Post by: Colbac on June 16, 2013, 04:08:03 am
So I suppose the next patch for this mod will be mainly bug fixes?
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on June 16, 2013, 01:02:46 pm
Willhelm told me there are a hell of a lot of stuff that are going to be added.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 16, 2013, 01:39:00 pm
So I suppose the next patch for this mod will be mainly bug fixes?

Mostly,  but also some surprises.
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on June 16, 2013, 03:43:42 pm
Any date planned on Patch release?
Title: Re: Blood and Iron - General discussion.
Post by: kpetschulat on June 16, 2013, 04:00:39 pm
I hope the gun sounds will be improved. They're so weak atm.
Title: Re: Blood and Iron - General discussion.
Post by: Miller on June 16, 2013, 04:53:26 pm
i like them, better then nas's crude explosion, they're more elegant and still sound realistic on the volley.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 16, 2013, 05:50:00 pm
I hope the gun sounds will be improved. They're so weak atm.

I'm working on some different sounds, i'll probably do a poll to decide which people prefer.
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on June 16, 2013, 10:49:37 pm
I hope the gun sounds will be improved. They're so weak atm.

I'm working on some different sounds, i'll probably do a poll to decide which people prefer.

Willhelm, add this animation please!! is very nice:

https://www.fsegames.eu/forum/index.php?topic=6308.0
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on June 20, 2013, 01:31:39 pm
I hope the gun sounds will be improved. They're so weak atm.

I'm working on some different sounds, i'll probably do a poll to decide which people prefer.

Willhelm, add this animation please!! is very nice:

https://www.fsegames.eu/forum/index.php?topic=6308.0
You should put that into the suggestion thread.
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on June 20, 2013, 04:42:46 pm
I hope the gun sounds will be improved. They're so weak atm.

I'm working on some different sounds, i'll probably do a poll to decide which people prefer.

Willhelm, add this animation please!! is very nice:

https://www.fsegames.eu/forum/index.php?topic=6308.0


You could add it yourself.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on June 20, 2013, 05:57:48 pm
I hope the gun sounds will be improved. They're so weak atm.

I'm working on some different sounds, i'll probably do a poll to decide which people prefer.

Willhelm, add this animation please!! is very nice:

https://www.fsegames.eu/forum/index.php?topic=6308.0


You could add it yourself.
I'm using that animation in my NW module but I don't think it would fit in this kind of era.
Muskets are heavier and needs to be carried against the shoulder while the newer rifles wasn't as heavy (Simply a guess).
Title: Re: Blood and Iron - General discussion.
Post by: Odysseus on June 21, 2013, 07:38:53 am
I tried the fix for the "NW key not found" but the key was already there and it was correct. I deleted it anyway and created a new value but it still says I don't own NW.
Title: Re: Blood and Iron - General discussion.
Post by: Hinkel on June 21, 2013, 03:29:12 pm
I tried the fix for the "NW key not found" but the key was already there and it was correct. I deleted it anyway and created a new value but it still says I don't own NW.

This is a huge bug on the NW mod installer.
Did you try the new Client of North and South .404? Does it work for you? Need to know that, cause we fixed the scripts in it..
Title: Re: Blood and Iron - General discussion.
Post by: Odysseus on June 27, 2013, 01:19:00 pm
Yes, NaS works.
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on June 29, 2013, 04:42:17 pm
The mod needs an update because ... gradually being emptied servers :S

Be serious, if make a mod is to have activity.

Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on June 29, 2013, 05:57:36 pm
There will be an update, it's only been out a month, and the mod is geared towards events more than public play, which always inevitably dies no matter how many updates you do.
Title: Re: Blood and Iron - General discussion.
Post by: Odysseus on July 05, 2013, 03:45:20 am
And hopefully people will actually be able to play in the new patch.  ???
Title: Re: Blood and Iron - General discussion.
Post by: Cara on July 18, 2013, 02:12:39 pm
The mod needs an update because ... gradually being emptied servers :S

Be serious, if make a mod is to have activity.

Join a reg on B&I and join 15th events, Friday Event, etc and you will see 200 players battle, so you are wrong  ;D
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 18, 2013, 02:32:52 pm
The mod needs an update because ... gradually being emptied servers :S

Be serious, if make a mod is to have activity.

Join a reg on B&I and join 15th events, Friday Event, etc and you will see 200 players battle, so you are wrong  ;D
Yep,
The mod is regimental based.
Just like N&S and similar.
Title: Re: Blood and Iron - General discussion.
Post by: Feldmarschall_Ben on July 19, 2013, 07:38:39 pm
That´s sad and it needs to be improved.
Maybe if austria was added everything would be better ;D
Title: Re: Blood and Iron - General discussion.
Post by: Hawke on July 19, 2013, 08:51:47 pm
Nah.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 19, 2013, 08:54:43 pm
That´s sad and it needs to be improved.
Maybe if austria was added everything would be better ;D
I agree.
Although the mod would appeal to a wider audience if UK was added.
But at the same time I want Austrians.
Title: Re: Blood and Iron - General discussion.
Post by: Miller on July 20, 2013, 08:04:06 am
if the mod was based on the entire Victorian Era and all of the factions it concerned it could even give nw a run for its money im sure. even specifically the scramble for Africa would suffice including the Sudan conflicts, anglo zulu wars, boer wars, etc. I think its too narrow.. well if nas was too narrow then this will certainly be too narrow to maintain a persistent playerbase despite any masterful moding its composed of, which i must say i feel it is  :)
Title: Re: Blood and Iron - General discussion.
Post by: kpetschulat on July 20, 2013, 04:57:46 pm
if the mod was based on the entire Victorian Era and all of the factions it concerned it could even give nw a run for its money im sure. even specifically the scramble for Africa would suffice including the Sudan conflicts, anglo zulu wars, boer wars, etc. I think its too narrow.. well if nas was too narrow then this will certainly be too narrow to maintain a persistent playerbase despite any masterful moding its composed of, which i must say i feel it is  :)

Tbh, maybe converting the mod to the "Victorian Era" as Miller said, would benefit the mod greatly. You can just emphasize the Franco-Prussian War.
Title: Re: Blood and Iron - General discussion.
Post by: jmrem1 on July 23, 2013, 09:32:55 am
I agree 110% making it a "Victorian era" mod would be amazing and add some interesting diversity to the mod
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on July 23, 2013, 03:30:41 pm
Throw up an official poll maybe over the issue?
Title: Re: Blood and Iron - General discussion.
Post by: Derpingtonpryce on July 24, 2013, 03:54:18 pm
+1 on the victorian conversion idea! Especially the Scramble for Africa, continue from where AZW stopped.
Title: Re: Blood and Iron - General discussion.
Post by: Charles William on July 24, 2013, 09:35:28 pm
Victorian era would be great  8)
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 24, 2013, 09:42:17 pm
You can only have 5 factions in one module and having multiple modules would be a pain.

