Competitions & Rounds
Round 1 - Individual Skill:Duel Round
For this round, each captain will select 7 members from their roster to represent their team. Each of these players will fight one first to 5 against a member of the opposing team. Rounds for these first to 7's will be converted to points, with the winner getting a +1 for their victory.
Bonus Round - Single Elimination: The 7 players from each team will line up across from each other and fight 1 at a time as put forward by their captain. For this round, each kill will add 1 bonus point for the duel round, at the end of this round, every member left standing will also add a point, a clean sweep will count for double.
Rules:No unit but Hussar/Lancer may be used, no engaging before the ref says to, you may continue fighting if dismounted by opponent
Joust Round
For this round each Captain will select 4 members from their team to fight in a joust. Opponents must charge head on at eachother either couched or with an attack chambered. This will be done until 1 opponent wins 5 times. Kill counts as 2 points, dismounting your opponent counts as 1 point
Bonus Round – Admin Horses: Same thing, but each opponent is given an admin horse!
Rules: Lancers only, no charging before the ref says to, if you.
Outnumbered
For this round 5 members from each team will face a duo from the opposing team. The individual players will attempt to kill. They will be awarded +1 point for every 10 seconds they survive (starting upon first engagement), and +1 for dismounting opponents, + 2 for killing their opponent. The duo will not be awarded any points during this round, their objective is entirely about denying points.
Rules: Lancer/Hussar only, do not engage before the ref says to.
Round 2 - Teamwork:2v2
Team Captains will create a 2v2 team from their roster and will fight in a first to 5 match against an opposing 2v2 team. Same as in the duel round, a +1 will be given to the winner.
Bonus Round - The Captains: In this round, the captain and assistant captains of each team will fight a first to 5 against each other.
Rules: Lancers/Hussars only, don't engage before the ref says to.
3v3
Team Captains will again create a 3v3 team from their roster, who will fight in a first to 5. The victors will again be given a +1
Bonus round - Survival points: The 3v3 teams will rematch in first to 5, each round will count for a point as will every member left alive at the end.
Rules: Lancers/Hussars only, no engaging before the ref gives the okay, players who participated in the 2v2 may not be recycled for the 3v3
10v10
Team Captains will create a 10v10 team from their roster who will fight in a first to 5 match against each other. The victors again will be given a +1
Bonus round - Survival points x2: The 10v10 teams will rematch in first to 5, each round will count for a point. Every member left alive will add +2 points, a clean sweep will count for double.
Rules: Lancers/Hussars only, no engaging before the ref gives the okay, players who participated in the 2v2 or 3v3 may not be recycled for the 10v10
Round 3 - Team vs Team Groupfight:Rules
For the team vs team groupfight, everyone on both teams will be brought in to do a first to 15 group fight match. Each round will count as a point, as will each surviving member at the end each round. In the event of a clean sweep, each surviving member will count as 2 points. Neither side may +1, both sides must give their ready and wait for the ref to say go.
Round 4 - Team vs Team Linebattle:Rules
For the team vs team linebattle, everyone on both teams will be brought in to do a best of 10 linebattle. Most NWL rules will apply (Lancers only) Each round will count as a point, as will each surviving member at the end of each round, in the unlikely event of a clean sweep, each surviving member will count as +2 points. Like the group fight, neither side may +1, they must be even. You obviously do not need to wait for the ref to say go. .
Bonus round - Classic style
For this round, we will bring back the classic style for linebattles, best of 3 maps, best of 3 rounds each map.
Round 5 - All vs All Linebattle:Description
For the All vs All Linebattle, both Cavalry and Infantry teams will work together to defeat the other in a best of 10 match. Cavalry are restricted to Lancers, Infantry are restricted to Line Infantry. The rule on OA is removed, Hill camping is increased to 5 minutes (instead of 3). Infantry may not fire out of formation, or on the charge, Cavalry will be limited to 50% of Infantry.
Bonus Round – Role Swap
For this round, all cavalry players will switch to infantry and all infantry will switch to cavalry!
Round 6 – Captain GroupfightInfantry Round
For this part of the Captain Groupfight, the Captains/Assistant Captains of Cavalry/Infantry will spawn in as infantry. Captains must go a Line Infantry officer unit, and Assistant Captains will be rankers and the teams will fight in a first to 7
Cavalry Round
For this part of the Captain Groupfight, Captains/Assistant Captains will spawn in as Cavalry (either hussar or lancer), Captains must go officer, Assistant Captains must go ranker. Teams will again fight in a first to 7.