Flying Squirrel Entertainment

The Lounge => Off Topic => Other Games => Topic started by: BNS Marko on September 02, 2015, 10:34:27 pm

Title: Star Wars: Bear Force II - 1.0 Released*
Post by: BNS Marko on September 02, 2015, 10:34:27 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fcache%2Fimages%2Fgroups%2F1%2F21%2F20283%2Fthumb_620x2000%2Fbadges_0003_modsliver-copy-2.png&hash=d6e3f25b499a91b20747d000c1546a1f73604301) (http://www.moddb.com/groups/2015-mod-of-the-year-awards/features/editors-choice-mod-of-the-year-2015)



STAR WARS: BEAR FORCE II

FORUM (https://forums.badnamestudios.com/index.php) · STEAM (http://steamcommunity.com/groups/StarWarsBearForceII) · DISCORD (https://discord.gg/YYkD9r7) · YOUTUBE (https://www.youtube.com/channel/UCYSn5Pt6U6Aro-6_bSNWDgA) · FACEBOOK (https://www.facebook.com/badnamestudios/) · TWITTER (https://twitter.com/BadNameStudios) · TRELLO (https://trello.com/b/95P1YMvg/star-wars-bear-force-ii)



(https://i.ytimg.com/vi/jcUaLehEi4A/hqdefault.jpg) (https://www.youtube.com/watch?v=jcUaLehEi4A)



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DEVELOPMENT TEAM

MARKO (http://forums.taleworlds.com/index.php?action=profile;u=230060)
MOD COORDINATOR, CODING, LEVEL DESIGN

MARK (http://forums.taleworlds.com/index.php?action=profile;u=230060)
MOD COORDINATOR, 3D/2D, LEVEL DESIGN

THERETOR (https://forums.taleworlds.com/index.php?action=profile;u=83267)
MUSIC COMPOSER & SOUND

DARTH MONGOL (https://forums.taleworlds.com/index.php?action=profile;u=458599)
3D & 2D

DOZHDIK
LEVEL DESIGN

A W O O 5 6 7 0 9
3D

Previously active
EXIMA (https://forums.taleworlds.com/index.php?action=profile;u=354185)
MOD COORDINATOR, 3D, 2D

_SEBASTIAN_ (http://forums.taleworlds.com/index.php?action=profile;u=29102)
CODING

VELORN
LEVEL DESIGN

GAZERBEAM
LEVEL DESIGN

SPITFIREBOY
3D

KINGHAAS
3D

ESTOGAMO (https://forums.taleworlds.com/index.php?action=profile;u=342534)
LEVEL DESIGN

CRUOR VOLT (https://forums.taleworlds.com/index.php?action=profile;u=229218)
3D & 2D

PEPPE019 (http://forums.taleworlds.com/index.php?action=profile;u=32800)
3D, 2D & ANIMATIONS

KRAFTER (http://forums.taleworlds.com/index.php?action=profile;u=161296)
CODING & SCRIPTING

NEGAST (http://forums.taleworlds.com/index.php?action=profile;u=52778)
3D, 2D & LEVEL DESIGN

COMRADE TEMUZU (http://forums.taleworlds.com/index.php?action=profile;u=17701)
LEVEL DESIGN

KTANJEL (http://forums.taleworlds.com/index.php?action=profile;u=446914)
3D & 2D

SLYTACULAR (http://forums.taleworlds.com/index.php?action=profile;u=57717)
3D & 2D

LIONSTRONG (http://forums.taleworlds.com/index.php?action=profile;u=363847)
3D & 2D

GOTHIC KNIGHT (http://forums.taleworlds.com/index.php?action=profile;u=4364)
3D & 2D

USAMA EZZADIN
3D & 2D

KICKING JOUB (http://forums.taleworlds.com/index.php?action=profile;u=248700)
LEVEL DESIGN

ALPHA (https://forums.taleworlds.com/index.php?action=profile;u=193424)
LEVEL DESIGN

LOLMAN1C (http://forums.taleworlds.com/index.php?action=profile;u=203515)
LEVEL DESIGN

ILLUMINATI (https://forums.taleworlds.com/index.php?action=profile;u=94581)
CODING

BELENDOR/EFE KARACAR (https://forums.taleworlds.com/index.php?action=profile;u=95084)
2D, AI CODING, ANIMATIONS

SYNTHLYN-X (https://forums.taleworlds.com/index.php?action=profile;u=430181)
3D, ANIMATIONS & RIGGING

SJANA WILGANI
2D

WEREN (https://forums.taleworlds.com/index.php?action=profile;u=7767)
3D, ENVIRONMENT & CHARACTERS

YABACK (https://forums.taleworlds.com/index.php?action=profile;u=237783)
LEVEL DESIGN
[close]

CONTRIBUTORS
Spoiler
TONY (https://forums.taleworlds.com/index.php?action=profile;u=240634)
WRITING

REUS (https://forums.taleworlds.com/index.php?action=profile;u=140741)
MODDB LAYOUT, AUDIO

JAAKKO (https://forums.taleworlds.com/index.php?action=profile;u=20450)
3D & ENVIRONMENT