Although a Victorian era mod would be great, There is no faction spaces left!
One more faction for germany and one for france is planned and then you have one faction space left.
Unless you cancel the 2 of them there is not enough space for a Victorian era mod.
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on July 24, 2013, 09:50:51 pm
Add more faction spaces and combined factions if it's going to be late 1800's  :D
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 24, 2013, 09:59:06 pm
Add more faction spaces and combined factions if it's going to be late 1800's  :D
One does not simply "add" faction spaces, it's impossible!
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on July 24, 2013, 10:04:06 pm
Really? that's a pile of ol' 'orse shite.  :-\
Title: Re: Blood and Iron - General discussion.
Post by: kpetschulat on July 24, 2013, 10:11:45 pm
Really? It's actually not. Not at all. Adding any more factions increases the memory usage of the mod/NW. It can cause crashes and errors on mid-lower ends PC's. it is highly advised to keep it within the five faction limit, and even then, to not overdo it with the amount of playable units.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 24, 2013, 10:33:36 pm
Really? It's actually not. Not at all. Adding any more factions increases the memory usage of the mod/NW. It can cause crashes and errors on mid-lower ends PC's. it is highly advised to keep it within the five faction limit, and even then, to not overdo it with the amount of playable units.
Kind of what I ment but yeah.
Title: Re: Blood and Iron - General discussion.
Post by: kpetschulat on July 24, 2013, 10:34:02 pm
Really? It's actually not. Not at all. Adding any more factions increases the memory usage of the mod/NW. It can cause crashes and errors on mid-lower ends PC's. it is highly advised to keep it within the five faction limit, and even then, to not overdo it with the amount of playable units.
Kind of what I ment but yeah.

I was replying to Wigster.  :P
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on July 24, 2013, 10:49:39 pm
Add more faction spaces and combined factions if it's going to be late 1800's  :D
One does not simply "add" faction spaces, it's impossible!

I think if you can do, just need to know xD
Title: Re: Blood and Iron - General discussion.
Post by: Wilhelm on July 25, 2013, 08:55:04 pm
That´s sad and it needs to be improved.
Maybe if austria was added everything would be better ;D

Actually if he would add Austria, every battle would look like this



http://www.youtube.com/watch?v=xScjkrcaAcc


 and noone would Play Austria then.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 25, 2013, 09:24:26 pm
That´s sad and it needs to be improved.
Maybe if austria was added everything would be better ;D

Actually if he would add Austria, every battle would look like this



http://www.youtube.com/watch?v=xScjkrcaAcc


 and noone would Play Austria then.
No it wouldn't because during the Franco-Prussian war, the Austrians had breechloaders just like the Prussians and French.
The video you linked was from the Austro-Prussian war some time earlier.
Title: Re: Blood and Iron - General discussion.
Post by: Wilhelm on July 25, 2013, 10:41:49 pm
That´s sad and it needs to be improved.
Maybe if austria was added everything would be better ;D

Actually if he would add Austria, every battle would look like this






http://www.youtube.com/watch?v=xScjkrcaAcc


 and noone would Play Austria then.
No it wouldn't because during the Franco-Prussian war, the Austrians had breechloaders just like the Prussians and French.
The video you linked was from the Austro-Prussian war some time earlier.


Yes because the German-German War 1866 was the last historic battle between Austria and Prussia.  But if we dont take it historic i suppose we can add my Country in then.
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on July 26, 2013, 01:38:52 am
If it was my mod, I'd say sod it and just have it all set around the general era of 1870.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on July 26, 2013, 08:58:18 pm
Given all this debate I'll make a poll about what should be done.
Title: Re: Blood and Iron - General discussion.
Post by: Wilhelm on July 27, 2013, 10:29:56 am
Great!
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 28, 2013, 04:43:35 pm
Given all this debate I'll make a poll about what should be done.
Willhelm,
What things do you see possibe within the mod as the new patch just came out.
Is there anything from there that can be used in the mod?
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on July 30, 2013, 01:55:31 am
When this mod is ported to 1.157 version???  :-\
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on July 30, 2013, 03:15:28 am
Mods are essentially independent of the game version. Especially considering the patch mainly involves tweaking NWs balance which doesn't apply here.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on July 30, 2013, 03:21:05 am
Mods are essentially independent of the game version. Especially considering the patch mainly involves tweaking NWs balance which doesn't apply here.
I was mainly thinking if the naval stuff.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on July 30, 2013, 01:03:47 pm
Right, i'll have a go, it's probably easier to port the naval stuff to the mod than switch the mod to the new version.
Title: Re: Blood and Iron - General discussion.
Post by: Mailman653 on August 08, 2013, 10:06:28 pm
My half hearted attempt at a cantiniere/vivandiere.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2FFake2_zps79ba2703.jpg&hash=b42e88ff5da249c0f4727f7ffe67e9456cd50acd)
[close]
;D
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on August 08, 2013, 10:16:43 pm
My half hearted attempt at a cantiniere/vivandiere.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb344%2FOfficerpuppy_%2FMount%2520and%2520Blade%2FFake2_zps79ba2703.jpg&hash=b42e88ff5da249c0f4727f7ffe67e9456cd50acd)
[close]
;D
Nice,
French kilt??
Title: Re: Blood and Iron - General discussion.
Post by: kpetschulat on August 08, 2013, 10:27:34 pm
No... Viviandiere were women who served as medics and helped the sick and wounded with eating, drinking, bathing, etc. Think of them as modern day battlefield nurses.
Title: Re: Blood and Iron - General discussion.
Post by: Mailman653 on August 08, 2013, 10:56:30 pm
Mmm hmm, plus they would carry and dispense spirits,
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.skynetblogs.be%2Fmedia%2F120832%2F709121616.jpg&hash=6a0ea340be22dc44ab931ee9ebc321a8a5f9dd72)
[close]

make soldiers eyes pop out,
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.dkimages.com%2Fdiscover%2FProjects%2FJH826%2Fpreviews%2F95016030.JPG&hash=2ecabb97d5d2942a7a59ccb74f7e4e5d7cf0ab6f)
[close]

and occasionally, point a weapon at you,
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_7RgNOqwRjqk%2FTJvJmUM5dZI%2FAAAAAAAAVdU%2F7OAzL4Qe3kg%2Fs1600%2Fprettyviv1.jpg&hash=9dbbe240e83c2e822550ea73eba5793a9101fa5f)
[close]

Chasseurs a pied cantinière, 1850-70's.
Spoiler
(https://2.bp.blogspot.com/-7N8OlVtTHXE/UDKS7DrN0pI/AAAAAAAAAvk/PgW9BBgpxrc/s1600/100_0939.JPG)
[close]

