Author Topic: Help wanted for upcoming Napoleonic Wars patch, balancing thread.  (Read 11596 times)

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Offline FineApple

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #45 on: September 01, 2017, 12:00:12 pm »
Just to add to that big boat, there's one stair that is buggy walking up. The other is smooth.

oh yeah, that too i forgot to mention
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Offline Kore

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #46 on: September 08, 2017, 05:12:38 am »
I don't think pokes have something to do with armour as you can poke a naked player as well.

Make Russian empire worse in all aspects pls.
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Offline Makk

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #47 on: September 26, 2017, 02:34:51 pm »
Some of my thoughts

1. You should fix pokes on a naked player - it is so annoying when you are attacking sailors and you poke them more times than when you are attacking  let's say a foot guards

2. I don't know if you can make it, but as a texture modder, i say you should make things easier, i mean every austrian hat is in one freaking dds, so you can basically kill long long hours of work with one single accidental saving after a bad move, i know, i know, i make backups, but if you make this possible and toggleable ("Do you want to allow seperated textures?" and then "Yes" or "No") life'd be easier.

3. Bagpipers - the music you can play with bagpipes only, the original versions of them have drums, so if you can make it, you should make them all for both pipers and drummers.

4. If it depends on you and not the basic warband engine, should make the scene edit mode more stable, automatic saving and undo for ground elevation and ground texture things.

5. Import props from Native so map makers can fool around with more things without having to make another module for the community who will play their scenes.

6. Destructible rocks, so artillery cannot fire through them (with round shot)
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Offline DaMonkey

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #48 on: September 27, 2017, 09:43:12 pm »
1. You should fix pokes on a naked player - it is so annoying when you are attacking sailors and you poke them more times than when you are attacking  let's say a foot guards

The patch will remove the cuirassier armor from the sailors, so you shouldn't be bouncing off them near as much once the patch is out.

6. Destructible rocks, so artillery cannot fire through them (with round shot)

Rocks that will not allow cannon rounds to go through them are possible; the problem is that it would only apply to the scene prop ones. This means that on random maps, which are mostly used for linebattles, the rocks that are generated on those would not be the scene props with those collision models - and rounds would go through them. Thunder does not want to make it to where some rocks block cannons and some don't, because all it would do is confuse people.



Thunder or another developer will have to discuss your other suggestions.
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Offline MaxLam

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #49 on: September 27, 2017, 10:12:29 pm »
Some of my thoughts

1. You should fix pokes on a naked player - it is so annoying when you are attacking sailors and you poke them more times than when you are attacking  let's say a foot guards

2. I don't know if you can make it, but as a texture modder, i say you should make things easier, i mean every austrian hat is in one freaking dds, so you can basically kill long long hours of work with one single accidental saving after a bad move, i know, i know, i make backups, but if you make this possible and toggleable ("Do you want to allow seperated textures?" and then "Yes" or "No") life'd be easier.

3. Bagpipers - the music you can play with bagpipes only, the original versions of them have drums, so if you can make it, you should make them all for both pipers and drummers.

4. If it depends on you and not the basic warband engine, should make the scene edit mode more stable, automatic saving and undo for ground elevation and ground texture things.

5. Import props from Native so map makers can fool around with more things without having to make another module for the community who will play their scenes.

6. Destructible rocks, so artillery cannot fire through them (with round shot)
I would love if we could have bows vs muskets.  ;D

But yeah, I think that adding a few props from Native, especially PALM TREES  8), would be a nice addition.

Offline Thunderstormer

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #50 on: September 30, 2017, 02:54:31 am »
I will post this here as well, because it does effect balance in CB mode and cav near trees. 

With the help of Grozni, we should now have flag bearers and musicians for each regiment that has them and play music in CB.  He supplied most of the stuff, and i took it and applied it, while tweaking and adding to it.  On top of that, class limits now work on CB, so no more heavy cav spam, or other annoying spam that you can see in CB .  obviously there are a  lot variables to be tested.   I am still tweaking it as we speak but from what i seen, it works.   you can find more specifics in the test server thread. 

