Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: Rigadoon on August 04, 2014, 01:31:14 pm

Title: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 04, 2014, 01:31:14 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2Fzu2xa.png&hash=da70833c7293e97aec8f532dc223c434adabd7cf)
Developer Blog #3 - Revival Plans, Iron Europe 2.0
Hopefully, the lack of new information hasn't given the impression that the mod has been abandoned. The team has been hard at work improving the mod, taking into consideration the suggestions and criticism we have received. All aspects of the mod will be refined and some widely requested new features will be added. All of these changes will culminate in a large update called Iron Europe 2.0. This developer blog will cover a small portion of our overall plans for the update.

More dynamic gameplay is one of our main focuses. An issue that lots of people have reported is that on each map, the factions will always capture and hold the same flags, round after round. Due to the respawning of defenders and lack of cover, it is almost impossible to capture points, leading to repetitive gameplay. A start to fixing this is to lock spawning on flags where combat is happening. This will remove the frustrating moments when you're trying to cap a flag and get shot in the back due to a spawning defender. As well, our current maps will be reworked to provide more cover, allowing for easier movement between flags. New maps will also be made with this in mind. As a result of these changes, game-play will be much less repetitive and more tactical.

As many of you have guessed, the United Kingdom will be making its appearance in IE 2.0. Docm's contribution of a Canadian Uniform (http://imagizer.imageshack.us/a/img18/8062/b85r.jpg) gave us a huge head start.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2Fn3iwx.png&hash=d6235fc808a43419261b9702711df330df5bd1fa)

We have plans to add different regiments to each faction, meaning that you might see Scottish, Canadian, Australian and other Dominion troops as part of the new UK faction as well as the Foreign Legion and Bavarians for France and Germany, respectively. However, depending on how we progress in the coming weeks, they may or may not be part of the upcoming update. Still, if there is a particular regiment you would like to see in the game, let us know and we would be happy to consider your suggestion.

More info on our plans for Iron Europe 2.0 will be released in future developer blogs. We believe that an update of this size will be able to revive the mod as there is plenty of room for improvement and NW still maintains a sizable player-base. If you enjoyed playing the mod when it was populated, please help us to rebuild the community so that you can do so once again upon the release of IE 2.0.  For instance, you might be interested in joining our public weekly monday event at 19.30 GMT +1. For more information, check this page (https://www.fsegames.eu/forum/index.php?topic=17970.0). As always, thanks to those who continue to support us.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbutton.moddb.com%2Fpopularity%2Fmedium%2Fmods%2F21056.png&hash=a001484b15ec8d008d32de162d582a8d8a1e0081) (http://www.moddb.com/mods/iron-europe-ww1-mod)(https://steamsignature.com/group/default/ironeuropewwi.png) (https://steamcommunity.com/groups/ironeuropewwi)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 04, 2014, 01:33:21 pm
Huzzah! Remember to send a link to this thread with all your friends!

This is the big push, chaps!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: AlekoTheGreek on August 04, 2014, 01:35:41 pm
Hmmm, interesting, lets see how this ends up
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: hairywarhero on August 04, 2014, 01:43:06 pm
can't wait!!!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: DanyEle on August 04, 2014, 02:44:39 pm
Anyone guessing why Rigadoon posted this announcement today? 100 years ago Britain declared war on Germany.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 04, 2014, 02:50:36 pm
Anyone guessing why Rigadoon posted this announcement today? 100 years ago Britain declared war on Germany.

And its my brithday in 4 days.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: MaHuD on August 04, 2014, 02:58:49 pm
Good!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: usnavy30 on August 04, 2014, 03:02:12 pm
Anyone guessing why Rigadoon posted this announcement today? 100 years ago Britain declared war on Germany.
Very fitting to reconnecting today in history, I saw this mentioned on the news
Quote
Thousands of ceramic poppies that poured out of the Tower of London have been planted to represent the fallen British soldiers of the First World War.

In the elaborate creation by Paul Cummins named Blood Swept Lands and Seas, 888,245 poppies flow out of the tower and rest in the surrounding garden.

The artwork marks the 100th anniversary of Britain's declaration of war on Germany, their most costly conflict.

The final poppy will be symbolically planted on Armistice Day (November 11) this year.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.tvnz.co.nz%2Ftvnz_images%2Fworld_news%2F2014%2F08%2Ftower_of_london_poppies_N2.jpg&hash=77d778ce55cafaf1f98333d32a6a99832ea9de66)

http://tvnz.co.nz/world-news/poppies-flow-tower-london-commemorate-fallen-ww1-soldiers-6045925?ref=rss

A very fitting tribue to the fallen and here we are anticipating getting back into the trenches again in this mod.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: SeanBeansShako on August 04, 2014, 03:11:26 pm
Great news, happy to see you guys are still plugging away and making progress improving this mod despite the early pitfalls and ignoring the complaints of the petty people I've seen lately.

I'm eagerly looking forward to seeing the Commonwealth enter the fray and the future for this mod now!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Hinkel on August 04, 2014, 04:04:24 pm
very nice indeed! :)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 04, 2014, 04:16:47 pm
Take your time! Remember to do alots of tests.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 04, 2014, 04:45:31 pm
We plan to have extensive beta tests, especially testing the strain on servers t maximum capacity.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Lawrence on August 04, 2014, 05:06:40 pm
good luck.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rutger Müller on August 04, 2014, 05:37:42 pm
this is good IE was one of my favorite mods to play with friends
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 04, 2014, 06:19:26 pm
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: hairywarhero on August 04, 2014, 06:30:43 pm
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: William on August 04, 2014, 06:30:48 pm
Good to see, and sorry to be blunt, but will this new version lag less and not cause server boxes to implode at over 100 players?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 04, 2014, 06:46:14 pm
Can someone make a Iron Europe 2.0 signature so I can spread the word?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Olafson on August 04, 2014, 06:49:30 pm
Good to see, and sorry to be blunt, but will this new version lag less and not cause server boxes to implode at over 100 players?

Even the current available version should work. Vince promised me that it would. But because no one ever played the mod again, after the first version was released, there was no way to test and find out for sure.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Fruble on August 04, 2014, 06:58:40 pm
Can someone make a Iron Europe 2.0 signature so I can spread the word?
Yeah, that'd be great.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Millander on August 04, 2014, 08:21:39 pm
If the server problem has been fixed a well hosted event could get allot of traction like Jorvaskers North and South battle.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Fruble on August 04, 2014, 08:22:29 pm
Nevermind.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 04, 2014, 11:05:47 pm
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

Yes I am.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 05, 2014, 02:17:07 am
CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

Yes I am.
RIP hairy
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rival on August 05, 2014, 03:06:34 am
Like many, I hope this mod comes back to life and keeps on kicking.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Killington on August 05, 2014, 03:30:56 am
Hoorah! Welcome back Iron Europe! :D
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Gokiller on August 05, 2014, 04:32:48 am
Good to hear it's going well. This time with the beta testing, mind who you pick. Not like last time where a big part of the people that were picked as beta testers barely came on. Which made stress testing quite impossible.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 05, 2014, 06:47:43 am
Good to see, and sorry to be blunt, but will this new version lag less and not cause server boxes to implode at over 100 players?
As mentioned earlier, the lag has been fixed for a while, as least, we believe it has. It has not been tested.

Can someone make a Iron Europe 2.0 signature so I can spread the word?
That's a good idea. I may try to spare some time to make one myself.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: hairywarhero on August 05, 2014, 08:13:26 am

CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

Yes I am.
Top lad!! Where about's ?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Moldplayer on August 05, 2014, 08:59:48 am
Maybe to add a bit of uniqueness to the Canadian unit (to seperate it from the other English speaking regiments) you can have it be the Royal 22nd Regiment "The Van Doos" primarily a French speaking regiment.