SIONFEL (https://forums.taleworlds.com/index.php?action=profile;u=42714)
3D & ENVIRONMENT

AGENT JACK BAUER
3D, ENVIRONMENT & ANIMATIONS

ARTIZAN (http://forums.taleworlds.com/index.php?action=profile;u=11386)
3D & 2D

AUSTRO (http://forums.taleworlds.com/index.php?action=profile;u=135554)
3D & 2D

BARF (http://forums.taleworlds.com/index.php?action=profile;u=31016)
3D & 2D

BENDIK (http://forums.taleworlds.com/index.php?action=profile;u=371405)
3D & 2D

GREENSTALKER (http://forums.taleworlds.com/index.php?action=profile;u=436243)
3D & 2D

NEMERIUS (http://forums.taleworlds.com/index.php?action=profile;u=12937)
3D & 2D

TEUN (http://forums.taleworlds.com/index.php?action=profile;u=137646)
LEVEL DESIGN

TINTIN (https://forums.taleworlds.com/index.php?action=profile;u=112672)
2D

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2D

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DARTHKILLER454 (https://forums.taleworlds.com/index.php?action=profile;u=213366)
AI

MATTHEW VANSTON (https://www.facebook.com/matthew.vanston.3)
Voice Acting

MOXENIAL
Voice Acting

NEVER NOT NINJA (https://www.castingcall.club/m/nevernotninja)
Voice Acting

THE INVISIBLE DAVIS (https://www.youtube.com/c/TheInvisibleDavis)
Voice Acting

FORREST MCGILVRAY (https://www.castingcall.club/m/forrest)
Voice Acting

[close]
CREDITS
Spoiler
Wolfstar (http://forums.taleworlds.com/index.php?action=profile;u=84677) for his module system.

La Grandmaster (https://forums.taleworlds.com/index.php?action=profile;u=181512) for his menu fog and answering many of our questions.

Scar (https://forums.taleworlds.com/index.php?action=profile;u=175864) for this beautiful thread format.

Gokiller (https://forums.taleworlds.com/index.php?action=profile;u=130872) for his scenes.

Highlander (http://forums.taleworlds.com/index.php?action=profile;u=7370) for creating an amazing mod and allowing us to continue his project.

DanyEle (http://forums.taleworlds.com/index.php?action=profile;u=101730) for creating the amazing 0.32 version and allowing us to continue the project.

dariel (https://forums.taleworlds.com/index.php?action=profile;u=38289) for his Star Wars EU OSP.

minnakodunum (https://forums.taleworlds.com/index.php?action=profile;u=94349) for his Kill-Assist-System.

Gotha (http://forums.taleworlds.com/index.php?action=profile;u=59297) for his scripting and developing the awesome Adimi Tools.

Karantukki (http://forums.taleworlds.com/index.php?action=profile;u=176438) for his models, textures and scenes.

Apocalipto (http://forums.taleworlds.com/index.php?action=profile;u=120985) for his models and textures.

Lastman (http://forums.taleworlds.com/index.php?action=profile;u=120985) for his scenes.

Call to Arms Community for their continued support of the mod.

r/mountandblade for their continued support of the mod.

Rome at War development team for their help with the inventory system.

Mount&Blade Modding Discord for answering all of our boring questions.

Barf for his Mandalorian, clone and droid models.

Slypear, for providing awesome sound resources.

Faradon for his lightsaber models.

NPC99 and Silen for their help with collisions.

Badabam, Star Wars, Conquest and Pizzetta for sound effects.

Shredzorz for the Westar pistols, a space ship and coding support.

Arch3r for his Invasion OSP.

Artizan for creating two blasters.

Ma?cel for a Sith helmet.

Longshaft, Patta, nemeruis and Nordwolf for their scenes.

ThaneWulfgharn (http://forums.taleworlds.com/index.php?action=profile;u=50728) for his Vibroblade model.

Lux (http://url=http://forums.taleworlds.com/index.php?action=profile;u=28349) & Arkonne Assault for letting us use some stuff.

Artizan, Matthieu & Galactic Voyage for allowing us to use their music.

Vornne (http://forums.taleworlds.com/index.php?action=profile;u=39923) for his Admin Enhancement modification (http://forums.taleworlds.com/index.php/topic,118243.msg2855128.html#msg2855128).

Rigadoon for his Kashyyyk models.

Captain Tributon (https://sketchfab.com/doctor10) for his models.

dr.lowpol for his TX-130 model.

Janus (http://forums.taleworlds.com/index.php?action=profile;u=3278) for his installer script.
[close]
COMMUNITY TEAM
Spoiler
Community Management
Mark
Ianitori
MatiasHogden
Owen
Axwen

Community Administration
Sleekphantom
Akreal
Cleric
Dredd
Torkell

Gameserver Administration
Leinand
Neyth
Shin
Swatosj
Echo

[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687)
OUR GOAL

Star Wars: Bear Force II was originally a project first developed by Highlander, then by DanyEle for Mount&Blade: Warband.

In 2015. the current development team, which is headed by Marko and Exima, took over development. Our vision was and is clear - to make an immersive, fun and technically advanced Multiplayer mod. Bear Force II currently offers you the only real shooter experience on Warband, combined with preserved melee combat and fantastic force powers for the melee users. In September 2017. the development was continued by Mark and goes on to date.

