Flying Squirrel Entertainment

Developer's Corner => News & Announcements => Topic started by: Vincenzo on January 13, 2013, 10:18:41 pm

Title: Developer Blog 7 - We’re Back!
Post by: Vincenzo on January 13, 2013, 10:18:41 pm
Developer Blog 7 - We’re Back!

Its been a fantastic holiday season for all of us at Flying Squirrel Entertainment (FSE), however all the empty stockings have been pulled down, vodka bottles hidden and cookie crumbs swept up. We have been working hard already to further develop Battle Cry of Freedom (BCoF), and we thought we would share something of our newest work to raise the spirits!


(https://www.fsegames.eu/images/devblog77.jpg)


But first, you all deserve a big round of applause and a huge thank you from us, as Napoleonic Wars did indeed succeed in breaking the top ten in IndieDB’s Game Of The Year 2012, but not only that, we managed to come third! To read more, click here (http://www.indiedb.com/features/indie-of-the-year-2012).

So now for the stuff you have all been waiting for, a little glimpse into the art assets being created for our new title BCoF.
We present to you, the Navy Colt 1851. It was one of the most used handguns during the American Civil War and one of the most produced handguns of that time. Loading a 1851 Colt could take up to 3 minutes, but most officers during the Civil War carried several barrels which could be quickly exchanged. It was loaded with a paper cartridge and a percussion cap.


(https://www.fsegames.eu/images/gunsmall.jpg) (https://www.fsegames.eu/images/gunlarge.png)


We would also like to mention some of the plans we have for our destruction system. You all know how keen we are at FSE to have our battlefields realistically scarred by warfare, and you are used to seeing our Napoleonic Wars scenes with their destructible props and effects. In BCoF however, we want to really take this up to a whole new level. While in Napoleonic Wars (NW) we were severely limited by the Mount & Blade engine, using Unity to create our own stand alone game means we are able to really utilise destruction as we want it. For instance, in NW house walls would have several “destruction” stages to simulate that the building is being destroyed. In BCoF however our buildings will be made from literally hundreds of props, with destruction effects and simulated physics giving us a beautiful end result of satisfyingly destructive damage. As soon as we feel this is ready we look forward to showing you this system in its reality, but for now we hope this information will keep your spirits high! Please keep in mind, that it is still in Pre-Alpha testing phase, and that our final destruction system will look much better than this.


(https://www.fsegames.eu/images/destruction.jpg)

(https://www.fsegames.eu/images/destruction1.jpg)


Thats all for this particular developer blog, we all thank you for the support you have shown us thus far in our development, and we hope to see you on the battlefields of America when this trip meets its ultimately exciting finale!
So from all of us at FSE, we hope you had a fantastic time over the holidays and we are looking forward to showing you what our hard work is capable of pulling off, so we will see you next week for our eighth developer blog!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Millander on January 13, 2013, 10:21:56 pm
First!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Onii on January 13, 2013, 10:22:18 pm
Huzzah!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Tiberius on January 13, 2013, 10:23:09 pm
Looks sweet!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Tali on January 13, 2013, 10:23:11 pm
That revolver looks amazing. Well done so far!
Title: Re: Developer Blog 7 - We’re Back!
Post by: CKtheFat on January 13, 2013, 10:23:14 pm
Oh boy, I'm definitely drooling.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Mark on January 13, 2013, 10:23:35 pm
The revolver looks awesome. Can't wait to use it in-game!
Title: Re: Developer Blog 7 - We’re Back!
Post by: zac on January 13, 2013, 10:24:29 pm
and looks great
Title: Re: Developer Blog 7 - We’re Back!
Post by: McEwan on January 13, 2013, 10:25:27 pm
YEEEEEEEEEEEEEEEEEAH!!!

Great work guys, as always! ;D
Title: Re: Developer Blog 7 - We’re Back!
Post by: Refleax on January 13, 2013, 10:26:09 pm
That revolver looks amazing. Well done so far!

It’s all thanks to Admiral!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Jamez on January 13, 2013, 10:31:52 pm
Dat Revolver!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Jacob on January 13, 2013, 10:36:50 pm
Looks great guys :D
Title: Re: Developer Blog 7 - We’re Back!
Post by: kpetschulat on January 13, 2013, 10:42:32 pm
I see you guys are trying to stick with the NW style of damaging buildings and structures... Not bad on that revolver. I see you even went as far to add text and colt patents on it. Very cool.
Title: Re: Developer Blog 7 - We’re Back!
Post by: MrBeasty127 (Brown) on January 13, 2013, 10:50:09 pm
The pistol has very nice detail. The game is looking good.
Title: Re: Developer Blog 7 - We’re Back!
Post by: kpetschulat on January 13, 2013, 10:51:01 pm
I can't wait until we start seeing musket models, uniforms, player models, etc.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Colonel Howe on January 13, 2013, 10:53:52 pm
First weapon I've seen from BCoF and *orgasm*
Title: Re: Developer Blog 7 - We’re Back!
Post by: The Norseman on January 13, 2013, 10:59:31 pm
Great work! I hope we get to see some Alpha work on the units soon. :P
Title: Re: Developer Blog 7 - We’re Back!
Post by: Diplex on January 13, 2013, 11:17:04 pm
Great stuff!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Budzinskiy on January 13, 2013, 11:19:51 pm
It's just awesome guys and Welcome back ^^
Title: Re: Developer Blog 7 - We’re Back!
Post by: Hugh MacKay on January 13, 2013, 11:28:30 pm
Nice blog :)
Looking forward to see how detailed you'll actually be able to make the destruction.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Gokiller on January 13, 2013, 11:55:19 pm
Looking great! Can't wait for next blog!
Title: Re: Developer Blog 7 - We’re Back!
Post by: MackCW on January 13, 2013, 11:59:16 pm
Good stuff as always Admiral and great work on choosing Unity. Seems like the perfect engine.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Treble on January 14, 2013, 12:16:46 am
Looks amazing!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Matthew on January 14, 2013, 12:28:46 am
Nice
Title: Re: Developer Blog 7 - We’re Back!
Post by: Menelaos on January 14, 2013, 04:43:21 am
Great work.