At any rate, hope for the best!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 05, 2014, 10:44:16 am
Check out ma swaggy signature, i dare u to click it.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 05, 2014, 12:58:20 pm

CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

I live in Huddersfield for university at the moment but my real home I grew up in and my parents still live in is in Beeston. I myself still do a lot of work for Leeds City Museum still though.

Yes I am.
Top lad!! Where about's ?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: hairywarhero on August 05, 2014, 01:18:20 pm

CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

I live in Huddersfield for university at the moment but my real home I grew up in and my parents still live in is in Beeston. I myself still do a lot of work for Leeds City Museum still though.

Yes I am.
Top lad!! Where about's ?
pretty good I'm from Yeadon you know the nice part of leeds ;)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 05, 2014, 02:12:55 pm
Check out ma swaggy signature, i dare u to click it.

Nice one ;)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 05, 2014, 02:45:00 pm
Spoiler

CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

I live in Huddersfield for university at the moment but my real home I grew up in and my parents still live in is in Beeston. I myself still do a lot of work for Leeds City Museum still though.

Yes I am.
Top lad!! Where about's ?
pretty good I'm from Yeadon you know the nice part of leeds ;)
[close]

Yeah I remember feeding the ducks there. i still go up to the tarn to walk my dog every so often. Anyway! I wonder what other treats they have in store for us!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 05, 2014, 03:29:51 pm
Spoiler

CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

I live in Huddersfield for university at the moment but my real home I grew up in and my parents still live in is in Beeston. I myself still do a lot of work for Leeds City Museum still though.

Yes I am.
Top lad!! Where about's ?
pretty good I'm from Yeadon you know the nice part of leeds ;)
[close]

Yeah I remember feeding the ducks there. i still go up to the tarn to walk my dog every so often. Anyway! I wonder what other treats they have in store for us!

Quite a few nice things ;)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 05, 2014, 04:08:24 pm
Spoiler
Spoiler

CAN NOT WAIT!!! Would love to see the Leeds Pals or the West Yorkshire regiment in the game. But obviously don't add anything until you have finished what you need to be done!
Are you even from Leeds M8?

I live in Huddersfield for university at the moment but my real home I grew up in and my parents still live in is in Beeston. I myself still do a lot of work for Leeds City Museum still though.

Yes I am.
Top lad!! Where about's ?
pretty good I'm from Yeadon you know the nice part of leeds ;)
[close]

Yeah I remember feeding the ducks there. i still go up to the tarn to walk my dog every so often. Anyway! I wonder what other treats they have in store for us!

Quite a few nice things ;)
[close]

The ww1 lover inside of me is firing off like arty!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 05, 2014, 06:42:45 pm
If you need my silly signature, tell me. And btw, we need less conquest servers and more battle servers.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 05, 2014, 09:27:26 pm
Do you not think conquest is the best suited gamemode for WW1?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 05, 2014, 10:53:47 pm
Well, I agree that its good gamemode for WWI mod, but it can get boring after a while and theres only 2 battles servers.
PS: Are we gonna see Belgians, Russians and Austria-Hungarians?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: BSM 'Shut up' Williams on August 06, 2014, 12:24:17 am
I cannot wait for this!!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 06, 2014, 12:47:31 am
Well, I agree that its good gamemode for WWI mod, but it can get boring after a while and theres only 2 battles servers.
PS: Are we gonna see Belgians, Russians and Austria-Hungarians?

Certainly not in 2.0.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 06, 2014, 01:11:59 am
Hey! Give them sometime, people are already moving onto the next thing. :P I joke, but no really. I'm sure it was hard enough doing the British with such little support.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 06, 2014, 04:05:08 am
Yeah, for many reasons, the team has been hugely reduced. Currently, being my summer holiday from school, I am working 12+ hours on this mod a day, implementing cool new features and other things. You may have seen my testing server up.

The team is working as best it can to bring this awesome community a mod that hopefully, they will enjoy and persevere with more than the last version.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 06, 2014, 10:48:17 pm
Here's a siggy you can use!

Code
[url=https://www.fsegames.eu/forum/index.php?topic=17918.0][IMG]http://i58.tinypic.com/345o5y0.png[/IMG][/url]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F345o5y0.png&hash=bb73624f6d455c5b278007a022c92327f895a30f)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 07, 2014, 02:09:21 am
Petty cool, can't wait for it.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 07, 2014, 07:15:17 pm
My signature, if anyone wants it.

Code
[url=https://www.fsegames.eu/forum/index.php?topic=17918.0][img width=600 height=156]http://tw.greywool.com/i/fYrSr.png[/img][/url]
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 07, 2014, 09:48:48 pm
Add signatures to theard pls
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Marceaux on August 07, 2014, 10:58:07 pm
Looking forward to getting back in the trenches. ;D
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Sweet William on August 07, 2014, 11:22:45 pm
Came on for the centenary, had a blast. Looking forward to getting back into IE!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: ClearlyInvsible on August 07, 2014, 11:23:35 pm
Guessing we're not going to see cav for a while (If ever).

Ah well, rebooting the mod is a great thing. Can't want to play it again.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Sweet William on August 08, 2014, 12:39:33 am
Two of us on a server, dueling its fun if people want to come join ;)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 08, 2014, 05:50:12 am
Looking forward to getting back in the trenches. ;D
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: TomaHawkAU on August 08, 2014, 09:33:01 am
I will try to get the Australian Community into this mod (again) since this was our "Baptism by fire." This mod was very popular for the first 2 weeks but due to server problems with UOG (now dead) it was taken down so people lost interest. Just curious is there any plans for a Fromelles map?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: George385 on August 08, 2014, 09:45:42 am
I will try to get the Australian Community into this mod (again) since this was our "Baptism by fire." This mod was very popular for the first 2 weeks but due to server problems with UOG (now dead) it was taken down so people lost interest. Just curious is there any plans for a Fromelles map?

UOG is dead? who are you playing with then tom?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: TomaHawkAU on August 08, 2014, 09:50:00 am
I will try to get the Australian Community into this mod (again) since this was our "Baptism by fire." This mod was very popular for the first 2 weeks but due to server problems with UOG (now dead) it was taken down so people lost interest. Just curious is there any plans for a Fromelles map?

UOG is dead? who are you playing with then tom?

Gentlemans Gaming Society - GGS (if you look they have NW servers with 250 slots)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: George385 on August 08, 2014, 09:55:27 am
I will try to get the Australian Community into this mod (again) since this was our "Baptism by fire." This mod was very popular for the first 2 weeks but due to server problems with UOG (now dead) it was taken down so people lost interest. Just curious is there any plans for a Fromelles map?

UOG is dead? who are you playing with then tom?

Gentlemans Gaming Society - GGS (if you look they have NW servers with 250 slots)

huh, is that a reformation of UOG/LCC? anyway, would be great if the mod gets revived. this sunday im going to the 100th anniversary of when the first Australian troops were called up and marched off to war. there will hopefully be a docco released on it
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: TomaHawkAU on August 08, 2014, 10:00:36 am
Spoiler
I will try to get the Australian Community into this mod (again) since this was our "Baptism by fire." This mod was very popular for the first 2 weeks but due to server problems with UOG (now dead) it was taken down so people lost interest. Just curious is there any plans for a Fromelles map?

UOG is dead? who are you playing with then tom?