We hope you will enjoy the mod as much as we enjoyed making it. See you on the battlefield!


FEATURES AND FREQUENTLY ASKED QUESTIONS
  • 6 factions and over 30 unique classes
  • Jedi and Sith, force powers(Jump, Teleport, Lightning, Counter and more)
  • Immersive Star Wars setting on more than 70 maps
  • All kinds of lightsabers in many colours, including double-bladed ones
  • Fully automatic, complex shooting system with over 40 weapons, different aiming modes, hit feedback
  • Jetpacks!
  • Grenades, smoke grenades, detonation packs, rocket launchers
  • Medics and healing
"How can I help?"
Spread the word about this modification! Wear one of our signatures, stay active on our forum page, tells your friends about this modification and link them this page. Suggestions regarding future features are also more than welcome!

"When are players active on this mod?"
We have public events held every Friday, Saturday at 8pm GMT(EU) and every Friday, Saturday and Sunday at 6pm EST(NA).

"I'd like to join the development team, I offer X."
Please send me a Private Message, we are always looking for new content creators!

"Will there be Speeders?"
Who knows? Potentially in future updates!


DISCLAIMER

Ownership
All the resources used in this game are property of the Bear Force II development team and their creators. No one is allowed to use them unless he's been given our written permission. All the third-party references appearing in this mod are property of their owners. No copyright infringement intended.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687)
GET BEAR FORCE II!

Download Full Client

Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1661605287)

- Non Steam version can be found on our Discord and on the workshop link  -


Source Code Git(as of 0.92)

Multiplayer (https://gitlab.com/bearforceii/multiplayer)

Singleplayer (https://gitlab.com/bearforceii/singleplayer)


USEFUL LINKS

ModDB Page (http://www.moddb.com/mods/star-wars-bear-force-ii)

Events and Tournaments Board (https://forums.badnamestudios.com/index.php?board=3.0)

Mod: Star Wars Conquest (http://forums.taleworlds.com/index.php/topic,40510.0.html)

(https://oasis-hosting.net/images/logo-black.png) (https://oasis-hosting.net/)


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Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on September 02, 2015, 10:35:22 pm
I posted this in 'Other games' considering it isn't a released modification for NW. I hope it is the right place, and if not I apologise.

Hello everyone, 0.35 which was planned for public release had a 200 player test, in which we discovered some minor bugs, that are all fixed for 0.36. 0.36 should go public this Saturday.
Small, public community patch to allow us bigger events, a small breeze of new stuff and revive the public play. Also I should mention all explosives will be removed for now, until we find their crash solution.

Planned release date: Saturday, 5th September.

Quote from: Changelog
(Sebastian) Ranged weapon sounds are now triggered client side only, got rid of the related network traffic.
(Sebastian) Special light saber sounds and all additional agent animations are now triggered once by the server and are automatically synced to all clients by the engine, halved down the related network traffic.
(Sebastian) Implemented hit particle effects(ground, objects, water surface) for light bolts.
(Sebastian) Fixed wrong clothing colors and got rid of the related network traffic.
(Sebastian) Optimized the grenade and scene prop spawning related code.
(Sebastian) The crouch related network traffic has been halved.
(Sebastian) Optimized the force travel and reduced its network traffic.
(Sebastian) Removed and merged a couple of unnecessary multiplayer events and scripts for overall better performance.
(Sebastian) Several minor bug fixes.
(Teun) New map - Hoth Outpost
(Teun)New map - Kashyyk Base
(Sherlock) Added 183 new rock and mountain props(Retextured)
(Sherlock) Reworked bunker collision props, for better firing
(Sherlock) Added new fortification props
(Gothic Knight)DC-15s Carbine
(Gothic Knight)New shotgun.
(Grozni)Fixed the round timer
(Alpha)New map - Rhen Var Station
(Sherlock)Added night(evening) map version of Muunilinst - Road to Harnaidan
(Sherlock)Fixed props missing collision
(Sherlock)Increased flight speed for all bullets
(Sherlock)Retextured some props, made a Ryloth surrounding
(Sherlock)Terrain borders fix
(Sherlock)Reorganized all of the mod's resources for optimization and faster loading times. Implemented DC-15s Carbine
(Sherlock)Removed all admin tools
(Sherlock)Implemented new class marks(Infantry/Archers/Cavalry) to suit the class limits.
(Sherlock)Implemented the Adimi Tools by Gotha, features:
Spoiler
  • Slay all players/Slay a player
  • Slay all bots
  • Slay all horses
  • Set HP for everyone/Set HP for a player. - Choose a value between 0 and 101.(Set HP is used instead of the "Heal" function)
  • Make everyone (im)mortal/Make a player (im)mortal
  • Swap everyone to team 1 or team 2/Swap a player to team 1 or team 2
  • Swap teams
  • Fix everyones shield/Fix a players shield
  • Refill ammunition of everyone/Refill ammunition of a player
  • Print GameIDs
  • Join and Leave messages if anyone joins or leaves the server. 
  • Drowning 
  • Mapping Features
  • Sound and animation synchronisation is included
  • Poll Override -Admins can accept or reject the poll. If a poll is initialized a new menu will appear on the right side. If you have voted already you can open the menu manually by pressing (F7)
  • Teleport (teleport to a player... and more)
  • Improved Item Spawn System. The categorys were edited abit and have a new order now. Ecept of that you can now also select all players and you'll get a message if you've selected an invalid player.
  • Un/Mute everyone/a player
  • Admin Chat by pressing U
  • Interner Admin Chat by pressing I
  • Set Gold -You can set everyones gold or the gold of a player to an amount between -1 and 100001.
  • Five automatic server announcements
  • Automatic server announcement 
  • Every message, which was sent by the server is logged.
  • 5 seconds after map change you'll receive these informations: servername, mapname, admins who are online and the current gamemode.
  • Heal after duel for player and horse(if exist), Fixing the shield anf refilling the ammunition.
  • Crashserver -Starts a countdown at 60 seconds. If the counter reachs -1 the server crashs. An admin can stop the countdown all time of course. !Crash doesn't mean restart!
  • Kicking 
  • Horses 
  • Duel armors   
  • Trooplimiter in % (You can choose between % of the serverslots or current player amount)
  • Admin Levels (Low, Mid and High)
  • By pressing the keys O, P and Alt Gr(Alt right) you can teleport free around the map.
  • Anti straying horses 
  • 100x Custom Maps
  • A weather system -Could lag or could look worse. Use it if you want.
  • Master of the Field flag spawns 2min before end(WNL)
  • Force spawning without weapons&shields
  • Spawn Master of the Field flag immediately by pressing a button
  • Admin Speed Modifier
  • Chooseable reasons for: Kick, Ban, Mute and Slay
  • Reset Map
  • Auto team-switch after a round
  • Immortal Loop
  • Mute Loop
  • Note for a player -You started to open  the gate.. or You started to close the gate..
[close]
(Sherlock) Gun stats rebalance(Old-->New):
Spoiler
DE-10 Blaster pistol:    Frequency(500-->600)

