Author Topic: The Effect of Ping on Combat Performance  (Read 11492 times)

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Offline ~Midnight~

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Re: The Effect of Ping on Combat Performance
« Reply #45 on: December 11, 2017, 06:20:01 pm »
I concur with tired. When I get like my usual 30-50 ping on most NA servers on Warband I can perform really well when it comes to melee. Though the moment I switch to EU servers where I can get 85-120+ ping I instantly feel the effects of combat being a lot slower on my end with people going through me or doing a neo matrix movement to get around my block which makes it look like they went through it.

Offline Nero_

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Re: The Effect of Ping on Combat Performance
« Reply #46 on: December 11, 2017, 06:36:07 pm »
EU is too hard for u scrubs 8) 8) 8)

Offline Ledger

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Re: The Effect of Ping on Combat Performance
« Reply #47 on: December 11, 2017, 06:37:40 pm »

How warband combat works, on click your client sends a message to server, which sends it on to the other players, there is no server side prediction or ping compensation, lower ping player is always on advantage, he can see what the other players are doing faster, and he can faster get a reaction to it to the server, for instance getting a block in just in time, whilst a player with higher ping won't be in time.

The physics engine of warband is running on 0.025 interval, meaning 40 times per second it is doing all physics calculations, for hit detection and much more, in that same interval it is also sending packages,  data gets collected and send off in those intervals.


If you have any questions please ask them.

If you have any suggestions to make the combat better then say so. :)

Just to clarify. The client does the calculation thus causing people with lower ping to send / retrieve the information faster resulting in inconsistencies between clients?

Edit : Larger inconsistencies than usual. Compared to server side calculations.

Offline Vincenzo

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Re: The Effect of Ping on Combat Performance
« Reply #48 on: December 11, 2017, 06:54:56 pm »


Just to clarify. The client does the calculation thus causing people with lower ping to send / retrieve the information faster resulting in inconsistencies between clients?

Edit : Larger inconsistencies than usual. Compared to server side calculations.

No all calculations are done on server, the clients only send what they want to the server, and the server checks if it is even possible what they want and does it.

It means that one client that has a much better connection can react much faster, for instance, if one player has 200 ping and the other 10, the player that has 200 ping would only know about an incoming swing  0.1 seconds after the server already started to swing that thing into his face. whilst the player with 10 ping would know about an incoming attack after 0.01 seconds it reached the server.. so he can block it more easy. and the player with high ping could block something on his screen, but his blocking packet takes 0.1 seconds to arrive to the server, and by then the server decided that he is hit already.

Offline Lone

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Re: The Effect of Ping on Combat Performance
« Reply #49 on: December 16, 2017, 06:06:15 pm »
As a player who has a spiking ping more than 50 % of the time, I guess I can say that the main effect is the stability of the ping. Of course you perform better with lower pings, but spiking ping is the worst to happen since you can´t really adapt the time difference.
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Offline MnB_ExpS_g0ldenroman

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Re: The Effect of Ping on Combat Performance
« Reply #50 on: December 19, 2017, 01:48:25 am »
First of all, I truly appreciate that this discussion is still going on. For I believe that a lot of players
are interested in this topic.

Furthermore, I want to thank you all for your insightful criticism and suggestions.
Vincenzo, your input was especially valuable, because I understand the mechanics much better now.

Updates
Server
Some have suggested that the tropical paradise server is not the best data source. I am happy to announce that we have already
started to collect a new data set, featuring observations from the groupfighting server (We aim at 300+ observations).

Fluctuations
I was always aware that the measured"Ping" in our data set is only a crude snap-shot. Seeing that fluctuations appear to be
much more important than previously suspected, we already discussed some adjustments. Currently, we try to model ping
as a stochastic process and we are also experimenting with certain probabilistic assumptions that we might impose on the point measurements.

Future Outlook
As you can see, we  try to conduct a way more comprehensive study on this issue. However, given that the gf server is not as frequented as the
tropical paradise server and the technical difficulties, this might take a very long time.

Yours truly,
g0ldenroman



 
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Offline Fwuffy

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Re: The Effect of Ping on Combat Performance
« Reply #51 on: December 19, 2017, 01:53:34 am »
dafak

Offline Piercee

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Re: The Effect of Ping on Combat Performance
« Reply #52 on: December 19, 2017, 05:19:39 am »
As a player who has a spiking ping more than 50 % of the time, I guess I can say that the main effect is the stability of the ping. Of course you perform better with lower pings, but spiking ping is the worst to happen since you can´t really adapt the time difference.

I have it all the time aswell and you have to adjust your playstyle constantly when your ping spikes, can happen mid-chamber. Mid everything and it fucks up the momentum quite hard.
Especially since my ping can go to 1.6k..
Got some vids of me spiking to about 600 mid-fight aswell and the melee just becomes a clown fiesta.



Offline Harford

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Re: The Effect of Ping on Combat Performance
« Reply #53 on: December 20, 2017, 01:33:38 am »
lol 1.6K ping noob

Spoiler
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but yea ping is pretty bad nothing to add about what lone and pierce already said
thx cpt obv
« Last Edit: December 20, 2017, 01:35:17 am by Subliz »
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Offline ~NickCole~

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Re: The Effect of Ping on Combat Performance
« Reply #54 on: December 21, 2017, 09:08:32 am »
EU is too hard for u scrubs 8) 8) 8)
Ur bad kiddo

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Re: The Effect of Ping on Combat Performance
« Reply #55 on: December 23, 2017, 10:25:55 pm »
1v4 on EU gf with 180 ping yawn.

Offline Piercee

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Re: The Effect of Ping on Combat Performance
« Reply #56 on: December 24, 2017, 05:11:42 am »
which autismos were you fighting



Offline Nero_

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Re: The Effect of Ping on Combat Performance
« Reply #57 on: December 24, 2017, 10:56:41 am »
4 randoms

Offline MnB_ExpS_g0ldenroman

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Re: The Effect of Ping on Combat Performance
« Reply #58 on: October 06, 2019, 08:56:11 pm »
Don't worry, we are still working on it!
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