Gentlemans Gaming Society - GGS (if you look they have NW servers with 250 slots)

huh, is that a reformation of UOG/LCC? anyway, would be great if the mod gets revived. this sunday im going to the 100th anniversary of when the first Australian troops were called up and marched off to war. there will hopefully be a docco released on it
[close]

if by reformation you mean same player base then yes, but it is completely new admins with new server host and new teamspeak etc
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: George385 on August 08, 2014, 10:04:08 am
Spoiler
I will try to get the Australian Community into this mod (again) since this was our "Baptism by fire." This mod was very popular for the first 2 weeks but due to server problems with UOG (now dead) it was taken down so people lost interest. Just curious is there any plans for a Fromelles map?

UOG is dead? who are you playing with then tom?

Gentlemans Gaming Society - GGS (if you look they have NW servers with 250 slots)

huh, is that a reformation of UOG/LCC? anyway, would be great if the mod gets revived. this sunday im going to the 100th anniversary of when the first Australian troops were called up and marched off to war. there will hopefully be a docco released on it
[close]

if by reformation you mean same player base then yes, but it is completely new admins with new server host and new teamspeak etc

ah i see. you still going ahead with WWI re-enactment?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 08, 2014, 12:31:49 pm
Please tell me MoV is also gone.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: George385 on August 08, 2014, 12:44:29 pm
Please tell me MoV is also gone.

Mov is still going.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Fruble on August 08, 2014, 02:22:22 pm
My signature, if anyone wants it.

Code
[url=https://www.fsegames.eu/forum/index.php?topic=17918.0][img width=600 height=156]http://tw.greywool.com/i/fYrSr.png[/img][/url]
Very nice, don't mind if I do.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Saxon on August 08, 2014, 11:09:55 pm
We plan to have extensive beta tests, especially testing the strain on servers t maximum capacity.

Just for this I shall get it
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: TomaHawkAU on August 08, 2014, 11:27:50 pm
Please tell me MoV is also gone.

They are still intact... unfortunately
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: George385 on August 09, 2014, 11:35:47 am
Please tell me MoV is also gone.

They are still intact... unfortunately

unfortunately isnt the right word i dont think. they have their ups and downs, and so did UOG/LCC
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on August 10, 2014, 12:43:25 am
Greetings all,
I am back from my dead tomb (only to work as a zombie).
Since I am back, I will still be supporting Iron Europe as it is one of my biggest achievements (after Mount and Gladius 1st revival).
I expect everyone to help us along with the support of the mod and to help us make this a better mod.
I hope that we can work together to make a better, brighter mod and community for everyone.
FOREVER SLAVE!
-Your little modder, Beta
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Kaasovic on August 10, 2014, 01:19:36 am
Lel creating a hype all over again, lets hope this will revive IE
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 10, 2014, 01:34:50 am
Greetings all,
I am back from my dead tomb (only to work as a zombie).
Since I am back, I will still be supporting Iron Europe as it is one of my biggest achievements (after Mount and Gladius 1st revival).
I expect everyone to help us along with the support of the mod and to help us make this a better mod.
I hope that we can work together to make a better, brighter mod and community for everyone.
FOREVER SLAVE!
-Your little modder, Beta

Welcome back, mate! :)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 10, 2014, 10:21:13 am
Greetings all,
I am back from my dead tomb (only to work as a zombie).
Since I am back, I will still be supporting Iron Europe as it is one of my biggest achievements (after Mount and Gladius 1st revival).
I expect everyone to help us along with the support of the mod and to help us make this a better mod.
I hope that we can work together to make a better, brighter mod and community for everyone.
FOREVER SLAVE!
-Your little modder, Beta
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2usa9w0.png&hash=2e64b33bc2c1282bae5a63e7e571983ac9914263)
[close]
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Colbac on August 10, 2014, 08:57:25 pm
restoring hype in progress.

As a matter of a suggestion for 2.0, could more siege maps be made?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: super_ninja185 on August 11, 2014, 05:56:14 am
Just told the lads in my regiment and they are so hyped to here about the addition of the United Kingdom and I am personally really hyped to see a Canadian Class! Hope this update can revive the mod! Good job as always devs :)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 11, 2014, 06:11:28 am
This is great!
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fa%2Fimg18%2F8062%2Fb85r.jpg&hash=7537d715f09b90d7a5bf118de78ac7ec9f7198da)
[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.minus.com%2FibhR0ygcitezI3.gif&hash=ae66523f1b6393e6bb8466accd9ac2881edfea40)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 11, 2014, 06:29:41 am
Do you guys have any suggestions for a regiment/battalion to represent regular British troops in the mod?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: TomaHawkAU on August 11, 2014, 06:32:12 am
Do you guys have any suggestions for a regiment to represent regular British troops in the mod?

Possibly the Pals Battalions?

http://en.wikipedia.org/wiki/Pals_battalion
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 11, 2014, 06:36:11 am
Pick one.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Killington on August 11, 2014, 06:37:53 am
I'd recommend the RCMP at their most anachronistic, so don't listen to my advice :P
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: TomaHawkAU on August 11, 2014, 06:38:49 am
Pick one.

Im not that good with the English in WW1, perhaps others can decide.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: OttoFIN on August 11, 2014, 08:29:30 am
It would be nice if the Artillery and HMG units could have "Operator", it could have just a pistol or a rifle. Sometimes the battlefield is full of useless mortar shells, HMGs and ammo boxes.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Alpharion on August 11, 2014, 10:23:19 am
*cough* http://en.wikipedia.org/wiki/Royal_Welch_Fusiliers *cough*
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: hardcorefreestyleboy on August 11, 2014, 11:07:31 am
Good to hear you guys kept working!

I would love to see some Zouaves for the french their uniforms are just fabulous  ;D

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpierreswesternfront.punt.nl%2F_files%2F2008-04-01%2Fchemindames03-image014.jpg&hash=d3d1abe49db9ea1fa4dbb2d6e066a3ef8de89b8e)

Oh and I'd recommend Somerset for regular british inf
https://somersetremembers.files.wordpress.com/2013/06/l1010352.jpg
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Hawke on August 11, 2014, 03:48:29 pm
Duke of Cornwall's Light Infantry (http://en.wikipedia.org/wiki/Duke_of_Cornwall%27s_Light_Infantry), of course!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on August 11, 2014, 06:41:40 pm
It would be nice if the Artillery and HMG units could have "Operator", it could have just a pistol or a rifle. Sometimes the battlefield is full of useless mortar shells, HMGs and ammo boxes.
Elaborate

Another question: Which Scottish regiment should be added?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Hawkes on August 11, 2014, 07:34:02 pm
Royal Fusiliers - City of London regiment.

They were the first British Expeditionary Force unit to take major action against the German Offensive in the Battle of Mons.

Read all about it here!

http://en.wikipedia.org/wiki/Battle_of_Mons

Edit: As for a Scottish regiment, I think this would be the most appropriate in my opinion as it is all-encompassing of the Scottish regions.

http://en.wikipedia.org/wiki/Royal_Scots
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 11, 2014, 07:46:42 pm
It would be nice if the Artillery and HMG units could have "Operator", it could have just a pistol or a rifle. Sometimes the battlefield is full of useless mortar shells, HMGs and ammo boxes.
Elaborate
It's pretty obvious what he's asking for. I don't think he can make it any more clear.

Yes, we may add such a class.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on August 11, 2014, 08:31:27 pm
so an AI? that gives ammo?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: ClearlyInvsible on August 11, 2014, 09:09:52 pm
The person who actually uses the machine-gun instead of the person who carries it.