The explosive and destructible environment thing reminded me of sappers. Can we expect a neat-o system for them?
Title: Re: Developer Blog 7 - We’re Back!
Post by: George MacKintosh on January 14, 2013, 12:44:34 pm
Looks good, Again some interesting reading.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Jacob on January 14, 2013, 01:22:40 pm
Is your destruction system anything like the one in the unreal engine? Where it generates realistic fractures at the point of contact
Title: Re: Developer Blog 7 - We’re Back!
Post by: GoldenEagle on January 14, 2013, 03:29:58 pm
Would be nice to hear more about the boats next time. Its many rumours that they will be able to move and fire cannons?
Title: Re: Developer Blog 7 - We’re Back!
Post by: Olafson on January 14, 2013, 06:02:25 pm
I see you guys are trying to stick with the NW style of damaging buildings and structures... Not bad on that revolver. I see you even went as far to add text and colt patents on it. Very cool.

Not at all, we are trying to make it completely different, i.e. much more advanced.
Title: Re: Developer Blog 7 - We’re Back!
Post by: HappyBanana on January 14, 2013, 06:46:57 pm
I see you guys are trying to stick with the NW style of damaging buildings and structures... Not bad on that revolver. I see you even went as far to add text and colt patents on it. Very cool.

Not at all, we are trying to make it completely different, i.e. much more advanced.

Yeeeeeh! :D
Title: Re: Developer Blog 7 - We’re Back!
Post by: Maroon on January 14, 2013, 08:29:12 pm
Looking smexy guys, both the pistol and the destruction! :D
Title: Re: Developer Blog 7 - We’re Back!
Post by: kpetschulat on January 14, 2013, 08:38:59 pm
I see you guys are trying to stick with the NW style of damaging buildings and structures... Not bad on that revolver. I see you even went as far to add text and colt patents on it. Very cool.

Not at all, we are trying to make it completely different, i.e. much more advanced.

Well, the way the destruction looks, disregarding the debris, looks the same same as NW destruction. Does the debris fall in a way similar to Battlefield 3? Where, if it falls on you, you die? That would make it very cool. Also, the shells, will they go through surfaces? Not just disappear when they hit a surface? Also, is it possible to have bullet penetration through soft objects? Like, wood fences, wood walls, very thin surfaces? That would be very cool. Around this time, guns started possessing the capability to penetrate through surfaces.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Jacob on January 14, 2013, 09:01:24 pm
They said somewhere in there that the wall would be made up of lots of props not as one prop, so I would assume that wherever the cannon ball hits, that is where the destruction occurs
Title: Re: Developer Blog 7 - We’re Back!
Post by: Olafson on January 14, 2013, 11:37:45 pm
Read the blog, we explain how it works. Basically, it is like battlefield 3, just more detailed. Battlefield works like NW, just with more details and better graphics. BCoF will work like Battlefield 3 just with more details. While in BF3 a normal wall can only be destroyed at once (like in NW) we will have up to 10 different props just for this single wall.
Title: Re: Developer Blog 7 - We’re Back!
Post by: zac on January 14, 2013, 11:46:12 pm
"BCoF will work like Battlefield 3 just with more details. "   u forgot better graphics :)
Title: Re: Developer Blog 7 - We’re Back!
Post by: Rogov on January 15, 2013, 12:04:26 am
Yee-hah! Lookin' great! ;D
Title: Re: Developer Blog 7 - We’re Back!
Post by: kpetschulat on January 15, 2013, 12:26:59 am
... we will have up to 10 different props just for this single wall.

That's not going to cause lag, right?
Title: Re: Developer Blog 7 - We’re Back!
Post by: Jacob on January 15, 2013, 08:26:57 am
... we will have up to 10 different props just for this single wall.

That's not going to cause lag, right?

