Author Topic: The Shot and Shell Series (Under Construction)  (Read 32681 times)

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Offline EdwardC

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #60 on: March 01, 2013, 12:22:33 am »
Hinkel is quiting :(

Offline Wismar

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #61 on: March 01, 2013, 12:37:57 am »
A sad day indeed

Offline EdwardC

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #62 on: March 01, 2013, 12:41:07 am »
You got that right.  ???

Offline DaMonkey

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #63 on: March 01, 2013, 12:56:23 am »
 I didn't know he did until it was brought up in this thread. Interested to see what's up with that.  Anyways, titan's computer is still dead, but I will have a few minor screenshots up soon.
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Offline James Grant

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #64 on: March 01, 2013, 12:58:32 am »
Hinkel is quiting :(

Did you actually read his post? No he's not quitting, not in any capacity. Just putting his Warband projects on hold.

Offline DaMonkey

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #65 on: March 01, 2013, 12:59:24 am »
In before standalone game.

Anyways, please keep it on topic. Danke.
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Offline DaMonkey

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #66 on: March 01, 2013, 01:18:48 am »
 Still finalizing some other minor things, but I can show you the Nr.1 Kaiser Grenadier Hat:

Spoiler
[close]


 More screenshots coming soon, of new units.
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Offline Menelaos

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #67 on: March 01, 2013, 01:27:54 am »
Will you make any musket revisions? What's going to be a big catch to make people play this? Because I wasn't too fond of NaS because it basically turned into an NW reskin.

Offline DaMonkey

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #68 on: March 01, 2013, 01:37:53 am »
 On the subject of muskets, their accuracy has been reduced to ensure more melee, closer combat, and line battles with more actual line fire exchange.
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Offline EdwardC

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #69 on: March 01, 2013, 01:44:53 am »
Okay, tired of North and South, this will be good.  :-X

Offline DaMonkey

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #70 on: March 01, 2013, 02:07:14 am »
 A few screenshots. Keep in mind these are not final product. We still have to touch them up with better textures.

Nr.1 von Normann Dragoner-Regiment
[close]

Nr.6 Cuirassier Regiment (Prussia)
[close]

Nr.6 Loewenstien Chevauxleger Regiment (Austria)
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Offline Gustav

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #71 on: March 01, 2013, 02:26:08 am »
I guess shredzorz should be in the credits, because of his OSP that is basically 50% of the mod or more if you allow me to say. This is a port from Shot and Shell, which was basically AoFI with some minor changes. Tho in the post it stated that you were using AoFI uniforms, muskets and almost everything as placeholders. I'm just saying poor, little, sexy shredzorz should appear in credits.

23:20 - Shredzorz: it probably wouldn't be too difficult
23:20 - General Gustav: huh
23:20 - General Gustav: but at least someone is brining it to life
23:20 - General Gustav: tho they don't say that its basically a AoFI port
23:21 - General Gustav: they say that its a Shot and Shell port
23:21 - General Gustav: which was basically AoFI
23:21 - Shredzorz: lol
General Gustav: LETS PLAY
General Gustav: CUM ON MAGGOT
Kaiser Maggot: No, dont cum on maggot pls
General Gustav: no one can stop me
Kaiser Maggot: NOOO!

Offline DaMonkey

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #72 on: March 01, 2013, 02:29:41 am »
I guess shredzorz should be in the credits, because of his OSP that is basically 50% of the mod or more if you allow me to say. This is a port from Shot and Shell, which was basically AoFI with some minor changes. Tho in the post it stated that you were using AoFI uniforms, muskets and almost everything as placeholders. I'm just saying poor, little, sexy shredzorz should appear in credits.

23:20 - Shredzorz: it probably wouldn't be too difficult
23:20 - General Gustav: huh
23:20 - General Gustav: but at least someone is brining it to life
23:20 - General Gustav: tho they don't say that its basically a AoFI port
23:21 - General Gustav: they say that its a Shot and Shell port
23:21 - General Gustav: which was basically AoFI
23:21 - Shredzorz: lol

 He is in the Credits on the actual Shot and Shell thread here: http://forums.taleworlds.com/index.php/topic,242271.0.html. I could have sworn I put him in the credits on this one, but upon examination I did not. Thank you for bringing it up, as I too believe he deserves a massive thanks- even if I am just using them as placeholders.
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Offline Moldplayer

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #73 on: March 01, 2013, 02:30:31 am »
Sorry if this was asked before but how are you gonna balance grenades?
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Offline DaMonkey

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Re: Shot and Shell (Port and Overhaul from Warband)
« Reply #74 on: March 01, 2013, 02:34:38 am »
Sorry if this was asked before but how are you gonna balance grenades?

 To be entirely honest, grenades are practically useless as of now. They can only be thrown about twenty or so meters, have a small blast radius, and do little damage. I wanted to add them to spice things up, but I still wanted the grenadier's main friend to be the bayonet. Grenades just make for hilarious gameplay when stuff goes stale.

P.S. Grenades are slow. It is possible to jump over the Grenade whilst it is in-flight to you.
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