Think the horseman for the arty class but without a horse.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on August 11, 2014, 09:11:08 pm
ooooh! Now I get it...
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Michael Fish on August 11, 2014, 11:38:53 pm
Hey devs, would it be possible for you to put the 1st Royal Horse Artillery as the Uk's artillery unit
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 12, 2014, 12:36:16 am
 Rankers
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.sikhnet.com%2Ffiles%2Fnews%2F2011%2F10-October%2FSikhGuardSwords1.jpg&hash=34969d4b8645756e20c81987f678cc5fad2e9983)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.sikhpioneers.org%2Fimages%2Ft_punjaubcavalry.jpg&hash=c1be19769443b147c074cb438c307ae6fffebf60) Officers
http://en.wikipedia.org/wiki/Sikh_Regiment

I would love to fight as my own people.  :D

"In World War I the Indian Army fought against the German Empire in German East Africa and on the Western Front. Indian divisions were also sent to Egypt, Gallipoli and nearly 700,000 served in Mesopotamia against the Ottoman Empire."
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Kaasovic on August 12, 2014, 12:37:28 am
Add tanks, and it will suddenly become more interesting to play again :)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: ClearlyInvsible on August 12, 2014, 12:41:05 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.sikhnet.com%2Ffiles%2Fnews%2F2011%2F10-October%2FSikhGuardSwords1.jpg&hash=34969d4b8645756e20c81987f678cc5fad2e9983)

http://en.wikipedia.org/wiki/Sikh_Regiment

I would love to fight as my own people.  :D

"In World War I the Indian Army fought against the German Empire in German East Africa and on the Western Front. Indian divisions were also sent to Egypt, Gallipoli and nearly 700,000 served in Mesopotamia against the Ottoman Empire."


I want to fight as my own people too QQ

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F0%2F0c%2FPdG_31_p_8_cavalerie_Fran%25C3%25A7aise_du_Maroc.jpg%2F321px-PdG_31_p_8_cavalerie_Fran%25C3%25A7aise_du_Maroc.jpg&hash=3afff66bb5fa0fa1a22e6abc966a008858f410a5)

http://en.wikipedia.org/wiki/1er_R%C3%A9giment_de_Spahis_Marocains

"The regiment was organized from existing cavalry squadrons under General of Division, later Marshal, Hubert Lyautey in 1914. It saw service on the Eastern Front and the Western front, including the Battle of the Marne. The regiment also served in Greece, capturing the standard of the 1st regiment of Evzones."
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Saxon on August 12, 2014, 12:42:14 am
IE event was amazing, been playing it a lot, its awesome. Would recommend
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Petrovick on August 12, 2014, 02:57:56 am
Could there maybe be a French canadian regiment added

(https://i.imgur.com/Eb637hj.gif)

http://en.wikipedia.org/wiki/The_Royal_Montreal_Regiment
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on August 12, 2014, 04:36:58 am
Could there maybe be a French canadian regiment added

(https://i.imgur.com/Eb637hj.gif)

http://en.wikipedia.org/wiki/The_Royal_Montreal_Regiment

That was Docm30's gift to us, I believe... I'll look around for the uniform...

For the other two who requested unit: It's up to Rigs.

@tanks: Easier said than done
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Killington on August 12, 2014, 04:55:37 am
@tanks: Easier said than done
Could, could you make riding the admin horse look like driving a tank? Hopefully with *beep beep* noises, but we can make them :D
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 12, 2014, 06:01:40 am
Rankers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.sikhnet.com%2Ffiles%2Fnews%2F2011%2F10-October%2FSikhGuardSwords1.jpg&hash=34969d4b8645756e20c81987f678cc5fad2e9983)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.sikhpioneers.org%2Fimages%2Ft_punjaubcavalry.jpg&hash=c1be19769443b147c074cb438c307ae6fffebf60)
[close]
Officers
http://en.wikipedia.org/wiki/Sikh_Regiment

I would love to fight as my own people.  :D

"In World War I the Indian Army fought against the German Empire in German East Africa and on the Western Front. Indian divisions were also sent to Egypt, Gallipoli and nearly 700,000 served in Mesopotamia against the Ottoman Empire."

https://www.youtube.com/watch?v=ZeuWHGAGvRo
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Docm30 on August 12, 2014, 09:21:46 am
That was Docm30's gift to us, I believe... I'll look around for the uniform...

The uniform I made is of the 7th Battalion (1st British Columbia).
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 12, 2014, 03:22:58 pm
@tanks: Easier said than done
Could, could you make riding the admin horse look like driving a tank? Hopefully with *beep beep* noises, but we can make them :D

That would be a horrible idea. The tank would ride of in fear when you leave it and lots of other problems with clipping. The way people are now making vehicles in IE is buy actually coding in a vehicle and not actually just re-skinning a horse. This is hard enough without trying to make a tank as realistic as possible. This mod does not settle for "well it's kinda okay and kinda is authentic but not really." It has to be good or it's not worth the effort.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Killington on August 12, 2014, 03:24:39 pm
@tanks: Easier said than done
Could, could you make riding the admin horse look like driving a tank? Hopefully with *beep beep* noises, but we can make them :D

That would be a horrible idea. The tank would ride of in fear when you leave it Machine Spirit and lots of other problems with clipping Battle Damage.
:P
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Kaasovic on August 12, 2014, 03:55:49 pm
There was a mod that had functional tanks
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Furrnox on August 12, 2014, 04:43:36 pm
Looks promising I wish the devs the best of luck, break a leg  :-*
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on August 12, 2014, 08:13:08 pm
Looks promising I wish the devs the best of luck, break a leg  :-*
Will do, in the battlefield

That was Docm30's gift to us, I believe... I'll look around for the uniform...

The uniform I made is of the 7th Battalion (1st British Columbia).
Ah ok thanks for clearing that up :)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: BSM 'Shut up' Williams on August 13, 2014, 12:55:55 am
It would be nice if the Artillery and HMG units could have "Operator", it could have just a pistol or a rifle. Sometimes the battlefield is full of useless mortar shells, HMGs and ammo boxes.
Elaborate

Another question: Which Scottish regiment should be added?

Gordon Highlanders?

There was a mod that had functional tanks

Festung Breslau.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Olafson on August 13, 2014, 09:49:52 am
It is not too hard to make tanks, but they should work properly and perform well.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 13, 2014, 10:38:25 am
It is not too hard to make tanks, but they should work properly and perform well.

Especially with all the trenches. They could get stuck.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: ClearlyInvsible on August 13, 2014, 02:21:56 pm
That was the thing about tanks, they got stuck.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Kaasovic on August 13, 2014, 04:34:51 pm
Make airplanes then :P
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Frederik on August 13, 2014, 04:36:27 pm
That was the thing about tanks, they got stuck.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsomeinterestingfacts.net%2Fwp-content%2Fuploads%2F2013%2F02%2FGerman-tank-in-ww1.jpg&hash=726c81cc9c49fe0860c5e49c005e90c7cc54225f)
(https://c1.staticflickr.com/3/2280/2327945552_62c697da68.jpg)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.dailymail.co.uk%2Fi%2Fpix%2F2013%2F10%2F05%2Farticle-2445626-188B7CAD00000578-688_634x454.jpg&hash=e9b1c046de036a46622d77505eca28036800e8de)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3059%2F2610648253_6f755d3555.jpg%3Fv%3D0&hash=79ac8d508e02d31a559358ed606ba8b1138bb035)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.discoveryuk.com%2Fdni-media%2Fmu-63%2Fmedia-68942-248083.jpg&hash=43d2e2ee88750b74d2d4218ee0c4c421ae3a52ec)
[close]
yup
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Kaasovic on August 13, 2014, 04:56:44 pm
That was the thing about tanks, they got stuck.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsomeinterestingfacts.net%2Fwp-content%2Fuploads%2F2013%2F02%2FGerman-tank-in-ww1.jpg&hash=726c81cc9c49fe0860c5e49c005e90c7cc54225f)
(https://c1.staticflickr.com/3/2280/2327945552_62c697da68.jpg)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.dailymail.co.uk%2Fi%2Fpix%2F2013%2F10%2F05%2Farticle-2445626-188B7CAD00000578-688_634x454.jpg&hash=e9b1c046de036a46622d77505eca28036800e8de)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3059%2F2610648253_6f755d3555.jpg%3Fv%3D0&hash=79ac8d508e02d31a559358ed606ba8b1138bb035)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.discoveryuk.com%2Fdni-media%2Fmu-63%2Fmedia-68942-248083.jpg&hash=43d2e2ee88750b74d2d4218ee0c4c421ae3a52ec)
[close]
yup

Come on guys push!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 13, 2014, 08:35:41 pm
restoring hype in progress.

