Author Topic: Developer Blog #2 - Patch 1.2  (Read 8537 times)

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Offline DanyEle

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Re: Developer Blog #2 - Patch 1.2
« Reply #15 on: March 10, 2014, 06:49:32 pm »
Server files too please.

As soon as we're sure crashes are fixed, we're going to release them.



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Re: Developer Blog #2 - Patch 1.2
« Reply #16 on: March 10, 2014, 06:49:59 pm »
Dis.   :)

Offline Mailman653

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Re: Developer Blog #2 - Patch 1.2
« Reply #17 on: March 11, 2014, 03:17:24 pm »
Looking forward to it for sure  8)

Offline lolman1c

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Re: Developer Blog #2 - Patch 1.2
« Reply #18 on: March 12, 2014, 02:42:04 am »
How can the mod be "dead"?!?? The game is literally not even a month old! That's like having Skyrim released and expecting a giant expatiation pack a week later but then saying the devs have given up on it when they don't get what they want instantly... It takes time for these things to come out so I'll sill be expecting that the game won't have everything they want in it even next year! It will keep growing and expanding like mount and musket did. :3

Offline Parrot

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Re: Developer Blog #2 - Patch 1.2
« Reply #19 on: March 12, 2014, 03:09:42 pm »
People were saying that because server populations were dropping rapidly; people like to bandy about with the term "the mod is dead" by applying it to "people aren't playing the mod at the moment". A mod is only dead when the developers abandon it and people stop playing it :P
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Offline Pafldings

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Re: Developer Blog #2 - Patch 1.2
« Reply #20 on: March 12, 2014, 10:58:44 pm »
Looking forward to the 1.2 release!
People were saying that because server populations were dropping rapidly; people like to bandy about with the term "the mod is dead" by applying it to "people aren't playing the mod at the moment". A mod is only dead when the developers abandon it and people stop playing it :P
I think many people were shocked, because the server lags are so strong (80+)
This mod got so much potential. It would be terrible if the mod would die out.
But: Let us think positive: A new patch will be released. There are often 10-30 people on a public server. The Mod is known by everyone. We have to keep Iron Europe alive. We should help to let it grow until it`s a community like NW.  8)
But, Let`s get back to the main topic: The Patch :)
Sounds very nice. Hope that it`ll be released soon. My men can`t wait to fight with new toys^^

   
« Last Edit: March 12, 2014, 11:36:01 pm by Pafldings »

Offline Betaknight

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Re: Developer Blog #2 - Patch 1.2
« Reply #21 on: March 14, 2014, 01:14:44 am »
You can test out the patch.
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Offline HWMHall

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Re: Developer Blog #2 - Patch 1.2
« Reply #22 on: March 14, 2014, 02:00:40 am »
I get an unlimited grenade glitch for the French Heavy Grenadier which seems to only happen on Canal De Ypres so far. I will update more if I find anything else.

Offline usnavy30

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Re: Developer Blog #2 - Patch 1.2
« Reply #23 on: March 14, 2014, 03:33:46 am »
Can confirm the French Heavy Grenadier has a unlimited grenade ammo glitch if you fix bayonet with the weapon even if you used up all 8 grenades. Very nice additions though.
How To Run A Mod Installer.exe
Quote
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Colbac

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Re: Developer Blog #2 - Patch 1.2
« Reply #24 on: March 23, 2014, 02:02:44 am »
How's the progress going on the patch so far? I haven't seen much activity in this part of the forums so I'd thought I'd asked.


Offline lolman1c

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Re: Developer Blog #2 - Patch 1.2
« Reply #25 on: March 23, 2014, 05:47:43 pm »
How's the progress going on the patch so far? I haven't seen much activity in this part of the forums so I'd thought I'd asked.

I'm just crossing my fingers and hope the devs are still continuing working... I'm sure it will all end up perfect though. :P

Offline Betaknight

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Re: Developer Blog #2 - Patch 1.2
« Reply #26 on: March 23, 2014, 10:15:39 pm »
We are still alive, portal song.
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Offline lolman1c

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Re: Developer Blog #2 - Patch 1.2
« Reply #27 on: March 24, 2014, 12:27:51 am »
We are still alive, portal song.

We bow to you fine sir! And may you earn the Iron cross with your heroic deeds.

Offline Rigadoon

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Re: Developer Blog #2 - Patch 1.2
« Reply #28 on: March 24, 2014, 07:00:49 am »
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.

Offline Parrot

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Re: Developer Blog #2 - Patch 1.2
« Reply #29 on: March 24, 2014, 11:27:23 am »
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.

It'll be interesting to see, good luck! And quick question: do you guys have any plans to add more scene props in the future? To help spice up the mappers' lives a bit more...
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!