Author Topic: NA1 Events. Public LB, Canceled Post if you want to continue in the future  (Read 131305 times)

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Offline KnightofStJohn

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #60 on: April 22, 2016, 10:58:34 pm »
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Thanks to everyone who came and those who helped out.  Hope you enjoyed it.

How many pubs were there?

A lot.  Wasn't expecting 200 people honestly.(knew there would be more than how many posted here)  If i had to guess 30, maybe more.

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2 issues that if solved, would go a long way in helping the event.   Getting the pubs on to the right team/line, and getting the pubs in ts.   I had around 7 people out of all of those pubs in ts.(even with several messages about it)  So, i had to type commands.(not a good thing when you are trying to take the enemy's position.)  Another issue tied in is i am the only one really able to lead the pubs currently.(having the pubs in ts would resolve this, as someone else could communicate and take over or just in general lead)

With the event being open to all, and therefore no pw, anyone will join.  with people constantly leaving and joining, getting them to the proper place isn't easy.(even with constant messages in admin chat)  This is just the nature of the event and server and something we will all have to accept.  We will continue to try and get people to the right place, by message and possibly force.

Anyways, for the first ever NA1 lb and my first time hosting a lb, i think it went alright. It was chaotic.  and while there are some downsides to it being chaotic, i thought it went pretty well.  It has a na1 flavor to it that you don't really see at other lbs imo.  Hopefully as more pubs gain experience with how lbs work, they will become more wieldy.  Hopefully there were a few pubs who wanted to join a regiment.  I know 1 regiment did pick up an app.


I think i will leave class limits on next time.  Leave a few extra slots in case an unknowing pub takes it, that way the regiment that should have it doesn't get screwed over.  If you can, let admins know if someone is not where they should be.

and what are your thoughts on medium maps?   they felt a little small, but at the same time we did manage to get 9 quick rounds in.(even tho we started 5 min later than i wanted)

and what are your thoughts on specialist by themselves.  Ignoring the pubs breaking the specialist limit/rules, how do you think they did and do they need any tweaks? I thought i saw both cav, 63e skirms(didnt see  how good the LIR did and there was the issue of somehow having 2 skirms on the same team.  they also didnt sign up for it but meh), and it seemed like both artys did ok.(this is what i saw. i was fairly busy so perhaps i am off) 


The partisani event after was pretty good.   

again, let me know if your thoughts on this.  constructive posts are welcome.

i guess i should also ask, how many of you would come back next week?  is this something we should do every other week?  is this something we should just do every now and then?
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A limit on specialists sounds great and is much appreciated, those cav and skirm swarms were hard to handle.
Medium maps were fine with me personally. I think it made combat happen faster, it prevented trolls from hiding at the corners of large maps and got dead people back in the game quicker since the rounds were fast.
As far as leading a pub line, I think you will have to gather non regimental leaders to join your line as backup officers or else find a reg leader whose reg isnt attending. I would suggest that, but another option to throw out there is having the pubs just join regimental lines altogether.

Offline Kirigaya

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #61 on: April 23, 2016, 12:54:50 am »
I thought the event went REALLY well considering that was its first time and the number of players that were there. So great job on that!

As far as the medium maps I thought they made it much more intense and fast paced, but then again having the enemy cav get to your spawn before you get fully assembled (probably only happened to us tbh) was a little disheartening. Specialist limit defintely needs considered and maybe making a few maps to use, because pubs won't want to hang around if you have to go through four or five maps just find one that isn't completely bad.

Thanks for putting on the event, and I wish you all the luck in the future!

Offline Offizer

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #62 on: April 23, 2016, 01:51:30 am »
Balances kept going off-tangent for each team, specials need to be at a nice ratio to line; too much cavalry on both sides. Dunno why there were two skirms on one team (63e & LIR, guess one didnt sign up hmmmmm). Arty seemed fine. Also note there is a total number balance and a unit/entity balance; it seemed like we had ok balance at some points; but if you looked closer, one team had 3 crazy-large lines and the other had 2 medium/small lines. At official regiment events, you could see a nice 90 v 90 balance, but one team would have like 6 lines and the other team had 3, gotta try one's best to balance that portion as good as possible.

Offline Kovyjack

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #63 on: April 23, 2016, 03:50:46 am »
So basically this is like the Napoleonic_Roleplay server when they do Battle RP?

Offline Thunderstormer

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #64 on: April 23, 2016, 09:53:44 am »
Balances kept going off-tangent for each team, specials need to be at a nice ratio to line; too much cavalry on both sides. Dunno why there were two skirms on one team (63e & LIR, guess one didnt sign up hmmmmm). Arty seemed fine. Also note there is a total number balance and a unit/entity balance; it seemed like we had ok balance at some points; but if you looked closer, one team had 3 crazy-large lines and the other had 2 medium/small lines. At official regiment events, you could see a nice 90 v 90 balance, but one team would have like 6 lines and the other team had 3, gotta try one's best to balance that portion as good as possible.

Yea, balance was back and forth.  part of the problem was the pubs that kept joining kept joining the wrong team.  As an example, Had just say 8 pubs swapped over, then the balance would of been fairly even a few of the rounds.(tho there were rounds where it was fairly even)  You also pointed out one of the issues with balancing the teams(regiment sizes)

Balance is something we will try and work on.   With that being said, we had 2/3 or so fairly nice sized regiments show up late,(after 9 est) making it more difficult to gauge the balance of the teams.   Showing up 10 or so min before will help with this. As will making sure your(as in everyone) regiment doesn't do anything to distract the admins.  meaning, if the admins say stop killing other regiments, that means stop. 

i didn't count the rounds lost or won throughout the event, but i felt it was fairly even trade for the most part.  No one team dominated the entire event which is a plus.