As a matter of a suggestion for 2.0, could more siege maps be made?

I'm afraid, we have beaten you to it! Watch out for future development updates for details.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Conway on August 14, 2014, 05:56:48 am
If I could recommend a siege map I would recommend fort Doumont for Verdun. Also seeing the common wealth is will you be adding maps such as Vimy Ridge, Ypres and Passchendaele? I don't know if they are already maps or not but I would like to see them. Also Sulva Bay for a naval siege? Also what is the news on artillery will there be more variation? Also if somehow could make underground warfare (Destructible dirt walls and what not) I think it would be really cool and you could have maps such as Varquois Mines. These are just some of my questions and suggestions.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 14, 2014, 10:07:17 am
Bump
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Kaasovic on August 14, 2014, 11:13:37 am
When will this update release?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 14, 2014, 02:47:29 pm
If I could recommend a siege map I would recommend fort Doumont for Verdun. Also seeing the common wealth is will you be adding maps such as Vimy Ridge, Ypres and Passchendaele? I don't know if they are already maps or not but I would like to see them. Also Sulva Bay for a naval siege? Also what is the news on artillery will there be more variation? Also if somehow could make underground warfare (Destructible dirt walls and what not) I think it would be really cool and you could have maps such as Varquois Mines. These are just some of my questions and suggestions.

Look out for dev blogs for details on this!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Parrot on August 14, 2014, 06:29:13 pm
When will this update release?

Give it chance, it's only just been announced
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 14, 2014, 06:59:32 pm
I assure you, we are working hard to bring you a quality mod as soon as we can.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: hardcorefreestyleboy on August 14, 2014, 10:44:28 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F00%2FIndian_bicycle_troops_Somme_1916_IWM_Q_3983.jpg&hash=1f5612361af0e33d03c1731c86e6699fb5f71866)

Bicycles please   :D
(seriously)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: ClearlyInvsible on August 14, 2014, 11:02:23 pm
[youtube]https://www.youtube.com/watch?v=GugsCdLHm-Q[/youtube]
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: William on August 15, 2014, 02:22:04 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F00%2FIndian_bicycle_troops_Somme_1916_IWM_Q_3983.jpg&hash=1f5612361af0e33d03c1731c86e6699fb5f71866)

Bicycles please   :D
(seriously)
Remake a horse into a bicycle, then have "horsemen" who come mounted on these bicycles. Would be cool if every troop type could ride them, makes MG's a lot faster to get to the front.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 15, 2014, 04:23:37 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F00%2FIndian_bicycle_troops_Somme_1916_IWM_Q_3983.jpg&hash=1f5612361af0e33d03c1731c86e6699fb5f71866)

Bicycles please   :D
(seriously)

Edward best Biker NA.

If you know what i mean
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Kaasovic on August 15, 2014, 11:39:15 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F00%2FIndian_bicycle_troops_Somme_1916_IWM_Q_3983.jpg&hash=1f5612361af0e33d03c1731c86e6699fb5f71866)
[close]

Bicycles please   :D
(seriously)
Remake a horse into a bicycle, then have "horsemen" who come mounted on these bicycles. Would be cool if every troop type could ride them, makes MG's a lot faster to get to the front.

+1
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Gewehr98 on August 17, 2014, 12:11:06 am
Please add Royal Irish Fusiliers to the British regiments!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 17, 2014, 12:32:04 am
Keep the suggestions coming chaps! They are much appreciated! ;) I am currently writing the next developer blog! But... I'm going to Paris until Wednesday.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Sweet William on August 17, 2014, 04:05:01 am
Footballs, for the lols, to spread Christmas cheer and to get a lucky cross map football kill.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: kpetschulat on August 17, 2014, 05:16:22 am
I would love to see the Royal Munster Fusiliers if you make an Irish unit. These guys fought at Hill 60 at Messenes.

http://en.m.wikipedia.org/wiki/Royal_Munster_Fusiliers

What do you guys think? They're one of the oldest Irish regiments in the commonwealth and have seen extensive service in the war.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: HWMHall on August 17, 2014, 02:14:54 pm
Or you could add These chaps. (we were everywhere)

http://en.m.wikipedia.org/wiki/Royal_Irish_Fusiliers#World_War_I

 8)

Hall
CSjt 87th Royal Irish Fusiliers
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Conway on August 17, 2014, 04:12:50 pm
I would personally love to see the Royal Newfoundland Regiment. Given the title royal after they showed exceptional bravery at the battle of Beaumont Hammel were nearly the entire regiment was wiped out in a single charge on the first day of the battle of the Somme.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Saga on August 17, 2014, 05:12:23 pm
I would like to see the Gordon's the first spoiler alone deserves a unit of its own  :)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs1.hubimg.com%2Fu%2F8433090_f496.jpg&hash=00e36c409e3f9e0fbeb0ff6cf48da27d89770ecd)
One of the most conspicuous acts of self-sacrifice in the war was the heroic deed of a private in the Highland regiment. This unnamed soldier proved himself a super-hero. His regiment was advancing under a withering machine-gun fire, and one gun in particular was accounting for many lives. Like a flash the Highlander rushed ahead with a bomb, and actually hurled himself on the muzzle of the German quick-firer. He was riddled with bullets, but his body choked the gun, rendering it useless. This act thoroughly demoralised the German gunners, and saved hundreds of Highlanders from death.
[close]
Spoiler
(https://i.imgur.com/eNjyA3N.png)
[close]
Spoiler
(https://i.imgur.com/nlROyZH.png?1)
[close]

I would personally love to see the Royal Newfoundland Regiment. Given the title royal after they showed exceptional bravery at the battle of Beaumont Hammel were nearly the entire regiment was wiped out in a single charge on the first day of the battle of the Somme.
+1 Newfies ftw
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Barbaneth on August 17, 2014, 07:40:17 pm
Reading all of this it doesn't look like there is going to be many English units? Not trying to be offensive or anything the Empire did a lot for Britain

Whack in some Pals Battalion's

For exmaple the 10th Lincolnshire or "Grimsby Chums"
Or the Accrington Pals

http://en.wikipedia.org/wiki/Pals_battalion
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 17, 2014, 08:13:27 pm
We have more English unit suggestions than any other group.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Saga on August 17, 2014, 11:31:07 pm
We have more English unit suggestions than any other group.
It would be nice to have Alpenkorps or a distinct regiment from it added to Germany
http://en.wikipedia.org/wiki/Alpenkorps_(German_Empire) (http://en.wikipedia.org/wiki/Alpenkorps_(German_Empire))
Spoiler
During World War I, Rommel fought in France as well as in Romania (see: Romanian Campaign) and Italy (see: Italian Campaign), first in the 6th Württemberg Infantry Regiment, but through most of the war in the Württemberg Mountain Battalion of the elite Alpenkorps. He gained a reputation for great courage, making quick tactical decisions and taking advantage of enemy confusion. In one case, Rommel captured 1,500 men and 43 officers with just 3 riflemen and 2 officers under his command.[13] Rommel was awarded the Iron Cross, Second Class in 1914, and the Iron Cross, First Class in 1915.[14] Rommel gained success leading small groups of men, infiltrating through the enemy line under cover of darkness, moving forward rapidly to a flanking position to arrive at their rear areas, attacking and shocking the defenders with the element of surprise.[15] In 1918 he received the order of Pour le Mérite, Germany's highest award, equivalent to the Victoria Cross or the Medal of Honor, for his leadership in the fighting at the Battles of the Isonzo in the north-eastern Alps on the Isonzo river front; during the engagement, Rommel captured the mountain strongpoint of Matajur and its 7,000 defenders with only 100 men. For a time, Rommel served in the same infantry regiment as Friedrich Paulus, who, like Rommel, rose to the rank of Field Marshal during World War II. Rommel was wounded three times in the Great War.
[close]
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 18, 2014, 07:59:36 am
https://i.imgur.com/gallery/Jau6H

