Author Topic: [NATIVE] Empires at War mod (WIP)  (Read 3180 times)

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Offline McNuggets

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[NATIVE] Empires at War mod (WIP)
« on: July 02, 2016, 01:05:36 am »
                                                                 Empires at War
                                                         
Empires at War is a new Native mod in development. The mod will be based of the year 1799. The purpose of the mod is too have a Persistent World mod in a different time period. Adding different weapons, more interactive environment, and plenty new animations and more too be announced in the future!
                                                                 
                                 

                                                                 Ideas in progress


- Banking System
- Multiplayer
- Military Ranking System
- Realistic Smoke Animations
- Military, Civilian, or Political Life
- * Day and Night Cycle
- New Reload Animations
- High Quality Graphics
- High Quality Gun Sounds
- Cursor Change
- Forts and Towns in maps
- Nameable Empires
- Election System
- Civil War and Revolution Ability
- New Banners/Flags
- Naval Ability/Involvement
* Means it may or may not happen *

Head Developer- Kj (McNuggets)
Textures/Coding- Diamond
Weapons- Gared
Historian- Dombrowski
*Need more staff for the future*
Skrt Skrt

Offline Duke Of LongTree

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Re: [NATIVE] Empires at War mod (WIP)
« Reply #1 on: July 02, 2016, 03:16:09 am »
cools bro

Offline Leaf12

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Re: [NATIVE] Empires at War mod (WIP)
« Reply #2 on: July 02, 2016, 03:25:44 am »
Sounds cool.



Bump.



Offline McNuggets

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Re: [NATIVE] Empires at War mod (WIP)
« Reply #3 on: July 02, 2016, 03:33:06 am »
                                                                 Empires at War
                                                         
Empires at War is a new Native mod in development. The mod will be based of the year 1799. The mod is sort of like a "PW" in a different time period. Adding different weapons, more interactive environment, and plenty new animations and more too be announced in the future!
                                                                 
                                 

                                                                 Ideas in progress


- Banking System
- Multiplayer
- Military Ranking System
- Realistic Smoke Animations
- Military, Civilian, or Political Life
- * Day and Night Cycle
- New Reload Animations
- High Quality Graphics
- High Quality Gun Sounds
- Cursor Change
- Forts and Towns in maps
- Nameable Empires
- Election System
- Civil War and Revolution Ability
- New Banners/Flags
- Naval Ability/Involvement
* Means it may or may not happen *

Head Developer- Kj (McNuggets)
Textures/Coding- Diamond
Weapons- Gared
Historian- Dombrowski
*Need more staff for the future*

Skrt Skrt

Offline Coldstreamer

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Re: [NATIVE] Empires at War mod (WIP)
« Reply #4 on: July 02, 2016, 04:25:21 am »
seems cool, not quite sure what, but seems cool!

Offline Rutger Müller

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Re: [NATIVE] Empires at War mod (WIP)
« Reply #5 on: July 04, 2016, 06:17:25 pm »
so.. persistent frontier

Offline McNuggets

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Re: [NATIVE] Empires at War mod (WIP)
« Reply #6 on: July 05, 2016, 06:25:12 pm »
so.. persistent frontier
I guess you could say an advanced pf but not exactly
Skrt Skrt