Author Topic: Developer Blog 23 - Sounds -  (Read 25832 times)

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Offline regwilliam

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Re: Developer Blog 23 - Sounds -
« Reply #30 on: April 03, 2014, 05:23:43 pm »
very cool

Online Furrnox

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Re: Developer Blog 23 - Sounds -
« Reply #31 on: April 03, 2014, 05:48:04 pm »
Nice work so far but don't stop now keep going pls :D

Offline AlekoTheGreek

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Re: Developer Blog 23 - Sounds -
« Reply #32 on: April 03, 2014, 06:59:53 pm »
sweet ear candy!

Offline Saga

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Re: Developer Blog 23 - Sounds -
« Reply #33 on: April 03, 2014, 07:02:42 pm »
That reload is beautiful...

Offline Dom13WorstNW

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Re: Developer Blog 23 - Sounds -
« Reply #34 on: April 03, 2014, 07:07:21 pm »
very nice  ;D

Offline Lecourbe

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Re: Developer Blog 23 - Sounds -
« Reply #35 on: April 03, 2014, 07:36:15 pm »
Nice job ! Keep it up

Offline Apollo

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Re: Developer Blog 23 - Sounds -
« Reply #36 on: April 03, 2014, 09:25:55 pm »
Stuff's great as always. Good work!

Offline Baillie

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Re: Developer Blog 23 - Sounds -
« Reply #37 on: April 03, 2014, 09:43:01 pm »
I have always found sounds to be a very important part of a game, so please don't let anyone tell you not to focus on them as a main feature! Sounds awesome though! good work!
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Offline Gamersaufromage

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Re: Developer Blog 23 - Sounds -
« Reply #38 on: April 03, 2014, 10:35:09 pm »
Very Good  ;)

Offline William

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Re: Developer Blog 23 - Sounds -
« Reply #39 on: April 03, 2014, 11:07:56 pm »
Alright, I got home and I must say, great work FSE. I can't wait to see a trailer showcasing all of it.

On a side note, can you include a "bydand" whether it be an in-game warcry or as some sort of easter egg.
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Markle_Dyke

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Re: Developer Blog 23 - Sounds -
« Reply #40 on: April 03, 2014, 11:30:00 pm »
:o ffs on my phone


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Offline Rejenorst

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Re: Developer Blog 23 - Sounds -
« Reply #41 on: April 04, 2014, 01:36:59 am »
On the reload animation video, it sounds a tad bit too bassy... or maybe too much reverb. Hard to tell, but you did say you will be editing it more, so it will sound much better I'm sure. Awesome stuff, look forward to more news :)

You are correct :) I recorded at low volume with a H4n which is basically 2 condenser mics at close range and didn't use my pop filter as I was rushing due to the rain and so as not to interfere with the recruitment group's schedule to much. There's an option on there to limit some of the bass frequencies on the h4n as well which is useful especially if there's wind. I left these on though as I can remove the frequencies manually and have done so.

This is the original (normalized) followed by the EQ adjusted (I may remove a few more frequencies but the volume of this sound will be low when played ingame):
www.rejenorst.tk/tempfolder/handle_cartridge_EQ_demo.mp3

The difference is subtle but you won't hear the wind from the re-enactor's arm moving fast brush up against the mic so much on the second playback.
« Last Edit: April 04, 2014, 01:46:57 am by Rejenorst »
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Offline George385

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Re: Developer Blog 23 - Sounds -
« Reply #42 on: April 04, 2014, 07:08:33 am »
good to see this up. and you are very welcome reje.

Offline Getty

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Re: Developer Blog 23 - Sounds -
« Reply #43 on: April 04, 2014, 07:42:11 am »
On the reload animation video, it sounds a tad bit too bassy... or maybe too much reverb. Hard to tell, but you did say you will be editing it more, so it will sound much better I'm sure. Awesome stuff, look forward to more news :)

You are correct :) I recorded at low volume with a H4n which is basically 2 condenser mics at close range and didn't use my pop filter as I was rushing due to the rain and so as not to interfere with the recruitment group's schedule to much. There's an option on there to limit some of the bass frequencies on the h4n as well which is useful especially if there's wind. I left these on though as I can remove the frequencies manually and have done so.

This is the original (normalized) followed by the EQ adjusted (I may remove a few more frequencies but the volume of this sound will be low when played ingame):
www.rejenorst.tk/tempfolder/handle_cartridge_EQ_demo.mp3

The difference is subtle but you won't hear the wind from the re-enactor's arm moving fast brush up against the mic so much on the second playback.
Good work as usual Reje.

Offline Carson

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Re: Developer Blog 23 - Sounds -
« Reply #44 on: April 04, 2014, 10:19:13 pm »
Wow...these sounds are amazing!

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