The trees were updated as well, so the main branches should stop bullets among other things.  The main tree trunk should be better overall as well. 

i think that is the main stuff i wanted to cover for now.   if anything else comes to mind, i'll just edit this or make a new post. 
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Offline Makk

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #51 on: September 30, 2017, 02:56:38 pm »
1. You should fix pokes on a naked player - it is so annoying when you are attacking sailors and you poke them more times than when you are attacking  let's say a foot guards

The patch will remove the cuirassier armor from the sailors, so you shouldn't be bouncing off them near as much once the patch is out.

6. Destructible rocks, so artillery cannot fire through them (with round shot)

Rocks that will not allow cannon rounds to go through them are possible; the problem is that it would only apply to the scene prop ones. This means that on random maps, which are mostly used for linebattles, the rocks that are generated on those would not be the scene props with those collision models - and rounds would go through them. Thunder does not want to make it to where some rocks block cannons and some don't, because all it would do is confuse people.



Thunder or another developer will have to discuss your other suggestions.

Thank you!
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Offline Feldmarschall_Ben

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #52 on: November 12, 2017, 04:35:27 pm »
1. You should fix pokes on a naked player - it is so annoying when you are attacking sailors and you poke them more times than when you are attacking  let's say a foot guards

The patch will remove the cuirassier armor from the sailors, so you shouldn't be bouncing off them near as much once the patch is out.

6. Destructible rocks, so artillery cannot fire through them (with round shot)

Rocks that will not allow cannon rounds to go through them are possible; the problem is that it would only apply to the scene prop ones. This means that on random maps, which are mostly used for linebattles, the rocks that are generated on those would not be the scene props with those collision models - and rounds would go through them. Thunder does not want to make it to where some rocks block cannons and some don't, because all it would do is confuse people.



Thunder or another developer will have to discuss your other suggestions.

Thank you!

in your cases the mapper needs to set the correct barriers via mapping editor.

Offline tired

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #53 on: November 23, 2017, 02:02:44 am »
For Balancing, I really hope you don't make heavy cav weaker. I'm literally probably the only player on cav group fighting that goes heavy cav. Everyone else goes hussar or lancer. It's because those classes have a much better advantage. In fact, I as a heavy cav player think the health of heavy horses should be increased to make it much more attractive to go heavy cav. The unit balance is good enough. When I 1v1 a hussar, the swing speed is much slower, but the sword length gives you the advantage to counter the speed.

Offline Thunderstormer

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #54 on: November 23, 2017, 05:11:13 am »
For Balancing, I really hope you don't make heavy cav weaker. I'm literally probably the only player on cav group fighting that goes heavy cav. Everyone else goes hussar or lancer. It's because those classes have a much better advantage. In fact, I as a heavy cav player think the health of heavy horses should be increased to make it much more attractive to go heavy cav. The unit balance is good enough. When I 1v1 a hussar, the swing speed is much slower, but the sword length gives you the advantage to counter the speed.
HC was buffed in my files a while back.  With that said, i just got back after being away for a week.  I'll have to see what the devs have done since then to the balance in general, if anything was changed in the first place. 
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Offline Xethos

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #55 on: November 24, 2017, 08:20:51 am »
For Balancing, I really hope you don't make heavy cav weaker. I'm literally probably the only player on cav group fighting that goes heavy cav. Everyone else goes hussar or lancer. It's because those classes have a much better advantage. In fact, I as a heavy cav player think the health of heavy horses should be increased to make it much more attractive to go heavy cav. The unit balance is good enough. When I 1v1 a hussar, the swing speed is much slower, but the sword length gives you the advantage to counter the speed.

From what I've played testing the new patch, heavy cav is a lot more viable now. You can kind of turn your horse now. Some factions have an extra point or two of reach, which can help, and the horses have a few more hitpoints. Single biggest thing is being able to turn the horse, though.
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Offline Zahari

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Re: Help wanted for upcoming Napoleonic Wars patch, balancing thread.
« Reply #56 on: January 13, 2018, 02:51:47 pm »
About horse hp. Is it true? Cause they didnt include it in the patch note.
« Last Edit: January 13, 2018, 02:57:03 pm by Zahari »
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