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Topics - OttoFIN

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Other Games / Kriegsspiel - Realistic OG Napoleonic Wargame, Now Online
« on: October 23, 2021, 05:46:37 pm »

32-player "Grand Gettysburg" Kriegsspiel-event's pictures from the umpire-table. Most of the 32 players were unlikely to be able to see more than a few grids, due to the simulated fog of war.

Kriegsspiel is a wargame where you are a general in an army - and you are limited in a similar way!

For example, you cannot see farther than your general piece could realistically see on the board. Communication is primarily done by couriers, and actually discussing with other players is restricted unless you are close to them.
Simulating fog of war like no other wargame. With all of this in place, you really feel the constraints and difficulties of leading men in the era of Napoleonic Tactics.

We run weekly games on Saturday at 11 AM EST / 4 PM GMT. We also have some large campaigns, where each battle has an effect on the next.
Sign ups are also open for our huge 25+ player Grand Antieteam game, and for our operational Chancellorsville play-by-post game!
As of now our games revolve around 18th and 19th century warfare, but we're in the process of adapting the game system to the 1930s and 40s.

Everyone is welcome! https://discord.gg/mw7Jm5e5Dt


How is Kriegsspiel played?

"Each team is given command of an imaginary army, which is represented on the map using little painted blocks. Each block represents some kind of troop formation, such as an artillery battery or a cavalry squadron. The players command their troops by writing their orders on paper and giving them to the umpire. The umpire will then read these orders and move the blocks across the map according to how he judges the imaginary troops would interpret and execute their orders. " https://en.wikipedia.org/wiki/Kriegsspiel

Playing is easy. By nature Kriegsspiel doesn't have any rules. Players only have to proceed like they would in a real life situation, giving any orders they wish to their troops, sending couriers to other players as they see fit etc.
As such, all the player needs is a very basic understanding of battlefield tactics. How the game itself works, is quickly understood in a few minutes of game-time.
The majority of games are not competitive, Kriegsspiel can be viewed as a realistic strategy game fit for roleplay, or as a training platform for officers.
Plunders and errors are what make the game fun, and add to the "human"-aspect of the game.

Umpires meanwhile execute the orders in a realistic fashion, resolve combat, transfer courier dispatches etc. Only the umpires know of the few "rules" set in place, which tend to just loose guidelines created by the players on how to resolve combat in different circumstances via dice, how far different units can move on different terrain etc. The creator of the scenario often tends to be "the head umpire."


How the game works in practice

The only thing a player needs is Discord https://discord.com/ , for giving out orders and communicating with other players. Umpires require Tabletop Simulator https://store.steampowered.com/app/286160/Tabletop_Simulator/ in addition to it, to be able to oversee the scenario via the umpire table. Owning TTS can be helpful as a player, as it allows the player to freely view the map on their own, but it is not required, as umpires can provide them with a picture of the map.

Usually, the game consists of 20 minute turns, divided into a 10 minute player-turn, and a 10 minute umpire-turn. During the player-turn, umpires via discord send their player(s) a time-update (1 turn is often 15 mins in-game), a screenshot showing what the player sees, possible courier messages they've received, and a report of anything noteworthy, like the sound of musketry far west, or a battalion being slowed down by difficult terrain. The screenshot, showing the player's point of view, is taken from the umpire-table by the umpire. The umpire simulates fog of war by limiting the information shown in the screenshot by simply bordering the picture, zooming in or out. The player's point of view is restricted by the terrain around him, if he moves himself and his staff on a tall hill, he might see the enemy formations in the distance. As the firefight goes on, his view of the battlefield is gradually reduced, as the thousands of muskets being fired cover the battlefield in smoke.

Towards the end of the 10 minute player-turn, the umpire requests any possible orders the player has. Then the game proceeds onto a 10 minute umpire-turn, where the umpires execute the players' orders according to how troops realistically would perceive them, how terrain would affect movement, seeing which units are running low on supplies etc. Couriers are sent on their way, and any combat is progressed. Most games tend to have one umpire per two or three players to keep the game smooth. The role of an umpire is quite popular, as it allows one to appreciate the battle unfolding from a bird's eye-view, and gives experience that might come to use if one wishes to host their own scenario.

