Author Topic: Developer Blog 1 - All about Networking  (Read 43058 times)

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Offline Samuel J. Ahonen

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Re: Developer Blog 1 - All about Networking.
« Reply #30 on: November 18, 2012, 11:59:04 am »
But the question is: Are you that confident that we'll have 500 players on a single server? Of course, no. Thus you can still increase the data sent by the player.

Sounds quite negative.

Lovely presentation. I've also come to the conclusion that we do not need TeamSpeak for this game. We could finally make use of officers standing in the middle of the line, sending the message over to the other side... Unless you've only got 12 members in the line, ofcourse. :P

Offline Peter

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Re: Developer Blog 1 - All about Networking.
« Reply #31 on: November 18, 2012, 12:49:58 pm »
But the question is: Are you that confident that we'll have 500 players on a single server? Of course, no. Thus you can still increase the data sent by the player.

Sounds quite negative.

Lovely presentation. I've also come to the conclusion that we do not need TeamSpeak for this game. We could finally make use of officers standing in the middle of the line, sending the message over to the other side... Unless you've only got 12 members in the line, ofcourse. :P

Communication of orders becomes its own little challenge. At least that is what we hope for!
Cogito Ergo Sum

Offline Hawke

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Re: Developer Blog 1 - All about Networking.
« Reply #32 on: November 18, 2012, 01:28:39 pm »
Looks great!

Offline McEwan

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Re: Developer Blog 1 - All about Networking.
« Reply #33 on: November 18, 2012, 03:55:35 pm »
But the question is: Are you that confident that we'll have 500 players on a single server? Of course, no. Thus you can still increase the data sent by the player.

Sounds quite negative.

Lovely presentation. I've also come to the conclusion that we do not need TeamSpeak for this game. We could finally make use of officers standing in the middle of the line, sending the message over to the other side... Unless you've only got 12 members in the line, ofcourse. :P
Well, there's always going to be some people that prefer TS anyway. The "realistic voice" just won't appeal to them. It's just a matter of preference.

And great blog! It's interesting to know what's happening with the server behind all the big battles and such. And my compliments to your musician! It'll be great to work parallel with him.  :D


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Offline Nick_1815

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Re: Developer Blog 1 - All about Networking.
« Reply #34 on: November 18, 2012, 04:07:03 pm »
Thanks for posting, looking forward to playing this!

Offline Betaknight

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Re: Developer Blog 1 - All about Networking.
« Reply #35 on: November 18, 2012, 09:04:57 pm »
But the question is: Are you that confident that we'll have 500 players on a single server? Of course, no. Thus you can still increase the data sent by the player.

Sounds quite negative.

Lovely presentation. I've also come to the conclusion that we do not need TeamSpeak for this game. We could finally make use of officers standing in the middle of the line, sending the message over to the other side... Unless you've only got 12 members in the line, ofcourse. :P
What about you can speak in the Server like Valve Games and depending how far you your volume of voice lowers (further=lover, closer=louder) So you can really have a sneak attack makes me also feel more like were talking in the battle rather then talking only in TS and only hearing your commander talk and not other commanders saying like Fire... etc
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Offline PrideofNi

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Re: Developer Blog 1 - All about Networking.
« Reply #36 on: November 18, 2012, 11:44:48 pm »
O lordie o, nearing other commanders commands would be a nightmare for obvious reason.

Offline Betaknight

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Re: Developer Blog 1 - All about Networking.
« Reply #37 on: November 19, 2012, 12:16:06 am »
Thats why if you whisper they only hear something little makes it more aware imo
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Offline Salte369

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Re: Developer Blog 1 - All about Networking.
« Reply #38 on: November 19, 2012, 12:43:37 am »
Amazing!  Great work! :)

Offline Fortune

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Re: Developer Blog 1 - All about Networking.
« Reply #39 on: November 19, 2012, 12:44:28 am »
O lordie o, nearing other commanders commands would be a nightmare for obvious reason.
Surely you know the voice of your commander after playing for a bit.

Offline Hugh MacKay

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Re: Developer Blog 1 - All about Networking.
« Reply #40 on: November 19, 2012, 08:36:06 am »
Poeple would still get jumpy and shoot if they hear another commander yell "shoot".

I guess I'll stick with Teamspeak :)
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Offline Treble

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Re: Developer Blog 1 - All about Networking.
« Reply #41 on: November 19, 2012, 12:46:26 pm »
Looking forward to this game, hopefully i can run it on my pc  ::)

Offline Fyzzaraya

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Re: Developer Blog 1 - All about Networking.
« Reply #42 on: November 19, 2012, 01:56:56 pm »
Im badly looking forward this game..keep up the good work..

Offline Nico

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Re: Developer Blog 1 - All about Networking
« Reply #43 on: April 03, 2014, 11:13:17 pm »
Well I just hope for voice chat that it's possible to disable it when we're in events or something lol..

Offline Earth Bby

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Re: Developer Blog 1 - All about Networking
« Reply #44 on: April 10, 2014, 07:01:51 am »
Voice chat will consist of American Kids screaming 'forward boys!' or 'Give them the cold steel'. I for one don't feel like muting 250 people in events (my team) just so I can hear TS.