Westar 34 Dual:    Accuracy(300-->550)
                             Frequency(400-->650)
         
Westar 34 Single:        Frequency(400-->550)
         Accuracy(300-->350)

KYD-21 Pistol:      Frequency(400-->500)
         Accuracy(450-->400)
E-5 Blaster:
         Accuracy(250-->220)
E-5 Blaster(Aim)
         Accuracy(250-->190)
DC-15 Blaster
         Frequency(700-->650)
         
DC-15 Blaster(Aim)
         Frequency(1200-->1150)
DC-15s Blaster
         Frequency(550)
         Accuracy(280
         
DC-15s Blaster(Aim)
         Frequency(900)
         Accuracy(250)

SE-34
         Accuracy(250-->220)
Z-7 Rotary
         Frequency(90-->220)
         Accuracy(500-->300)
[close]
(Sherlock)Other minor changes, as suggested:
- Acolytes instead of Sith now
- Some spelling corrections


New shotguns
(https://i.imgur.com/shcDOR2.jpg)
[close]
Kashyyyk - Base
(https://i.imgur.com/OhppdG1.jpg)
[close]
Carbine
(https://i.imgur.com/4A0Jzbj.jpg)
[close]
Endor - Spirit Trees
(https://i.imgur.com/ncc7p7N.jpg)
[close]
Rhen Var - Station
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F436075560424440648%2FFA1D281E3BF800C43AE4DBCC0EBC660941B28801%2F&hash=c0638e76a24c35bea553dea853eb412ce883c9b6)
[close]
Adimi Tools
(https://i.imgur.com/Id8HTQl.jpg)
[close]
Title: Re: Bear Force II *Comeback*
Post by: The Mighty McLovin on September 02, 2015, 10:40:11 pm
It looks amazing.. is it becoming popular again?
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on September 02, 2015, 10:43:26 pm
Sure, we have regular events and over 20 clans registered on the mod forum.
The new update should liven up the public play until 0.5 comes out.
Title: Re: Bear Force II *Comeback*
Post by: The Mighty McLovin on September 02, 2015, 10:44:15 pm
Well that's good news, never really got to play it while it was active.
If I can, I'll download it tomorrow.
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on September 02, 2015, 10:45:28 pm
Most of the stuff is going on 0.35, which is a closed alpha version.
0.36, the public release should come out in Saturday, so it's probably best to wait for that.
You can add me on Steam if you want, BNS Marko.
Title: Re: Bear Force II *Comeback*
Post by: TORN on September 02, 2015, 10:50:27 pm
Nice, I had alot of fun when this was released. I'll give it another go.

