Author Topic: [NW][M] 'Imperialis' - A 40k Conquest Mod  (Read 985 times)

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Offline Maximilius

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[NW][M] 'Imperialis' - A 40k Conquest Mod
« on: February 26, 2017, 02:03:56 am »
**DISCLAIMER**
We dont own Games Workshop or any of their IP's, obviously. All rights go to their respective owners and GW in that regard, we're only here to have some fun.
Please don't sue us.
Pls.



'Imperialis' is a Warhammer: 40'000 based modification for Napoleonic Wars, focusing on the Conquest type game mode.

Mixing 40k lore with Mount and Blade, whilst also adopting game-play aspects of the Dawn of War games, Imperialis drops you into a fast paced, squad orientated point-capturing game designed to replicate the capturing of strategic points and Critical Locations in DoW1 and DoW2.
Players will be able to choose from four main factions to fight over control of critical locations littered at key points throughout accurate and battle-scarred scenes that aim to replicate 40k lore and tabletop. Imperialis includes high detailed weapons and armours from the 40k universe, including Lasguns, Chainswords, Grenades, Bolt Pistols, Combat Shotguns, Flak Armour, Plasma Guns and a metric ton more.




Players will be able to pick from four unique factions, the 'Astra Militarum' (Imperial Guard), the 'Traitor Guard', the 'Eldar' and the 'Tau Empire'. Each faction will have a variety of classes and unit types per class to pick from which can be seen, for currently planned factions, in full below (**Please note, we're working on a health regen bonus to add to Medics**):

Astra Militarum Confirmed Classes
8th Cadian

The Guard Regiments from the planet Cadia are, arguably, the best Guardsmen in the Imperium. Born under the gaze of a selective breeding program, the Guardsmen that make up the Galaxy renowned Cadian Regiments are nothing short of exceptional. Adept at both ranged and melee combat, the Cadians are what all Imperial Guard strive to replicate, both on the field and in the ranks of the administration.
Sporting a standard array of Imperial Guard weaponry and donning basic Flak Armour, the Cadians are the base to which all other Regiments are molded. With no particular specialization, yet no weakness, the Cadians are adept at both attack and defence, with good skill in both ranged combat and hand-to-hand fighting.

Guardsman:-
- ARMOUR: Flak
- WEAPON: Lasgun, Plasma Gun, Combat Shotgun, Longlas
- ACCESSORIES: Frag Grenade

Ensign:-
- ARMOUR: Flak
- WEAPON: Lasgun, Laspistol, Bayonet Knife
- ACCESSORIES: 8th Cadian Regimental Colours

Sergeant:-
- ARMOUR: Layered Flak
- WEAPON: Lasgun, Laspistol, Boltpistol, Chainsword
- ACCESSORIES: Frag Grenade, Binoculars
- LOCAL BONUS: Melee Bonus

Vox Caster:-
- ARMOUR: Flak
- WEAPON: Lasgun
- ACCESSORIES: Frag Grenade
- LOCAL BONUS: Accuracy Bonus

Medic:-
- ARMOUR: Flak
- WEAPON: Lasgun, Laspistol, Bayonet Knife
- LOCAL BONUS: Speed Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

616th Krieg

The Death Korps of Krieg are arguably the best siege-related troops in the galaxy. Raised on a nuclear blaster home planet, the Death Korp are subject to providing 50 million Guardsman to the Imperial War Machine per year, with joining the Korp seen as an act of repentance to the gas-mask wearing siege experts. With a battle doctrine that focuses around wearing the enemy down in vicious trench warfare, the Death Korps of Krieg are adept at hand to hand fighting, using their unique Lucius pattern Lasgun to riddle the enemy with volley after volley from well constructed trenches, until the order is given to charge and kill the alien, mutant and heretic with bayonet, shovel and their bare hands.
Making use of standard Imperial Weaponry, along with unique Krieg Lasguns, and wearing heavy Trench Coats and Gas Masks over standard flak armour, the Death Korp are proficient at hand to hand combat in the most vicious of the galaxy's siege lines.

Guardsman:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Lasgun, Plasma Gun, Combat Shotgun, Bayonet Knife, Entrenching Tool
- ACCESSORIES: Frag Grenade

Ensign:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Laspistol, Bayonet Knife, Entrenching Tool
- ACCESSORIES: Krieg Colours

Watchmaster:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Laspistol, Boltpistol, Chainsword, Powersword
- ACCESSORIES: Frag Grenade, Binoculars
- LOCAL BONUS: Melee Bonus

Vox Caster:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Lasgun, Bayonet Knife, Entrenching Tool
- ACCESSORIES: Frag Grenade
- LOCAL BONUS: Accuracy Bonus

Quatermaster:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Laspistol, Boltpistol, Chainsword
- LOCAL BONUS: Speed Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