1850-70's cantiniere
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_7RgNOqwRjqk%2FTEGUWYvMZMI%2FAAAAAAAAULc%2FTOV8wtaU9XI%2Fs1600%2F12323_1310499196566_1053189653_30826291_121230_n.jpg&hash=ddf1c6e6b7754694ecf5e1b5567985a8794b9486)
[close]
Title: Re: Blood and Iron - General discussion.
Post by: al-Salaawa on August 16, 2013, 09:59:08 am
The answer for a possible edition to your excellent mod, aside from a few cosmetic touches, such as uniform and weapon textures, and the addition of 'Vivandière' as medics for the French, is quite obvious; the Second Mexican Empire!!  It was created by the Mexican Congress with the support of Napoleon III of France, who attempted to establish a monarchist ally in the American Continent. You could include both the uniforms and regiments of the Imperialist faction, as well as the Republican rebels who staunchly resisted the French and the Emperor of Mexico, the Austrian Archduke Ferdinand Maximilian.
Title: Re: Blood and Iron - General discussion.
Post by: Derpingtonpryce on August 22, 2013, 11:34:30 pm
Anyone know who owns the EDP server, I got auto-banned for TKing when were having a free for all.
Title: Re: Blood and Iron - General discussion.
Post by: LordAdder on August 23, 2013, 08:05:42 pm
The answer for a possible edition to your excellent mod, aside from a few cosmetic touches, such as uniform and weapon textures, and the addition of 'Vivandière' as medics for the French, is quite obvious; the Second Mexican Empire!!  It was created by the Mexican Congress with the support of Napoleon III of France, who attempted to establish a monarchist ally in the American Continent. You could include both the uniforms and regiments of the Imperialist faction, as well as the Republican rebels who staunchly resisted the French and the Emperor of Mexico, the Austrian Archduke Ferdinand Maximilian.

Is there Evidence of the Second Mexican Empire physically helping the Second French Empire during the war?
Title: Re: Blood and Iron - General discussion.
Post by: Johan on October 30, 2013, 06:04:30 am
How can a nation physically help another nation?
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on October 30, 2013, 09:13:03 am
They help you medically and shoot the enemy.
Title: Re: Blood and Iron - General discussion.
Post by: Johan on October 31, 2013, 06:22:41 am
So individuals are nations?
Title: Re: Blood and Iron - General discussion.
Post by: IWelly on October 31, 2013, 07:13:44 pm
hows the mod? it terms of "event" and "public" activity?
Title: Re: Blood and Iron - General discussion.
Post by: Cara on November 10, 2013, 10:33:58 am
For now, most events are stopped, waiting for the patch which will bring more players
Title: Re: Blood and Iron - General discussion.
Post by: Feldmarschall_Ben on November 14, 2013, 11:05:10 pm
Oh, what do we have here...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi42.servimg.com%2Fu%2Ff42%2F12%2F22%2F09%2F10%2F274_0010.jpg&hash=caf245e65368b250d95d5b9e53017762bc87e3bc)
"The tunic for parades, the blouse for drills and in the field-blouse are made ​​of dark blue cloth. The trousers are slightly lighter blue cloth trousers, lace-up shoes are worn as footwear. The Czako was worn in parades while the a blue field cap was worn in excercises and combat. If it is cold short and blue leggings made out of cloth are worn.
The armament consists of the Mannlicher repeating rifle, Model 1888, with Gradzugverschluß and package charge."


Parade uniform
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0011.jpg&hash=095aa955f25e130b2cf3b5e0ec26ddea3457b6b3)

Marching tunic
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0012.jpg&hash=189468fc5d4d7dfd23b57fa0d54bc135ad7196ee)

Probably the most beautiful austro-hungarian march I have ever heard:
[youtube]http://www.youtube.com/watch?v=7wDpbAssXSA[/youtube]
[close]
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on November 14, 2013, 11:36:26 pm
Just stop with the Austrian stuff!
Title: Re: Blood and Iron - General discussion.
Post by: LordAdder on November 16, 2013, 11:43:32 pm
Oh, what do we have here...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi42.servimg.com%2Fu%2Ff42%2F12%2F22%2F09%2F10%2F274_0010.jpg&hash=caf245e65368b250d95d5b9e53017762bc87e3bc)
"The tunic for parades, the blouse for drills and in the field-blouse are made ​​of dark blue cloth. The trousers are slightly lighter blue cloth trousers, lace-up shoes are worn as footwear. The Czako was worn in parades while the a blue field cap was worn in excercises and combat. If it is cold short and blue leggings made out of cloth are worn.
The armament consists of the Mannlicher repeating rifle, Model 1888, with Gradzugverschluß and package charge."


Parade uniform
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0011.jpg&hash=095aa955f25e130b2cf3b5e0ec26ddea3457b6b3)

Marching tunic
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0012.jpg&hash=189468fc5d4d7dfd23b57fa0d54bc135ad7196ee)

Probably the most beautiful austro-hungarian march I have ever heard:
[youtube]http://www.youtube.com/watch?v=7wDpbAssXSA[/youtube]
[close]

I take back my support for the Austrian faction if this is the tactic you are going to take....
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on November 17, 2013, 12:24:49 am
Oh, what do we have here...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi42.servimg.com%2Fu%2Ff42%2F12%2F22%2F09%2F10%2F274_0010.jpg&hash=caf245e65368b250d95d5b9e53017762bc87e3bc)
"The tunic for parades, the blouse for drills and in the field-blouse are made ​​of dark blue cloth. The trousers are slightly lighter blue cloth trousers, lace-up shoes are worn as footwear. The Czako was worn in parades while the a blue field cap was worn in excercises and combat. If it is cold short and blue leggings made out of cloth are worn.
The armament consists of the Mannlicher repeating rifle, Model 1888, with Gradzugverschluß and package charge."


Parade uniform
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0011.jpg&hash=095aa955f25e130b2cf3b5e0ec26ddea3457b6b3)

Marching tunic
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0012.jpg&hash=189468fc5d4d7dfd23b57fa0d54bc135ad7196ee)

Probably the most beautiful austro-hungarian march I have ever heard:
[youtube]http://www.youtube.com/watch?v=7wDpbAssXSA[/youtube]
[close]

I take back my support for the Austrian faction if this is the tactic you are going to take....
THERE IS GOING TO BE AUSTRIANS!
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on November 17, 2013, 01:26:28 am
I read this topic too Ben. Enough man.
Title: Re: Blood and Iron - General discussion.
Post by: Alan Davies on November 24, 2013, 05:00:34 pm
This question may have been asked and answered before, but what weapon(s) will the Swedish unit use?
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on November 24, 2013, 09:31:10 pm
They use the Remington Rolling block. Now get back to QI
Title: Re: Blood and Iron - General discussion.
Post by: Alan Davies on November 24, 2013, 10:38:29 pm
They use the Remington Rolling block. Now get back to QI