Are the Rebels and the Empire planned factions? Would love to shoot some rebels.
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on September 02, 2015, 11:01:28 pm
Yes, for 1.0.
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on September 05, 2015, 07:33:56 pm
ModDB download(.exe):http://www.moddb.com/mods/star-wars-bear-force-ii/downloads/bear-force-ii-036

Alternative mirrors(.exe):
https://mega.nz/#!9dlDwC7I!dRPyuoyynxq3_ZdXBUYZa9uDtKoLXeAGF7nE0SelrGI
Alternative mirrors(.rar):
https://mega.nz/#!GQYVDILB!toHeVS-xxaAvb3SN-MYzyki9nXobM-gajbhAaDDohRc
Alternative mirrors(.zip):
https://mega.nz/#!7URnjaLT!9YcGgN6DEEB6JkLGqsTcp4NrEBwzf2gFmXhiheLon7Y

Public event: 7 GMT
Teamspeak(optional): 188.165.234.120:9990
Title: Re: Bear Force II *Comeback*
Post by: William on September 05, 2015, 09:03:35 pm
Looks great! Be sure to notify when this new patch comes out :D
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on October 26, 2015, 01:56:05 pm
Read the new developer blog here - Characters and Classes
http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-development-blog-1-new-characters-classes
Title: Re: Bear Force II *Comeback*
Post by: The Mighty McLovin on October 26, 2015, 02:02:22 pm
Looks good, is this mod focused around the Clone Wars? I'd like to see you guys do the Galactic Civil War.
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on October 26, 2015, 05:32:31 pm
We will, in 1.0  ;)
Title: Re: Bear Force II *Comeback*
Post by: The Mighty McLovin on October 26, 2015, 05:34:51 pm
Cool! I look forward to it.
Title: Re: Bear Force II *Comeback*
Post by: AP0CALYPS3 on October 27, 2015, 12:01:41 am
Whats the ETA on .5?
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on December 08, 2015, 10:19:39 pm
Developer blog 2 is out.
https://www.youtube.com/watch?v=QcVt__dg09g

Vote for us in MOTY awards!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fgroups%2F1%2F21%2F20283%2Fprofile%2Fmoty-250.png&hash=86adaff9bc79a521658c6272f3cb0466d3076e28) (http://www.moddb.com/mods/star-wars-bear-force-ii)
Title: Re: Bear Force II *Comeback*
Post by: The Mighty McLovin on December 08, 2015, 10:23:30 pm
Voted, looks great! :)
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on December 08, 2015, 10:24:16 pm
Cheers, hope you all enjoy the video!  ;)
Title: Re: Bear Force II *Comeback*
Post by: OttoFIN on December 10, 2015, 07:08:47 am
EA should have cancelled Battlefront and released this.
Title: Re: Bear Force II *Comeback*
Post by: AP0CALYPS3 on December 10, 2015, 06:25:01 pm
Whats the ETA on .5?
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on December 10, 2015, 08:07:04 pm
We've had a meeting recently, you will find out everything soon enough as we've adopted a new release model. The closed alpha testing starts in a few days, the results of that will determine the dates. We will release more blogs in the future as well, so have no fear ;)
Title: Re: Bear Force II *Comeback*
Post by: AP0CALYPS3 on December 11, 2015, 02:40:56 am
glorious
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on December 11, 2015, 10:38:55 pm
Thanks to amazing community effort, we made it to the Top 100!
Now we need your help in voting us for the Mod of the Year!
http://www.moddb.com/mods/star-wars-bear-force-ii

A new developer blog will be posted soon.
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on December 20, 2015, 11:23:01 pm
We made it to Stage 2 gentlemen! Only a short time left to vote! http://www.moddb.com/groups/2015-mod-of-the-year-awards/top100#vote21855

Also, check out the alpha showcase!!
http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-alpha-gameplay-showcase
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on December 23, 2015, 12:37:51 am
Thanks to great community support and hard development work...we have been elected #1 in Editor's Choice for Mod of the Year 2015!

http://www.moddb.com/groups/2015-mod-of-the-year-awards/features/editors-choice-mod-of-the-year-2015
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on January 20, 2016, 03:43:21 pm

Greetings to all of our players and fans,

With great joy and excitement we are here to finally deliver the next update. After nearly five months of work on the 0.4 update, we're satisfied it's finally here. To break the wait, we've completed version 0.4 with a changelog more impressive than we ever dreamed of. After this, we'll continue building up towards 0.5 with much more continuous releases. Without any further explanations, let's move on to the main changelog(the full one will take a day or two to write):

Full changelog will be on our forums upon the release itself, it's going to take a while to write that(That's a good thing).

With the module all done, only a few days remain for us to apply some finishing polish, optimization and balancing. The release date we're targeting is:

Saturday, 23rd January 2016, sometime around 4 pm GMT.

I hope you enjoyed reading, you can feast your eyes on a few promotional screenshots and of course, check out the alpha showcase videos in the past blogs. Don't forget to let your friends and fellow players know about the release! We look forward to meeting you on the battlefield! You can find more info on our ModDB: http://www.moddb.com/mods/star-wars-bear-force-ii