Counting both players and umpires, the Grand Gettysburg -game had actually 50 participants in total.

Most of our games are quite lengthy sessions, our largest game, Grand Gettysburg, lasted 7 hours. 90% of the players played till the end though!
We also host play-by-post games, similar to PBEM-games, where games last for several weeks, and turns can take entire in real life days.
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If you want to see umpires or players in action, there's plenty of videos of games on the International Kriegsspiel Society youtube-channel: https://www.youtube.com/c/InternationalKriegsspielSociety

Grand Gettysburg Game Casters' POV from the umpire table, with player interviews and such


Union 5th Corps' commander's POV, showing how he receives orders from the Commander-in-Chief and sends orders to his Division Commanders, all played by players. Displays how the game works from a player's POV


Battle of South Mountain umpire table POV, part of the Battle of Antietam. Displays the game in action from the umpires' POV


2
Other Games / Cossacks 3 - Release Date 20th of September 2016!
« on: May 05, 2016, 02:00:17 pm »


Return of the legendary Cossacks! A large-scale historical strategy on great battles of the XVII-XVIII centuries.

Modern remake of the best 2001 strategy, with armies numbering in thousands of warriors and reconciled game mechanics. It’s a genuine RTS classic, including construction and production of resources.
A vast selection of unit types, cold steel and firearms, influence of the landscape, and the realistic physics provide the player with an unlimited number of tactical opportunities.

Impressive scope.
Up to 10,000 units on the battlefield! 12 playing nations, 70 various types of playing units, 100 scientific researches, and over 140 diverse historical buildings.

Classical gameplay.
Real-time strategy with construction, production of resources, and the development tree. Naval battles, influence of the landscape and the realistic physics provides the player with a vast number of tactical moves.

Multiplayer.
Breathtaking battles for up to 7 players on the map. Possibility to unite into teams or to play against the computer. Flexible customization of random maps with selection of the desired landscape.

Game features:
Breathtaking historical real-time strategy.
Actions unfold in Europe in the XVII–XVIII centuries.
Five singleplayer historical campaigns.
12 playable nations.
Grandiose battles of up to 10,000 units on the map.
Realistic physics of bullets and cannonballs.
Considerable influence of the landscape on battle tactics.
Infinite variations of battles with computer enemies on random maps.
Flexible generator of random maps with selection of a preferable landscape.
Windows, Mac OS and Linux support.






About the release date:
The devs are aiming for 2016 release date and have already opened beta applications.


More at: http://www.cossacks3.com/

3
Other Games / Forgotten Hope 2.50
« on: February 20, 2016, 06:42:41 pm »




"Forgotten Hope 2 is an award-winning not-for-profit World War II modification for Battlefield 2TM and is based on the original Forgotten Hope, a modification for Battlefield 1942TM, one of the most popular multiplayer games ever. Battlefield 1942TM featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a realistic and enjoyable gameplay to FH and now to FH2.

With over 250 new pieces of authentic equipment, with tanks such as the mighty German Tiger tank and the diminutive British Vickers light tank, aircraft from the famed American P-51 Mustang to the antiquated German Stuka dive-bomber, and weapons including the powerful German Panzerfaust and the fearsome American M-1 Garand rifle, Forgotten Hope 2 has a wider scope than any other Second World War First Person Shooter, ever!"


Version 2.50 features
2 New Nations:

Soviet Union

Finland

4 New playermodels:
Red Army

Finnish Army

2nd Australian Expeditionary Force

British Airborne

5 New maps:
Arad

Dukla Pass

Pegasus

Sammatus

Seelow Heights

34 New weapons, including:
Mosin Nagant M91/30

PPSh-41

Suomi KP/-31

Volkssturmgewehr 45

Sten Mk. V

19 New Allied vehicles, including:
T-34

IS-2

Il-2

Katyusha BM-13N

SU-152

M36B1

5 New Axis vehicles:
PzKpfw 35-S 739(f)

PzKpfw T-34E 747(r)

