Author Topic: Star Wars: Bear Force II - 1.0 Released*  (Read 14157 times)

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Offline BNS Marko

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Star Wars: Bear Force II - 1.0 Released*
« on: September 02, 2015, 10:34:27 pm »




STAR WARS: BEAR FORCE II








DEVELOPMENT TEAM

MARKO
MOD COORDINATOR, CODING, LEVEL DESIGN

MARK
MOD COORDINATOR, 3D/2D, LEVEL DESIGN

THERETOR
MUSIC COMPOSER & SOUND

DARTH MONGOL
3D & 2D

DOZHDIK
LEVEL DESIGN

A W O O 5 6 7 0 9
3D

Previously active
EXIMA
MOD COORDINATOR, 3D, 2D

_SEBASTIAN_
CODING

VELORN
LEVEL DESIGN

GAZERBEAM
LEVEL DESIGN

SPITFIREBOY
3D

KINGHAAS
3D

ESTOGAMO
LEVEL DESIGN

CRUOR VOLT
3D & 2D

PEPPE019
3D, 2D & ANIMATIONS

KRAFTER
CODING & SCRIPTING

NEGAST
3D, 2D & LEVEL DESIGN

COMRADE TEMUZU
LEVEL DESIGN

KTANJEL
3D & 2D

SLYTACULAR
3D & 2D

LIONSTRONG
3D & 2D

GOTHIC KNIGHT
3D & 2D

USAMA EZZADIN
3D & 2D

KICKING JOUB
LEVEL DESIGN

ALPHA
LEVEL DESIGN

LOLMAN1C
LEVEL DESIGN

ILLUMINATI
CODING

BELENDOR/EFE KARACAR
2D, AI CODING, ANIMATIONS

SYNTHLYN-X
3D, ANIMATIONS & RIGGING

SJANA WILGANI
2D

WEREN
3D, ENVIRONMENT & CHARACTERS

YABACK
LEVEL DESIGN
[close]

CONTRIBUTORS
Spoiler
TONY
WRITING

REUS
MODDB LAYOUT, AUDIO

JAAKKO
3D & ENVIRONMENT

SIONFEL
3D & ENVIRONMENT

AGENT JACK BAUER
3D, ENVIRONMENT & ANIMATIONS

ARTIZAN
3D & 2D

AUSTRO
3D & 2D

BARF
3D & 2D

BENDIK
3D & 2D

GREENSTALKER
3D & 2D

NEMERIUS
3D & 2D

TEUN
LEVEL DESIGN

TINTIN
2D

LE FABULOUS UNICORN
2D

LIMIK/EARENDIL
CODING

DARTHKILLER454
AI

MATTHEW VANSTON
Voice Acting

MOXENIAL
Voice Acting

NEVER NOT NINJA
Voice Acting

THE INVISIBLE DAVIS
Voice Acting

FORREST MCGILVRAY
Voice Acting

[close]
CREDITS
Spoiler
Wolfstar for his module system.

La Grandmaster for his menu fog and answering many of our questions.

Scar for this beautiful thread format.

Gokiller for his scenes.

Highlander for creating an amazing mod and allowing us to continue his project.

DanyEle for creating the amazing 0.32 version and allowing us to continue the project.

dariel for his Star Wars EU OSP.

minnakodunum for his Kill-Assist-System.

Gotha for his scripting and developing the awesome Adimi Tools.

Karantukki for his models, textures and scenes.

Apocalipto for his models and textures.

Lastman for his scenes.

Call to Arms Community for their continued support of the mod.

r/mountandblade for their continued support of the mod.

Rome at War development team for their help with the inventory system.

Mount&Blade Modding Discord for answering all of our boring questions.

Barf for his Mandalorian, clone and droid models.

Slypear, for providing awesome sound resources.

Faradon for his lightsaber models.

NPC99 and Silen for their help with collisions.

Badabam, Star Wars, Conquest and Pizzetta for sound effects.

Shredzorz for the Westar pistols, a space ship and coding support.

Arch3r for his Invasion OSP.

Artizan for creating two blasters.

Ma?cel for a Sith helmet.

Longshaft, Patta, nemeruis and Nordwolf for their scenes.

ThaneWulfgharn for his Vibroblade model.