Thanks for the answer. I will make sure to get back to QI  :P
Title: Re: Blood and Iron - General discussion.
Post by: Elendil11 on December 07, 2013, 10:45:39 pm
Can somebody help me ? when i want to install this it tels me that i dont have Napoleonic Wars (but i have it) Can somebody write installation process. i am propably too stupid xD
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 07, 2013, 11:23:16 pm
Can somebody help me ? when i want to install this it tels me that i dont have Napoleonic Wars (but i have it) Can somebody write installation process. i am propably too stupid xD
If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 07, 2013, 11:27:07 pm
Nice event! GG
Title: Re: Blood and Iron - General discussion.
Post by: Johnny_Reb on December 16, 2013, 02:54:09 pm
Hi everyone!
I installed correctly BI but I can't find any server to play...why?
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 16, 2013, 02:55:15 pm
Servers are down until the update unfortunately, won't be long now.
Title: Re: Blood and Iron - General discussion.
Post by: Johnny_Reb on December 16, 2013, 02:58:59 pm
I see... thank you!
Hoping to play ASAP!! :)
Title: Re: Blood and Iron - General discussion.
Post by: Wilhelm on December 21, 2013, 11:44:27 am
Italy and Netherlands. Awesome ! :D

I hope we will see some  Imperial German Infantry in the Future too.  ;)


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi31.tinypic.com%2F2irp93.jpg&hash=2cf313e2a2c4771181cf6a6d7e0c08dc258d0cfb)
[close]
= In China


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm5.staticflickr.com%2F4030%2F4548078225_3993985c35_z.jpg&hash=f69259eeef1f4ce8a5ecd6d400840fd78f6cb35e)
[close]
= In Africa

Or

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.piraten-dresden.de%2Fwp-content%2Fuploads%2F2013%2F06%2FGermans_to_the_front.jpg&hash=750c379ccde8c63a641d40bdedcbfbe9e445a049)
[close]
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 21, 2013, 01:08:46 pm
Looks interesting.
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on December 21, 2013, 06:18:48 pm
Is not possible add to the game, option to change FOV in the game?
Title: Re: Blood and Iron - General discussion.
Post by: Miller on December 21, 2013, 06:22:24 pm
Superb job with the mod william  :)
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 22, 2013, 11:56:21 pm
Nice improvised event today, guys! GG
Title: Re: Blood and Iron - General discussion.
Post by: Parrot on December 23, 2013, 03:49:15 am
Nice improvised event today, guys! GG

Second that! It was amazing, surprised the server could handle it  ;D
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 24, 2013, 06:14:26 pm
Two new signatures which I'd appreciate if some people could wear around.

(https://i.imgur.com/DQvoPwI.png)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][IMG]https://i.imgur.com/DQvoPwI.png[/img][/url]

(https://i.imgur.com/s2acLtq.jpg)
Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][IMG]https://i.imgur.com/s2acLtq.jpgg[/img][/url]
Title: Re: Blood and Iron - General discussion.
Post by: Hawke on December 24, 2013, 06:17:51 pm
Nice, I'll have one.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 24, 2013, 08:05:05 pm
Merry christmas!
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on December 24, 2013, 11:36:50 pm
why not bayonets in carbiners?
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 24, 2013, 11:51:09 pm
Thanks for using the sigs.

why not bayonets in carbiners?
Carbines didnt really have bayonets and it would give less reason to use a rifle.
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on December 25, 2013, 12:35:08 pm
Carbines were shortened for easy access, I expect having a bayonet on the end would make them very unwieldy for anyone on a horse and possibly dangerous too ;).
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on December 25, 2013, 05:09:14 pm
The official server is missing??
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on December 25, 2013, 05:44:44 pm
A funny thing is when I pressed B for the bayonet on a carbine it changed from the carbine to a messed up .lod4 with one bullet and acts like a pistol.
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on December 25, 2013, 05:49:56 pm
A funny thing is when I pressed B for the bayonet on a carbine it changed from the carbine to a messed up .lod4 with one bullet and acts like a pistol.

Yes, is a bug. Please, Willhelm, fix it.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 25, 2013, 08:33:07 pm
I have the solution.
Don't press B with a carbine.

Otherwise i don't know how to fix it.
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on December 25, 2013, 08:38:29 pm
I have the solution.
Don't press B with a carbine.

Otherwise i don't know how to fix it.

and the random crashes?? Is very common.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 25, 2013, 08:43:46 pm
I have the solution.
Don't press B with a carbine.

Otherwise i don't know how to fix it.

and the random crashes?? Is very common.
Never happened to me.
Title: Re: Blood and Iron - General discussion.
Post by: Thvle on December 25, 2013, 08:51:42 pm
Yes, it is because of some custom maps. In the officia server, a server administrator that was because of some maps.
Title: Re: Blood and Iron - General discussion.
Post by: Parrot on December 25, 2013, 09:59:03 pm
Yes, it is because of some custom maps. In the officia server, a server administrator that was because of some maps.

Yeah someone in our group found a spot on that palisade outpost map that would make you crash whenever you went inside it. I think it was on the left hand side of the outpost from the defender's perspective...
Title: Re: Blood and Iron - General discussion.
Post by: Frederik on December 25, 2013, 11:04:35 pm
A bug like this also exist on one North and south map.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 26, 2013, 02:33:18 pm
Event thread is now complete.
www.fsegames.eu/forum/index.php?topic=11639.msg423872
Title: Re: Blood and Iron - General discussion.
Post by: VSharp on December 26, 2013, 02:54:50 pm
I'm donwloading new version ! Can't wait !  :D
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on December 26, 2013, 03:07:55 pm
Event thread is now complete.
www.fsegames.eu/forum/index.php?topic=11639.msg423872

Oh god, the rounds are all going to end in awkward Medic fist fights.
Title: Re: Blood and Iron - General discussion.
Post by: Pazu the Kitsune on December 26, 2013, 11:14:07 pm
Heres a question - Do owners of Blood and Iron mod servers have to obey by the rules posted here https://www.fsegames.eu/forum/index.php?topic=2746.0 (https://www.fsegames.eu/forum/index.php?topic=2746.0)
?

If so I may have a case of some serious abuse.....
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on December 26, 2013, 11:27:04 pm
Heres a question - Do owners of Blood and Iron mod servers have to obey by the rules posted here https://www.fsegames.eu/forum/index.php?topic=2746.0 (https://www.fsegames.eu/forum/index.php?topic=2746.0)
?

If so I may have a case of some serious abuse.....
Those are rules for the NW official servers only. (The ones hosted by FSE)
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 26, 2013, 11:27:19 pm
Rules specific to the gameplay may differ, whats the problem?
Title: Re: Blood and Iron - General discussion.
Post by: Johnny_Reb on December 27, 2013, 03:21:38 pm
You only have one server available at the moment?
Title: Re: Blood and Iron - General discussion.
Post by: Pazu the Kitsune on December 27, 2013, 09:36:16 pm
Right, well for now ill just show these screenshots....they kinda speak for themselves.