Already talked about the issue with a lot of pubs joining and playing whatever class.(mainly cav)  We are working on trying to find a way to make it easier to get them where the need to be.  one issue tho, is that if you allow pubs to join your line but they dont have tags(which is fine), the admins wont know if they are just a random pub or playing with you.  So sitting there mass swapping pubs is not really viable nor really doable. 

We are working on having more pub leaders and getting them in ts.  should any of you out there that want to help with that, let me know.   i dont like spamming admin chat.  I detest seeing constant purple text.  With this being open to all, it is the only viable way to communicate where it sticks out.  All chat doesn't really do it.  So, hopefully with more pubs being in ts with more pub leaders, i wont have to give commands in admin chat.  It is not fun for me or for anyone else, even if it may be necessary.  There will probably be a lot trial and error over the weeks.  Hopefully the pubs are not in a rambunctious mood at the time of the lb as that will make things difficult. 

So basically this is like the Napoleonic_Roleplay server when they do Battle RP?

no idea.  never played on that server.



I do want to ask, does changing the name remove a server from your favorites list? I have heard it go both ways and never really payed attention to when other servers did it.(rather not just test it)  Renaming it to NA_...._Public Linebattle may help people joining know what is going on.   

and i would like to have answers on this if you haven't already.

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i guess i should also ask, how many of you would come back next week?  is this something we should do every other week?  is this something we should just do every now and then?

if we are doing another next thurs, i want to open up the slots for specialist again and take care of any other necessary stuff. 
« Last Edit: April 23, 2016, 12:49:13 pm by Thunderstormer »
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Offline Siwi

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #65 on: April 23, 2016, 11:26:01 am »
Just checked on my servers cause I wasn't sure, changing the name didn't remove it from my favorites list, so I think its good. Most likely saves the IP address of the server
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Offline Yoop

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #66 on: April 23, 2016, 08:30:33 pm »
Just checked on my servers cause I wasn't sure, changing the name didn't remove it from my favorites list, so I think its good. Most likely saves the IP address of the server

I am pretty sure it is only removed if you change the server name in the server files and not the admin panel. I could be wrong, though.

Offline Thunderstormer

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #67 on: April 25, 2016, 11:44:06 am »
Just checked on my servers cause I wasn't sure, changing the name didn't remove it from my favorites list, so I think its good. Most likely saves the IP address of the server
That would make sense, but idk.

Just checked on my servers cause I wasn't sure, changing the name didn't remove it from my favorites list, so I think its good. Most likely saves the IP address of the server

I am pretty sure it is only removed if you change the server name in the server files and not the admin panel. I could be wrong, though.
Tho this may be true as well.

I will give it a shot by changing it in server next time.   If it is not on your favorite list, you know why.

and specialist slots are open for 4/28. 
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Offline Savolainen5

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/28
« Reply #68 on: April 25, 2016, 08:31:04 pm »
Are these going to be every week?
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Offline JP4422

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/28
« Reply #69 on: April 25, 2016, 09:34:55 pm »
1st RRA would enjoy artillery again!

Offline Offizer

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/28
« Reply #70 on: April 26, 2016, 02:55:50 am »
63eme will request skirmishers again.

Offline Xethos

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/28
« Reply #71 on: April 26, 2016, 08:18:16 am »
Unless DaMonkey wakes up in the next couple of hours and tells me otherwise, Oprichniki will take the second arty slot.
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Offline Thunderstormer

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/28
« Reply #72 on: April 26, 2016, 08:27:24 am »
Are these going to be every week?

Eh, as long people want to do them and there are admins to admin it, i don't see why not.  With that being said, i am not sure if doing it every other week or not is better.  seems more people read this thread than chime in, which is fine, but doesn't always help.


But yea, we will try and do one this Thurs,  No idea how many will be there.  specialist will be lowered or removed depending on the pop.(hopefully it doesn't come to this. we did have 200 last time)

i'll go over who gets specialist by wed night/thurs.  that way everyone can sign up and we go from there.  tho the later you sign up, the less inclined i am to give it to you.  meaning if you sign up a few hours or a half day  before the lb, odds are i will give it to the regiment/group who asked for it days ago.  the exception to this would be if there were slots open and no one signed up for them.

and if you have a good idea to help the event run smoother, let us know.   just try and keep in mind the limitations and realities we face with doing an event like this that is open to all. 
« Last Edit: April 26, 2016, 08:29:42 am by Thunderstormer »
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Offline usnavy30

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/28
« Reply #73 on: April 26, 2016, 04:07:37 pm »
I want to bring up the idea of using specialists in a rotation method. That is, no single group or regiment has 'ownership' of a specialist type for the whole life of an organized event. Every week, or two weeks, a specialist slot that was occupied by one group or regiment could be a given opportunity for another group or regiment to try their hand at a particular specialist type. Provided of course, the specialist reservations are not already taken by a different group first already. Light infantry, riflemen (the skirmishers), cavalry, artillery and even the sapper can all be classified as specialists. This may, (but does not always) prevent stagnation of an event feeling like the same-old-same-old every week. The specialist units used by the same groups always can be a major turn off for new players or groups/regiments. Thoughts?
« Last Edit: April 26, 2016, 04:11:16 pm by usnavy30 »
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Offline MackCW

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Re: NA1 Events First Public LB, Thurs 9 Est. 4/21
« Reply #74 on: April 26, 2016, 04:27:39 pm »
So basically this is like the Napoleonic_Roleplay server when they do Battle RP?

Pretty much, except a much wider range of events as outlined in the OP.