Lux & Arkonne Assault for letting us use some stuff.

Artizan, Matthieu & Galactic Voyage for allowing us to use their music.

Vornne for his Admin Enhancement modification.

Rigadoon for his Kashyyyk models.

Captain Tributon for his models.

dr.lowpol for his TX-130 model.

Janus for his installer script.
[close]
COMMUNITY TEAM
Spoiler
Community Management
Mark
Ianitori
MatiasHogden
Owen
Axwen

Community Administration
Sleekphantom
Akreal
Cleric
Dredd
Torkell

Gameserver Administration
Leinand
Neyth
Shin
Swatosj
Echo

[close]


OUR GOAL

Star Wars: Bear Force II was originally a project first developed by Highlander, then by DanyEle for Mount&Blade: Warband.

In 2015. the current development team, which is headed by Marko and Exima, took over development. Our vision was and is clear - to make an immersive, fun and technically advanced Multiplayer mod. Bear Force II currently offers you the only real shooter experience on Warband, combined with preserved melee combat and fantastic force powers for the melee users. In September 2017. the development was continued by Mark and goes on to date.

We hope you will enjoy the mod as much as we enjoyed making it. See you on the battlefield!


FEATURES AND FREQUENTLY ASKED QUESTIONS
  • 6 factions and over 30 unique classes
  • Jedi and Sith, force powers(Jump, Teleport, Lightning, Counter and more)
  • Immersive Star Wars setting on more than 70 maps
  • All kinds of lightsabers in many colours, including double-bladed ones
  • Fully automatic, complex shooting system with over 40 weapons, different aiming modes, hit feedback
  • Jetpacks!
  • Grenades, smoke grenades, detonation packs, rocket launchers
  • Medics and healing
"How can I help?"
Spread the word about this modification! Wear one of our signatures, stay active on our forum page, tells your friends about this modification and link them this page. Suggestions regarding future features are also more than welcome!

"When are players active on this mod?"
We have public events held every Friday, Saturday at 8pm GMT(EU) and every Friday, Saturday and Sunday at 6pm EST(NA).

"I'd like to join the development team, I offer X."
Please send me a Private Message, we are always looking for new content creators!

"Will there be Speeders?"
Who knows? Potentially in future updates!


DISCLAIMER

Ownership
All the resources used in this game are property of the Bear Force II development team and their creators. No one is allowed to use them unless he's been given our written permission. All the third-party references appearing in this mod are property of their owners. No copyright infringement intended.

GET BEAR FORCE II!

Download Full Client

Steam Workshop

- Non Steam version can be found on our Discord and on the workshop link  -


Source Code Git(as of 0.92)

Multiplayer

Singleplayer


USEFUL LINKS

ModDB Page

Events and Tournaments Board

Mod: Star Wars Conquest





« Last Edit: May 01, 2019, 11:18:19 pm by BNS Marko »

Offline BNS Marko

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Re: Bear Force II *Comeback*
« Reply #1 on: September 02, 2015, 10:35:22 pm »
I posted this in 'Other games' considering it isn't a released modification for NW. I hope it is the right place, and if not I apologise.

Hello everyone, 0.35 which was planned for public release had a 200 player test, in which we discovered some minor bugs, that are all fixed for 0.36. 0.36 should go public this Saturday.
Small, public community patch to allow us bigger events, a small breeze of new stuff and revive the public play. Also I should mention all explosives will be removed for now, until we find their crash solution.

Planned release date: Saturday, 5th September.