---------------

Spoiler
Screenshots - Krupp_Server 12/26/12

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00010.jpg&hash=d30aabbb4620739c41dbdae178171a549a1a89fe)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00002.jpg&hash=fd4d3a3a0e4019926cdedc0acf0523230a8c6e65)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00014.jpg&hash=f8e3435c3470ce7b403961df27311c57c92c89b5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00012.jpg&hash=db5d4b818f5487a1c456e890a4e37481bde3d57b)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00018.jpg&hash=06139a88446fe0fed85c4e3285f5389dfcfbc9d6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00020.jpg&hash=89944d7faab376063d32b4d532f21a31524adf09)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00026.jpg&hash=ba02daeb4e28746c814fd2477be649cecc90e252)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00024.jpg&hash=160906b58e51ebd2a15987f69806df9d35387fa3)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00028.jpg&hash=891bd1616e40677a644f336b9640727f35f26bc0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00033.jpg&hash=60024d7bccb5d439cbc672f7da0c6f6c2c137c10)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00030.jpg&hash=81fb13d586fb44399138bca1e77217ceb6a87dab)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00029.jpg&hash=72567b57997725ad100b3db01104151eb6045333)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00037.jpg&hash=04d85f02887294167803caf25ed9d0a923941d22)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00039.jpg&hash=00c7dc51ab2e46b4706b0b6cbdd450c93d0d7d66)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00041.jpg&hash=5dc5ff489cea63d143d53d117d301144b0759d99)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00043.jpg&hash=170309dde7893b2a7bfce43a9d38d34d22557df1)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00049.jpg&hash=008a5d513e38d4d32b9d0297b9c80fcf22652116)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00050.jpg&hash=67eef1a9b41fd56a6d421cc4a0c2b03a63bbb1b2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00052.jpg&hash=67aaf10be200e8915d76ab4c4c951a62e0724ad5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00051.jpg&hash=185876dd47cb3ec9966f75507bd5f72e725d4a5a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00055.jpg&hash=b8981f7ceb4cfbec8bbb5f776146e69730411a70)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00059.jpg&hash=003c0b1e771c0a728d8dd0921473e1fd06486780)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00057.jpg&hash=28b4d50afee68805b32a3a3beec7b760251c538e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00060.jpg&hash=5fc534e6f90a47140b2eea49340cc157c6c762f9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00061.jpg&hash=c15857ba1de05fadb3eaaf28082b911804810e3d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00062.jpg&hash=0b315975bae840ea66046687ee7f237d5dd0a1e6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00063.jpg&hash=31b2d2e422af3a89c6d63417d5b0fa4c0c6dd5ba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00066.jpg&hash=1d399243b560994c6b1c7e7ab448004b4d07c240)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00064.jpg&hash=a1604344cb61c81a220df0f70ee8b18a0bcc19b8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00071.jpg&hash=b95d2f5bdefbde780688547ef5a4a35c8aab6865)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00072.jpg&hash=8689baf0a56a125610e92e788202f64ad110f3ef)
[close]
Title: Re: Blood and Iron - General discussion.
Post by: TORN on December 27, 2013, 09:42:24 pm
That's a private server not the official one.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 27, 2013, 10:04:17 pm
We have no power over that server.
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on December 27, 2013, 10:36:03 pm
So play on the official server. Exactly why i haven't given server files out.
Title: Re: Blood and Iron - General discussion.
Post by: Eatjello on December 27, 2013, 10:39:27 pm
Right, well for now ill just show these screenshots....they kinda speak for themselves.

---------------

Spoiler
Screenshots - Krupp_Server 12/26/12

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00010.jpg&hash=d30aabbb4620739c41dbdae178171a549a1a89fe)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00002.jpg&hash=fd4d3a3a0e4019926cdedc0acf0523230a8c6e65)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00014.jpg&hash=f8e3435c3470ce7b403961df27311c57c92c89b5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00012.jpg&hash=db5d4b818f5487a1c456e890a4e37481bde3d57b)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00018.jpg&hash=06139a88446fe0fed85c4e3285f5389dfcfbc9d6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00020.jpg&hash=89944d7faab376063d32b4d532f21a31524adf09)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00026.jpg&hash=ba02daeb4e28746c814fd2477be649cecc90e252)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00024.jpg&hash=160906b58e51ebd2a15987f69806df9d35387fa3)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00028.jpg&hash=891bd1616e40677a644f336b9640727f35f26bc0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00033.jpg&hash=60024d7bccb5d439cbc672f7da0c6f6c2c137c10)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00030.jpg&hash=81fb13d586fb44399138bca1e77217ceb6a87dab)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00029.jpg&hash=72567b57997725ad100b3db01104151eb6045333)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00037.jpg&hash=04d85f02887294167803caf25ed9d0a923941d22)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00039.jpg&hash=00c7dc51ab2e46b4706b0b6cbdd450c93d0d7d66)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00041.jpg&hash=5dc5ff489cea63d143d53d117d301144b0759d99)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00043.jpg&hash=170309dde7893b2a7bfce43a9d38d34d22557df1)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00049.jpg&hash=008a5d513e38d4d32b9d0297b9c80fcf22652116)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00050.jpg&hash=67eef1a9b41fd56a6d421cc4a0c2b03a63bbb1b2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00052.jpg&hash=67aaf10be200e8915d76ab4c4c951a62e0724ad5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00051.jpg&hash=185876dd47cb3ec9966f75507bd5f72e725d4a5a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00055.jpg&hash=b8981f7ceb4cfbec8bbb5f776146e69730411a70)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00059.jpg&hash=003c0b1e771c0a728d8dd0921473e1fd06486780)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00057.jpg&hash=28b4d50afee68805b32a3a3beec7b760251c538e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00060.jpg&hash=5fc534e6f90a47140b2eea49340cc157c6c762f9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00061.jpg&hash=c15857ba1de05fadb3eaaf28082b911804810e3d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00062.jpg&hash=0b315975bae840ea66046687ee7f237d5dd0a1e6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00063.jpg&hash=31b2d2e422af3a89c6d63417d5b0fa4c0c6dd5ba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00066.jpg&hash=1d399243b560994c6b1c7e7ab448004b4d07c240)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00064.jpg&hash=a1604344cb61c81a220df0f70ee8b18a0bcc19b8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00071.jpg&hash=b95d2f5bdefbde780688547ef5a4a35c8aab6865)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00072.jpg&hash=8689baf0a56a125610e92e788202f64ad110f3ef)
[close]

O_O
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 27, 2013, 11:19:06 pm
As you can see. Nazis get mad with power :P
Title: Re: Blood and Iron - General discussion.
Post by: LordAdder on December 27, 2013, 11:20:16 pm
Right, well for now ill just show these screenshots....they kinda speak for themselves.