Here ya go.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: MadManYo on August 28, 2014, 03:03:23 am
One of the guards regiments?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Sweet William on August 28, 2014, 03:39:37 pm
Remake a horse into a bicycle, then have "horsemen" who come mounted on these bicycles. Would be cool if every troop type could ride them, makes MG's a lot faster to get to the front.

Prepare the Bycicles! CHAAAAAAAARGE *Swords pointing at the enemy*
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on August 30, 2014, 09:23:48 am
Anything new?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: George385 on August 30, 2014, 09:34:42 am
Anything new?

apparently they have a release date for this but they wont tell us... probably because they cant promise anything.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 30, 2014, 12:45:01 pm
Anything new?

If you're looking for something new, there is no point asking on an out of date update ;)

Try developer blog 4, have you not already seen it?

Anything new?

apparently they have a release date for this but they wont tell us... probably because they cant promise anything.

We don't have a release date at all. Who told you that? Or if we do, I have not been told, and I'm the main coder, so that would be pretty wierd...
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 30, 2014, 12:53:32 pm
Anything new?

If you're looking for something new, there is no point asking on an out of date update ;)

Try developer blog 4, have you not already seen it?

Anything new?

apparently they have a release date for this but they wont tell us... probably because they cant promise anything.

We don't have a release date at all. Who told you that? Or if we do, I have not been told, and I'm the main coder, so that would be pretty wierd...

Nobody has even uttered the word release date to me?!?!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 30, 2014, 12:54:28 pm
Anything new?

If you're looking for something new, there is no point asking on an out of date update ;)

Try developer blog 4, have you not already seen it?

Anything new?

apparently they have a release date for this but they wont tell us... probably because they cant promise anything.

We don't have a release date at all. Who told you that? Or if we do, I have not been told, and I'm the main coder, so that would be pretty wierd...

Nobody has even uttered the word release date to me?!?!

I would really like to know where this has come from..
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 30, 2014, 06:20:29 pm
People like to make up stuff and then spread it around saying that they heard it from someone else.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on August 31, 2014, 01:56:01 pm
People like to make up stuff and then spread it around saying that they heard it from someone else.

Rumour has it that this mod is ded.
Cri homez.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on August 31, 2014, 02:43:51 pm
People like to make up stuff and then spread it around saying that they heard it from someone else.

Rumour has it that this mod is ded.
Cri homez.


What?!?!? Did you hear that guys?!? The mod is dead! I guess we will have to stop making stuff for it then... :P I joke of course, no the mod is not dead. :)
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 31, 2014, 04:27:07 pm
People like to make up stuff and then spread it around saying that they heard it from someone else.

Rumour has it that this mod is ded.
Cri homez.

What's your problem? Aren't you one of the people who declared the mod dead based upon the fact that there was no surrender animation?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on August 31, 2014, 04:34:17 pm
People like to make up stuff and then spread it around saying that they heard it from someone else.

Rumour has it that this mod is ded.
Cri homez.

What's your problem? Aren't you one of the people who declared the mod dead based upon the fact that there was no surrender animation?

Lolwut? You serious, when did I say that? Go fix the mod, get some players, and then complain.
Spoiler
And a surrender animation would be a nice addition, but that doesn't necessarily define a game or mod ffs
[close]
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Baillie on August 31, 2014, 04:37:07 pm
If you want us to get some players, then why do you go around exclaiming that the mod is dead?

Please, either complain about low populations, or spread that it's dead, but not both!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on August 31, 2014, 04:58:46 pm
If you want us to get some players, then why do you go around exclaiming that the mod is dead?

Please, either complain about low populations, or spread that it's dead, but not both!

The only thing that I ever experienced in I.E. (when released) was the lag, the lag, the trolls, the lag, and the 600m pistol headsh0ts.
So now I'm kinda "meh" (universal sound of disinterest) when I hear people talking about IE. Im sad to say that Ive lost interest :'(

On a serious note, I hope that you have undertood by this point that most people (casual players) dowloaded IE at launch, played it a bit, got a shit impression, and promptly pressed Alt-F4 and went back to NW. Also, the active NW player base is slowly declining, which is why so many NW only mods have low player counts, or are as dead as the zombies I killed this morning in L4D 2. A lot of work needs to go primarily into trying to change IE's image, in order to get people to try it just because of good publicity, nothing else.

Spoiler
Low player counts = dead as a dodo. Im complaining about the same thing. If you think that a) I actually care enough about IE to "spread the word"  that it's dead, or b) People will read just my comment and immediately become convinved that the mod is ded without further investigation, then, well, you are deluded.
[close]
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: DanyEle on August 31, 2014, 05:37:17 pm
My dear Klaringos, your post seems to be exactly what you posted some weeks ago.

At release IE, had a shitload of problems. Now, some of them fixed, it still has more.
I abandoned it soon after release, but some of my "complaints" were:
Lag above 120 players- Only two factions with not a great number of troops between the two - Lag - OP snipers - OP pistols/revolvers at medium range (so accurate and no bullet drop? Why? ) - Lag - Reasonable variety of maps, but nothing earthshattering - overwhelming focus on Conquest mode - Lag - Trolls who threw grenades into packed trenches and left, gettng tens of teamkills at once - Lag - Medics, and loss of health if injured (led to even more trolling) - Lag - No Naval maps (say sea invasions like GALLIPOLI and the Anzacs, for example) - Lag - No melee at all, and the little needed in the trenches mostly was fucked due to the lag - No admins on the less populated servers - rapid community disinterest after a few days - Lag.

I hope this mod picks up a bit... before Warband dies as a game :D
I do believe we have all understood why Iron Europe sucked so badly, but why dont you start changing your mind yourself, instead of complaining the entire day? The Development Team is actually putting some effort into getting some sort of community back for this mod by organizing events, releasing Developer blogs and actively playing on the Official servers. In fact, there has been a good response from the players, and the server population has been steadily increasing throughout the last few weeks. Also some new regiments have started getting back to training on official servers, and we're trying to help them by putting servers at the players' disposal. Why don't you help you, and spread some good publicity too instead of complaining?  "Want something done good? Do it yourself!". Before i forget, the surrender animation, along with a few other "RP" animations have been implemented in 1.21 patch.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on August 31, 2014, 05:50:35 pm
My dear Klaringos, your post seems to be exactly what you posted some weeks ago.

At release IE, had a shitload of problems. Now, some of them fixed, it still has more.
I abandoned it soon after release, but some of my "complaints" were:
Lag above 120 players- Only two factions with not a great number of troops between the two - Lag - OP snipers - OP pistols/revolvers at medium range (so accurate and no bullet drop? Why? ) - Lag - Reasonable variety of maps, but nothing earthshattering - overwhelming focus on Conquest mode - Lag - Trolls who threw grenades into packed trenches and left, gettng tens of teamkills at once - Lag - Medics, and loss of health if injured (led to even more trolling) - Lag - No Naval maps (say sea invasions like GALLIPOLI and the Anzacs, for example) - Lag - No melee at all, and the little needed in the trenches mostly was fucked due to the lag - No admins on the less populated servers - rapid community disinterest after a few days - Lag.