Quote from: Changelog
(Sebastian) Ranged weapon sounds are now triggered client side only, got rid of the related network traffic.
(Sebastian) Special light saber sounds and all additional agent animations are now triggered once by the server and are automatically synced to all clients by the engine, halved down the related network traffic.
(Sebastian) Implemented hit particle effects(ground, objects, water surface) for light bolts.
(Sebastian) Fixed wrong clothing colors and got rid of the related network traffic.
(Sebastian) Optimized the grenade and scene prop spawning related code.
(Sebastian) The crouch related network traffic has been halved.
(Sebastian) Optimized the force travel and reduced its network traffic.
(Sebastian) Removed and merged a couple of unnecessary multiplayer events and scripts for overall better performance.
(Sebastian) Several minor bug fixes.
(Teun) New map - Hoth Outpost
(Teun)New map - Kashyyk Base
(Sherlock) Added 183 new rock and mountain props(Retextured)
(Sherlock) Reworked bunker collision props, for better firing
(Sherlock) Added new fortification props
(Gothic Knight)DC-15s Carbine
(Gothic Knight)New shotgun.
(Grozni)Fixed the round timer
(Alpha)New map - Rhen Var Station
(Sherlock)Added night(evening) map version of Muunilinst - Road to Harnaidan
(Sherlock)Fixed props missing collision
(Sherlock)Increased flight speed for all bullets
(Sherlock)Retextured some props, made a Ryloth surrounding
(Sherlock)Terrain borders fix
(Sherlock)Reorganized all of the mod's resources for optimization and faster loading times. Implemented DC-15s Carbine
(Sherlock)Removed all admin tools
(Sherlock)Implemented new class marks(Infantry/Archers/Cavalry) to suit the class limits.
(Sherlock)Implemented the Adimi Tools by Gotha, features:
Spoiler
  • Slay all players/Slay a player
  • Slay all bots
  • Slay all horses
  • Set HP for everyone/Set HP for a player. - Choose a value between 0 and 101.(Set HP is used instead of the "Heal" function)
  • Make everyone (im)mortal/Make a player (im)mortal
  • Swap everyone to team 1 or team 2/Swap a player to team 1 or team 2
  • Swap teams
  • Fix everyones shield/Fix a players shield
  • Refill ammunition of everyone/Refill ammunition of a player
  • Print GameIDs
  • Join and Leave messages if anyone joins or leaves the server. 
  • Drowning 
  • Mapping Features
  • Sound and animation synchronisation is included
  • Poll Override -Admins can accept or reject the poll. If a poll is initialized a new menu will appear on the right side. If you have voted already you can open the menu manually by pressing (F7)
  • Teleport (teleport to a player... and more)
  • Improved Item Spawn System. The categorys were edited abit and have a new order now. Ecept of that you can now also select all players and you'll get a message if you've selected an invalid player.
  • Un/Mute everyone/a player
  • Admin Chat by pressing U
  • Interner Admin Chat by pressing I
  • Set Gold -You can set everyones gold or the gold of a player to an amount between -1 and 100001.
  • Five automatic server announcements
  • Automatic server announcement 
  • Every message, which was sent by the server is logged.
  • 5 seconds after map change you'll receive these informations: servername, mapname, admins who are online and the current gamemode.
  • Heal after duel for player and horse(if exist), Fixing the shield anf refilling the ammunition.
  • Crashserver -Starts a countdown at 60 seconds. If the counter reachs -1 the server crashs. An admin can stop the countdown all time of course. !Crash doesn't mean restart!
  • Kicking 
  • Horses 
  • Duel armors   
  • Trooplimiter in % (You can choose between % of the serverslots or current player amount)
  • Admin Levels (Low, Mid and High)
  • By pressing the keys O, P and Alt Gr(Alt right) you can teleport free around the map.
  • Anti straying horses 
  • 100x Custom Maps
  • A weather system -Could lag or could look worse. Use it if you want.
  • Master of the Field flag spawns 2min before end(WNL)
  • Force spawning without weapons&shields
  • Spawn Master of the Field flag immediately by pressing a button
  • Admin Speed Modifier
  • Chooseable reasons for: Kick, Ban, Mute and Slay
  • Reset Map
  • Auto team-switch after a round
  • Immortal Loop
  • Mute Loop
  • Note for a player -You started to open  the gate.. or You started to close the gate..
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(Sherlock) Gun stats rebalance(Old-->New):
Spoiler
DE-10 Blaster pistol:    Frequency(500-->600)

Westar 34 Dual:    Accuracy(300-->550)
                             Frequency(400-->650)
         
Westar 34 Single:        Frequency(400-->550)
         Accuracy(300-->350)

KYD-21 Pistol:      Frequency(400-->500)
         Accuracy(450-->400)
E-5 Blaster:
         Accuracy(250-->220)
E-5 Blaster(Aim)
         Accuracy(250-->190)
DC-15 Blaster
         Frequency(700-->650)
         