---------------

Spoiler
Screenshots - Krupp_Server 12/26/12

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00010.jpg&hash=d30aabbb4620739c41dbdae178171a549a1a89fe)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00002.jpg&hash=fd4d3a3a0e4019926cdedc0acf0523230a8c6e65)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00014.jpg&hash=f8e3435c3470ce7b403961df27311c57c92c89b5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00012.jpg&hash=db5d4b818f5487a1c456e890a4e37481bde3d57b)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00018.jpg&hash=06139a88446fe0fed85c4e3285f5389dfcfbc9d6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00020.jpg&hash=89944d7faab376063d32b4d532f21a31524adf09)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00026.jpg&hash=ba02daeb4e28746c814fd2477be649cecc90e252)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00024.jpg&hash=160906b58e51ebd2a15987f69806df9d35387fa3)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00028.jpg&hash=891bd1616e40677a644f336b9640727f35f26bc0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00033.jpg&hash=60024d7bccb5d439cbc672f7da0c6f6c2c137c10)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00030.jpg&hash=81fb13d586fb44399138bca1e77217ceb6a87dab)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00029.jpg&hash=72567b57997725ad100b3db01104151eb6045333)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00037.jpg&hash=04d85f02887294167803caf25ed9d0a923941d22)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00039.jpg&hash=00c7dc51ab2e46b4706b0b6cbdd450c93d0d7d66)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00041.jpg&hash=5dc5ff489cea63d143d53d117d301144b0759d99)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00043.jpg&hash=170309dde7893b2a7bfce43a9d38d34d22557df1)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00049.jpg&hash=008a5d513e38d4d32b9d0297b9c80fcf22652116)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00050.jpg&hash=67eef1a9b41fd56a6d421cc4a0c2b03a63bbb1b2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00052.jpg&hash=67aaf10be200e8915d76ab4c4c951a62e0724ad5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00051.jpg&hash=185876dd47cb3ec9966f75507bd5f72e725d4a5a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00055.jpg&hash=b8981f7ceb4cfbec8bbb5f776146e69730411a70)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00059.jpg&hash=003c0b1e771c0a728d8dd0921473e1fd06486780)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00057.jpg&hash=28b4d50afee68805b32a3a3beec7b760251c538e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00060.jpg&hash=5fc534e6f90a47140b2eea49340cc157c6c762f9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00061.jpg&hash=c15857ba1de05fadb3eaaf28082b911804810e3d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00062.jpg&hash=0b315975bae840ea66046687ee7f237d5dd0a1e6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00063.jpg&hash=31b2d2e422af3a89c6d63417d5b0fa4c0c6dd5ba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00066.jpg&hash=1d399243b560994c6b1c7e7ab448004b4d07c240)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00064.jpg&hash=a1604344cb61c81a220df0f70ee8b18a0bcc19b8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00071.jpg&hash=b95d2f5bdefbde780688547ef5a4a35c8aab6865)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00072.jpg&hash=8689baf0a56a125610e92e788202f64ad110f3ef)
[close]

This is what happens when you own a server, there is a possibility of you becoming a Power abusing dick head.
How sad....
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on December 28, 2013, 12:32:50 am
Right, well for now ill just show these screenshots....they kinda speak for themselves.

---------------

Spoiler
Screenshots - Krupp_Server 12/26/12

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00010.jpg&hash=d30aabbb4620739c41dbdae178171a549a1a89fe)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00002.jpg&hash=fd4d3a3a0e4019926cdedc0acf0523230a8c6e65)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00014.jpg&hash=f8e3435c3470ce7b403961df27311c57c92c89b5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00012.jpg&hash=db5d4b818f5487a1c456e890a4e37481bde3d57b)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00018.jpg&hash=06139a88446fe0fed85c4e3285f5389dfcfbc9d6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00020.jpg&hash=89944d7faab376063d32b4d532f21a31524adf09)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00026.jpg&hash=ba02daeb4e28746c814fd2477be649cecc90e252)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00024.jpg&hash=160906b58e51ebd2a15987f69806df9d35387fa3)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00028.jpg&hash=891bd1616e40677a644f336b9640727f35f26bc0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00033.jpg&hash=60024d7bccb5d439cbc672f7da0c6f6c2c137c10)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00030.jpg&hash=81fb13d586fb44399138bca1e77217ceb6a87dab)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00029.jpg&hash=72567b57997725ad100b3db01104151eb6045333)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00037.jpg&hash=04d85f02887294167803caf25ed9d0a923941d22)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00039.jpg&hash=00c7dc51ab2e46b4706b0b6cbdd450c93d0d7d66)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00041.jpg&hash=5dc5ff489cea63d143d53d117d301144b0759d99)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00043.jpg&hash=170309dde7893b2a7bfce43a9d38d34d22557df1)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00049.jpg&hash=008a5d513e38d4d32b9d0297b9c80fcf22652116)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00050.jpg&hash=67eef1a9b41fd56a6d421cc4a0c2b03a63bbb1b2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00052.jpg&hash=67aaf10be200e8915d76ab4c4c951a62e0724ad5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00051.jpg&hash=185876dd47cb3ec9966f75507bd5f72e725d4a5a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00055.jpg&hash=b8981f7ceb4cfbec8bbb5f776146e69730411a70)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00059.jpg&hash=003c0b1e771c0a728d8dd0921473e1fd06486780)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00057.jpg&hash=28b4d50afee68805b32a3a3beec7b760251c538e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00060.jpg&hash=5fc534e6f90a47140b2eea49340cc157c6c762f9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00061.jpg&hash=c15857ba1de05fadb3eaaf28082b911804810e3d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00062.jpg&hash=0b315975bae840ea66046687ee7f237d5dd0a1e6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00063.jpg&hash=31b2d2e422af3a89c6d63417d5b0fa4c0c6dd5ba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00066.jpg&hash=1d399243b560994c6b1c7e7ab448004b4d07c240)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00064.jpg&hash=a1604344cb61c81a220df0f70ee8b18a0bcc19b8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00071.jpg&hash=b95d2f5bdefbde780688547ef5a4a35c8aab6865)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00072.jpg&hash=8689baf0a56a125610e92e788202f64ad110f3ef)
[close]

This is not cool, nor funny.
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on December 28, 2013, 02:24:43 pm
He seems like a complete twunt, we should keep him. xD
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 28, 2013, 03:05:51 pm
He seems like a complete twunt, we should keep him. xD
Not only a twunt, but an idiot as well since he thinks he can be a nazi and a monarchist at the same time.
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on December 28, 2013, 03:10:09 pm
For a growing mod community that is all kinds of bad. I'd change the password and start giving Admin positions again to people that are proven to not be terrible human beings.
Title: Re: Blood and Iron - General discussion.
Post by: Wismar on December 28, 2013, 03:15:11 pm
For a growing mod community that is all kinds of bad. I'd change the password and start giving Admin positions again to people that are proven to not be terrible human beings.
It's not the official server! The admins and Willhelm can do bugger all to stop them. They somehow set up a private server on their own. The only thing we can do is to advise people so they don't go on there.

Any other server then the official one is f*cked up
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on December 28, 2013, 03:24:38 pm
Even so, it makes us all look like twunts. So yeah anyone reading this go on the cool official server instead  8).

To whomever owns that server be a cool dude and get rid of that guy. He drags everyone else down to his level in the mud and is slowly killing the NW community in the long term. And this mod is pretty well done and doesn't deserve to die an undignified death like that.
Title: Re: Blood and Iron - General discussion.
Post by: Jelly on December 28, 2013, 03:25:24 pm
I like this new word 'twunt'.
Title: Re: Blood and Iron - General discussion.
Post by: TORN on December 28, 2013, 04:39:52 pm
curse words are not allowed so we shall create our own.
Title: Re: Blood and Iron - General discussion.
Post by: BSM 'Shut up' Williams on December 28, 2013, 04:41:33 pm
I like this new word 'twunt'.

