(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687) DEVELOPMENT TEAM MARKO (http://forums.taleworlds.com/index.php?action=profile;u=230060) MOD COORDINATOR, CODING, LEVEL DESIGN MARK (http://forums.taleworlds.com/index.php?action=profile;u=230060) MOD COORDINATOR, 3D/2D, LEVEL DESIGN THERETOR (https://forums.taleworlds.com/index.php?action=profile;u=83267) MUSIC COMPOSER & SOUND DARTH MONGOL (https://forums.taleworlds.com/index.php?action=profile;u=458599) 3D & 2D DOZHDIK LEVEL DESIGN A W O O 5 6 7 0 9 3D Previously active EXIMA (https://forums.taleworlds.com/index.php?action=profile;u=354185) MOD COORDINATOR, 3D, 2D _SEBASTIAN_ (http://forums.taleworlds.com/index.php?action=profile;u=29102) CODING VELORN LEVEL DESIGN GAZERBEAM LEVEL DESIGN SPITFIREBOY 3D KINGHAAS 3D ESTOGAMO (https://forums.taleworlds.com/index.php?action=profile;u=342534) LEVEL DESIGN CRUOR VOLT (https://forums.taleworlds.com/index.php?action=profile;u=229218) 3D & 2D PEPPE019 (http://forums.taleworlds.com/index.php?action=profile;u=32800) 3D, 2D & ANIMATIONS KRAFTER (http://forums.taleworlds.com/index.php?action=profile;u=161296) CODING & SCRIPTING NEGAST (http://forums.taleworlds.com/index.php?action=profile;u=52778) 3D, 2D & LEVEL DESIGN COMRADE TEMUZU (http://forums.taleworlds.com/index.php?action=profile;u=17701) LEVEL DESIGN KTANJEL (http://forums.taleworlds.com/index.php?action=profile;u=446914) 3D & 2D SLYTACULAR (http://forums.taleworlds.com/index.php?action=profile;u=57717) 3D & 2D LIONSTRONG (http://forums.taleworlds.com/index.php?action=profile;u=363847) 3D & 2D GOTHIC KNIGHT (http://forums.taleworlds.com/index.php?action=profile;u=4364) 3D & 2D USAMA EZZADIN 3D & 2D KICKING JOUB (http://forums.taleworlds.com/index.php?action=profile;u=248700) LEVEL DESIGN ALPHA (https://forums.taleworlds.com/index.php?action=profile;u=193424) LEVEL DESIGN LOLMAN1C (http://forums.taleworlds.com/index.php?action=profile;u=203515) LEVEL DESIGN ILLUMINATI (https://forums.taleworlds.com/index.php?action=profile;u=94581) CODING BELENDOR/EFE KARACAR (https://forums.taleworlds.com/index.php?action=profile;u=95084) 2D, AI CODING, ANIMATIONS SYNTHLYN-X (https://forums.taleworlds.com/index.php?action=profile;u=430181) 3D, ANIMATIONS & RIGGING SJANA WILGANI 2D WEREN (https://forums.taleworlds.com/index.php?action=profile;u=7767) 3D, ENVIRONMENT & CHARACTERS YABACK (https://forums.taleworlds.com/index.php?action=profile;u=237783) LEVEL DESIGN [close] CONTRIBUTORS Spoiler TONY (https://forums.taleworlds.com/index.php?action=profile;u=240634) WRITING REUS (https://forums.taleworlds.com/index.php?action=profile;u=140741) MODDB LAYOUT, AUDIO JAAKKO (https://forums.taleworlds.com/index.php?action=profile;u=20450) 3D & ENVIRONMENT SIONFEL (https://forums.taleworlds.com/index.php?action=profile;u=42714) 3D & ENVIRONMENT AGENT JACK BAUER 3D, ENVIRONMENT & ANIMATIONS ARTIZAN (http://forums.taleworlds.com/index.php?action=profile;u=11386) 3D & 2D AUSTRO (http://forums.taleworlds.com/index.php?action=profile;u=135554) 3D & 2D BARF (http://forums.taleworlds.com/index.php?action=profile;u=31016) 3D & 2D BENDIK (http://forums.taleworlds.com/index.php?action=profile;u=371405) 3D & 2D GREENSTALKER (http://forums.taleworlds.com/index.php?action=profile;u=436243) 3D & 2D NEMERIUS (http://forums.taleworlds.com/index.php?action=profile;u=12937) 3D & 2D TEUN (http://forums.taleworlds.com/index.php?action=profile;u=137646) LEVEL DESIGN TINTIN (https://forums.taleworlds.com/index.php?action=profile;u=112672) 2D LE FABULOUS UNICORN (https://forums.taleworlds.com/index.php?action=profile;u=137736) 2D LIMIK/EARENDIL (https://forums.taleworlds.com/index.php?action=profile;u=500132) CODING DARTHKILLER454 (https://forums.taleworlds.com/index.php?action=profile;u=213366) AI MATTHEW VANSTON (https://www.facebook.com/matthew.vanston.3) Voice Acting MOXENIAL Voice Acting NEVER NOT NINJA (https://www.castingcall.club/m/nevernotninja) Voice Acting THE INVISIBLE DAVIS (https://www.youtube.com/c/TheInvisibleDavis) Voice Acting FORREST MCGILVRAY (https://www.castingcall.club/m/forrest) Voice Acting [close] Spoiler Wolfstar (http://forums.taleworlds.com/index.php?action=profile;u=84677) for his module system. La Grandmaster (https://forums.taleworlds.com/index.php?action=profile;u=181512) for his menu fog and answering many of our questions. Scar (https://forums.taleworlds.com/index.php?action=profile;u=175864) for this beautiful thread format. Gokiller (https://forums.taleworlds.com/index.php?action=profile;u=130872) for his scenes. Highlander (http://forums.taleworlds.com/index.php?action=profile;u=7370) for creating an amazing mod and allowing us to continue his project. DanyEle (http://forums.taleworlds.com/index.php?action=profile;u=101730) for creating the amazing 0.32 version and allowing us to continue the project. dariel (https://forums.taleworlds.com/index.php?action=profile;u=38289) for his Star Wars EU OSP. minnakodunum (https://forums.taleworlds.com/index.php?action=profile;u=94349) for his Kill-Assist-System. Gotha (http://forums.taleworlds.com/index.php?action=profile;u=59297) for his scripting and developing the awesome Adimi Tools. Karantukki (http://forums.taleworlds.com/index.php?action=profile;u=176438) for his models, textures and scenes. Apocalipto (http://forums.taleworlds.com/index.php?action=profile;u=120985) for his models and textures. Lastman (http://forums.taleworlds.com/index.php?action=profile;u=120985) for his scenes. Call to Arms Community for their continued support of the mod. r/mountandblade for their continued support of the mod. Rome at War development team for their help with the inventory system. Mount&Blade Modding Discord for answering all of our boring questions. Barf for his Mandalorian, clone and droid models. Slypear, for providing awesome sound resources. Faradon for his lightsaber models. NPC99 and Silen for their help with collisions. Badabam, Star Wars, Conquest and Pizzetta for sound effects. Shredzorz for the Westar pistols, a space ship and coding support. Arch3r for his Invasion OSP. Artizan for creating two blasters. Ma?cel for a Sith helmet. Longshaft, Patta, nemeruis and Nordwolf for their scenes. ThaneWulfgharn (http://forums.taleworlds.com/index.php?action=profile;u=50728) for his Vibroblade model. Lux (http://url=http://forums.taleworlds.com/index.php?action=profile;u=28349) & Arkonne Assault for letting us use some stuff. Artizan, Matthieu & Galactic Voyage for allowing us to use their music. Vornne (http://forums.taleworlds.com/index.php?action=profile;u=39923) for his Admin Enhancement modification (http://forums.taleworlds.com/index.php/topic,118243.msg2855128.html#msg2855128). Rigadoon for his Kashyyyk models. Captain Tributon (https://sketchfab.com/doctor10) for his models. dr.lowpol for his TX-130 model. Janus (http://forums.taleworlds.com/index.php?action=profile;u=3278) for his installer script. [close] Spoiler Community Management Mark Ianitori MatiasHogden Owen Axwen Community Administration Sleekphantom Akreal Cleric Dredd Torkell Gameserver Administration Leinand Neyth Shin Swatosj Echo [close] | (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687) | (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687) OUR