Author Topic: Chef Tagpro League  (Read 1711 times)

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Online Dan the Seagull Chef

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Chef Tagpro League
« on: September 18, 2017, 05:39:08 am »






What is Tagpro?

The objective of the game requires you and your teammates to work together and bring the enemy team's flag back to your own flag to score points. Everyone's a ball that rolls around trying to do this and people can pop each other and we know it sounds stupid but trust us it's great


Date and Time

TBD


Rules

Spoiler
A. Teams and League Structure
    1. Teams start with 100 Shekels which are used to bid/buy, trade, and loan players
        a. Shekels can be carried over from the draft phase to the main playing phase
        b. Shekels are gained inversely proportional to your week rank (Rank*3)(1st get 3, 2nd gets 6, etc.)
    2. There are probably going to be 6 people drafted per team with 4 starting teams; any people left over from the draft are subject to become free agents
        a. Free agents that a team wishes to be buy are subject to a 2 day bidding period after the nomination
    3. Teams have to have at least 5 permanent players on their roster at any time
        a. This figure does not factor in loaned players
       
B. Draft
    1. Players have to registered for the draft before (Date)
        a. Any players that register after that date are free agents
    2. The Auction Draft will last 3 rounds with all players being randomly assigned a position in the draft; once the first (Amount of teams*3 players) players are nominated, a "Snake" Draft will commence
        a. In the Auction Draft, captain's nomination order will be randomly assigned
            - Any captains
        b. In the "Snake" Draft, the captain with the least amount of players will pick until he equal to the second ammount etc.
            - If tied, the captain with the greater Shekel count goes first
           
C. Matches
    1. Required Game Settings
        -  Capture limit set to none
        -  Time limit set to 10 minutes
        -  Acceleration set to 100%
        -  Top speed set to 100%
        -  Bounciness set to 100%
        -  Player respawn time set to "3 seconds"
        -  Boost respawn time set to "10 seconds"
        -  Bomb respawn time set to "30 seconds"
        -  Powerup respawn time set to "1 minute"
        -  Powerup delay set to "1 minute" or "60 seconds"
    2. Each match consists of two 10 minute halves. Teams play one half on Server A, then one half on Server B
        a. If no server is able to be decided upon, use this chart determine what server the games are played on: https://docs.google.com/spreadsheets/d/180CWyXdge418MWPJW0BpZxUp-38vSh8qikMtcT-CwWU/edit#gid=0
        b. Both captains should screenshot the end result of each half in case of disputes
        c. If the Score is tied at the end of the 2
        d. Wins are worth 3 points, Ties are worth 1 point and Losses 0 points.
    3. Teams must be able to field four players for every half. If a team is unable to substitute in order to field four players at any point in the match, they shall be in danger of forfeiting that game. If this cannot be accomplished the game should be completed as normal and a determination on the game’s status shall be made by the admin
    4. Time and dates for matches are agreed upon by both parties
   
D. Playoffs
    1. The top two teams will compete in a final
        a. The match will be best of three 10 minute halves. Teams play one half on Server A, then one half on Server B, and then the final half on Server A


Sign Ups

Code: [Select]
[b]Draft Player[/b]

Name:
Steam:
Would you like to be a Captain?:
If you would like to be a captain, would you stay until the end of the league?:
Will you actually show up and participate in the league?:
Do you agree to the Rules?:

Free agents are for people that probably can't play every week
Code: [Select]
[b]Free Agent[/b]

Name:
Steam:
Will you actually show up occasionally and participate in the league?:
Do you agree to the Rules?:



« Last Edit: October 05, 2017, 08:52:38 pm by Dan the Seagull Chef »

Online Dan the Seagull Chef

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Re: NW Tagpro Tournament
« Reply #1 on: September 18, 2017, 05:39:26 am »
« Last Edit: October 02, 2017, 03:59:35 am by Dan the Seagull Chef »

Offline Audiate

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Re: NW Tagpro Tournament
« Reply #2 on: September 18, 2017, 05:54:53 am »
that video just burnt out some of my remaining brain cells
480% original grandma

Online Dan the Seagull Chef

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Re: NW Tagpro Tournament
« Reply #3 on: September 18, 2017, 05:56:10 am »
that video just burnt out some of my remaining brain cells
Good thing I didn't make it
« Last Edit: September 18, 2017, 06:00:36 am by Dan the Seagull Chef »

Offline Shine

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Re: Chef Tagpro League
« Reply #4 on: September 18, 2017, 06:11:01 am »
why dont we just play haxball
a real man's game

Online Dan the Seagull Chef

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Re: Chef Tagpro League
« Reply #5 on: September 18, 2017, 06:16:26 am »
why dont we just play haxball
a real man's game
sure sure

Offline Waste-Too-Cool

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Re: Chef Tagpro League
« Reply #6 on: September 18, 2017, 08:30:09 pm »
put me in

