Author Topic: Mount and Blade: Warband Steam workshop  (Read 7955 times)

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Offline lolman1c

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Re: Mount and Blade: Warband Steam workshop
« Reply #15 on: July 22, 2014, 02:33:18 pm »
I've been here since MM and didn't even know that you guys were making a ww1 mod until the day you released it! So lucky I can count myself out of that group of people. Anyway! I still support you even though I have no regiment to play the game with. Even if it is a small community I can't wait to see what you will do with this game if you continue!

Offline HipsterRich

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Re: Mount and Blade: Warband Steam workshop
« Reply #16 on: September 05, 2014, 12:37:04 am »
I've been here since MM and didn't even know that you guys were making a ww1 mod until the day you released it! So lucky I can count myself out of that group of people. Anyway! I still support you even though I have no regiment to play the game with. Even if it is a small community I can't wait to see what you will do with this game if you continue!

Join the 10thLR, 2nd and any other regiments they're mentioned somewhere in the section of IE Regiment thread.

Is the mod able to go on workshop now since of the 2 gigabyte update for Warband Workshop? Or am I dumb to not understand the actual situation..
« Last Edit: September 05, 2014, 12:41:15 am by HipsterRich »

Offline Rigadoon

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Re: Mount and Blade: Warband Steam workshop
« Reply #17 on: September 05, 2014, 08:03:04 am »
Definitely a possibility but I believe they are still working out some issues with Steam Workshop.

Offline Baillie

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Re: Mount and Blade: Warband Steam workshop
« Reply #18 on: September 05, 2014, 05:28:28 pm »
TO be honest, I put up my mod on it, without even a download link, so it just spreads the word...

We could do the same with IE very easily.
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NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline Betaknight

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Re: Mount and Blade: Warband Steam workshop
« Reply #19 on: September 22, 2014, 09:07:15 pm »
Not a bad idea baillie. I was thinking of splitting the mod in 2 parts, that way it stays somewhat under the limit..  We could split the folders  (part 1 has resources and textures folder or only resources and part 2 has textures and the txt files).
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Offline Rigadoon

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Re: Mount and Blade: Warband Steam workshop
« Reply #20 on: September 22, 2014, 11:19:25 pm »
Not a bad idea baillie. I was thinking of splitting the mod in 2 parts, that way it stays somewhat under the limit..  We could split the folders  (part 1 has resources and textures folder or only resources and part 2 has textures and the txt files).

Limit is not an issue anymore, Taleworlds updated it. That method wouldn't have worked anyways.

Offline lolman1c

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Re: Mount and Blade: Warband Steam workshop
« Reply #21 on: September 23, 2014, 12:15:40 am »
IE on the workshop would be epic!