Hi all!
Sorry for noobish question, but can someone tell me, how normal maps in NW are made? I tried to make normal maps in esiest way - from regular textures, playing with contrast and brightness and using Nvidia plugin in Photoshop, - but my results are no match to NW's normal maps, which are way more clean and clear. So I guess they or used different settings using Nvidia plugin, or they painted height maps based on regular textures, and transforming them into normal maps, or something else. And how can I make normal map like in NW?
This is my result
This is NW's normal map
And other question whish bothers me - how in NW is texture of cloth realized? Is it some filter in Photoshop (I tried different filters, but I didn't like my results) or is it some texture of actual cloth?
Example:
This may be interesting question for many modders, so I made this topic:)