Offline The Predurrdurr

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Re: Chef Tagpro League
« Reply #7 on: September 18, 2017, 09:29:00 pm »
me 2
Everytime I hear Predurrdurrs voice, I nut in the shape of slashes

Offline Superbad

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Re: Chef Tagpro League
« Reply #8 on: September 18, 2017, 09:33:02 pm »
With the first overall pick in the 2017 TPL Draft

The Alabama Hotpockets select... DanTheChef.
"Veni, Vidi, Vici"

Offline Hawkince

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Re: Chef Tagpro League
« Reply #9 on: September 19, 2017, 01:49:03 am »
Im the GOAT Of Tagpro count me in

Online Dan the Seagull Chef

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Re: Chef Tagpro League
« Reply #10 on: September 19, 2017, 04:28:07 am »
Okay, we're going to do a buy draft similar to the one used by MLTP and various Native tournaments.

Here's a basic draft of the Rules:

A. Teams and League Structure
    1. Teams start with 100 Shekels which are used to bid/buy, trade, and loan players
        a. Shekels can be carried over from the draft phase to the main playing phase
        b. Shekels are gained inversely proportional to your week rank (Rank*3)(1st get 3, 2nd gets 6, etc.)
    2. There are probably going to be 6 people drafted per team with 4 starting teams; any people left over from the draft are subject to become free agents
        a. Free agents that a team wishes to be buy are subject to a 2 day bidding period after the nomination
    3. Teams have to have at least 5 permanent players on their roster at any time
        a. This figure does not factor in loaned players
       
B. Draft
    1. Players have to registered for the draft before (Date)
        a. Any players that register after that date are free agents
    2. The Auction Draft will last 3 rounds with all players being randomly assigned a position in the draft; once the first (Amount of teams*3 players) players are nominated, a "Snake" Draft will commence
        a. In the Auction Draft, captain's nomination order will be randomly assigned
            - Any captains
        b. In the "Snake" Draft, the captain with the least amount of players will pick until he equal to the second ammount etc.
            - If tied, the captain with the greater Shekel count goes first
           
C. Matches
    1. Required Game Settings
        -  Capture limit set to none
        -  Time limit set to 10 minutes
        -  Acceleration set to 100%
        -  Top speed set to 100%
        -  Bounciness set to 100%
        -  Player respawn time set to "3 seconds"
        -  Boost respawn time set to "10 seconds"
        -  Bomb respawn time set to "30 seconds"
        -  Powerup respawn time set to "1 minute"
        -  Powerup delay set to "1 minute" or "60 seconds"
    2. Each match consists of two 10 minute halves. Teams play one half on Server A, then one half on Server B
        a. If no server is able to be decided upon, use this chart determine what server the games are played on: https://docs.google.com/spreadsheets/d/180CWyXdge418MWPJW0BpZxUp-38vSh8qikMtcT-CwWU/edit#gid=0
        b. Both captains should screenshot the end result of each half in case of disputes
        c. Wins are worth 3 points, Ties are worth 1 point and Losses 0 points.
    3. Teams must be able to field four players for every half. If a team is unable to substitute in order to field four players at any point in the match, they shall be in danger of forfeiting that game. If this cannot be accomplished the game should be completed as normal and a determination on the game’s status shall be made by the admin
    4. Time and dates for matches are agreed upon by both parties
   
D. Playoffs(Maybe)

Am I missing anything?
« Last Edit: September 19, 2017, 04:47:49 am by Dan the Seagull Chef »

Offline Superbad

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Re: Chef Tagpro League
« Reply #11 on: September 19, 2017, 04:40:06 am »
Okay, we're going to do a buy draft similar to the one used by MLTP and various Native tournaments.

Here's a basic draft of the Rules:

A. Teams and League Structure
    1. Teams start with 100 Shekels which are used to bid/buy, trade, and loan players
        a. Shekels can be carried over from the draft phase to the main playing phase
        b. Shekels are gained inversely proportional to your week rank (Rank*3)(1st get 3, 2nd gets 6, etc.)
    2. There are probably going to be 6 people drafted per team with 4 starting teams; any people left over from the draft are subject to become free agents
        a. Free agents that a team wishes to be buy are subject to a 2 day bidding period after the nomination
       
B. Draft
    1. Players have to registered for the draft before (Date)
        a. Any players that register after that date are free agents
    2. The Auction Draft will last 3 rounds with all players being randomly assigned a position in the draft; once the first (Amount of teams*3 players) players are nominated, a "Snake" Draft will commence
        a. In the Auction Draft, captain's nomination order will be randomly assigned
            - Any captains
        b. In the "Snake" Draft, the captain with the least amount of players will pick until he equal to the second ammount etc.
            - If tied, the captain with the greater Shekel count goes first
           