GOAL Star Wars: Bear Force II was originally a project first developed by Highlander, then by DanyEle for Mount&Blade: Warband. In 2015. the current development team, which is headed by Marko and Exima, took over development. Our vision was and is clear - to make an immersive, fun and technically advanced Multiplayer mod. Bear Force II currently offers you the only real shooter experience on Warband, combined with preserved melee combat and fantastic force powers for the melee users. In September 2017. the development was continued by Mark and goes on to date. We hope you will enjoy the mod as much as we enjoyed making it. See you on the battlefield! FEATURES AND FREQUENTLY ASKED QUESTIONS
Spread the word about this modification! Wear one of our signatures, stay active on our forum page, tells your friends about this modification and link them this page. Suggestions regarding future features are also more than welcome! "When are players active on this mod?" We have public events held every Friday, Saturday at 8pm GMT(EU) and every Friday, Saturday and Sunday at 6pm EST(NA). "I'd like to join the development team, I offer X." Please send me a Private Message, we are always looking for new content creators! "Will there be Speeders?" Who knows? Potentially in future updates! DISCLAIMER Ownership All the resources used in this game are property of the Bear Force II development team and their creators. No one is allowed to use them unless he's been given our written permission. All the third-party references appearing in this mod are property of their owners. No copyright infringement intended. | (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687) | (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5188%2F5620582193_07207bc789_o.png&hash=d3f6feb1a44efb55afe9e8b7116220406a7e5687) GET BEAR FORCE II! Download Full Client Steam Workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=1661605287) - Non Steam version can be found on our Discord and on the workshop link - Source Code Git(as of 0.92) Multiplayer (https://gitlab.com/bearforceii/multiplayer) Singleplayer (https://gitlab.com/bearforceii/singleplayer) USEFUL LINKS ModDB Page (http://www.moddb.com/mods/star-wars-bear-force-ii) Events and Tournaments Board (https://forums.badnamestudios.com/index.php?board=3.0) Mod: Star Wars Conquest (http://forums.taleworlds.com/index.php/topic,40510.0.html) (https://oasis-hosting.net/images/logo-black.png) (https://oasis-hosting.net/) |
(Sebastian) Ranged weapon sounds are now triggered client side only, got rid of the related network traffic.
(Sebastian) Special light saber sounds and all additional agent animations are now triggered once by the server and are automatically synced to all clients by the engine, halved down the related network traffic.
(Sebastian) Implemented hit particle effects(ground, objects, water surface) for light bolts.
(Sebastian) Fixed wrong clothing colors and got rid of the related network traffic.
(Sebastian) Optimized the grenade and scene prop spawning related code.
(Sebastian) The crouch related network traffic has been halved.
(Sebastian) Optimized the force travel and reduced its network traffic.
(Sebastian) Removed and merged a couple of unnecessary multiplayer events and scripts for overall better performance.
(Sebastian) Several minor bug fixes.
(Teun) New map - Hoth Outpost
(Teun)New map - Kashyyk Base
(Sherlock) Added 183 new rock and mountain props(Retextured)
(Sherlock) Reworked bunker collision props, for better firing
(Sherlock) Added new fortification props
(Gothic Knight)DC-15s Carbine
(Gothic Knight)New shotgun.
