Author Topic: Feedback  (Read 45515 times)

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Offline Willhelm

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Re: Feedback and suggestions.
« Reply #15 on: June 02, 2013, 12:34:37 am »
All Good points I will look into and have before but didn't have time, I'm adding a lot to my to do list.

As for the lag spikes i really have no idea what causes them, all i know is it doesn't happen every time, so it may just be some units, if you can look out for which it would help.

Offline Gokiller

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Re: Feedback and suggestions.
« Reply #16 on: June 02, 2013, 12:42:00 am »
Don't mind to take screenshots or note down any map bug or something that needs to be fixed and post it here. I'll be getting through most maps the coming weeks and that would greatly help me and speed up the progress. I'll be starting with fixing the trenches on that Trench map.

Offline Wismar

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Re: Feedback and suggestions.
« Reply #17 on: June 02, 2013, 01:18:42 am »
All Good points I will look into and have before but didn't have time, I'm adding a lot to my to do list.

As for the lag spikes i really have no idea what causes them, all i know is it doesn't happen every time, so it may just be some units, if you can look out for which it would help.
Sure, I will look into it.

Offline Reverse

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Re: Feedback and suggestions.
« Reply #18 on: June 02, 2013, 01:52:32 am »
This mod is as of current my favorite mod!
The only thing I don't like is the face changes. They all look quite derpy.

Offline Willhelm

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Re: Feedback and suggestions.
« Reply #19 on: June 02, 2013, 01:55:22 am »
You need to remodel them because the set ups you'll have at first are meant for the native faces. You'll find you can make much more realistic looking faces now.

Offline von_Bismarck

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Re: Feedback and suggestions.
« Reply #20 on: June 02, 2013, 01:58:20 am »
Indeed, I want mitrailleuses as well, I hope you can find a coder Willhelm  :)

Offline Landrik

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Re: Feedback and suggestions.
« Reply #21 on: June 02, 2013, 03:25:00 am »
I notice that some hair colors don't match up to certain faces and their eyebrows.

Being able to run and reload at the same time is a bit much. I would prefer it if it were at a walk.

Artillery reload time is very quick, and I know I could really get to work if I had an arty crew with me. Not sure how I feel about them.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Rikugun Taishō Ito

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Re: Feedback and suggestions.
« Reply #22 on: June 02, 2013, 04:50:23 am »
suggestion: get rid of this thread. k?
yooza bitch

Offline Apollo

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Re: Feedback and suggestions.
« Reply #23 on: June 02, 2013, 06:01:59 am »
Problem solved.
« Last Edit: June 02, 2013, 06:18:49 am by Apollo »

Offline Willhelm

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Re: Feedback and suggestions.
« Reply #24 on: June 02, 2013, 11:13:05 am »
Artillery was much faster at this time, especially the prussian.

Offline Archduke Sven

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Re: Feedback and suggestions.
« Reply #25 on: June 02, 2013, 11:24:22 am »
Artillery was much faster at this time, especially the prussian.

Well the thing is nobody would be able too keep that rate of fire for a very long time. Like when you read history about the Seven Years' War you hear about the Prussian infantry being able to do 6 volleys a minute. Obviously yes they were able to do this, but only in short bursts because you'd get extremely tired.

Same with artillery in 1870, if you read they were able to fire __ rounds per minute that is usually the high end the crew would be able to do since
A. The crew would get very tired from doing that in an extended amount of time.
B. The barrel could overheat and bend from firing too much.

And probably a few other reasons i cannot think of.

So i don't know, maybe make a cool-off period after firing a lot of rounds? Not even sure if that is possible to make, maybe there is another solution?


told that bih don't @ me

Offline Willhelm

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Re: Feedback and suggestions.
« Reply #26 on: June 02, 2013, 11:26:29 am »
I could make it a little slower if more people agree.

Offline BSM 'Shut up' Williams

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Re: Feedback and suggestions.
« Reply #27 on: June 02, 2013, 01:27:40 pm »
Holsters for the Revolvers

Give medics a Revolver or a weak weapon.

« Last Edit: June 02, 2013, 02:23:20 pm by baktech »

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Offline Dom13WorstNW

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Re: Feedback and suggestions.
« Reply #28 on: June 02, 2013, 01:56:50 pm »
Will the medics ever work? I hope so  8)

Offline Willhelm

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Re: Feedback and suggestions.
« Reply #29 on: June 02, 2013, 02:35:47 pm »
I'm determined to make medics work.

They won't have weapons, they're non combatants, and they're international, technically a medic should help both teams.

There was a much bigger medic infrastructure than shown in game, with ambulances and nurses, because it was the first major war to test out the new Geneva convention rules.