- Bad Name Studios & Bear Force II Development Team

Some environment screenshots:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmembers%2F2%2F1245%2F1244647%2Fprofile%2F2015-12-30_00002.jpg&hash=923ed71492465dc4345c20e6bc9eee12a07140cf)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmembers%2F2%2F1245%2F1244647%2Fprofile%2F2016-01-18_00007.jpg&hash=af3acb3ad7518bec6d3d0fa43fb00588b3414889)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmembers%2F2%2F1245%2F1244647%2Fprofile%2F2016-01-04_00009.jpg&hash=0c0762e5cde18193613eb6e05f58461b1ca65075)
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Title: Re: Bear Force II *Comeback*
Post by: Scorpia on January 20, 2016, 06:56:37 pm
Looks great!
Title: Re: Bear Force II *Comeback*
Post by: Salcos on January 23, 2016, 09:04:17 pm
Great mod so far, played for a few rounds and was pretty nice.
Title: Re: Bear Force II *Comeback*
Post by: Rutger Müller on January 24, 2016, 04:32:44 am
MARKO LIED TO US
Title: Re: Bear Force II *Comeback*
Post by: Fortune on February 26, 2016, 03:39:15 pm
The lack of stun can be really annoying in melee.
Shotgun is my favorite weapon in this mod as it is the most accurate :^)
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on April 17, 2016, 12:12:10 am
Blog 5 is here! http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-development-blog-5-phase-ii-clonesvideo-new-soundtrack
Phase II Clones.


For all that missed it, here's Blog 4 too - Jedi Temple.
http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-development-blog-4-coruscant-jedi-temple-preview-new-soundtrack
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on June 13, 2016, 10:39:01 am
0.42 release announced!
http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-042-release-date-announcement
Title: Re: Bear Force II *Comeback*
Post by: ~Midnight~ on June 13, 2016, 02:58:37 pm
isn't this mod ded
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on June 16, 2016, 01:08:14 pm
In case you missed it, we've taken over development in June 2016 and since then released 3 versions(0.36-September 2015, 0.4 - January 2016, 0.42 - June 2016). The mod has active events and is still very much played ;)
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on August 11, 2016, 12:14:44 am
Hello everyone, we are looking for your help for steering the mod back into the right direction.
So please help us and fill this detailed survey. Thanks!

https://docs.google.com/forms/d/e/1FAIpQLSfg7oivL89GH0eKO6lX0lYqrADrMui93YIlDN7QHaC347RhIw/viewform
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on September 13, 2016, 08:08:06 am
After many years it is finally here..the Galactic Civil War is coming to Bear Force!

We are preparing a big update that will bring not only the Galactic Civil War, but we've completely redesigned the gunplay and how ranged weapons work. Along with some new features, gamemodes, fixes and optimization - this will be the biggest gameplay focused update we have released.

Read the whole blog and check out first screenshots here: http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-development-blog-7-the-galactic-civil-war
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on October 10, 2016, 11:11:51 pm
[youtube]https://www.youtube.com/watch?v=EvF9WQv_ZkQ[/youtube]

Pixelated Apollo tries Bear Force!
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on October 18, 2016, 10:17:24 pm
Greetings everyone,

The long awaited moment is here. In June 2015, we took up development of this mod and oh boy how naive were we. Our original expectations was to bring all this type of content in the Winter of 2015.

As time progressed, we saw that not only is our aim really ambitious, but also that we want to make it as quality, polished and packed with variety as possible. This led to now almost a year and a half of development, 4 public versions released and absolute loads of fun. There was good times, there was bad times, but all of it is something we will never forget.

With this update, Bear Force II will enter a new era. Our vision is here, the skeleton is set. Our focus will be on building on this skeleton and bringing this mod to every corner of the galaxy!

Ladies and gentlemen, respected players and our beloved community - feast your eyes on the Launch Trailer!

[youtube]https://www.youtube.com/watch?v=jcUaLehEi4A[/youtube]

Read the full news, changelog, mod and community features at: http://www.moddb.com/mods/star-wars-bear-force-ii/news/05-release-date-launch-trailer

See you on the battlefield!
Title: Re: Bear Force II *Comeback*
Post by: ~Midnight~ on October 19, 2016, 07:11:01 am
will this come before bannerlord
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on October 19, 2016, 10:05:29 am
The release date is specified in the article  :P
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on December 07, 2016, 02:42:30 pm
A new article, year 2016. in review:
http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-mod-of-the-year-update
Title: Re: Bear Force II *Comeback*
Post by: BNS Marko on February 21, 2017, 03:04:40 pm
Bear Force II Development Blog 10 - 0.7 Release; Features and Overview


We're very proud we'll be releasing the next version of Star Wars: Bear Force II this week!

0.7 will be released on Thursday, 23rd February at 18:00 GMT. Continue reading the article for screenshots, details and changelog of the 0.7 version.

The Goal
[justify]As we've stated with 0.6 release, our further plan is to keep providing quality support for the module in terms of reworking and polishing existing features, fixing bugs and enhancing the current scenes/maps we have. Of course, like always we've added lots of new stuff but the focus has definetly been on refinement and polish.[/justify]

New Features
Incredible new map by Exima; Tatooine - Rancor Pit! The Rancor Pit is a small new map, the first in our new policy of expanding small battle, team deathmatch and deathmatch maps available in the mod. It's an extremely beautiful map with lots of recognizable details we're sure you'll enjoy. Let's take a look!
Tatooine - Rancor Pit
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F88219606978965117%2F228FE6E14F60B16E663402945DBD923337383F4E%2F&hash=3a66bf2fbd9d1ea915dca2b1e9eaab03e601e264)
[close]

Yes, that's an actual gameplay screenshot!

