Author Topic: Developer Blog #3 - Revival Plans, Iron Europe 2.0  (Read 50015 times)

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Offline Rigadoon

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Developer Blog #3 - Revival Plans, Iron Europe 2.0
« on: August 04, 2014, 01:31:14 pm »

Developer Blog #3 - Revival Plans, Iron Europe 2.0
Hopefully, the lack of new information hasn't given the impression that the mod has been abandoned. The team has been hard at work improving the mod, taking into consideration the suggestions and criticism we have received. All aspects of the mod will be refined and some widely requested new features will be added. All of these changes will culminate in a large update called Iron Europe 2.0. This developer blog will cover a small portion of our overall plans for the update.

More dynamic gameplay is one of our main focuses. An issue that lots of people have reported is that on each map, the factions will always capture and hold the same flags, round after round. Due to the respawning of defenders and lack of cover, it is almost impossible to capture points, leading to repetitive gameplay. A start to fixing this is to lock spawning on flags where combat is happening. This will remove the frustrating moments when you're trying to cap a flag and get shot in the back due to a spawning defender. As well, our current maps will be reworked to provide more cover, allowing for easier movement between flags. New maps will also be made with this in mind. As a result of these changes, game-play will be much less repetitive and more tactical.

As many of you have guessed, the United Kingdom will be making its appearance in IE 2.0. Docm's contribution of a Canadian Uniform gave us a huge head start.


We have plans to add different regiments to each faction, meaning that you might see Scottish, Canadian, Australian and other Dominion troops as part of the new UK faction as well as the Foreign Legion and Bavarians for France and Germany, respectively. However, depending on how we progress in the coming weeks, they may or may not be part of the upcoming update. Still, if there is a particular regiment you would like to see in the game, let us know and we would be happy to consider your suggestion.

More info on our plans for Iron Europe 2.0 will be released in future developer blogs. We believe that an update of this size will be able to revive the mod as there is plenty of room for improvement and NW still maintains a sizable player-base. If you enjoyed playing the mod when it was populated, please help us to rebuild the community so that you can do so once again upon the release of IE 2.0.  For instance, you might be interested in joining our public weekly monday event at 19.30 GMT +1. For more information, check this page. As always, thanks to those who continue to support us.

« Last Edit: August 24, 2014, 07:27:01 pm by Rigadoon »

Offline Baillie

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #1 on: August 04, 2014, 01:33:21 pm »
Huzzah! Remember to send a link to this thread with all your friends!

This is the big push, chaps!
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Offline AlekoTheGreek

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #2 on: August 04, 2014, 01:35:41 pm »
Hmmm, interesting, lets see how this ends up

Offline hairywarhero

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #3 on: August 04, 2014, 01:43:06 pm »
can't wait!!!

Offline DanyEle

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #4 on: August 04, 2014, 02:44:39 pm »
Anyone guessing why Rigadoon posted this announcement today? 100 years ago Britain declared war on Germany.



Offline Baillie

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #5 on: August 04, 2014, 02:50:36 pm »
Anyone guessing why Rigadoon posted this announcement today? 100 years ago Britain declared war on Germany.

And its my brithday in 4 days.
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Offline MaHuD

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #6 on: August 04, 2014, 02:58:49 pm »
Good!
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline usnavy30

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #7 on: August 04, 2014, 03:02:12 pm »
Anyone guessing why Rigadoon posted this announcement today? 100 years ago Britain declared war on Germany.
Very fitting to reconnecting today in history, I saw this mentioned on the news
Quote
Thousands of ceramic poppies that poured out of the Tower of London have been planted to represent the fallen British soldiers of the First World War.

In the elaborate creation by Paul Cummins named Blood Swept Lands and Seas, 888,245 poppies flow out of the tower and rest in the surrounding garden.

The artwork marks the 100th anniversary of Britain's declaration of war on Germany, their most costly conflict.

The final poppy will be symbolically planted on Armistice Day (November 11) this year.



http://tvnz.co.nz/world-news/poppies-flow-tower-london-commemorate-fallen-ww1-soldiers-6045925?ref=rss

A very fitting tribue to the fallen and here we are anticipating getting back into the trenches again in this mod.
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline SeanBeansShako

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #8 on: August 04, 2014, 03:11:26 pm »
Great news, happy to see you guys are still plugging away and making progress improving this mod despite the early pitfalls and ignoring the complaints of the petty people I've seen lately.

I'm eagerly looking forward to seeing the Commonwealth enter the fray and the future for this mod now!

Offline Hinkel

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #9 on: August 04, 2014, 04:04:24 pm »
very nice indeed! :)

Offline OttoFIN

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #10 on: August 04, 2014, 04:16:47 pm »
Take your time! Remember to do alots of tests.

Offline Baillie

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #11 on: August 04, 2014, 04:45:31 pm »
We plan to have extensive beta tests, especially testing the strain on servers t maximum capacity.
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Offline Lawrence

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #12 on: August 04, 2014, 05:06:40 pm »
good luck.

Offline Rutger Müller

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #13 on: August 04, 2014, 05:37:42 pm »
this is good IE was one of my favorite mods to play with friends

Offline lolman1c

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Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« Reply #14 on: August 04, 2014, 06:19:26 pm »
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!