I hope this mod picks up a bit... before Warband dies as a game :D
I do believe we have all understood why Iron Europe sucked so badly, but why dont you start changing your mind yourself, instead of complaining the entire day? The Development Team is actually putting some effort into getting some sort of community back for this mod by organizing events, releasing Developer blogs and actively playing on the Official servers. In fact, there has been a good response from the players, and the server population has been steadily increasing throughout the last few weeks. Also some new regiments have started getting back to training on official servers, and we're trying to help them by putting servers at the players' disposal. Why don't you help you, and spread some good publicity too instead of complaining?  "Want something done good? Do it yourself!". Before i forget, the surrender animation, along with a few other "RP" animations have been implemented in 1.21 patch.

How thoughtful of you to quote that here, Danielle.
I'm aware that this mod's community has picked up, yet, for obvious reasons, I will not advertise or promote anything which I havent even played. You have others to lie on your behalf.
When/If the I.E. 2.0 patch comes out, marking, hopefully, a new era for the mod, then I will try it, give feedback, tell my classmates about it, host a huge billboard on the highways displaying it, write to the media to inform them, etc. etc. But for now, you have work to do, and sadly the mod is far from puurfect.

Im sure that any feedback I could possibly give has already been mentioned on this glorious board somewhere, so, well, happy coding I suppose. Im curious to see if and how this mod can be saved.

Spoiler
Pr0 T1p: Do not set the friendly fire to 100% on public servers, ever. Or you will see the largest influx of trolls ever known to our community.
[close]
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on August 31, 2014, 08:29:28 pm
Im sure that any feedback I could possibly give has already been mentioned on this glorious board somewhere, so, well, happy coding I suppose. I'm curious to see if and how this mod can be saved.
Hm. 15-30 players on public servers daily for almost a month and 100+ players for events almost three weeks. I don't think it's unreasonable to say that the mod has been saved already.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on September 01, 2014, 04:04:28 am
Im sure that any feedback I could possibly give has already been mentioned on this glorious board somewhere, so, well, happy coding I suppose. I'm curious to see if and how this mod can be saved.
Hm. 15-30 players on public servers daily for almost a month and 100+ players for events almost three weeks. I don't think it's unreasonable to say that the mod has been saved already.

FUNNY that it's NA players playing the mod, on bloody EU servers. The only NA server is deathmatch... -.-
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Olafson on September 01, 2014, 08:46:09 am
My dear Klaringos, your post seems to be exactly what you posted some weeks ago.

At release IE, had a shitload of problems. Now, some of them fixed, it still has more.
I abandoned it soon after release, but some of my "complaints" were:
Lag above 120 players- Only two factions with not a great number of troops between the two - Lag - OP snipers - OP pistols/revolvers at medium range (so accurate and no bullet drop? Why? ) - Lag - Reasonable variety of maps, but nothing earthshattering - overwhelming focus on Conquest mode - Lag - Trolls who threw grenades into packed trenches and left, gettng tens of teamkills at once - Lag - Medics, and loss of health if injured (led to even more trolling) - Lag - No Naval maps (say sea invasions like GALLIPOLI and the Anzacs, for example) - Lag - No melee at all, and the little needed in the trenches mostly was fucked due to the lag - No admins on the less populated servers - rapid community disinterest after a few days - Lag.

I hope this mod picks up a bit... before Warband dies as a game :D
I do believe we have all understood why Iron Europe sucked so badly, but why dont you start changing your mind yourself, instead of complaining the entire day? The Development Team is actually putting some effort into getting some sort of community back for this mod by organizing events, releasing Developer blogs and actively playing on the Official servers. In fact, there has been a good response from the players, and the server population has been steadily increasing throughout the last few weeks. Also some new regiments have started getting back to training on official servers, and we're trying to help them by putting servers at the players' disposal. Why don't you help you, and spread some good publicity too instead of complaining?  "Want something done good? Do it yourself!". Before i forget, the surrender animation, along with a few other "RP" animations have been implemented in 1.21 patch.

How thoughtful of you to quote that here, Danielle.
I'm aware that this mod's community has picked up, yet, for obvious reasons, I will not advertise or promote anything which I havent even played. You have others to lie on your behalf.
When/If the I.E. 2.0 patch comes out, marking, hopefully, a new era for the mod, then I will try it, give feedback, tell my classmates about it, host a huge billboard on the highways displaying it, write to the media to inform them, etc. etc. But for now, you have work to do, and sadly the mod is far from puurfect.

Im sure that any feedback I could possibly give has already been mentioned on this glorious board somewhere, so, well, happy coding I suppose. Im curious to see if and how this mod can be saved.

Spoiler
Pr0 T1p: Do not set the friendly fire to 100% on public servers, ever. Or you will see the largest influx of trolls ever known to our community.
[close]


You make no sense. At firsts you say that this mod is bad and complain about the lag, and then you say you didnt even play it yet? Wtf?

Also... There is no lagg anymore. Test it out. Ive seen a server with 170 players run just fine.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on September 01, 2014, 02:11:10 pm
Dear Klaringos,

First of all, I appreciate that you played the mod and for the feedback.
Now, the fact that you haven't played the mod after the first release, means that your feedback is outdated, therefor we cannot really use it as any form of information for us to change the mod. Many changes have been done to the mod AFTER release.

Our goal is not to lie to the community. On the contrary we try to keep it realistic and try to bring the features into the mod. Ofcourse this was the first mod to include such a type of warfare. Therefor we wanted to first bring the basics. Before including any form of vehicles or new features, since we didn't want to bring a broken mod.

Yes our mod did end up laggy and buggy, but keep in mind that we just broke open the engine for new features. Thanks to the effort of FSE we have managed to fix a few bugs and the lag. Naturally we are working on making it better.

I would suggest you try the mod again and give us a more updated feedback, which we would appreciate.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on September 01, 2014, 02:55:20 pm
Dear Klaringos,

First of all, I appreciate that you played the mod and for the feedback.
Now, the fact that you haven't played the mod after the first release, means that your feedback is outdated, therefor we cannot really use it as any form of information for us to change the mod. Many changes have been done to the mod AFTER release.

Our goal is not to lie to the community. On the contrary we try to keep it realistic and try to bring the features into the mod. Ofcourse this was the first mod to include such a type of warfare. Therefor we wanted to first bring the basics. Before including any form of vehicles or new features, since we didn't want to bring a broken mod.

Yes our mod did end up laggy and buggy, but keep in mind that we just broke open the engine for new features. Thanks to the effort of FSE we have managed to fix a few bugs and the lag. Naturally we are working on making it better.

I would suggest you try the mod again and give us a more updated feedback, which we would appreciate.

I would suggest that he tries Monday nights. I run the pubber squad and would be more than happy to accept anyone wanting to try an event out.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on September 01, 2014, 05:03:08 pm
Dear Klaringos,

First of all, I appreciate that you played the mod and for the feedback.
Now, the fact that you haven't played the mod after the first release, means that your feedback is outdated, therefor we cannot really use it as any form of information for us to change the mod. Many changes have been done to the mod AFTER release.

Our goal is not to lie to the community. On the contrary we try to keep it realistic and try to bring the features into the mod. Ofcourse this was the first mod to include such a type of warfare. Therefor we wanted to first bring the basics. Before including any form of vehicles or new features, since we didn't want to bring a broken mod.