Next up are new races we've added, the Rodians, Twi'Leks and Mon Calamari. In addition to this, all races will now be available for all rebel troops, allowing you to make your soldier even more unique on the battlefield!

New Races
(https://puu.sh/u2Ks1/11fb5da00f.png)
[close]

We've also added a universal camouflage for Stormtroopers now, which will now no longer suffer from their white armour in forest/desert environment. In future updates, we'll add snow rebels and some other variations as well.

Stormtrooper Camo
(https://puu.sh/ucag6/37c466f63d.png)
[close]

We've started looking after some of the animations as well, in this update you'll recieve this new pistol aiming animation which fits into a shooter much better than the old, 'flintlock' animation.

Pistol Animation
(https://i.imgur.com/MOA9nff.jpg)
[close]

A new resource for sceners/mappers was also added, containing the props from the iconic clone trooper training facility, no doubt there will be fantastic new maps and training maps using that. A new soundtrack will also be present in 0.7, we'll preview that somewhat later.

Bug Fixes/Balance
Shield + Pistol combination removed from standard troopers
Scarif - Islands - New Map
Rhen Var - Fortress - Reworked version implemented
Increased Force Pike speed
Added vibro swords to rebel and imperial sharpshooters
Implement Tor-Qel's solution for blunt Jedi hitting sounds
Stat neutral heads/race heads
Jedi Battle Armour has more weight value
Jedi Battle Armour has more armour value
Physical volume increased for Jedi Armour
Added force pikes to Galactic/Rebel force classes
Removed SMG from B1 Droid
Removed SMG from BX Commando Droid, replaced it with a pistol
Mon Calamari head name fixed
Red lightsaber bug fixed
Main menu and color picking jedi cloth updated
Other small bug fixes



Hope you have a great time!
Title: Re: Bear Force II *0.6 Released*
Post by: William on February 21, 2017, 09:40:27 pm
I'm excited, can't wait to play it!
Title: Re: Bear Force II *0.6 Released*
Post by: BNS Marko on June 01, 2017, 04:02:01 pm
Thanks to Scar (https://forums.taleworlds.com/index.php?action=profile;u=175864), the main thread and the format have been redesigned to provide important information and look like something.

Now, we're looking for any speakers of Italian, Chinese, Romanian, French, Hungarian, Spanish and other languages to translate the thread for use on sub boards, and external language forums. PM me if you want to help. We'll also be adding the localization for all the available languages for the next update.

As far as mod development goes, we had two weekends of beta testing, and everything should be ready for the release in July. Explosives have been recoded and re-added to the mod, Conquest has been fixed and a multitude of other things you can keep track of on our Trello. Hopefully a new blog will be put out this weekend!
Title: Re: Bear Force II *0.8 Released*
Post by: BNS Marko on August 04, 2017, 08:03:49 pm
Ladies and gentlemen, version 0.8 has been released.
You can read the release article here: http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-development-blog-13-08-release-date-and-new-features

See you on the battlefield!

Changelog
Spoiler
Features:
- Conquest Gamemode
- Grenades, grenade launchers, C4 and smoke grenades
- New weapon type: Heavy Machine Gun, can't move while firing
- New inventory slot system - primary, secondary, utility and ammo slot
- New universal server messaging system(admin, inter-admin chat)
- Map display for conquest, press M to bring up the map
- War cries, press P to war cry.

Gameplay:
- Increased shield block radius
- Increased medic pack healing value
- Mod balanced around 1000 gold
- Pistols available to everyone
- Added carbine to Bounty Hunter
- Removed jump from magna guard
- Lightsaber damage increased

Visual:
- New border terrain
- New capture point and flag models
- All player equipment is now visible on the body
- New Rebel Snow Helmet
- New modular trench props

Maps:
- Added Hoth - Conquest
- Added Rhen Var - Conquest
- Added Ryloth - Conquest
- Added Dantooine - Conquest
- Added Kashyyyk - Conquest
- Added Tatooine - Conquest
- Added Geonosis - Conquest
- Added Scarif - Conquest
- Added Kamino - Conquest
- Added Skornia - Conquest
- Added Endor - Conquest
- Added Yavin IV - Conquest
- Added Ryloth - Ruined Village(Battle/DM)
- Added Correlia - Rebel Base(Siege)
- Added Scarif - Rush(Conquest)
- Removed Dantooine - Crystal Cave(Event)
- Updated Clan Capital Ship
- Added death field to Death Star

Bugs/Glitches:
- Gun glitch fixed
- Pre-fire warmup glitch fixed
- Fixed Sharpshooter and Commander helmet colouring
- Fixed Stormtrooper Desert camouflage
- Fixed the flag above team mates bug
- Cleared redundant vertices/pos from all mod meshes.
- Fixed siege/conquest flag wrong texture issue
- Fixed Geonosian ammo glitch
[close]

Download links in the OP have been updated.
Title: Re: Bear Force II *0.8 Released*
Post by: Chainsor on November 20, 2017, 10:11:15 pm
Bump
Title: Re: Bear Force II *0.8 Released*
Post by: BNS Marko on March 25, 2018, 09:45:37 pm
Download links for version 0.92 posted.