16th Steel Legion

The Armageddon Steel Legion is a collective name for the Guardsman Regiments from the planet of Armageddon, aptly named since it's fought through three of the most brutal wars in Imperial History. Because of this the Steel Legions have, understandably, become extremely adept at dealing with orcs (and Chaos dea- *BLAM*). Combining Cadian organisation, Trench Coats similar to the Death Korps of Krieg and Chimera based blitzkrieg tactics, the Armageddon Steel Legion is a brutal, fast and deadly collection of Guardsman Regiments.
Making use of their patented Voss patern Lasgun and donning a dress code similar to the Death Korps, the Steel Legions are the Kings of the mechanized infantry game, and make use of painfully accurate las volleys to decimate greenskin hordes. 

Guardsman:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Lasgun, Plasma Gun, Combat Shotgun, Longlas
- ACCESSORIES: Frag Grenade

Ensign:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Lasgun
- ACCESSORIES: Steel Legion Colours

Sergeant:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Laspistol, Boltpistol, Chainsword
- ACCESSORIES: Frag Grenade, Binoculars
- LOCAL BONUS: Melee Bonus

Vox Caster:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Lasgun, Combat Shotgun
- ACCESSORIES: Frag Grenade
- LOCAL BONUS: Accuracy Bonus

Medic:-
- ARMOUR: Flak with Trench Coat
- WEAPON: Lasgun, Combat Shotgun
- LOCAL BONUS: Speed Bonus

Traitor Guard Confirmed Classes
Cultists

Chaos Cultists are, by their very nature, a blight on Imperial History and the Galaxy as a whole. Ranging from heretical teenagers to raving, fanatical champions and phsykers, the collective phrase "cultist" can only be defined by one thing. A devotion to the Chaos Gods.
Whilst not being a professional military force, Cultists, in the right hands and in the right place, can be devastating in the streets and alleys as they can be on the battlefield. Armed with crude autoguns, knives and whatever else they can get their hands on, and with minimal armour protection save for slabs of flak, leather, cloth and their hideous bodily markings to the dark gods, Chaos Cultists are meat for the grinder and dangerous enemies combined.

Cultist:-
- ARMOUR: Cloth/Leather with patches of Flak
- WEAPON: Lasgun, Laspistol, Autogun, Knife, Short Sword

Champion:-
- ARMOUR: Leather with Flak
- WEAPON: Lasgun, Laspistol, Autogun, Knife, Short Sword
- LOCAL BONUS: Melee Bonus

Preacher:-
- ARMOUR: Cloth/Leather with patches of Flak
- WEAPON: Lasgun, Laspistol, Autogun, Knife, Short Sword
- LOCAL BONUS: Speed Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


Vraksian Renegade Militia

The heretical offspring of the Vrak Rebellion, the Vraksian Renegade Militia are a lethal mixture of corrupt PDF, Guardsman and Cultists. Traitors one and all and now fully committed to Chaos Undivided, the skill of individual Vraksians ranges wildly but, under the merciless eye of the Preachers, their faith in the Dark Gods never falters.
Armed with stolen Imperial Equipment, local weaponry and special weapons, whilst donning hardened leather and flak, the Vraksian Militia form a terrifying semi-professional force that is perfect for hit and run strikes on the enemy, with often lethal results.

Militiaman:-
- ARMOUR: Leather with Flak
- WEAPON: Lasgun, Laspistol, Autogun, Combat Shotgun, Knife
- ACCESSORIES: Frag Grenade

Bannerman:-
- ARMOUR: Leather with Flak
- WEAPON: Lasgun, Laspistol, Autogun, Knife
- ACCESSORIES: Traitor Militia Banner

Enforcer:-
- ARMOUR: Leather with Flak
- WEAPON: Lasgun, Laspistol, Boltpistol, Autogun, Combat Shotgun, Chainsword
- ACCESSORIES: Frag Grenade, Binoculars
- LOCAL BONUS: Melee Bonus

Preacher:-
- ARMOUR: Leather with Flak
- WEAPON: Lasgun, Laspistol, Boltpistol, Autogun, Combat Shotgun, Chainsword
- LOCAL BONUS: Speed Bonus

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Volscani Cataphracts

The Volscani Cataphracts were an Imperial Guard Regiment, considered to be some of the most hardened fighters of the Cadian Sector. Their battle honours were many, their campaign record was long and their loyalty in the eyes of the Imperium was absolute.
And then, something happened.
When Abaddon the Despoiler launched his 13th Black Crusade, the Cataphracts were recalled to Cadia and a welcoming ceremony was organised. Their reply was to slaughter the Guardsmen present along with the entirety of the Cadian Interior Guard's General Staff.
Heretics and Madmen, the Volscani Cataphracts are a well trained Regiment of Traitor Guardsmen, ready to fight and die not for the Emperor of Mankind, but for their new master. The Warmaster of Chaos.
Abaddon the Despoiler.