Me too.
Title: Re: Blood and Iron - General discussion.
Post by: Derpingtonpryce on January 04, 2014, 03:59:28 pm
Right, well for now ill just show these screenshots....they kinda speak for themselves.

---------------

Spoiler
Screenshots - Krupp_Server 12/26/12

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00010.jpg&hash=d30aabbb4620739c41dbdae178171a549a1a89fe)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00002.jpg&hash=fd4d3a3a0e4019926cdedc0acf0523230a8c6e65)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00014.jpg&hash=f8e3435c3470ce7b403961df27311c57c92c89b5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00012.jpg&hash=db5d4b818f5487a1c456e890a4e37481bde3d57b)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00018.jpg&hash=06139a88446fe0fed85c4e3285f5389dfcfbc9d6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00020.jpg&hash=89944d7faab376063d32b4d532f21a31524adf09)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00026.jpg&hash=ba02daeb4e28746c814fd2477be649cecc90e252)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00024.jpg&hash=160906b58e51ebd2a15987f69806df9d35387fa3)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00028.jpg&hash=891bd1616e40677a644f336b9640727f35f26bc0)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00033.jpg&hash=60024d7bccb5d439cbc672f7da0c6f6c2c137c10)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00030.jpg&hash=81fb13d586fb44399138bca1e77217ceb6a87dab)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00029.jpg&hash=72567b57997725ad100b3db01104151eb6045333)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00037.jpg&hash=04d85f02887294167803caf25ed9d0a923941d22)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00039.jpg&hash=00c7dc51ab2e46b4706b0b6cbdd450c93d0d7d66)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00041.jpg&hash=5dc5ff489cea63d143d53d117d301144b0759d99)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00043.jpg&hash=170309dde7893b2a7bfce43a9d38d34d22557df1)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00049.jpg&hash=008a5d513e38d4d32b9d0297b9c80fcf22652116)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00050.jpg&hash=67eef1a9b41fd56a6d421cc4a0c2b03a63bbb1b2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00052.jpg&hash=67aaf10be200e8915d76ab4c4c951a62e0724ad5)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00051.jpg&hash=185876dd47cb3ec9966f75507bd5f72e725d4a5a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00055.jpg&hash=b8981f7ceb4cfbec8bbb5f776146e69730411a70)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00059.jpg&hash=003c0b1e771c0a728d8dd0921473e1fd06486780)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00057.jpg&hash=28b4d50afee68805b32a3a3beec7b760251c538e)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00060.jpg&hash=5fc534e6f90a47140b2eea49340cc157c6c762f9)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00061.jpg&hash=c15857ba1de05fadb3eaaf28082b911804810e3d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00062.jpg&hash=0b315975bae840ea66046687ee7f237d5dd0a1e6)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00063.jpg&hash=31b2d2e422af3a89c6d63417d5b0fa4c0c6dd5ba)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00066.jpg&hash=1d399243b560994c6b1c7e7ab448004b4d07c240)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00064.jpg&hash=a1604344cb61c81a220df0f70ee8b18a0bcc19b8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00071.jpg&hash=b95d2f5bdefbde780688547ef5a4a35c8aab6865)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi185.photobucket.com%2Falbums%2Fx282%2FPazu-Kitsune%2FTWCommunity%2F2013-12-26_00072.jpg&hash=8689baf0a56a125610e92e788202f64ad110f3ef)
[close]

All dat aboose...
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on January 04, 2014, 04:04:18 pm
I love the "If you run low on buildpoints you have wasted them" And the next few pictures xD
Title: Re: Blood and Iron - General discussion.
Post by: Fitz on January 05, 2014, 05:06:24 pm
Just like to point out that not all un-official servers are like that one, our 33rdRoF_Official_Server only has admins that know what they're doing and have absolute trust to do the correct thing, if you have any issues on the server please don't hesitate to add me on steam [33rd]Fitz and report any and all admin abuse etc.

Thanks,
Fitz
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on January 05, 2014, 06:45:00 pm
Just like to point out that not all un-official servers are like that one, our 33rdRoF_Official_Server only has admins that know what they're doing and have absolute trust to do the correct thing, if you have any issues on the server please don't hesitate to add me on steam [33rd]Fitz and report any and all admin abuse etc.

Thanks,
Fitz
No offense but seeing as you're in the 33rd ROF your post could be biased advertising.

Spoiler
pay me and i'll be quiet  ;)
[close]
Title: Re: Blood and Iron - General discussion.
Post by: Fitz on January 05, 2014, 07:11:58 pm
:P I'm just saying i've had no complaints and anyone that has complaints to tell me :)
Title: Re: Blood and Iron - General discussion.
Post by: Willhelm on January 10, 2014, 08:13:14 pm
Cleared out the events board of the dead ones, looks neater now.
Title: Re: Blood and Iron - General discussion.
Post by: Museal on July 23, 2014, 11:46:04 am
Is there any events running in BI at the moment as I'm having difficulty locating a mid week event (Wednesday-Thursday maybe Friday) as all I have seen have been canceled
Title: Re: Blood and Iron - General discussion.
Post by: LordAdder on July 24, 2014, 05:13:13 am
Will you add B&I to Steam Workshop?
Title: Re: Blood and Iron - General discussion.
Post by: Nipplestockings on July 24, 2014, 05:52:49 am
Will you add B&I to Steam Workshop?

The steam workshop only accepts mods up to 200 MB, or something around that I believe. Only allows for smaller modifications, not big overhauls unfortunately.
Title: Re: Blood and Iron - General discussion.
Post by: LordAdder on July 24, 2014, 06:20:52 am
Will you add B&I to Steam Workshop?

The steam workshop only accepts mods up to 200 MB, or something around that I believe. Only allows for smaller modifications, not big overhauls unfortunately.

Strange... I saw North and South and Bello Civili on the Workshop and those were some pretty large overhauls
Title: Re: Blood and Iron - General discussion.
Post by: usnavy30 on July 24, 2014, 07:27:27 am
Will you add B&I to Steam Workshop?

The steam workshop only accepts mods up to 200 MB, or something around that I believe. Only allows for smaller modifications, not big overhauls unfortunately.

Strange... I saw North and South and Bello Civili on the Workshop and those were some pretty large overhauls
All bigger mods are using the workshop for getting the mods known more to the global community. N&S and BC are not really downloadable via the Steam Workshop same goes for all bigger mods that are not simple add-ons. the 200 MB limit really cripples putting anything bigger on there.
Title: Re: Blood and Iron - General discussion.
Post by: LordAdder on July 24, 2014, 04:53:25 pm
Will you add B&I to Steam Workshop?

The steam workshop only accepts mods up to 200 MB, or something around that I believe. Only allows for smaller modifications, not big overhauls unfortunately.

Strange... I saw North and South and Bello Civili on the Workshop and those were some pretty large overhauls
All bigger mods are using the workshop for getting the mods known more to the global community. N&S and BC are not really downloadable via the Steam Workshop same goes for all bigger mods that are not simple add-ons. the 200 MB limit really cripples putting anything bigger on there.