(Grozni)Fixed the round timer
(Alpha)New map - Rhen Var Station
(Sherlock)Added night(evening) map version of Muunilinst - Road to Harnaidan
(Sherlock)Fixed props missing collision
(Sherlock)Increased flight speed for all bullets
(Sherlock)Retextured some props, made a Ryloth surrounding
(Sherlock)Terrain borders fix
(Sherlock)Reorganized all of the mod's resources for optimization and faster loading times. Implemented DC-15s Carbine
(Sherlock)Removed all admin tools
(Sherlock)Implemented new class marks(Infantry/Archers/Cavalry) to suit the class limits.
(Sherlock)Implemented the Adimi Tools by Gotha, features:(Sherlock) Gun stats rebalance(Old-->New):Spoiler
- Slay all players/Slay a player
- Slay all bots
- Slay all horses
- Set HP for everyone/Set HP for a player. - Choose a value between 0 and 101.(Set HP is used instead of the "Heal" function)
- Make everyone (im)mortal/Make a player (im)mortal
- Swap everyone to team 1 or team 2/Swap a player to team 1 or team 2
- Swap teams
- Fix everyones shield/Fix a players shield
- Refill ammunition of everyone/Refill ammunition of a player
- Print GameIDs
- Join and Leave messages if anyone joins or leaves the server. �
- Drowning �
- Mapping Features
- Sound and animation synchronisation is included
- Poll Override -Admins can accept or reject the poll. If a poll is initialized a new menu will appear on the right side. If you have voted already you can open the menu manually by pressing (F7)
- Teleport (teleport to a player... and more)
- Improved Item Spawn System. The categorys were edited abit and have a new order now. Ecept of that you can now also select all players and you'll get a message if you've selected an invalid player.
- Un/Mute everyone/a player
- Admin Chat by pressing U
- Interner Admin Chat by pressing I
- Set Gold -You can set everyones gold or the gold of a player to an amount between -1 and 100001.
- Five automatic server announcements
- Automatic server announcement �
- Every message, which was sent by the server is logged.
- 5 seconds after map change you'll receive these informations: servername, mapname, admins who are online and the current gamemode.
- Heal after duel for player and horse(if exist), Fixing the shield anf refilling the ammunition.
- Crashserver -Starts a countdown at 60 seconds. If the counter reachs -1 the server crashs. An admin can stop the countdown all time of course. !Crash doesn't mean restart!
- Kicking �
- Horses �
- Duel armors �
- Trooplimiter in % (You can choose between % of the serverslots or current player amount)
- Admin Levels (Low, Mid and High)
- By pressing the keys O, P and Alt Gr(Alt right) you can teleport free around the map.
- Anti straying horses �
- 100x Custom Maps
- A weather system -Could lag or could look worse. Use it if you want. � �
- Master of the Field flag spawns 2min before end(WNL)�
- Force spawning without weapons&shields �
- Spawn Master of the Field flag immediately by pressing a button
- Admin Speed Modifier �
- Chooseable reasons for: Kick, Ban, Mute and Slay �
- Reset Map
- Auto team-switch after a round �
- Immortal Loop
- Mute Loop
- Note for a player -You started to open the gate.. or You started to close the gate..
[close](Sherlock)Other minor changes, as suggested:SpoilerDE-10 Blaster pistol: Frequency(500-->600)
Westar 34 Dual: Accuracy(300-->550)
Frequency(400-->650)
Westar 34 Single: Frequency(400-->550)
Accuracy(300-->350)
KYD-21 Pistol: Frequency(400-->500)
Accuracy(450-->400)
E-5 Blaster:
Accuracy(250-->220)
E-5 Blaster(Aim)
Accuracy(250-->190)
DC-15 Blaster
Frequency(700-->650)
DC-15 Blaster(Aim)
Frequency(1200-->1150)
DC-15s Blaster
Frequency(550)
Accuracy(280
DC-15s Blaster(Aim)
Frequency(900)
Accuracy(250)
SE-34
Accuracy(250-->220)
Z-7 Rotary
Frequency(90-->220)
Accuracy(500-->300)[close]
- Acolytes instead of Sith now
- Some spelling corrections
Whats the ETA on .5?