If you missed any of the blogs by the new team:
http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-development-blog-14-09-new-factions-and-singleplayer-annoucnement

http://www.moddb.com/mods/star-wars-bear-force-ii/news/bear-force-ii-development-blog-15-09
Title: Re: Bear Force II *0.92 Released* - The Old Republic
Post by: Chainsor on June 12, 2018, 06:35:30 pm
The announcement everybody was waiting for!

Singleplayer Soon™

Read here: HERE! (https://www.moddb.com/mods/star-wars-bear-force-ii/news/singleplayer3)
Title: Re: Bear Force II *0.92 Released* - The Old Republic
Post by: William on June 12, 2018, 06:38:34 pm
Exciting news! What a great and devoted dev team
Title: Re: Bear Force II *0.92 Released* - The Old Republic
Post by: Chainsor on June 18, 2018, 09:35:01 pm
bump
Title: Re: Star Wars: Bear Force II - 1.0 Released*
Post by: BNS Marko on May 01, 2019, 11:19:03 pm
Hey everyone,

The new update has finally arrived! We're at the stage now where we're satisfied to call this the '1.0' update of the mod. It's now been over six years since the mod released its first version! There's a lot to cover so let's get started.


Here's a brief overview of the changelog:
Changelog
Patch notes:

New features
- Added Weather systems
    + 24 different possible skyboxes for different hours of the day
    + Random chances of fog, rain or snow depending on the map type
    + Random wind strength and direction
    + Moving flora and trees depending on wind factors
    + Moving volumetric clouds depending on wind factors
- Completely reworked environment shaders, textures and visuals
- Binoculars
- Clone face will spawn when no helmet is chosen for clone troops
- New tooltip for mod controls in equipment menu
- Coloured Flare grenades
- Nautolan race added
- Chagrian race added

Optimisation and performance
- Loading time decreased from 3-5 minutes to 20-40 seconds
- Removed all Native items, textures, materials
- Removed all unused mod assets
- Resized all textures to powers of two

Class balance fixes
- Magna Head Armour increased to be the same as Clone ARC head armour
- BX head armour moved from invisible helmet to body armour
- Head armour for all republic/separatist classes moved to body armour to allow more customisation

General class changes
- Sniper = Low mobility, high damage, low health
- Jets = Extreme mobility, low health, flanking unit
- Heavy = Very low mobility, tank health, medium damage
- Commando = Fast movement, above average health, medium damage
- Trooper = Medium mobility, medium health, medium/high damage, all around class
- Officer = Medium mobility, medium health, medium damage, utility weapon options

Weapon changes
- Removed movement lock with HMG but make movement slow
- Decreased damage for LMG but buff spread control: spread: 2 > 1
- Decreased LMG ready-to-fire time: 7 > 6
- Det pack tweak: ammo: 3 > 2 packs. dmg radius: 5 > 3 meters. dmg: 175 > 215
- Moved detpacks from normal trooper to Commando/Heavy class
- Rebalanced stable rifle: Medium accuracy, high fire rate, low spread, medium travel speed, extra low damage
- Increased accuracy for cycler rifle: 5 > 4
- Miniscule decrease in accuracy for sniper to potentially fix accuracy bug: 1 > 2
- Removed warmup on sniper rifles
- Damage increased Sniper: 42 > 44
- Damage increased Cycler: 31 > 33
- Sniper weight increased: 13 > 65
- Magna now has Viber Blade & Sword
- Senate Pike fire damage buffed: 33 > 35
- Smoke nade ammo increased: 1 > 2
- Grenade ammo decreased: 3 > 2
- SMG spray factor nerf: 10 > 12 (aimed)
- SMG spray factor nerf: 19 > 23 (hip fire)

Sounds
- Added ambient sounds
- Rebalanced sounds for clearer warcries
- 101 new voice lines

Animation
- Added new rocket launcher animation
- Added new death animations

Bugs fixed
- Shield + Pistol glitch fixed
- Dual bladed lightsabers and force pikes can now be turned off
- You will no longer stay zoomed in on death
- Medpacks can no longer be abused to increase their amount
- Fixed Bounty Hunter white shoulderpads
- Fixed orange lightsaber damage
- Adjusted rigging for Jedi/Sith robes
- Adjusted rigging for Bounty Hunter armour
- Horses removed from admin panel
- Fixed stormtrooper desert camo bug
- Fixed Wookiee transparency issues
- Fixed magna staff seeing through the map
- Fixed melee mode only admin option
- Fixed dual pistol sound
- Fixed lightsabers losing visibility
- Fixed sheathed positions of TOR/Sith Empire guns
- Fixed server crashing bug related to battle mode
- Fixed equipment selection calculations
- Fixed errors related to stationary guns

And so much more!
[close]

Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1661605287

The community has been revitalised and there are currently six events to join every week, as well as the start of an ongoing Galactic Campaign meta event series.

Join us on Discord for events, galactic campaign, updates and news.

(https://media.moddb.com/images/mods/1/22/21855/auto/eJwlzLEOwiAQANB_YYc.XSwWWo32BbQ0xm7M.png) (https://discord.gg/YYkD9r7)