That explains why N&S won't actually download on my Warband.....

Never mind about going on Workshop :P (Well you could to spread the word of the mod more)
Title: Re: Blood and Iron - General discussion.
Post by: Parrot on July 24, 2014, 06:04:16 pm
We'll probably do the same thing as Hinkel (in regards to the workshop) when the next update is released...
Title: Re: Blood and Iron - General discussion.
Post by: Alan Davies on August 01, 2014, 10:02:07 am
If this comes out before 1st September we could have a public Sedan battle :3 The French side disorganized and the Prussian side organized, also Krupp guns :D
Title: Re: Blood and Iron - General discussion.
Post by: EdwardC on August 04, 2014, 10:36:31 am
If this comes out before 1st September we could have a public Sedan battle :3 The French side disorganized and the Prussian side organized, also Krupp guns :D

That sounds cool my friend.
Title: Re: Blood and Iron - General discussion.
Post by: DanyEle on August 04, 2014, 10:44:11 am
I think the 200 MBs limit got removed, as stated in this post http://forums.taleworlds.com/index.php/topic,307509.msg7341243.html#msg7341243

Quote
Quote from: usnavy30 on July 25, 2014, 10:09:56 PM
6. Lastly just how big of a size limit to maximum are we talking about?
Should be pretty big. If you run into a limit, let us know.
Title: Re: Blood and Iron - General discussion.
Post by: SeanBeansShako on August 04, 2014, 03:05:35 pm
Well that is an interesting development and should help not only get the word out for other multiplayer mods for Warband and NW but make it easy to plug in and drop it.

Title: Re: Blood and Iron - General discussion.
Post by: Ry1459 on January 16, 2015, 03:29:19 am
If I may ask, is there anyway to port the "French Farm" map from B&I to NW/N&S? I'm talking about the one from custom battles. I prefer the version in B&I as it is just a flat and open field where I charge my men into a deadly volley  ::) Any response would be great.
Title: Re: Blood and Iron - General discussion.
Post by: Parrot on January 16, 2015, 09:38:52 am
If I may ask, is there anyway to port the "French Farm" map from B&I to NW/N&S? I'm talking about the one from custom battles.

Yup, you just need the scene file from SceneObj and the scene code from scenes.txt. Paste it in the mod you want to use it in and paste the scene code in the mod's scenes.txt file and you're good to go.
Title: Re: Blood and Iron - General discussion.
Post by: Ry1459 on January 16, 2015, 04:37:20 pm
If I may ask, is there anyway to port the "French Farm" map from B&I to NW/N&S? I'm talking about the one from custom battles.

Yup, you just need the scene file from SceneObj and the scene code from scenes.txt. Paste it in the mod you want to use it in and paste the scene code in the mod's scenes.txt file and you're good to go.
Oh ok, thanks for the help Parrot  :D
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on February 21, 2015, 10:37:01 pm
I have an idea, why not add brass bands?! :D
Title: Re: Blood and Iron - General discussion.
Post by: EdwardC on February 22, 2015, 04:34:00 am
Bumping this thread
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg.4plebs.org%2Fboards%2Ftg%2Fimage%2F1384%2F49%2F1384496577731.gif&hash=b2969c9726a5ba4c5a17484cdf1bac907596f05f)
[close]
Title: Re: Blood and Iron - General discussion.
Post by: wiener_snitzel on July 17, 2016, 03:25:49 pm
Its proberly a bit late for suggestions but something there where really missing in North and South where those noice terrain borders, please add them to Blood and Iron they do so must for the feel of a mod. I added some to my north and south and it looks great :)

(https://i.imgur.com/xx0M6xI.jpg)

edit- link for inspiration https://www.fsegames.eu/forum/index.php?topic=32416.0
Title: Re: Blood and Iron - General discussion.
Post by: Carson on July 24, 2016, 02:47:51 am
There is now an event hosted by the USMC on Saturdays at 8pmEST. Check out the event here: https://www.fsegames.eu/forum/index.php?topic=32608.0
Title: Re: Blood and Iron - General discussion.
Post by: Glenn on July 24, 2016, 10:36:58 am
so my reg and I were just having fun with this mod with the throwable bayonets

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F264968922216299796%2F2DFC59DDA9FF02F2EF28AEF32368446CBA4ED614%2F&hash=97bb9fdd48e38cf106621514812912e940ca85be)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F264968922216299615%2F404276736A8D441348CF4CD799F9B0E64B8116E1%2F&hash=d71dfb2ee7a390c39e4434f50ea153124d6852f9)
[close]

Overall I am really enjoying this mod! Also, the USMC is hosting a NA B&I event on Saturdays @ 8 EST! Hope to see regiments show up!
Title: Re: Blood and Iron - General discussion.
Post by: Cara on July 24, 2016, 10:58:58 am
Great fun indeed :D
Title: Re: Blood and Iron - General discussion.
Post by: Lord MacLachlan on July 24, 2016, 06:41:16 pm
Having a little trouble - After installing the mod through the installer and running the game with the option provided, I get an error saying 'The system cannot find the file specified.' I then look in the normal m&b launcher and its not there, and definitely not in the directory.

Anyone know a fix?

Or could anyone possibly make a manual file download?
Title: Re: Blood and Iron - General discussion.
Post by: Wigster600 on July 24, 2016, 06:45:35 pm
Having a little trouble - After installing the mod through the installer and running the game with the option provided, I get an error saying 'The system cannot find the file specified.' I then look in the normal m&b launcher and its not there, and definitely not in the directory.

Anyone know a fix?

Or could anyone possibly make a manual file download?
My friend mentioned he was suffering an issue similar to this.

Personally I can't get past the loading textures, the bare just stops at the base of the horses bridle on the loading screen, tried the Large Acess Aware you recommended, unfortunately it didn't change the situation i'm in.
Title: Re: Blood and Iron - General discussion.
Post by: Bloody Bayonet Gaming on July 25, 2016, 03:14:05 am
There is now an event hosted by the USMC on Saturdays at 8pmEST. Check out the event here: https://www.fsegames.eu/forum/index.php?topic=32608.0
Title: Re: Blood and Iron - General discussion.
Post by: Hesse on July 25, 2016, 06:25:21 am

Personally I can't get past the loading textures, the bare just stops at the base of the horses bridle on the loading screen, tried the Large Acess Aware you recommended, unfortunately it didn't change the situation i'm in.

Having the same issue, but I have played the game several times before it started to happen.
Title: Re: Blood and Iron - General discussion.
Post by: Dozdhik on July 25, 2016, 08:29:32 am
lol.I love dat undertale songs in main menu ;D
Title: Re: Blood and Iron - General discussion.
Post by: Malkolm R. Lind on July 25, 2016, 09:16:18 am
lol.I love dat undertale songs in main menu ;D
Wtf? How come I never heard it!?!?!? ;-;

Edit: Yeah... I launched the mod and immediately heard "Hopes & Dreams". Best mod ever!