DC-15 Blaster(Aim)
         Frequency(1200-->1150)
DC-15s Blaster
         Frequency(550)
         Accuracy(280
         
DC-15s Blaster(Aim)
         Frequency(900)
         Accuracy(250)

SE-34
         Accuracy(250-->220)
Z-7 Rotary
         Frequency(90-->220)
         Accuracy(500-->300)
[close]
(Sherlock)Other minor changes, as suggested:
- Acolytes instead of Sith now
- Some spelling corrections


New shotguns
[close]
Kashyyyk - Base
[close]
Carbine
[close]
Endor - Spirit Trees
[close]
Rhen Var - Station
[close]
Adimi Tools
[close]

Offline The Mighty McLovin

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Re: Bear Force II *Comeback*
« Reply #2 on: September 02, 2015, 10:40:11 pm »
It looks amazing.. is it becoming popular again?

Offline BNS Marko

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Re: Bear Force II *Comeback*
« Reply #3 on: September 02, 2015, 10:43:26 pm »
Sure, we have regular events and over 20 clans registered on the mod forum.
The new update should liven up the public play until 0.5 comes out.

Offline The Mighty McLovin

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Re: Bear Force II *Comeback*
« Reply #4 on: September 02, 2015, 10:44:15 pm »
Well that's good news, never really got to play it while it was active.
If I can, I'll download it tomorrow.

Offline BNS Marko

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Re: Bear Force II *Comeback*
« Reply #5 on: September 02, 2015, 10:45:28 pm »
Most of the stuff is going on 0.35, which is a closed alpha version.
0.36, the public release should come out in Saturday, so it's probably best to wait for that.
You can add me on Steam if you want, BNS Marko.

Offline TORN

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Re: Bear Force II *Comeback*
« Reply #6 on: September 02, 2015, 10:50:27 pm »
Nice, I had alot of fun when this was released. I'll give it another go.

Are the Rebels and the Empire planned factions? Would love to shoot some rebels.

Offline BNS Marko

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Re: Bear Force II *Comeback*
« Reply #7 on: September 02, 2015, 11:01:28 pm »
Yes, for 1.0.

Offline BNS Marko

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Re: Bear Force II *Comeback*
« Reply #8 on: September 05, 2015, 07:33:56 pm »
ModDB download(.exe):http://www.moddb.com/mods/star-wars-bear-force-ii/downloads/bear-force-ii-036

Alternative mirrors(.exe):
https://mega.nz/#!9dlDwC7I!dRPyuoyynxq3_ZdXBUYZa9uDtKoLXeAGF7nE0SelrGI
Alternative mirrors(.rar):
https://mega.nz/#!GQYVDILB!toHeVS-xxaAvb3SN-MYzyki9nXobM-gajbhAaDDohRc
Alternative mirrors(.zip):
https://mega.nz/#!7URnjaLT!9YcGgN6DEEB6JkLGqsTcp4NrEBwzf2gFmXhiheLon7Y

Public event: 7 GMT
Teamspeak(optional): 188.165.234.120:9990
« Last Edit: March 15, 2018, 11:41:20 am by Vincenzo »

Offline William

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Re: Bear Force II *Comeback*
« Reply #9 on: September 05, 2015, 09:03:35 pm »
Looks great! Be sure to notify when this new patch comes out :D
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
[close]

Offline BNS Marko

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Re: Bear Force II *Comeback*
« Reply #10 on: October 26, 2015, 01:56:05 pm »

Offline The Mighty McLovin

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Re: Bear Force II *Comeback*
« Reply #11 on: October 26, 2015, 02:02:22 pm »
Looks good, is this mod focused around the Clone Wars? I'd like to see you guys do the Galactic Civil War.

Offline BNS Marko

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Re: Bear Force II *Comeback*
« Reply #12 on: October 26, 2015, 05:32:31 pm »
We will, in 1.0  ;)

Offline The Mighty McLovin

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Re: Bear Force II *Comeback*
« Reply #13 on: October 26, 2015, 05:34:51 pm »
Cool! I look forward to it.

Offline AP0CALYPS3

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Re: Bear Force II *Comeback*
« Reply #14 on: October 27, 2015, 12:01:41 am »
Whats the ETA on .5?