Wurfrahmen auf Infanterie-Schlepper UE(f)

Captured T-20 Komsomolets

Semovente da 75/18

Spoiler
Many further changes, including:
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New "whiz" sounds for shells in flight

Deployable weapons now show a 3D HUD marker in the location that they will appear

Flare gun and spotlights are now brighter

Automatic fast bleed at the end of a round

AT mines stick to statics, AP mines no longer stick to vertical surfaces, all mines take longer to deploy

Uncountable fixes to collision meshes, materials, animations, sounds and effects - almost every 2.48 vehicle, map and weapon updated in some way

Performance, stability and memory usage improvements, mainly in python
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FH2 Website: http://forgottenhope.warumdarum.de/news.php?

Find out more about the newest update and its features here:
http://forgottenhope.warumdarum.de/news.php?id_news=487
http://forgottenhope.warumdarum.de/news.php?id_news=488

Get BF2 for free: https://battlelog.co/
Install FH2: http://forgottenhope.warumdarum.de/fh2_downloads.php?

4
Off Topic / Steam is being "hacked"?
« on: December 25, 2015, 10:11:25 pm »
So there's been a bit of a chaos on due to people saying it's being hacked. If you go to your "Account Details", you should see that your email address has changed to "jedi_shadow_ranger@hotmail.com"

This might be just some silly guy pulling a nice prank or a sign from the gods that the world is ending.

5
The Mess Hall / The Polandball/Countryball Thread
« on: December 22, 2015, 11:43:28 pm »
Because there's so many FSE peeps who love these comics, there should be a thread for them. Share your favourite and self-made countryballs!

My first ever Polandball comic: "The Swedish King fought to the last Finn" https://i.imgur.com/8ZJFAzk.png
Spoiler
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The Mess Hall / Finland's Indepence Day!
« on: December 06, 2015, 12:06:54 pm »
HAPPY BIRTHDAY FINLAND!





7
Off Topic / Christmas 2015
« on: December 01, 2015, 03:02:20 pm »

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Community / #JustNWthings
« on: November 28, 2015, 08:35:37 pm »
Post all your relateable NW moments here.

That moment when you can't see where to shoot in an event because of Baillie's smoke mod #JustNWthings

9
Forum & Website / Finnish Language board?
« on: November 02, 2015, 04:29:12 pm »
Finland isn't part of Scandinavia so it would be nice if we (Finns) could have a place where we can talk about Swedes and Ruskie and say SUOMI PERKELE together.

10
Other Games / Paradox Interactive General Discussion
« on: October 03, 2015, 09:13:20 pm »
Just a thread where we can generally talk about Paradox and their games, like HoI IV and fanboy over their stuff.

11
Off Topic / Cheer up the person above you
« on: September 14, 2015, 02:16:53 pm »
After the "Life's Problems and Emotions" locked, I wanted to make a similiar one to help solve our first world problems and make us feel better when we are sad. No meanies please.

Let's start:

I just got a brand new minidrone and already one of the propellers came off.

12
Off Topic / Which CPU should I buy?
« on: July 23, 2015, 10:43:38 am »
Shortly: I want to buy a new CPU that could run Arma 3 multiplayer smoothly. (yes I know that is asking alot). My budget is about 450€.

These are my specs:

Processor: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
Graphics card: GeForce GTX 750 Ti
CPU: Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
CPU Speed: 2.9 GHz
RAM: 8.1 GB
Free disk space: 241.2 GB
Sound card: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)

13
The Mess Hall / What does your name mean?
« on: June 24, 2015, 06:08:09 pm »
Simple, just go to urban dictionary: http://www.urbandictionary.com/ and search for your name and post a picture of what you find here.

Otto means:


thx 4 alexander and his signature 4 idea <3

14
The Mess Hall / Potato thread
« on: March 06, 2015, 08:23:39 pm »

15
Community / Looking for British military medals
« on: February 12, 2015, 09:03:18 am »
I need some napoleonic British military medals for a regiment. If you know any links or something, please tell me.

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