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« on: April 04, 2021, 10:56:24 pm »
I guess the flaw in any tier system is the fact that one can not objectively measure skill very well. Not only does it require to know players very well to able to compare them, but "skill" is also very unstable with time: One might have a bad day, or a good day (or week respectively), or one might experience the effects of hard work or the absence thereof.
I am not entirely sure if making a ranking on the justification to make selection easier is a valid argument (or why has this been done exactly?), as I think it is a part of the fun to be able to predict player's performance level as captain ( and as players to watch the decisions of the captain based on these thoughts). Moreover it seems that putting them into tiers tends to always offend someone.
Then again, its not like the system was super restrictive in choosing players either. Further, players actually do not need to pay attention to their ranking as not many people ( the ones I talked to anyways) seem to put much weight in it either.