One would imagine they have taken steps to make sure that it doesn't lag out peoples games, for example a low polygon count in the models might help? I am very inexperienced with models but less of them would surely decrease lag.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Peter on January 15, 2013, 11:43:24 am
The steps taken for this are that most of the visual destruction will be client-side, so players will be able to customise their settings to achieve the best performance.
Title: Re: Developer Blog 7 - We’re Back!
Post by: TheGreatSnoop on January 15, 2013, 10:08:00 pm
I can't wait until we start seeing musket models, uniforms, player models, etc.

Same!
Title: Re: Developer Blog 7 - We’re Back!
Post by: Jacob on January 15, 2013, 10:16:24 pm
The interiors of houses is going to exite me a lot as well :D A manor with nice plush cushions and a servant basement :P
Title: Re: Developer Blog 7 - We’re Back!
Post by: Xeroth on January 15, 2013, 10:43:17 pm
 :D
Title: Re: Developer Blog 7 - We’re Back!
Post by: Ledger on January 16, 2013, 04:10:25 am
Looks really sexy and awesome.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Japan on January 16, 2013, 05:19:26 am
Hopefully the failing debris will be able to kill or hurt you.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Matthew on January 16, 2013, 09:57:36 am
Hopefully gravity will be worked on so there is bullet drops and debris thats fallen from a tower hurts more then a debris falling from a wall.
Title: Re: Developer Blog 7 - We’re Back!
Post by: DrTaco on January 17, 2013, 01:10:43 am
The steps taken for this are that most of the visual destruction will be client-side, so players will be able to customise their settings to achieve the best performance.

And.. How low is the average computer going to put these?
Title: Re: Developer Blog 7 - We’re Back!
Post by: Getty on January 20, 2013, 02:11:25 pm
So stoked for this game.
Title: Re: Developer Blog 7 - We’re Back!
Post by: Skyfall on August 28, 2016, 10:38:06 pm
Developer Blog 7 - We’re Back!

Its been a fantastic holiday season for all of us at Flying Squirrel Entertainment (FSE), however all the empty stockings have been pulled down, vodka bottles hidden and cookie crumbs swept up. We have been working hard already to further develop Battle Cry of Freedom (BCoF), and we thought we would share something of our newest work to raise the spirits!


(https://www.fsegames.eu/images/devblog77.jpg)


But first, you all deserve a big round of applause and a huge thank you from us, as Napoleonic Wars did indeed succeed in breaking the top ten in IndieDB’s Game Of The Year 2012, but not only that, we managed to come third! To read more, click here (http://www.indiedb.com/features/indie-of-the-year-2012).

So now for the stuff you have all been waiting for, a little glimpse into the art assets being created for our new title BCoF.
We present to you, the Navy Colt 1851. It was one of the most used handguns during the American Civil War and one of the most produced handguns of that time. Loading a 1851 Colt could take up to 3 minutes, but most officers during the Civil War carried several barrels which could be quickly exchanged. It was loaded with a paper cartridge and a percussion cap.


(https://www.fsegames.eu/images/gunsmall.jpg) (https://www.fsegames.eu/images/gunlarge.png)


We would also like to mention some of the plans we have for our destruction system. You all know how keen we are at FSE to have our battlefields realistically scarred by warfare, and you are used to seeing our Napoleonic Wars scenes with their destructible props and effects. In BCoF however, we want to really take this up to a whole new level. While in Napoleonic Wars (NW) we were severely limited by the Mount & Blade engine, using Unity to create our own stand alone game means we are able to really utilise destruction as we want it. For instance, in NW house walls would have several “destruction” stages to simulate that the building is being destroyed. In BCoF however our buildings will be made from literally hundreds of props, with destruction effects and simulated physics giving us a beautiful end result of satisfyingly destructive damage. As soon as we feel this is ready we look forward to showing you this system in its reality, but for now we hope this information will keep your spirits high! Please keep in mind, that it is still in Pre-Alpha testing phase, and that our final destruction system will look much better than this.


(https://www.fsegames.eu/images/destruction.jpg)

(https://www.fsegames.eu/images/destruction1.jpg)


Thats all for this particular developer blog, we all thank you for the support you have shown us thus far in our development, and we hope to see you on the battlefields of America when this trip meets its ultimately exciting finale!
So from all of us at FSE, we hope you had a fantastic time over the holidays and we are looking forward to showing you what our hard work is capable of pulling off, so we will see you next week for our eighth developer blog!

Lel
Title: Re: Developer Blog 7 - We’re Back!
Post by: jacoblee on January 19, 2018, 12:30:07 am
Developer Blog 7 - We’re Back!

Its been a fantastic holiday season for all of us at Flying Squirrel Entertainment (FSE), however all the empty stockings have been pulled down, vodka bottles hidden and cookie crumbs swept up. We have been working hard already to further develop Battle Cry of Freedom (BCoF), and we thought we would share something of our newest work to raise the spirits!



HAHAHAHA
you having a fucking laugh
5 years on, and its now year 6 of development
without an end in sight

you and taleworlds have one thing in comment

all talk and waffle but no end product
Title: Re: Developer Blog 7 - We’re Back!
Post by: 72ndPA on January 22, 2018, 07:38:13 am
Damit I got excited for a moment ! ..... There really needs to be a update tho ....