C. Matches
    1. Required Game Settings
        -  Capture limit set to none
        -  Time limit set to 10 minutes
        -  Acceleration set to 100%
        -  Top speed set to 100%
        -  Bounciness set to 100%
        -  Player respawn time set to "3 seconds"
        -  Boost respawn time set to "10 seconds"
        -  Bomb respawn time set to "30 seconds"
        -  Powerup respawn time set to "1 minute"
        -  Powerup delay set to "1 minute" or "60 seconds"
    2. Each match consists of two 10 minute halves. Teams play one half on Server A, then one half on Server B
        a. If no server is able to be decided upon, use this chart determine what server the games are played on: https://docs.google.com/spreadsheets/d/180CWyXdge418MWPJW0BpZxUp-38vSh8qikMtcT-CwWU/edit#gid=0
        b. Both captains should screenshot the end result of each half in case of disputes
        c. If the Score is tied at the end of the 2
        d. Wins are worth 3 points, Ties are worth 1 point and Losses 0 points.
    3. Teams must be able to field four players for every half. If a team is unable to substitute in order to field four players at any point in the match, they shall be in danger of forfeiting that game. If this cannot be accomplished the game should be completed as normal and a determination on the game’s status shall be made by the admin
    4. Time and dates for matches are agreed upon by both parties
   
D. Playoffs(Maybe)

Am I missing anything?

What?
"Veni, Vidi, Vici"

Online Dan the Seagull Chef

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Re: Chef Tagpro League
« Reply #12 on: September 19, 2017, 04:48:05 am »
Spoiler
Okay, we're going to do a buy draft similar to the one used by MLTP and various Native tournaments.

Here's a basic draft of the Rules:

A. Teams and League Structure
    1. Teams start with 100 Shekels which are used to bid/buy, trade, and loan players
        a. Shekels can be carried over from the draft phase to the main playing phase
        b. Shekels are gained inversely proportional to your week rank (Rank*3)(1st get 3, 2nd gets 6, etc.)
    2. There are probably going to be 6 people drafted per team with 4 starting teams; any people left over from the draft are subject to become free agents
        a. Free agents that a team wishes to be buy are subject to a 2 day bidding period after the nomination
       
B. Draft
    1. Players have to registered for the draft before (Date)
        a. Any players that register after that date are free agents
    2. The Auction Draft will last 3 rounds with all players being randomly assigned a position in the draft; once the first (Amount of teams*3 players) players are nominated, a "Snake" Draft will commence
        a. In the Auction Draft, captain's nomination order will be randomly assigned
            - Any captains
        b. In the "Snake" Draft, the captain with the least amount of players will pick until he equal to the second ammount etc.
            - If tied, the captain with the greater Shekel count goes first
           
C. Matches
    1. Required Game Settings
        -  Capture limit set to none
        -  Time limit set to 10 minutes
        -  Acceleration set to 100%
        -  Top speed set to 100%
        -  Bounciness set to 100%
        -  Player respawn time set to "3 seconds"
        -  Boost respawn time set to "10 seconds"
        -  Bomb respawn time set to "30 seconds"
        -  Powerup respawn time set to "1 minute"
        -  Powerup delay set to "1 minute" or "60 seconds"
    2. Each match consists of two 10 minute halves. Teams play one half on Server A, then one half on Server B
        a. If no server is able to be decided upon, use this chart determine what server the games are played on: https://docs.google.com/spreadsheets/d/180CWyXdge418MWPJW0BpZxUp-38vSh8qikMtcT-CwWU/edit#gid=0
        b. Both captains should screenshot the end result of each half in case of disputes
        c. If the Score is tied at the end of the 2
        d. Wins are worth 3 points, Ties are worth 1 point and Losses 0 points.
    3. Teams must be able to field four players for every half. If a team is unable to substitute in order to field four players at any point in the match, they shall be in danger of forfeiting that game. If this cannot be accomplished the game should be completed as normal and a determination on the game’s status shall be made by the admin
    4. Time and dates for matches are agreed upon by both parties
   
D. Playoffs(Maybe)

Am I missing anything?

What?
Fixed

Offline Hawkince

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Re: Chef Tagpro League
« Reply #13 on: September 19, 2017, 04:48:36 am »
Name: Hawkince
Steam: U got me
Would you like to be a Captain?: Yes
If you would like to be a captain, would you stay until the end of the league?: Yes
Will you actually show up and participate in the league?: Yes
Do you agree to the Rules?: No

Online Dan the Seagull Chef

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Re: Chef Tagpro League
« Reply #14 on: September 19, 2017, 04:49:02 am »
Name: Hawkince
Steam: U got me
Would you like to be a Captain?: Yes
If you would like to be a captain, would you stay until the end of the league?: Yes
Will you actually show up and participate in the league?: Yes
Do you agree to the Rules?: No
Accepted
« Last Edit: September 19, 2017, 05:13:01 am by Dan the Seagull Chef »