Guardsman:-
- ARMOUR: Flak
- WEAPON: Lasgun, Plasma Gun, Combat Shotgun, Longlas
- ACCESSORIES: Frag Grenade

Ensign:-
- ARMOUR: Flak
- WEAPON: Lasgun, Laspistol, Bayonet Knife
- ACCESSORIES: Chaos Undivided Banner

Sergeant:-
- ARMOUR: Layered Flak
- WEAPON: Lasgun, Laspistol, Boltpistol, Chainsword
- ACCESSORIES: Frag Grenade, Binoculars
- LOCAL BONUS: Melee Bonus

Vox Caster:-
- ARMOUR: Flak
- WEAPON: Lasgun
- ACCESSORIES: Frag Grenade
- LOCAL BONUS: Accuracy Bonus

Medic:-
- ARMOUR: Flak
- WEAPON: Lasgun, Laspistol, Bayonet Knife
- LOCAL BONUS: Speed Bonus

Please note that the Eldar and Tau factions are still WIP as to what units will be included.




- - - - - - - - - -
- - - - - - - - - -




8th Cadian Guardsman Flak Armour




8th Cadian Sergeant Flak Armour


8th Cadian M36 Kantreal Lasgun


8th Cadian Guardsman/Sergeant/Lasgun Joint Display


WIP Bolt Pistol


WIP Power Sword



WIP Chainsword

WIP Laspistol

WIP Longlas

WIP Plasma Gun



WIP Combat Shotgun





Due to a number of interested clans, we've invested in setting up a 300 slot public teamspeak server for public and event play. If you wish to create a group but dont own your own teamspeak, you're more than welcome to set up a small clan area in this teamspeak. Clans are limited to 5 channels per group.

Teamspeak IP
IP: jekotia.freets.pw
« Last Edit: February 26, 2017, 12:53:53 pm by Maximilius »

Offline Duke Of LongTree

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #1 on: February 26, 2017, 02:56:32 am »
Looks good / good luck

Offline Marks

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #2 on: February 26, 2017, 04:25:19 am »
Looks good!

Offline Maximilius

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #3 on: February 26, 2017, 12:55:10 pm »
Thanks Gents.

Updated the thread with Official Teamspeak info and WIP pictures of Laspistol, Boltpistol, Chainsword, Power Sword, Longlas, Combat Shotgun and Plasma Gun.



WIP Bolt Pistol


WIP Power Sword



WIP Chainsword

WIP Laspistol

WIP Longlas

WIP Plasma Gun



WIP Combat Shotgun





Due to a number of interested clans, we've invested in setting up a 300 slot public teamspeak server for public and event play. If you wish to create a group but dont own your own teamspeak, you're more than welcome to set up a small clan area in this teamspeak. Clans are limited to 5 channels per group.

Teamspeak IP
IP: jekotia.freets.pw

Offline Herishey

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #4 on: February 26, 2017, 01:19:32 pm »
Nice, good luck. :)
I won some things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also a salt miner, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

"To die a young legend or live a long life unfulfilled, 'cause you wanna change the world, but while alive you never will, 'cause they only feel you after you gone, or I've been told, and now I'm caught between bein' heard and gettin' old."

"I don't like too many people they ain't gotta like me."

Offline ~Midnight~

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #5 on: February 26, 2017, 05:27:16 pm »


Offline Garrel

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #6 on: March 01, 2017, 12:03:56 am »

Offline Duke Of LongTree

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #7 on: March 27, 2017, 02:57:44 am »
any updates

Offline Coldstreamer

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #8 on: May 03, 2017, 04:49:28 pm »
is this still going to happen? would be awsome!!

Offline Garrel

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #9 on: June 08, 2017, 09:13:18 pm »
This looks awesome.

Offline LiquidSkorpion

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #10 on: June 08, 2017, 11:29:45 pm »

Offline Trondanny

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #11 on: June 15, 2017, 07:28:58 pm »
This mod seems very nice.

Offline JohannBrahms

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Re: [NW][M] 'Imperialis' - A 40k Conquest Mod
« Reply #12 on: July 17, 2017, 06:19:07 pm »
Are you accepting 3d models?  ;D
Spoiler

Still needs to be textured.
With skull (already triangulated): Verts 2,894 faces 5629 Tris 5,713
Without skull: Verts 1,012 Faces 1,924 Tris 2,008
Probably too high poly for a regular unit, but could be used for a general or an officer?
I had to use a normal map to get all that shading on the hilt, without using extra geometry.
Spoiler



I'd also be willing to try to make an animation for the walk/run cycle of Space Marines, if you ever plan to add them (I would guess probably not).
« Last Edit: July 17, 2017, 06:30:13 pm by JohannBrahms »