Yes our mod did end up laggy and buggy, but keep in mind that we just broke open the engine for new features. Thanks to the effort of FSE we have managed to fix a few bugs and the lag. Naturally we are working on making it better.

I would suggest you try the mod again and give us a more updated feedback, which we would appreciate.


I would suggest that he tries Monday nights. I run the pubber squad and would be more than happy to accept anyone wanting to try an event out.


Kewl, will do. A few people in my regiment play in that event, so I'll download the latest patch and try it out once in a while.

Spoiler
Btw Beta seriously trying to change a name to try to mock the user, when you don't even know what it means, is pathetic, like your mod was at launch. Klaringos is not that good an approximation to KL4R1N0G4MPR0S, anyway. Give it some more thought and find a new, funnier twist, please. My head hurts from the facedesking.
[close]

My dear Klaringos, your post seems to be exactly what you posted some weeks ago.

At release IE, had a shitload of problems. Now, some of them fixed, it still has more.
I abandoned it soon after release, but some of my "complaints" were:
Lag above 120 players- Only two factions with not a great number of troops between the two - Lag - OP snipers - OP pistols/revolvers at medium range (so accurate and no bullet drop? Why? ) - Lag - Reasonable variety of maps, but nothing earthshattering - overwhelming focus on Conquest mode - Lag - Trolls who threw grenades into packed trenches and left, gettng tens of teamkills at once - Lag - Medics, and loss of health if injured (led to even more trolling) - Lag - No Naval maps (say sea invasions like GALLIPOLI and the Anzacs, for example) - Lag - No melee at all, and the little needed in the trenches mostly was fucked due to the lag - No admins on the less populated servers - rapid community disinterest after a few days - Lag.

I hope this mod picks up a bit... before Warband dies as a game :D
I do believe we have all understood why Iron Europe sucked so badly, but why dont you start changing your mind yourself, instead of complaining the entire day? The Development Team is actually putting some effort into getting some sort of community back for this mod by organizing events, releasing Developer blogs and actively playing on the Official servers. In fact, there has been a good response from the players, and the server population has been steadily increasing throughout the last few weeks. Also some new regiments have started getting back to training on official servers, and we're trying to help them by putting servers at the players' disposal. Why don't you help you, and spread some good publicity too instead of complaining?  "Want something done good? Do it yourself!". Before i forget, the surrender animation, along with a few other "RP" animations have been implemented in 1.21 patch.

How thoughtful of you to quote that here, Danielle.
I'm aware that this mod's community has picked up, yet, for obvious reasons, I will not advertise or promote anything which I havent even played. You have others to lie on your behalf.
When/If the I.E. 2.0 patch comes out, marking, hopefully, a new era for the mod, then I will try it, give feedback, tell my classmates about it, host a huge billboard on the highways displaying it, write to the media to inform them, etc. etc. But for now, you have work to do, and sadly the mod is far from puurfect.

Im sure that any feedback I could possibly give has already been mentioned on this glorious board somewhere, so, well, happy coding I suppose. Im curious to see if and how this mod can be saved.

Spoiler
Pr0 T1p: Do not set the friendly fire to 100% on public servers, ever. Or you will see the largest influx of trolls ever known to our community.
[close]


You make no sense. At firsts you say that this mod is bad and complain about the lag, and then you say you didnt even play it yet? Wtf?

Also... There is no lagg anymore. Test it out. Ive seen a server with 170 players run just fine.

Sadly discussion, unlike coding, doesn't seem to be one of your strong suits. I said that I tried the mod at launch, and it lagged like hell. It doesn't now? That's Great.  Now we can move onto the server crashing issue.

Saying that a mod is pushing the boundaries etc etc is a nice thing to claim with pride to new players, but doesn't mean shit to anyone else. If you can't experience a mod at it's fullest, and your experience is tainted by technical issues, then the improvement/advance is irrelevant. Hopefully, if IE, as a mod, has overcome it's issues, then you guys can focus on bringing the community back, showing how groundbreaking the new features truly are.
F.I. 2, for example, wouldn't be as popular as it is to the Native crowd if it still ran like arse. Happily, IE, at least according to the devs, is well past that stage...
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Betaknight on September 01, 2014, 06:34:44 pm
Sorry about that, I'm not able to read leet text that well... I was not making fun of your name...
Calling me pathetic and this mod aswell is not helping your case with the devs or moderators. So please keep it civil.
The irony, I was about to edit my ignore list.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Olafson on September 01, 2014, 06:37:14 pm
You didn't play the current version did you? My argument stays and is valid.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on September 01, 2014, 09:35:17 pm
You didn't play the current version did you? My argument stays and is valid.

Just did. Event Server crashes at 8:31 pm, although, admittedly, there was not that much lag (about 70-80 players when I was online)

EDIT: Server with like 40-50 players crashes at 20:43 pm. DanyEle calls it a night.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: lolman1c on September 01, 2014, 09:56:13 pm
You didn't play the current version did you? My argument stays and is valid.

Just did. Event Server crashes at 8:31 pm, although, admittedly, there was not that much lag (about 70-80 players when I was online)

EDIT: Server with like 40-50 players crashes at 20:43 pm. DanyEle calls it a night.

we are trying to fix this..
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on September 01, 2014, 10:11:16 pm
You didn't play the current version did you? My argument stays and is valid.

Just did. Event Server crashes at 8:31 pm, although, admittedly, there was not that much lag (about 70-80 players when I was online)

EDIT: Server with like 40-50 players crashes at 20:43 pm. DanyEle calls it a night.

we are trying to fix this..
I know :D
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Mercuri on November 09, 2014, 01:12:27 pm
Its dead? Another time...
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on November 10, 2014, 03:03:34 am
no it lives
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Malkolm R. Lind on November 11, 2014, 10:31:52 pm
no it lives
But the title says "Revival plans" wich then would probably mean that they're trying to revive something that is dead?
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Marceaux on November 12, 2014, 12:25:48 am
This mod had such great hope...
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on November 14, 2014, 07:18:31 am
Except we owe you nothing. You should be ashamed for making such a stupid post.

I'll make a statement on what's going on with the mod soon.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: KL4R1N0G4MPR0S on November 14, 2014, 08:54:52 am
Except we owe you nothing. You should be ashamed for making such a stupid post.
Whoa....
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: EdwardC on December 22, 2014, 12:12:42 am
LIVE!
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: George385 on December 22, 2014, 04:56:45 am
Except we owe you nothing. You should be ashamed for making such a stupid post.

I'll make a statement on what's going on with the mod soon.

Well that escalated quickly...
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Rigadoon on December 24, 2014, 04:21:21 am
A post was deleted. I was not responding to Marceaux.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Evil_Irish on December 25, 2014, 07:44:57 pm
Merry Christmas to you all and lets not forget that today is the 100th anniversary of the Christmas Truce. I cant wait to get back into this mod.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Filkins on August 11, 2015, 08:57:35 pm
is this mod dead? please for the mother of all NW mods don't be dead.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: HipsterRich on August 12, 2015, 12:18:18 am
is this mod dead? please for the mother of all NW mods don't be dead.

It's not entirely dead, the devs from what I know are working on it since the break of college.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: thepenguin on April 24, 2017, 09:20:56 am
When will it come out? it's been almost two years.
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Duke Of LongTree on April 24, 2017, 04:42:30 pm
When will it come out? it's been almost two years.

Never lol it's been 2 years
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Johny_Nawalony on April 24, 2017, 08:24:19 pm
When will it come out? it's been almost two years.

Never lol it's been 2 years
Title: Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
Post by: Sheckspire on July 24, 2017, 11:50:46 pm
I can help ! :-) i like your work and i want to help you
My name on steam: [EDS]Ferdinando II Gonzaga